Organic Growth (Part I) | Vertex Maps and Fields | Cinema 4D & Redshift

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  • Опубліковано 25 гру 2024

КОМЕНТАРІ • 49

  • @danieljoda
    @danieljoda Рік тому +7

    OMG! I been dealing with a similar setup trying to growing plants, and I had issues during the rendering as well! I didn't know about the hierarchies! Thank you so much!

    • @StepanHKA
      @StepanHKA  Рік тому

      Haha I was going crazy I swear 😅

  • @noahkupcho
    @noahkupcho Рік тому +1

    Thank you so much for the Troubleshooting section! I was going mad with that. I had no clue about the hierarchy thing.

  • @danodesigndanomotion2068
    @danodesigndanomotion2068 Рік тому +1

    PURE GOLD

  • @paranoiac3930
    @paranoiac3930 Рік тому +3

    thank you for putting out this series!

    • @StepanHKA
      @StepanHKA  Рік тому

      Thanks a lot for your comment.

  • @twelve_diary
    @twelve_diary Рік тому +1

    amazing tutorials! the best teacher!

  • @Антон-ф1ы2щ
    @Антон-ф1ы2щ Рік тому +1

    Amazing!!!!😮

  •  Рік тому +1

    Great tutorial!

  • @boblolo3977
    @boblolo3977 Рік тому +2

    Beautiful work!

  • @MotionAndDesign
    @MotionAndDesign Рік тому +1

    Great tutorial man! Slowly considering moving over to redshift! :D

    • @StepanHKA
      @StepanHKA  Рік тому +1

      Thank you! Your stuff is incredible! What makes you think about It? Genuinely interested from Octane point of view

    • @MotionAndDesign
      @MotionAndDesign Рік тому +1

      @@StepanHKA Thanks man appreciate that! More people are moving over to redshift recently and it seems like its becoming the industry standard. It also seems like Redshift has a bunch more flexibility when it comes to controlling the textures of particles and stuff like that. But either way I want to learn Redhsit seems like a great render to learn :D

  • @bogscave
    @bogscave Рік тому +4

    Holy smokes look so good! I thought you'll use some Insydium plugins like Taiao + X-Particles, altho wish to know how to use them properly 😄
    Thank you so much for the hard work put into this!!

    • @StepanHKA
      @StepanHKA  Рік тому +1

      Thanks a lot for your comment. Xparticles yes I need to come back to it :D

  • @solid-work
    @solid-work Рік тому +1

    Fantastic tutorial. Would love to learn about the lighting here.

    • @StepanHKA
      @StepanHKA  Рік тому +1

      Coming soon! 😎

    • @solid-work
      @solid-work Рік тому

      @@StepanHKA can’t wait! Thank you!

  • @ClaireJakstas-u7n
    @ClaireJakstas-u7n Рік тому

    Thank you!

  • @cellacyben101
    @cellacyben101 Рік тому

    This is so good. Thank you.

    • @StepanHKA
      @StepanHKA  Рік тому

      You're so welcome! Thanks for this comment.

  • @sorooshjafarian
    @sorooshjafarian Рік тому +1

    thanks a lot🙏🙏🙏🙏🙏🙏🙏🙏

  • @marimar5279
    @marimar5279 Рік тому +2

    Hey Stephan! how did you manage to make the plants align properly, at the moment some of mine look like they are laying on the side and others are facing outwards? Thanks for the video!!!!

    • @StepanHKA
      @StepanHKA  Рік тому +1

      You can try to go into transform tab in Matrix object and make H.P. Parametr -90.

    • @marimar5279
      @marimar5279 Рік тому

      @@StepanHKA Thank you for this whole video! what a legend

  • @miteshshantilal3547
    @miteshshantilal3547 Рік тому +1

    where can I find the polygon Selection on the tags section as it not on the other tags layer for me at least, I'm kinda of confused there. but amazing work!

    • @StepanHKA
      @StepanHKA  Рік тому

      Hi Mitesh, What version of C4D you are running?

    • @UIeffe
      @UIeffe Рік тому

      @@StepanHKA can't find it too, using r.26.013

  • @hakubai4666
    @hakubai4666 Рік тому +1

    Unfortunately, I only use octane. Can I achieve this effect?

  • @PulockMaheen15
    @PulockMaheen15 Рік тому

    Great tutorial. I was trying to remash the branch, but the texture become messy after remashing it. Is there a way to fix it?

    • @StepanHKA
      @StepanHKA  Рік тому

      The remesh part is not so important you can do it even without remesh

    • @PulockMaheen15
      @PulockMaheen15 Рік тому

      @@StepanHKA Thanks for the reply. I've seen remash kind of give better fall-offs after using spherical field.

  • @3datonement687
    @3datonement687 Рік тому +1

    how did you keep the uvs after the remesh please ?

    • @StepanHKA
      @StepanHKA  Рік тому +1

      I usually dont touch mesh density I remesh but not moving the percentage slider that works sometimes

    • @3datonement687
      @3datonement687 Рік тому

      @@StepanHKA interesting , thx for the replay mate ,

  • @igdeputra
    @igdeputra Рік тому +1

    anyone known that object grass icon name?

    • @StepanHKA
      @StepanHKA  Рік тому +1

      That is just a null with a grass icon

  • @MagicalMysteryEvent
    @MagicalMysteryEvent Рік тому +1

    every time i remesh the branch the whole texture is fcked up. is there a fix or a thing that i nee dto keep in mind? greetings

    • @StepanHKA
      @StepanHKA  Рік тому

      Did you remesh with also changing the percentages? What works for me is that I do remesh but I wont touch the mesh density

  • @callumharper3281
    @callumharper3281 Рік тому +1

    What are your PC specs? :)