Gj, as a beginner to sculpting just started learning zbrush even tho the UI is very annoying so it is hard to get yourself and learn it this is my fav workflow from every one i have seen keep up the good work!
@@MANGOSEOfficialhi, may I ask? Is it possible to create many subtools and not load the program at the same time? I noticed that the fur parts have a lot of polygons and there are a lot of these parts. When I created something like this, after several dozen subtools the program began to slow down, but the computer is quite powerful. As I understand it, you can’t add a lot of polygons at once, but you need to at some point
Nice job! My problem is when it comes to model like this i always ended up with about 30mils of points. May I ask how often u use zremesh and when? I noticed i didnt use zremesh except for hardsurface modelling.
Thank you! Firstly, I prefer to sculpt the base mesh using only Dynamesh and then as soon as it is done, I start using ZRemesher for further comfortability and control of the amout of polygons. I hope it will be helpful for you, good luck!
Thank you so much!!! I had the same problem first time using ZBrush but then I understood that you should just try to use and discover it by small steps =)
It's just amazing, very cool detailing
Wonderful work, you are very talented! 😯
Dig the style and your lighting on the final
Gj, as a beginner to sculpting just started learning zbrush even tho the UI is very annoying so it is hard to get yourself and learn it this is my fav workflow from every one i have seen keep up the good work!
Thank you so much mate! I wish you good luck studying it and discovering new features of this powerful software :^)
Awesome mate!
Nice! I really liked the smart way of creating the fur volume by duplicating and repositioning the strands
Thank you! I hope this way will be useful for all of you :^)
@@MANGOSEOfficialhi, may I ask? Is it possible to create many subtools and not load the program at the same time? I noticed that the fur parts have a lot of polygons and there are a lot of these parts. When I created something like this, after several dozen subtools the program began to slow down, but the computer is quite powerful. As I understand it, you can’t add a lot of polygons at once, but you need to at some point
Hey! @@Val_de_Mar22 you should try to use Zremesher for meshes with many polygons, it really optimizes the work with these objects
This is awsome. ❤
thank you, i learn bend tool from here
I`m glad that I helped you!
Where can we see the typology for this amazing creature
Nice job! My problem is when it comes to model like this i always ended up with about 30mils of points. May I ask how often u use zremesh and when? I noticed i didnt use zremesh except for hardsurface modelling.
Thank you! Firstly, I prefer to sculpt the base mesh using only Dynamesh and then as soon as it is done, I start using ZRemesher for further comfortability and control of the amout of polygons. I hope it will be helpful for you, good luck!
Nice job mate, I tried to learn zbrush recently but UI and shortcuts are messing my brain
Thank you so much!!! I had the same problem first time using ZBrush but then I understood that you should just try to use and discover it by small steps =)
It's really not that hard once you get used to it. I might be crazy for finding it actually pretty simple.
Here is your new sub...great job!
Thank you buddy!
The gloomy Christmas carols 😭
New sub. Increible job
Daamm thank you! 🥹
Awesome! I have one question: Wich software have you use for the Render?
Thank you! I've used Blender Cycles for now 😊
@@MANGOSEOfficial Thanks for your quick response!
@@Tom-jo3lb You are welcome!
Please show us the lighting !
Great work. Are you self taught
Thank you! Yes, I am :^)
can I have your video cut for my video ?