oh yea, I love when my champions and punching a poison clouded 4 turn devoured head xD. but yea, it's really nice, if you actually have Block Debuffs up or poison cloud head isn't active :>
- Player badges that adds nothing to the game as there's no rewards tied to them. - Still no increase in storage space for champs and gear. - Still no energy cap increase. - Still no rework to the ingame market or to the bazaar in tag team. As usual, disappointed with these weak changes that doesn't do anything.. Only small chance that's okay is for auto battles on hydra...
@@miffed6789 I've been doing gear wipes right and left, i deleted well over 1200 pieces of gear throughout those multiple gear wipes.. Hence why we need more inventory space as i'm losing my mind over the amount of shit i have to delete over and over..
Just got Ramantu like a week ago. It’s a grind but it’s definitely possible. Tag team is my least favorite thing so maybe remove from advanced quests but not from missions
@@GamingwithJael honestly imo no he’s not worth the grind been in my vault since I got him he’s good but not a game changer. Lydia and mythralla are both better reward champs . Even Marius is easier to get
@@Jordy40handsthe possibility of doing it isn't the issue, it's how ranking works. It's broken which leads to climbing being insanely slow. It being the most unfun thing to grind is the icing on the cake.
Cant you guys have fun with something just for the fun of it? Do you always have to get rewarded? Feels like the community is full of 12 yos who need their tiktok attention span gratificated at every step
@@marcinchreptowicz6843lumping everyone would would rather see real QoL changes that have been needed for 5 years into 12 year old tic tok’ers is the most 10 year old thing you could have said. Well done
Mine has always seem glitched out, in that even if I targeted that head, and no buffs or debuffs were active, it would not target that head fully (or at all). If that is fixed that would be great.
I agree they should up the cap to at least 170, they have events based on 130, so I recommend they just keep the energy refills at 130, and raise the soft cap to 170/200
Here's a hot take. At some point at the higher levels, straight up remove it. Most late game players are banking on 10k plus energy when not spending on consecutive fusions and while going through those fusions are just using their energy before it hits the cap. It's a pointless restriction at higher levels in the game and only serves to intimidate new players into raiding more often. I'm sitting on 50+ full energies which I use the day before they expire and I'm sitting on 7k energy after using 5k in the most recent fusion. Remove the energy cap.
I love how they prioritize buffing champions almost no one has, rather than working with the 100s of champs that are garbage. None of the QOL changes are things anyone has asked for and the badge system is dumb. No one cares about that.
Yeah it's very obvious that the people who designed the game or work for plarium don't actually play their game because they spend all this time working on systems and things that no one cares about no one is interested in and no one even really partakes in I don't think I have heard of a single person in any of the discords I've been in or my clan give one crap about the clan whatever system where you get bronze and silver whatever but stuff like that is put in the game instead of time saving quality of life or buffing random crappy epics stuff like that
Thank you! 6 family accounts, one mythic. Is this really where time needs to be spent? I am sure there are many P2Ws who disagree with me, but mythicals already screw up Siege for my family so unsure who was asking for this.
This is not QoL, it is a cosmetic change. QoL is about improvements that impact the game's dynamics. For example, creating more tags to make it easier to find a specific hero, or creating more space in the vaults for the heroes, or even naming the heroes in the blessings field to be able to identify them more easily. A screen with the player's name and some basic information does not improve the game's gameplay at all!!! 🤷♂️
As someone who scroll way too much to find champs (for now in tavern but will probably soon have to do in other places), showing more of them on a various screens is definitely QoL improvement. Agree with rest.
They should bring in the option to "consume" dupes in order to permanently unlucky faction guardian bonuses, would help with champ storage not having to hold on to a bunch of dupes
I would like direct messages between players to be implemented! It is a must feature to manage a Clan without relying on external platforms. It is unbelievable that Raid still does not support this.
Raid do we really need badges and fancy profile screen like 5 years in the life of this game? Theres probably like 100 more things that need to be fixed first. Glad to see the devs are hard at work to give us badges though
Badges are not really an improvement a bit like trophies unless we get something for it. Minotaur extra levels and gear so it counts for dungeon diver events. Super raids in campaign and everything that can be. Extra potion levels. Extra twin fortress levels Rare empowerment you know it's coming. Buff Pixneil either Def base or bring back her 5 random attack so it's useful against Fire night hard boss or make it like Ninja A3 ability no leggo should be a vault champion. Buff old leggos so more relevant. Quicker refreshes for arena and tag team 15 mins is too long to wait, 10 mins just trying to claw back some time especially during tournaments. A longer list of rewards for tournaments. Bring back monthly sacred log in shards. Bring back log in fragment champions.
A change that i would like to see is in the guardian ring. Only show champions that can benefit from leveling... Oh, and give me a toggle on filter to show only equipped, only gear that is less than 16, or both.
The badges and the preferred champions, I see it like a copy/paste from Watchers, I like the idea in some way. I'd like to have a friends system, as I've moved clans a couple of times and I'd like to be able to see in-game how they are doing, their progression, achievements, etc... Introducing badges it's a start point for that
Here's a QOL suggestion: In Live Arena, since most players don't know all 600+ champions just by a picture, at least show what buffs/debuffs they're planning on bringing to the fight so I can try to counter that way. Or if not that even putting what type of champion they are would help somewhat
The biggest issue of Raid is too much gear. Funny enough HH has the software that could help the community but i guess Fateless/HH crew decided to put that feature behind a paywall 🤑😥
@@alicelaybourne1620 I see.. So there are no broken cars - all people just need to learn to change their used old parts. Did not say they need to do anything "for free" either. They could have limited the automatic features like sell or equip into premium options and leave the ranking visible for everyone. Or they could have decided not to limit at all, if the community's well being would be the #1 driving force. But it wasn't/isn't. Instead they take the game data from Plarium, the big data from their users (both for free) and then sell their expert knowledge services back to those who can afford them. Aka they sell the learning part of your comment as a feature There has also been again recent mildly dissapointed comments where the CC's are not happy that the Live Arena is not always on (Simon). Same with gear changing etc.. Now they are doing exactly the same with their service. The free user can't klick it on or off with a coupon (like in Raid). It's really just double faced calling out Plarium on their constant crap and then using exactly the same service model on their service. I don't care if it doesn't bother you. It bothers me though. Dissappointing.
They need to make champion filter work on the vault selection screen. That's literally the part of the game where i want to find a specific character and either vault them or move them out.
If anything, this badge update helps out clan leaders when inviting/ recruiting new members. Because then they can see what your accomplishments are and what they can expect out of you at minimum.
A "Not" filter for artifact selection when selling would be great. Basically the player should be able to select the attributes of the artifacts as we have right now and then when the player select the 'Not/Except' filter all the artifacts that doesn't have those attributes will be shown, so the player can sell them all easily.
Instead of giving us badges gives us more side missions for energy and books i dont need stupid badges to show i have more legendarys then someone else
It would be nice if they somehow marked the boss trigger % HP when it does something or something changes when reached - Scarab HP destroyed or IT/Golem counterattack trigger
I wouldn't call this QOL even coming into this as a new player The energy cap is low, the champion cap is low, silver is needed for basically everything, artifacts can randomly take millions of silver to take a single one to 16. It costs silver to unequip. It costs silver to summon. It costs you silver to clear your champ space, it costs silver/gems to increase champ space and this goes up in price so fast. Minotaur doesn't have super battles so farming masteries takes an age, farming ascension materials also doesn't have super battles and takes an age, The best way to beat spider is to reduce animation lag because the animation played during spider dungeons take forever. Why does it cost 200 gems to open up an ascension dungeon on an off day instead of them all just always being open? Why does dungeon delving need so many points to cap the event out? As I am levelling the game is giving me more to do, and the only quick battle in the entire game seems to be the clan boss. Its needing me to stay logged in for longer and longer periods of time. I guess because of the way tournaments work they can't let us quick battle dungeons but what about campaign battles? When we can do them in 30 seconds anyway why not just like us multi-battle them and instantly complete all the battles at once. All they are doing is adding fluff in the form of badges we have to farm that give us no rewards.
Either I missed it or you might not have mentioned, on the badges are they going to back date them? Like if we have already done something will the badge just update or be there?
1. Remove forced non-stoping pop-ups. 2. Stop resetting multi-battle to zero at end of day. 3 Fix Tournaments icon so page doesn't take an hour to load. 4. Remove Rare and Epic from options for drop for Primal Shards (WORKING HARD ONLY TO RECEIVE A RARE I ALREADY POSSESS IS THE EPITOME OF USELESS Primal Shards) .
@@mikebarnes303 ah, nono. That's not what I meant :D. I know you can remove them. I wanted them to not be there from the beginning. They do not have a reason to be there from the beginning.
Can we get a hard mode minotaur labyrinth already? Have it cost the same energy as mino 15 does now but double the scroll rewards. Make it significantly harder, and make the boss hard counter anyone who's spent all their scrolls so you can't just put a blademaster and 4 new champs in to insta rush it. Ancient shard drops 1/50 of the time. This dungeon is something I only run during CVC and even then it sucks for the point value. I have so many champs with no masteries because mino lab is tedious and takes way too long. I still bite the bullet and spend the 800 gems occasionally even though it's less cost efficient.
I wish Minos allowed you to automatically stop the autoruns when your champ hits max scrolls. I once spent 4000 energy because the mino run kept going ater my Mezomel got all the scrolls
Badges... like badges for clan "quests" which gives pretty much nothing else beside visual... Cool but it is not what we need. Again we are facing issue with lack of space for artifacts after they implemented new sets
What I'd love to see is the ability to turn off the way it sorts champs by awakening and ascension level. I have 2 arbiters, they should be side by side. My void legos should all be together, then the force legos, etc. I hate having to sort through 100 legendary champs to try to find the magic champ I'm looking for. It should be somewhere between the force and spirit legendaries.
I want a QoL update where they tell us they're going to start balancing more than 2-3 units in a 3 month period. Oh wait, they would have to pay their devs to do that.
There are so many neglected areas of the game that could be enhanced or made better. They could do so much more with the Market and Campaign for instance.
Any qol changes in hydra is welcome.. i am sooooo bored by doing 3 keys manually with 30 - 70min fight per key every week. Before hydra clash i could hit auto and take a coffey, but now that we need to max the damage you really need to manual most teams
Still waiting on the Market place to be updated to be relevant for anyone over lvl 50. Additional power would be good. Let's fast track more dungeon grinds? JGiggs mentioned something in a recent video pointing out a function RSLHelper has that should just be in the Raid client. There's probably lot of what's in RSLH that could/should be in raid. Not that I want to take anything away from RSLH.
Achievements really get some folks going, so that's cool. Personally I'd rather the artists worked on improving skill icons. Some of them look like placeholders, even on Mythicals
This update is a whatever for me. The focus should have been remaking some debuffs,adding some new debuffs,probably a new set or adjusting existing useless ones and revisiting older champions to bring them up to speed to 2024 whcih will reignite the passion of veterans and new players alike. Imagine if they remade Elegaius to have a passive that he sacrifices his HP when he gets a turn to heal allies by 10% of his current HP that also gives him a protected shield that he can grow for 20% of his Max HP for himself and that his passive has an Active skill that he can sacrifice all of the shields on him to give a massive team heal that any surplus is converted to shields on a 5 turn cooldown.
To me, essentially nothing has changed. They just made things look different and added a boring badge system to hopefully entice people to play. No QOL. For example, they need to add a "collect all" to the Inbox instead of requiring us to keep clicking, 175 times for example. Things like that would be better.
I like the new changes for sure. I mean the badges are pretty meh by this point, I feel like as soon as it drops 90% of players will have most of that maxed lol. That said still nice to see some changes very excited that my only mythical mezomel is getting a buff. She is already pretty nasty
Also this is great , but please Plarium . Give us better ways to communicate ! Just make a PM system and Friend List system . This can't be that hard . It's in nearly every other big title .
I wish they would fix the chat. 1) no DMs 2) the global chat is 100% spam 3) clan chat is okay, but why the Twitter style short messages? Anybody who has played LordsMobile with the built in language translation knows what I mean.
Still like your content but just realised I haven’t even logged into the game in 4 days! First time in four years…there’s just too much now. So much time needed to stay within it all…used to be in gold 4/5…now 1/2..just can’t do it all. I’d love to sell my account!
With all the stuff people have been recommending for years, badges just feel like a bit of fluff. Just like bedazzling something. Makes no difference to anything and to be honest, I probably won't even notice. It's like achievements on Steam games.
The hydra change wasn't for dead heads, it's for devoured champions, this is great
oh yea, I love when my champions and punching a poison clouded 4 turn devoured head xD. but yea, it's really nice, if you actually have Block Debuffs up or poison cloud head isn't active :>
Why did he read it like that tho?? 😂😂😂.....he made that change seem like nothing but it's huge
Because for the whales doing billions of damage, AI change doesn't matter.
it sooooo good! longed for this for so long
I submitted so many feature requests for this since hydra launch.
- Player badges that adds nothing to the game as there's no rewards tied to them.
- Still no increase in storage space for champs and gear.
- Still no energy cap increase.
- Still no rework to the ingame market or to the bazaar in tag team.
As usual, disappointed with these weak changes that doesn't do anything.. Only small chance that's okay is for auto battles on hydra...
if you need more space for gear you are keeping too much trash
@@miffed6789 I've been doing gear wipes right and left, i deleted well over 1200 pieces of gear throughout those multiple gear wipes.. Hence why we need more inventory space as i'm losing my mind over the amount of shit i have to delete over and over..
Players: We need super raids for mino, a silver mine and siege costs fixed!
Plarium: heres some new badges.... suckers.
And when you get the badges, I think we doesn't get any reward!
(silver, gem, energy ect.) SHAME!
We have a silver mine. It’s called spider
Can’t forget a farmable book dungeon…
@@jamesbrockett6045 we have a gem mine. We do not have a silver mine.
@@aBadWizard Spider dungeon is one of the greatest (and easiest) ways to get silver fast. So yeah, it's kind of a silver mine
This would of been the perfect QOL update to inpliment a friends list + being able to challenge friends to fights
Trophies are great, but seriously if they aren’t going to do anything with 3v3 remove it! Or at minimum remove from Ramantu requirements
Just got Ramantu like a week ago. It’s a grind but it’s definitely possible. Tag team is my least favorite thing so maybe remove from advanced quests but not from missions
@@Jordy40hands is he worth it? I just can’t get into gold 1
@@GamingwithJael honestly imo no he’s not worth the grind been in my vault since I got him he’s good but not a game changer. Lydia and mythralla are both better reward champs . Even Marius is easier to get
kinda what I thought working on Marcius
@@Jordy40handsthe possibility of doing it isn't the issue, it's how ranking works. It's broken which leads to climbing being insanely slow. It being the most unfun thing to grind is the icing on the cake.
I dont think the average player is bothered about a bunch of badges. Maybe if you got rewards for doing them they would be worth it.
True
Agreed
Cant you guys have fun with something just for the fun of it? Do you always have to get rewarded? Feels like the community is full of 12 yos who need their tiktok attention span gratificated at every step
Dude its not just the Badges. Its a whole new "Challenges" coming to the game and thats good
@@marcinchreptowicz6843lumping everyone would would rather see real QoL changes that have been needed for 5 years into 12 year old tic tok’ers is the most 10 year old thing you could have said. Well done
HH, you completely missed that the Hydra change is to target heads that have devoured an ally, not dead heads
Mine has always seem glitched out, in that even if I targeted that head, and no buffs or debuffs were active, it would not target that head fully (or at all). If that is fixed that would be great.
QOL upgrade necessary is to increase max energy. At least take it to 150 or 200.
I agree they should up the cap to at least 170, they have events based on 130, so I recommend they just keep the energy refills at 130, and raise the soft cap to 170/200
I think they should at least raise the cap to 260
Here's a hot take. At some point at the higher levels, straight up remove it. Most late game players are banking on 10k plus energy when not spending on consecutive fusions and while going through those fusions are just using their energy before it hits the cap. It's a pointless restriction at higher levels in the game and only serves to intimidate new players into raiding more often. I'm sitting on 50+ full energies which I use the day before they expire and I'm sitting on 7k energy after using 5k in the most recent fusion. Remove the energy cap.
I love how they prioritize buffing champions almost no one has, rather than working with the 100s of champs that are garbage.
None of the QOL changes are things anyone has asked for and the badge system is dumb. No one cares about that.
Yeah it's very obvious that the people who designed the game or work for plarium don't actually play their game because they spend all this time working on systems and things that no one cares about no one is interested in and no one even really partakes in I don't think I have heard of a single person in any of the discords I've been in or my clan give one crap about the clan whatever system where you get bronze and silver whatever but stuff like that is put in the game instead of time saving quality of life or buffing random crappy epics stuff like that
Thank you! 6 family accounts, one mythic. Is this really where time needs to be spent? I am sure there are many P2Ws who disagree with me, but mythicals already screw up Siege for my family so unsure who was asking for this.
this needs to retroactively reward the long time veterans!!!
This is not QoL, it is a cosmetic change. QoL is about improvements that impact the game's dynamics. For example, creating more tags to make it easier to find a specific hero, or creating more space in the vaults for the heroes, or even naming the heroes in the blessings field to be able to identify them more easily. A screen with the player's name and some basic information does not improve the game's gameplay at all!!! 🤷♂️
As someone who scroll way too much to find champs (for now in tavern but will probably soon have to do in other places), showing more of them on a various screens is definitely QoL improvement. Agree with rest.
Badges!? We don’t need no sticking badges! Hahaha! An oldie but a goodie, couldn’t help myself!
You beat me to it. So for my next impression, Jesse Owens 🏃♂💨
Came here to add this comment. You win.
@@MrChrisRamseyhahaha!
some won't get it, but I do - great reply ;)
They should bring in the option to "consume" dupes in order to permanently unlucky faction guardian bonuses, would help with champ storage not having to hold on to a bunch of dupes
The only QOL change I want is to be able to filter accessories by type
And by level
great change for the Hydra AI! Finally the champs will attack the devouring head.
I just want them to stack the chickens like they stack the brews
4:30 I think the health bar and skill icons are smaller
I would like direct messages between players to be implemented! It is a must feature to manage a Clan without relying on external platforms. It is unbelievable that Raid still does not support this.
Raid do we really need badges and fancy profile screen like 5 years in the life of this game? Theres probably like 100 more things that need to be fixed first. Glad to see the devs are hard at work to give us badges though
Badges are not really an improvement a bit like trophies unless we get something for it.
Minotaur extra levels and gear so it counts for dungeon diver events.
Super raids in campaign and everything that can be.
Extra potion levels.
Extra twin fortress levels
Rare empowerment you know it's coming.
Buff Pixneil either Def base or bring back her 5 random attack so it's useful against Fire night hard boss or make it like Ninja A3 ability no leggo should be a vault champion.
Buff old leggos so more relevant.
Quicker refreshes for arena and tag team 15 mins is too long to wait, 10 mins just trying to claw back some time especially during tournaments.
A longer list of rewards for tournaments.
Bring back monthly sacred log in shards.
Bring back log in fragment champions.
A change that i would like to see is in the guardian ring. Only show champions that can benefit from leveling... Oh, and give me a toggle on filter to show only equipped, only gear that is less than 16, or both.
Everyone "PLEASE FIX MINO, FIX TAG! MAKE MORE QOL CHANGES IN THE GAME!"
Plarium "OH! Let's give them more badges!"
The badges and the preferred champions, I see it like a copy/paste from Watchers, I like the idea in some way. I'd like to have a friends system, as I've moved clans a couple of times and I'd like to be able to see in-game how they are doing, their progression, achievements, etc... Introducing badges it's a start point for that
Here's a QOL suggestion: In Live Arena, since most players don't know all 600+ champions just by a picture, at least show what buffs/debuffs they're planning on bringing to the fight so I can try to counter that way. Or if not that even putting what type of champion they are would help somewhat
Better yet would be to get rid of live arena or at least decouple it from hall and Marius quests.
On the battle screen it’s now showing the icons for each enemy’s skills where as b4 u had to click on the enemy’s picture to lookup their skills
Looks a lot more enhanced and slick I like the direction it's going in.
The biggest issue of Raid is too much gear. Funny enough HH has the software that could help the community but i guess Fateless/HH crew decided to put that feature behind a paywall 🤑😥
Or learn your gear....they don't have to develop for free...they also unlock it frequently when there are free gear removal times.
@@alicelaybourne1620 I see.. So there are no broken cars - all people just need to learn to change their used old parts.
Did not say they need to do anything "for free" either. They could have limited the automatic features like sell or equip into premium options and leave the ranking visible for everyone. Or they could have decided not to limit at all, if the community's well being would be the #1 driving force. But it wasn't/isn't. Instead they take the game data from Plarium, the big data from their users (both for free) and then sell their expert knowledge services back to those who can afford them. Aka they sell the learning part of your comment as a feature
There has also been again recent mildly dissapointed comments where the CC's are not happy that the Live Arena is not always on (Simon). Same with gear changing etc.. Now they are doing exactly the same with their service.
The free user can't klick it on or off with a coupon (like in Raid). It's really just double faced calling out Plarium on their constant crap and then using exactly the same service model on their service.
I don't care if it doesn't bother you. It bothers me though. Dissappointing.
They need to make champion filter work on the vault selection screen. That's literally the part of the game where i want to find a specific character and either vault them or move them out.
If anything, this badge update helps out clan leaders when inviting/ recruiting new members. Because then they can see what your accomplishments are and what they can expect out of you at minimum.
A "Not" filter for artifact selection when selling would be great. Basically the player should be able to select the attributes of the artifacts as we have right now and then when the player select the 'Not/Except' filter all the artifacts that doesn't have those attributes will be shown, so the player can sell them all easily.
Instead of giving us badges gives us more side missions for energy and books i dont need stupid badges to show i have more legendarys then someone else
That first change is like Watcher of Realms its a nice change
It would be nice if they somehow marked the boss trigger % HP when it does something or something changes when reached - Scarab HP destroyed or IT/Golem counterattack trigger
I wouldn't call this QOL even coming into this as a new player
The energy cap is low, the champion cap is low, silver is needed for basically everything, artifacts can randomly take millions of silver to take a single one to 16. It costs silver to unequip. It costs silver to summon. It costs you silver to clear your champ space, it costs silver/gems to increase champ space and this goes up in price so fast. Minotaur doesn't have super battles so farming masteries takes an age, farming ascension materials also doesn't have super battles and takes an age, The best way to beat spider is to reduce animation lag because the animation played during spider dungeons take forever. Why does it cost 200 gems to open up an ascension dungeon on an off day instead of them all just always being open? Why does dungeon delving need so many points to cap the event out?
As I am levelling the game is giving me more to do, and the only quick battle in the entire game seems to be the clan boss. Its needing me to stay logged in for longer and longer periods of time. I guess because of the way tournaments work they can't let us quick battle dungeons but what about campaign battles? When we can do them in 30 seconds anyway why not just like us multi-battle them and instantly complete all the battles at once.
All they are doing is adding fluff in the form of badges we have to farm that give us no rewards.
What would be rewards for badges then, don't tell me they just give only badges 😅😂😂
Nothing, just badges.. So all in all, another feature that's completely pointless..
Either I missed it or you might not have mentioned, on the badges are they going to back date them? Like if we have already done something will the badge just update or be there?
I'm coming back to the game after being away for a couple years, good to see you're still making content... sad to see chosen decided to move on
5 years and i'm still here
The only update I want is for more game modes to have the quick play option like they did for clan boss.
Video starts at 0:27
Will it show best line ups for boss you ysed
How do you fix the “special event” bug where you can’t check points and tourneys?
Change in the gear sreen is.. they show protection set, where spd set should be..
1. Remove forced non-stoping pop-ups. 2. Stop resetting multi-battle to zero at end of day. 3 Fix Tournaments icon so page doesn't take an hour to load. 4. Remove Rare and Epic from options for drop for Primal Shards (WORKING HARD ONLY TO RECEIVE A RARE I ALREADY POSSESS IS THE EPITOME OF USELESS Primal Shards) .
it's all cool they give more space for champions in the tavern... but why are your 60s being shown in the "upgrade level" tab?
Click the dropdown and select upgradeable only....
@@mikebarnes303 ah, nono. That's not what I meant :D. I know you can remove them. I wanted them to not be there from the beginning. They do not have a reason to be there from the beginning.
Plarium: new badges!
Me: pff okay.
Can we get a hard mode minotaur labyrinth already?
Have it cost the same energy as mino 15 does now but double the scroll rewards.
Make it significantly harder, and make the boss hard counter anyone who's spent all their scrolls so you can't just put a blademaster and 4 new champs in to insta rush it.
Ancient shard drops 1/50 of the time.
This dungeon is something I only run during CVC and even then it sucks for the point value. I have so many champs with no masteries because mino lab is tedious and takes way too long. I still bite the bullet and spend the 800 gems occasionally even though it's less cost efficient.
I wish Minos allowed you to automatically stop the autoruns when your champ hits max scrolls. I once spent 4000 energy because the mino run kept going ater my Mezomel got all the scrolls
Badges... like badges for clan "quests" which gives pretty much nothing else beside visual... Cool but it is not what we need. Again we are facing issue with lack of space for artifacts after they implemented new sets
What I'd love to see is the ability to turn off the way it sorts champs by awakening and ascension level. I have 2 arbiters, they should be side by side. My void legos should all be together, then the force legos, etc. I hate having to sort through 100 legendary champs to try to find the magic champ I'm looking for. It should be somewhere between the force and spirit legendaries.
I want a QoL update where they tell us they're going to start balancing more than 2-3 units in a 3 month period.
Oh wait, they would have to pay their devs to do that.
The UI changes are very cool same with the player profile stuff. Pretty cool addition.
Would be cool if they add skills multipliers.
There are so many neglected areas of the game that could be enhanced or made better. They could do so much more with the Market and Campaign for instance.
How long time is the Hydra in the game till now?
Do these bages give you extra stats?
Sell ALL when doing forge would of been nice, plus increasing Inbox items or gear, Super Raids for Minotaur and Keeps
Badges! We don't need no stinking badges. JK, very cool stuff, can't wait to see the details in game.
Should be a badge for spending. Minnow for the low end, kraken and whales...you get it.
Kind of the inverse of an IQ test....
Any qol changes in hydra is welcome.. i am sooooo bored by doing 3 keys manually with 30 - 70min fight per key every week.
Before hydra clash i could hit auto and take a coffey, but now that we need to max the damage you really need to manual most teams
The last screen shot is a wider view
I read QOL on the thumbnail and then it's mostly about useless badges. ;-)
I love it! I love it all! Good job raid this gets me excited for some reason.
Still can't figure out how to stack chickens though.... guess at least i can scroll through them quicker
Plarium will keep improving now as Godforge approaches.😅
Still waiting on the Market place to be updated to be relevant for anyone over lvl 50.
Additional power would be good.
Let's fast track more dungeon grinds?
JGiggs mentioned something in a recent video pointing out a function RSLHelper has that should just be in the Raid client. There's probably lot of what's in RSLH that could/should be in raid. Not that I want to take anything away from RSLH.
its sad that they are rebalancing the myth champs so fast when so many legendary champs need a rebalance.
I quite do enjoy the QoL changes and the Profile adds, its great
3:28 That went a bit too fast HH :)
Badges, we don't need no stinking badges.
Can we just get some books and some extra storage? I’m sick of sacrificing champions because I have nowhere to put them.
Can't wait for the day where you can just be making Fateless content nonstop \o/
Achievements really get some folks going, so that's cool.
Personally I'd rather the artists worked on improving skill icons. Some of them look like placeholders, even on Mythicals
They wanna be WOR with the player profile and badges..
This update is a whatever for me.
The focus should have been remaking some debuffs,adding some new debuffs,probably a new set or adjusting existing useless ones and revisiting older champions to bring them up to speed to 2024 whcih will reignite the passion of veterans and new players alike.
Imagine if they remade Elegaius to have a passive that he sacrifices his HP when he gets a turn to heal allies by 10% of his current HP that also gives him a protected shield that he can grow for 20% of his Max HP for himself and that his passive has an Active skill that he can sacrifice all of the shields on him to give a massive team heal that any surplus is converted to shields on a 5 turn cooldown.
Profile picture checks out
That profile stuffis a amazing waste when theres so much other stuff that actually needs doing, like market, tag team,token trader, and so on 😑
To me, essentially nothing has changed. They just made things look different and added a boring badge system to hopefully entice people to play. No QOL. For example, they need to add a "collect all" to the Inbox instead of requiring us to keep clicking, 175 times for example. Things like that would be better.
Badges do? Nothing? Lol
Change tab team area and unlock everything
the badges dont do anything. i dont care how many times ive done a dungeon
We need a hydra auto battle
I like the new changes for sure. I mean the badges are pretty meh by this point, I feel like as soon as it drops 90% of players will have most of that maxed lol. That said still nice to see some changes very excited that my only mythical mezomel is getting a buff. She is already pretty nasty
Nice.
I'll trade in the UI overhaul for a reduced price with gear swap though ithankyou
wow, what an update, basic staff that every game has from the release... cool
Also this is great , but please Plarium . Give us better ways to communicate ! Just make a PM system and Friend List system . This can't be that hard . It's in nearly every other big title .
I wish they would fix the chat. 1) no DMs 2) the global chat is 100% spam 3) clan chat is okay, but why the Twitter style short messages?
Anybody who has played LordsMobile with the built in language translation knows what I mean.
Date of patch 9.2???
Still like your content but just realised I haven’t even logged into the game in 4 days! First time in four years…there’s just too much now. So much time needed to stay within it all…used to be in gold 4/5…now 1/2..just can’t do it all. I’d love to sell my account!
Badges?! We don’t need no stinkin badges!
I like the badges tho. But the buffs on Mezomel and Frolni are trash, and I'm sad about it because those are exactly the 2 mythicals that I have.
With all the stuff people have been recommending for years, badges just feel like a bit of fluff. Just like bedazzling something. Makes no difference to anything and to be honest, I probably won't even notice. It's like achievements on Steam games.
When they will remove idiotic happy animation from level up in tavern? When the auto battle will be sold for gems or clan currency?
Badges? We don't need no stinking badges!
Looks like what WOR has been doing all along.
Love your videos, been watching for years! Can't wait for your game!!!
Badges.... Whats the point? Will they further your account? Probably have a freaking red dot attached
Absolutely useless.
They have done a watcher of realms
Badges? BADGES?? We don't need no stinking badges!
Why can't we have practice type mode