hey these videos make the whole rigging process approachable and easy to learn! Thank you! In the video you talk about a script that automates using the elements from mixamo. Were you ever able to create the script? I dont see the link in the description. I am using a model that Mixamo says it cant rig.. so I am on a speed course for rigging..LOL
Great Tutorial by the way. Question.... This tutorial was perfect but i was wondering how i could attach an object to the character. I want to attach a shopping cart to a mixamo animated walking character. I used a constraint tag on the cart and attached them to both hands. That work great but now the shopping cart is moving with the character. Like up and down instead straight along the floor path. Any idea how i can make that work?
Well since the shopping cart would be the stable thing, i would attach the ik goals of the arms to the cart. Then put the stationary walk cycle and the cart into one null. Or animate the cart manually
@@ace5 Im not sure i understand what you mean. I apologize for that but Im new to c4d but i understand how to navigate my way through it. Can you explain more how to do this. I definitely can attached the cart to the hand but the cart moves along with the movement of the character. I want the hands to stay stable with the cart but everything else move along with the character. I dont know how to attach the IK Goals to the cart.
I love your explanation! I still am slightly still confused though regarding something. Whats the difference between normal rigging and maximo then? Is it the fact that the weight/joints/splines are automatically done for biped characters? Why use maximo then? or actually when do you use it?
Mixamo does 2 things. 1. Auto rigs your character, but just joints, no controllers, no ik etc.. 2. Conforms their library of animation to your specific character proportions. In this tutorial I'm just using part 2.
If you create mixamo rig controller and then hit adjust dont you have the same result with what you showed ? It would be very nice of your side to show if we have for example some ears (wich are not in mixamo rig) how would you incorporate them with the mixamo animations.
@@ace5 oh ok, i will try then like this, thanks. Also what if we want to redesign the mesh of the character later after we did the rig and binding and still use our tweaked animations on the new mesh too ? I met a problem with an exagerated character (smaller legs and arms and bulky fingers) like this: my fingers are not well synced (maybe becasue they were not spread enough), my knees bending produce some strange behaviour on the skin (I will try your example too and check if this solves it). Can I readjust some parts of the mixamo rig ? Should I delete some bones from the skin binding, adjust components of mixamo rig and then put them in the skin again ? Shouldnt this loose something in the animations ?
so hopefully you can help me with this issue im having. I added the c4d mixamo rig to a character and that's fine. But the issue is that when i want to move position of the whole character with bones, the bones don't move along with the mesh. Like i tracked a seen with C4D motion tracker and i want to add the character in a certain position to the tracked camera but when i move the character somehow the bones don't move along with it. I highlighted all of parts of the character to try to move it but the bones wont move along. I even tried to put everything in Null object but everything goes out of whack for some reason. Do you have an answer for this at all.
@@ace5 is there a difference between alt-g null and creating a null from the tools? That’s interesting. I will try that. What I ended up doing was export it as Alembic and then reimporting the Alembic file. It worked but just takes an extra step. But I’ll try doing what you said. I really appreciate you responding to my comments. Very helpful.
@@ivanvargas5295 when you press alt g it creates a null at the average location of all selected objects. This will mess up coordinates for animation. From menu it creates null at world origin.
@@ace5 wow that is amazing to know. Thank you for this. I’ve had so many issues with that in the past and now I know why. That is amazing information. Thank you so so much.
Hello. And if you use motion clips in timeline (motion mode). Will it be possible to edit the movements at the desired points with the controllers? where to put the first motion clips? on rigging or create something extra?
Sorry haven't used motion clips in a very long time. But you can download my free bonu rig and give it a try and see if it works. They get very similar rigs
Is there a way to take a daz character and do this? When I export a daz character out of daz it has all the pose morphs which I want to retain upon linking the mocap. Any help at all, I'd be super grateful!
Thanks for this video bro.I want one thing and I'm not able to find on youtube.If i have mixamo animation in which character falls ,then how can i make that character fall on the object like cube.I mean i want character to be rigid body and cube as collider body. HOW to add those physics on animating characters.?
@@ace5 thanks for the reply. But I mean , the skeleton of mocap (from c4d r23 content browser) is moving fine , i just want to let the male puppet follow the skeleton walking away . Do i have to add a key frame?
@@ace5 Don't be mad at me , i may not express my question clearly. All i want is let the charactor walk from one point to another.And , since the skeleton is moving , why the charactor is still staying (with motion of course). By the way , your tutorial seems like the charactor is not moving around either(it is walking but walking at 0,0,0 point) , did you use a following camera?
My tutorial is about using motion capture with your own rig. If you download mocap data that walks around, then the character will walk around as well. If you have a question which is not relevant to this tutorial, at least point that out when asking it. Otherwise it's impossible to guess what your are talking about. Even better read my article about getting help 😅
Man , I can't believe i just learnt that
I had no idea there was a thing like mixamo xo
thanks a ton
It's pretty awesome :)
I wish i saw this tutorial 3 kilo's ago. Sooo frustrating not getting it to work.. Thank you!
Awesome! Glad it helped. Hope the 3 kilos leaves you soon :))
great stuff for me as a beginner!!!
thank you
You're welcome!
Thanks for the tutorial, it proved super useful. I wonder if there's any progress on that script you mentioned at the end?
You are very welcome! You are the first person who asked about it :) it kinda fell on the back burner..
@@ace5 Such are the times lately. Would love to help out somehow, even though I never tackled scripts before.
hey these videos make the whole rigging process approachable and easy to learn! Thank you! In the video you talk about a script that automates using the elements from mixamo. Were you ever able to create the script? I dont see the link in the description. I am using a model that Mixamo says it cant rig.. so I am on a speed course for rigging..LOL
Great Tutorial by the way. Question.... This tutorial was perfect but i
was wondering how i could attach an object to the character. I want to
attach a shopping cart to a mixamo animated walking character. I used a constraint tag
on the cart and attached them to both hands. That work great but now the
shopping cart is moving with the character. Like up and down instead
straight along the floor path. Any idea how i can make that work?
Well since the shopping cart would be the stable thing, i would attach the ik goals of the arms to the cart. Then put the stationary walk cycle and the cart into one null.
Or animate the cart manually
@@ace5 Im not sure i understand what you mean. I apologize for that but Im new to c4d but i understand how to navigate my way through it. Can you explain more how to do this. I definitely can attached the cart to the hand but the cart moves along with the movement of the character. I want the hands to stay stable with the cart but everything else move along with the character. I dont know how to attach the IK Goals to the cart.
I think i had a vacum tutorial might help
@@ace5 yes I’d like to see it. How can I find it?
I love your explanation! I still am slightly still confused though regarding something. Whats the difference between normal rigging and maximo then? Is it the fact that the weight/joints/splines are automatically done for biped characters? Why use maximo then? or actually when do you use it?
Mixamo does 2 things.
1. Auto rigs your character, but just joints, no controllers, no ik etc..
2. Conforms their library of animation to your specific character proportions.
In this tutorial I'm just using part 2.
@@ace5 Ah okay now I got it. Thank you very much Aleksey, you're very urbane man.
Hello, how would you export this in fbx into Unity? Do you need to bake the animation? Thank you!
thanks great info
You're welcome!
If you create mixamo rig controller and then hit adjust dont you have the same result with what you showed ? It would be very nice of your side to show if we have for example some ears (wich are not in mixamo rig) how would you incorporate them with the mixamo animations.
If you use this method, then the ears should follow and they will animate as usual.
Your other method will not i think
@@ace5 oh ok, i will try then like this, thanks. Also what if we want to redesign the mesh of the character later after we did the rig and binding and still use our tweaked animations on the new mesh too ? I met a problem with an exagerated character (smaller legs and arms and bulky fingers) like this: my fingers are not well synced (maybe becasue they were not spread enough), my knees bending produce some strange behaviour on the skin (I will try your example too and check if this solves it). Can I readjust some parts of the mixamo rig ? Should I delete some bones from the skin binding, adjust components of mixamo rig and then put them in the skin again ? Shouldnt this loose something in the animations ?
so hopefully you can help me with this issue im having. I added the c4d mixamo rig to a character and that's fine. But the issue is that when i want to move position of the whole character with bones, the bones don't move along with the mesh. Like i tracked a seen with C4D motion tracker and i want to add the character in a certain position to the tracked camera but when i move the character somehow the bones don't move along with it. I highlighted all of parts of the character to try to move it but the bones wont move along. I even tried to put everything in Null object but everything goes out of whack for some reason. Do you have an answer for this at all.
I'm guessing you press alt+g. Instead make a new null then put everything in it. Then you should be able to move it around
@@ace5 is there a difference between alt-g null and creating a null from the tools? That’s interesting. I will try that. What I ended up doing was export it as Alembic and then reimporting the Alembic file. It worked but just takes an extra step. But I’ll try doing what you said. I really appreciate you responding to my comments. Very helpful.
@@ivanvargas5295 when you press alt g it creates a null at the average location of all selected objects. This will mess up coordinates for animation. From menu it creates null at world origin.
@@ace5 wow that is amazing to know. Thank you for this. I’ve had so many issues with that in the past and now I know why. That is amazing information. Thank you so so much.
Does that work with Bendy Libs?
I think it should, but perhaps bendy limbs doesn't let you move the controllers out of hierarchy.. not sure
I try to do the same thing and found out that the head bone animation is lost, your sample lost too, do you know how to fix it? thanks
Did you put the head controller into the head joint?
Thank you so much Aleksey! :) o_ilusionista_studio
you're welcome!
hi, great tutorial. when I add the 2nd motion it automatically take over the T-Pose never get back to it do you have any idea about it?
In the pose morph tag, just click on the first pose morph
Hello. And if you use motion clips in timeline (motion mode). Will it be possible to edit the movements at the desired points with the controllers? where to put the first motion clips? on rigging or create something extra?
Sorry haven't used motion clips in a very long time. But you can download my free bonu rig and give it a try and see if it works. They get very similar rigs
@@ace5 Ok. Thanks, i trying
Is there a way to take a daz character and do this? When I export a daz character out of daz it has all the pose morphs which I want to retain upon linking the mocap. Any help at all, I'd be super grateful!
Sorry never used daz characters :(
Thanks for this video bro.I want one thing and I'm not able to find on youtube.If i have mixamo animation in which character falls ,then how can i make that character fall on the object like cube.I mean i want character to be rigid body and cube as collider body. HOW to add those physics on animating characters.?
Try searching for ragdoll dynamics tutorial
the charactor is at the point still , how to make it walk in the scene from one point to another ?
Just put everything in a null, and then animate the null moving
@@ace5 thanks for the reply. But I mean , the skeleton of mocap (from c4d r23 content browser) is moving fine , i just want to let the male puppet follow the skeleton walking away . Do i have to add a key frame?
Did you follow my tutorial? Or are you just asking a random question about another r23 feature?
@@ace5 Don't be mad at me , i may not express my question clearly. All i want is let the charactor walk from one point to another.And , since the skeleton is moving , why the charactor is still staying (with motion of course). By the way , your tutorial seems like the charactor is not moving around either(it is walking but walking at 0,0,0 point) , did you use a following camera?
My tutorial is about using motion capture with your own rig. If you download mocap data that walks around, then the character will walk around as well.
If you have a question which is not relevant to this tutorial, at least point that out when asking it. Otherwise it's impossible to guess what your are talking about. Even better read my article about getting help 😅
your profile pic reminds me of the giga chad meme
i had it before the meme 🤣😁
very fast. need to pause every single second!
You can change speed in UA-cam. Click the little gear button in the corner