Something you unfortunately missed is that you can extremely cheaply make steel with the nuclearcraft alloy furnace. It's fast, doesn't take too much RF, and you can do it with full blocks at a time.
I'd have to load it up to verify, but isn't that the method that takes 2 coal per though instead of 1? I can't remember if it's that one or the thermal expansion version. It's dependent on how far into the pack you are, and nuclearcraft machines are extremely expensive to use RF wise in the early game since their rf usage is boosted a lot, especially with upgrades. There are a lot of options for steel in general. Too many, honestly. Thanks for bringing it up as a reminder for others though. Anyhow, my point was more that you can hijack around it with villagers, not that you necessarily need to. I honestly mostly used them for the immersive engineering wires to more easily make thermal expansion upgrades.
@@Ardcraft Thanks for replying! It's cool to get your opinion. The recipe takes 1 graphite (smelt a single coal) and 1 iron. so it's good efficiency-wise. I'm playing through the pack right now and the alloy furnace was one of the first machines I crafted. Even before any forestry machines, and certainly before immersive engineering or IC2 machines. I haven't had issues powering it at all. it's especially easy to power if you can find a californium 250 for an RTG. Crafting it is relatively cheap too and I'm pretty sure if I focused on it I might be able to get there in about an hour of gameplay... and the speed even with no upgrades is infinitely better than either mekanism or the coke oven.
Okay, I must be mixing it up with one of the other methods, probably the thermal expansion one. I went through a handful of the steel producers in my series, including the IC2 one that's slow but doesn't use coal or carbon at all. It mostly comes down to which one do you even want to make. I'm just tired to death of the immersive engineering version. I only pointed out you can get steel with villagers to try to get people to broaden their options and think a bit more laterally in this pack. The wool one alone let me just bypass dealing with dyes and finish the questing ram in the twilight forest without that headache. As far as the californium RTG goes, you can't count on those sadly. I spent way too long going through way too many dragon nests trying to find one and didn't end up seeing one until later into the pack, and even then, I only had 3 total by the time I had to make 4 to advance in the bragging rights section. I had much better luck in one of my prior runs and had enough for like 4 of them within the first few hours. I had better luck getting mekanism wind turbines and solar panels from loot chests this run instead. Just be careful with throwing upgrades in your nuclearcraft machines. The upgrades scale up to really high rf usage really fast. I'm pretty sure it was done due to how integral the ingot former is to making singularities quickly at the end of the pack, but that's speculation on my part.
@@josiahsimmons9866 adding up to that, you could mine graphite waaay easy with a tinkers picaxe, just get like fortune 3 and autosmelt (prolly easier to get it from fiery than firewood) and you will have plenty graphite
I find the last 2 tips to be the most useful. You have to know which of the recipes to automate and to chose one of 3 ways - manual start, on demand production or constant production with limited storage. Essentially - plan couple steps ahead so you automate something appropriately. I like these more strategic tips and trick videos. Nice one!
Yeah, the constant production thing is where I screwed up multiple times early, and just never got around to fixing it. It made a mess out of my last few weeks finishing up. I even talked repeatedly about about how I was spending time vs speed/power/resources in a bunch of the episodes, and I still failed at doing it where it actually mattered. Thank you for watching!
Ive been playing modded mincraft for ages, and wanted to replay through e2e since i hadnt finished the pack my first time playing. The ae2 tip towards the end was something so simple i had just never thought about, absolutely brilliant thank you!
I remember finishing that pack without ever setting up AE autocrafting. Not that I would recommend it, but it's doable. Restarting now with the unofficial version.
Yeah, I got something like halfway through before just lack of the crafting terminal, not even autocrafting, was starting to annoy me. I went as far as I could without it before I wanted to die.
Here is another tip for any modpack that has AE2 and Extended Crafting... Get rid of those mods and replace them with AE2 Unofficial Extended Life and Extended Crafting: Nomifactory Edition as these are more optimized for performance and AE2 Unofficial contains a really useful feature that extends interface crafting capacity
I think something really strong, but maybe hard to notice at first glance has been added recently. Bees. They have some REALLY useful byproducts now. It's a pain to start with, but not that much thanks to Gendustry, and the rewards include Titanium, HOP graphite dust, Insanium Coal, IC2 uranium and MOX fuel...
Yeah, the changes to bees after I stopped playing are a major game changer. 1.84 came out almost exactly the day I finished my run, which was disappointing because I actually love the forestry bees. I'm getting to play with productive bees in all the mods 8 now though, which is a direct descendent.
Thank you for pointing that out. I definitely did not know about the fuzzy card when I did this, and wouldn’t have caught that then since even the interface for it makes it look like it only works with damaged items. I still think I made the right call of just batch crafting them in the actual series though since it takes like 10 seconds to make all you ever need for that specifically.
Heh, I watched Threefold's playthrough, and it made me never want to actually attempt that pack. I don't have it in me to spend like 2+ years trying ;)
I suppose I can be more clear, I watched it AFTER finishing E2E. I learned a lot while doing that pack as it was, but yeah, DJ2 is whole special nightmare of automation.
@@Ardcraft i thought the same until a friend pushed me into playing it :) 5 month of grind (solo) and after 529hours and learning a lot of things i completed the pack
That particular one was done with the screen from Extra Utils 2. It unfortunately hard requires imgur links though and can't just take any arbitrary image link from the web. ftb.fandom.com/wiki/Screen_(Extra_Utilities_2)
I keep waiting for you to look at those item screen things to see what they’re called. ME storage monitors use up channels but I really want to display my storage
I think you're looking for the RFTools screen, with an inventory module. They're pretty modular for what you can show on them. ftbwiki.org/Screen_(RFTools) ftbwiki.org/Screen_Controller ftbwiki.org/Inventory_Module_(RFTools)
I only really used them to show the power status of my induction matrix so I could make sure I wasn’t doing things that were going past my capacity for too long.
I was playing on 1.83. Most of the major changes were in 1.84. The current version is 1.86. Most of my videos should still be applicable for most of the run but it’s probably worth looking at the list of changes for 1.84. github.com/EnigmaticaModpacks/Enigmatica2Expert/pull/1926
They are not by default. You can turn them off in the configs if you want, but I personally never found them to be an issue, since by the time you're heavily automating things, it's easy to have just a pile of dense smart cables on demand anyways.
Heh, I wasn't even trying to be intentionally funny on that one. It's just how I've been phrasing it for like a year now in my other videos. Glad you enjoyed it!
An advanced generator using ethylene from Mekanism. I want to say it's 80k rf a tick for one with maxed out turbines. The chain isn't too hard to make, and the generator is completely modular and upgradeable with whatever materials you're capable of making right now. You can feed it pretty easily with melons from a cloche.
Alternately you could start getting into Environmental Tech's solar arrays, but that I think has an even bigger upfront materials cost. Long term you need to do it anyways though, and if you're on E2E 1.84 or higher, the solar arrays have been buffed.
Link to the episode I made my own advanced generator: Advanced Generators Ethylene Gas Turbine - Minecraft: Enigmatica 2 Expert #43 ua-cam.com/video/nII05aA0t8c/v-deo.html
It’s not the full list. Check my community wall or the video description. Another player in my discord showed us how to dump the full list via a command. Most of it is procedurally generated by IC2, and it’s a very long list.
There’s the mob duplicator from industrial foregoing, a powered spawner from ender.io, or the spawner changer from I think actually additions. Those are all mid game solutions though. You might also be able to buy a spawn egg from the trader which is fairly easy early but requires lots of emeralds. By comparison, the golden lasso you can make pretty much as soon as you start the pack.
Heh, and by forgot you mean I never even knew. I've only ever really used the baits in skyblock maps, usually only for cows and sheep. I didn't even know one for cats existed. I still generally find the market easier to deal with since you don't have to deal with having the environment be right and be out of range to get it to work. Thank you for bringing it up as an option though!
Something you unfortunately missed is that you can extremely cheaply make steel with the nuclearcraft alloy furnace. It's fast, doesn't take too much RF, and you can do it with full blocks at a time.
I'd have to load it up to verify, but isn't that the method that takes 2 coal per though instead of 1? I can't remember if it's that one or the thermal expansion version. It's dependent on how far into the pack you are, and nuclearcraft machines are extremely expensive to use RF wise in the early game since their rf usage is boosted a lot, especially with upgrades. There are a lot of options for steel in general. Too many, honestly. Thanks for bringing it up as a reminder for others though.
Anyhow, my point was more that you can hijack around it with villagers, not that you necessarily need to. I honestly mostly used them for the immersive engineering wires to more easily make thermal expansion upgrades.
@@Ardcraft Thanks for replying! It's cool to get your opinion.
The recipe takes 1 graphite (smelt a single coal) and 1 iron. so it's good efficiency-wise.
I'm playing through the pack right now and the alloy furnace was one of the first machines I crafted. Even before any forestry machines, and certainly before immersive engineering or IC2 machines. I haven't had issues powering it at all. it's especially easy to power if you can find a californium 250 for an RTG. Crafting it is relatively cheap too and I'm pretty sure if I focused on it I might be able to get there in about an hour of gameplay... and the speed even with no upgrades is infinitely better than either mekanism or the coke oven.
Okay, I must be mixing it up with one of the other methods, probably the thermal expansion one. I went through a handful of the steel producers in my series, including the IC2 one that's slow but doesn't use coal or carbon at all. It mostly comes down to which one do you even want to make. I'm just tired to death of the immersive engineering version. I only pointed out you can get steel with villagers to try to get people to broaden their options and think a bit more laterally in this pack. The wool one alone let me just bypass dealing with dyes and finish the questing ram in the twilight forest without that headache.
As far as the californium RTG goes, you can't count on those sadly. I spent way too long going through way too many dragon nests trying to find one and didn't end up seeing one until later into the pack, and even then, I only had 3 total by the time I had to make 4 to advance in the bragging rights section. I had much better luck in one of my prior runs and had enough for like 4 of them within the first few hours. I had better luck getting mekanism wind turbines and solar panels from loot chests this run instead.
Just be careful with throwing upgrades in your nuclearcraft machines. The upgrades scale up to really high rf usage really fast. I'm pretty sure it was done due to how integral the ingot former is to making singularities quickly at the end of the pack, but that's speculation on my part.
@@josiahsimmons9866 adding up to that, you could mine graphite waaay easy with a tinkers picaxe, just get like fortune 3 and autosmelt (prolly easier to get it from fiery than firewood) and you will have plenty graphite
I find the last 2 tips to be the most useful. You have to know which of the recipes to automate and to chose one of 3 ways - manual start, on demand production or constant production with limited storage. Essentially - plan couple steps ahead so you automate something appropriately. I like these more strategic tips and trick videos. Nice one!
Yeah, the constant production thing is where I screwed up multiple times early, and just never got around to fixing it. It made a mess out of my last few weeks finishing up. I even talked repeatedly about about how I was spending time vs speed/power/resources in a bunch of the episodes, and I still failed at doing it where it actually mattered. Thank you for watching!
You can upgrade the mekanism machines to factories with the tier installer upgrade. Super useful
Ive been playing modded mincraft for ages, and wanted to replay through e2e since i hadnt finished the pack my first time playing. The ae2 tip towards the end was something so simple i had just never thought about, absolutely brilliant thank you!
I'm glad you found it useful, I appreciate the comment :)
I remember finishing that pack without ever setting up AE autocrafting. Not that I would recommend it, but it's doable. Restarting now with the unofficial version.
Yeah, I got something like halfway through before just lack of the crafting terminal, not even autocrafting, was starting to annoy me. I went as far as I could without it before I wanted to die.
Here is another tip for any modpack that has AE2 and Extended Crafting...
Get rid of those mods and replace them with AE2 Unofficial Extended Life and Extended Crafting: Nomifactory Edition as these are more optimized for performance and AE2 Unofficial contains a really useful feature that extends interface crafting capacity
I think something really strong, but maybe hard to notice at first glance has been added recently.
Bees. They have some REALLY useful byproducts now. It's a pain to start with, but not that much thanks to Gendustry, and the rewards include Titanium, HOP graphite dust, Insanium Coal, IC2 uranium and MOX fuel...
Yeah, the changes to bees after I stopped playing are a major game changer. 1.84 came out almost exactly the day I finished my run, which was disappointing because I actually love the forestry bees. I'm getting to play with productive bees in all the mods 8 now though, which is a direct descendent.
@@Ardcraft Oh yeah, those ones are fun and way rasier to play with. Used those in Enigmatica 6, they have some really cool ones
Definitely going to watch your e2e let's play
Thank you, hope you enjoy them. The first 10 or so episodes are pretty rough since they were my first videos ever.
you could use fuzzy cards to export the pairs of singularities
Thank you for pointing that out. I definitely did not know about the fuzzy card when I did this, and wouldn’t have caught that then since even the interface for it makes it look like it only works with damaged items.
I still think I made the right call of just batch crafting them in the actual series though since it takes like 10 seconds to make all you ever need for that specifically.
@@Ardcraft you should play Divine Journey 2 :) it will teach you a LOT of things
Heh, I watched Threefold's playthrough, and it made me never want to actually attempt that pack. I don't have it in me to spend like 2+ years trying ;)
I suppose I can be more clear, I watched it AFTER finishing E2E. I learned a lot while doing that pack as it was, but yeah, DJ2 is whole special nightmare of automation.
@@Ardcraft i thought the same until a friend pushed me into playing it :) 5 month of grind (solo) and after 529hours and learning a lot of things i completed the pack
whats that item that allows u to import picture with a url, it looks like you have it there with the cat meme, ive been trying to find it
That particular one was done with the screen from Extra Utils 2. It unfortunately hard requires imgur links though and can't just take any arbitrary image link from the web.
ftb.fandom.com/wiki/Screen_(Extra_Utilities_2)
Did they change how you get cats? I got an Ocelot spawn egg from the market, fed it about 20 fish and it's still not tamed.
As far as I'm aware, no. It did take me a bunch for some of them though. Probably just bad luck honestly. I remember the tame rate not being amazing.
I keep waiting for you to look at those item screen things to see what they’re called. ME storage monitors use up channels but I really want to display my storage
I think you're looking for the RFTools screen, with an inventory module. They're pretty modular for what you can show on them.
ftbwiki.org/Screen_(RFTools)
ftbwiki.org/Screen_Controller
ftbwiki.org/Inventory_Module_(RFTools)
@@Ardcraft ahh thank you! Were your screens displaying your ME storage? Last question and I’ll leave you alone lol
I only really used them to show the power status of my induction matrix so I could make sure I wasn’t doing things that were going past my capacity for too long.
You mentioned that the new pack version changed the progression. If I were to watch as a guide what version number would I want to play on
I was playing on 1.83. Most of the major changes were in 1.84. The current version is 1.86. Most of my videos should still be applicable for most of the run but it’s probably worth looking at the list of changes for 1.84. github.com/EnigmaticaModpacks/Enigmatica2Expert/pull/1926
The last tip is modded minecraft HERESY
Are the AE2 channels disabled in E2E?
They are not by default. You can turn them off in the configs if you want, but I personally never found them to be an issue, since by the time you're heavily automating things, it's easy to have just a pile of dense smart cables on demand anyways.
Can i get world save for checking and learn stufs ?
I'm uploading one, it's going to take a bit though, it's pretty sizable.
Alright, assuming I did this right:
drive.google.com/file/d/1opLCZdrEfCO5rG7bs944WItY_mDCs12S/view?usp=sharing
@@Ardcraft thank you very much.
i legit laughed so hard on the first tip lmao
Heh, I wasn't even trying to be intentionally funny on that one. It's just how I've been phrasing it for like a year now in my other videos. Glad you enjoyed it!
what are good mid game power sources in your opinion thats what i was hoping to find in this video.
An advanced generator using ethylene from Mekanism. I want to say it's 80k rf a tick for one with maxed out turbines. The chain isn't too hard to make, and the generator is completely modular and upgradeable with whatever materials you're capable of making right now. You can feed it pretty easily with melons from a cloche.
Alternately you could start getting into Environmental Tech's solar arrays, but that I think has an even bigger upfront materials cost. Long term you need to do it anyways though, and if you're on E2E 1.84 or higher, the solar arrays have been buffed.
Link to the episode I made my own advanced generator: Advanced Generators Ethylene Gas Turbine - Minecraft: Enigmatica 2 Expert #43
ua-cam.com/video/nII05aA0t8c/v-deo.html
I'm _pretty sure_ I found the entire list for UU replication in the config files...
It’s not the full list. Check my community wall or the video description. Another player in my discord showed us how to dump the full list via a command. Most of it is procedurally generated by IC2, and it’s a very long list.
Or I can just link it here: ua-cam.com/users/postUgkxUUFd7SwmIj07xrStPMpJM3PgfBktCi7V
What is the mod that creates those boxes wich you have the machines
Compact machines: www.curseforge.com/minecraft/mc-mods/compact-machines
Hi, Im new to E2E and just wanted to ask, instead of kidnaping villagers, isnt there a villager spawner or something like that?
There’s the mob duplicator from industrial foregoing, a powered spawner from ender.io, or the spawner changer from I think actually additions. Those are all mid game solutions though. You might also be able to buy a spawn egg from the trader which is fairly easy early but requires lots of emeralds. By comparison, the golden lasso you can make pretty much as soon as you start the pack.
you forgot cat bait
Heh, and by forgot you mean I never even knew. I've only ever really used the baits in skyblock maps, usually only for cows and sheep. I didn't even know one for cats existed. I still generally find the market easier to deal with since you don't have to deal with having the environment be right and be out of range to get it to work. Thank you for bringing it up as an option though!