Important things I didn't show in this video: - Killer can shoot you DIRECTLY with his gun once you're "infected" by the Slipstream and automatically teleport to you in "Overclocked" mode, which makes him faster at breaking pallets/walls, vaulting and makes stuns automatically destroy pallets (with a small speed slowdown if this happens). This is great at closing the gap and forces Survivors to be very smart with their resources. - Killer also has some robotic voicelines during some animations!
My jaw dropped when I saw that. Like, the almost eye pierce was shocking but that was a huge surprise. They've never done anything like that before even when it would have made sense.
@@thecatinthehatwithabat9903 It goes around the eye because the bone in behind the eye is extrememely thin (specifically on the side of the eye socket closest to the nose). The same method is used to perform icepick lobotomies, since it takes very little force to poke through that part of the skull and into the brain.
Exactly. I think skull merchant can be saved if they put the effort in over the years, but she really wasn’t coherent. I get that her whole design is ‘super villain’ which, in the genre of super heroes, doesn’t need to look coherent just cool, but it’s still weird.
@@hecc7906 While I do enjoy her design, it feels kinda..incoherent? The pieces don’t meld very well. Now, that being said we do have to remember her outfit in lore is inspired by an anime, and anime characters are…yeah.
@@Hex_mommymilkers I'm sorry you never swf or ever have good teammates to learn that survivor always has been the OP role. The killers are broken when you have garbage teammates, otherwise survivor is dominant. Also, come on, the new survivor perks? Might as well make survivors indestructible!
I kinda hope that they give this killer a Irediscent skin that is him in his fully realised perfect form, that would be pretty cool to see what he would look like
@@jeffreymonsell659 Seriously, this is like worse than Deathslinger's. I still feel like with some more gore, Deathslinger's would be back to the most brutal.
I really love the jerky animations he has. Always been a fan of that kind of thing, it's super flashy and conveys the speed and lack of humanity of this killer quite well.
I say it everytime you do a showcase you need to make a checklist to show every animation so you dont miss any like gen kicking, pallet kicking, wall breaking, vaulting, etc etc
That map looks so cool but I imagine it's going to be a nightmare for any killer that isn't a stealth killer because of how cluttered and overwhelming it is.
And there’s actual damage in this mori, what I mean by it is most moris don’t remove or add anything to the survivor but now we have a stab would and of course, his face being blown off.
@@uwu-ul9mm you just make a lot of brain dead comments. I've combed through your recent ones, and you just act condescending to everyone. you aren't anybody special. you are irrelevant, and no one cares about your nerd emoji takes. make a youtube channel before you critique others for what they enjoy, and try to school people on statistics. incel
Meh, after the Hellraiser DLC, my interest in chapters dwindled sharply, I was thrilled for it, it was released and went. Still my current favorite DLC. I won't be as excited for a DLC again until it's either Alien or Terminator.
Yeah I think sometimes tapping into a tried and true concept can still work! They tried so hard to do something unique with Tools Of Torment and it did not work at all, they definitely needed to reign us back in with something a lot more digestible.
“That is big, that is big, that means…no dead hard, but who runs dead hard anyway?” 3 or 4 years ago, none of us ever would have thought these words would be spoken. This game has come so far…
In general, glad to see Behavior delving into other sub genres of horror. I adore your ghosts and serial killers, those are my favorite type of horror, but there’s definitely far more to horror that can be worked with in a game like this where they aren’t tied to one set sub genre.
Honestly, if every anniversary brought a new monster killer, I would be 100% down for it. I love me some monster killers, and Dredge has been my favorite killer since he released
@@meanDBD42 what???? You mean they put more effort in important events for the game than in just random chapters??? Wow I didn't see THAT one coming, you're an absolute genius dude
@@fucksusan.fuckcensorship.874 Yeah the mix of the fleshy alien stuff and the mechanical body is so creative and spooky. It's like what we expected from Tools of Torment, but even better than we could have thought.
Original killers are good but i think the feeling of getting to play as your favourite horror characters is very fun and everyone loves licensed killers in this game
This killer is so fun to play, I have no idea how they create these every three months. It’s like learning a whole new game mechanic with each killer it’s crazy. This game is fun asf😎
@@johnatta2137 no, they make them in 2 months, and release them after another month fixing bugs and baalncing them, it's really good, but sometimes the work is too much and they are too tired to make another good high effort killer so skull merchant came out lol
@@shred0164 no, the devs have said that they start developing chapters numerous chapters before releasing. Probably started working on it after Knight came out. Do your research first.
You don't look at 3% as 3%, you look at 3% as reducing the killer's relative speed to you from 15% to 12%, which means you can make it to loops 25% further away before getting caught.
Which is fucking stupid. Some dude was holding w and managed to keep me in chases for a minute. It’s fucking dumb and broken and they were all running it.
Can't say for sure until I've played the PTB, but I think I love this killer. The map's going to take some getting used to, but I appreciate how different it is. I wonder how Ghostie or Michael play on it since there's so much visual distraction to hide in.
@@ArcDemon74096 The guy seriously needs to take a year long break from the game, play other games in the meantime, and then comeback to it refreshed. Like i'm sure his fans would love to see him do a Tears of the Kingdom playthrough or play some Outlast Trials.
@@dededede9257 Do it more often then I suggest. There are soooo many other games out there besides DBD. Like if he wants to keep playing scary games I'm sure his fans would love to see him play something like Alien Isolation or Resident Evil 7.
If I had to guess the collabs I'd say Dead space PLEASE LORD JASON VOORHEES CAUSE THE LAWSUIT IS DONE Predator Xenomorph William afto- nawr I'm kidding
You'd think after this long Otz would know how to frame Mori's without clipping into trees. Survivor positioned it perfectly for him and he just... walks to the other side lmao
I'm so happy that BHVR is adding more chase perks on the survivor side, also I think that the 3% haste and 10 second endurance perk is fine because you can't really use it with Sprint Burst or Lithe which are both meta! I think that this update added another meta that isn't compatible with the current meta which is very healthy imo as it adds more variety.
@@jacksonville9642 I joined a little over a month she released, I heard so little about her it took me another 2 weeks for me to realize she was a new killer lmao
I'm just saying now would be the perfect time for a fnaf collaboration since the movie was just announced and we got a trailer for security breach dlc. They could make alot of money off it too have different skins be other animations or something like that
I think it's a big brain move. The anniversary gives a lot of rewards & extra BP, so there will be a spike in players. Then announcing the next 2 killers are licensed, meaning more new players and more returning players.
Wym? I think if you wait half a sec to for the people someone, you’ll get the endurance effect. That’s how we’re gonna live forever was/is, haven’t ran in a while.
Made for this activates when you become injured. For the people can only be used when healthy. In order for for the people to make you injured, Made For This cannot be active. Hypothetically, if For the People injures you and the heal discreetly occurs after it has injured you, it might combine, but they seem simultaneous. I don't think they would combo and if they do it would be a low stakes fix to simply make the heal occur before the player becomes injured by FTP
@@judjudson4399 I don’t really get wym tbh. It just says made for this activates when injured, and gives you 3% speed, and endurance affect after healing someone. It sounds like when you heal someone with for the people, you yourself obv become injured and would get the endurance and 3%
Trouble shooter seems like it could be a really fun perk until you go in solo que and survivors are pre dropping god pallets from across the map just to get that alert value from it. It’s either going to be really fun or really annoying depending on your teammates
dude i love this killers mori, i was NOT expecting for it to talk lol. thank ya otz for the vid! watching the stream right now, hope the servers come back on lol
I haven't actively played DbD for about a year and HOLY HELL this Killer has me eager to get back in. I main Killer and I'm *thrilled* to see how fun this Killer seems to be for both sides (and of course, much love to you Otz for the always stellar coverage)
hes worried about it being stacked with hope, but thats only in the ending which isnt always guaranteed it will happen. oh but the 7% haste for killers? fine, not insane.. like imagine if the killer has pwyf 💀 that shit seems op if they stack
@@plainbubble "Which isnt always guaranteed it will happen" and it shouldn't be. 10% of haste you kidding me? I'm not even playing this game anymore and I'm still pissed about the perk changes.
@@harperhejter7766 but the killer haste shit is always guaranteed, and its stacked with all 3 play with your food stacks the killer runs 20% faster like 💀 how is that fait
Placing the camera's in well-hidden places so you can teleport to infected survivors from across the map (preferably while they're on a generator) is going to be so much fun - and finally, a new killer with some map pressure!
I truly think this is going to be a great addition to Dead By Daylight as a whole. The character is wonderful, especially that cool af mori. While the map is very hard on the eyes, i think it makes sense, especially because of the fact theyre trying to add a new category of horror into the mix. A thick and unfamilar jungle sounds amazing. Its definitely a cool change from their average maps
Couldn’t tell you. He’s saying that a perk that gives you undetectable and a 5-7% speed boost is “pretty good” buts freaking out over a perk that will be ran in 1 out of 100 games.
@@boltskyline2957 | Public Test Build. It's a separate version of the game where anyone can test out the new additions before the release, mostly to get bugs out of the way.
@@marcusaaronliaogo9158 Yeah but kind of reversed.He is a robot using flesh to get stronger unlike Adeptus who are humans using mechanical parts on themselves and they are also kind of a religion
Honestly I like the new perks, I’ll rather see a new meta of new perks then the old perks always being meta. As for the new PH buff, my god, I’m glad to see they want to buff him but the tunnel will be worse then nurse and blight. At least with nurse and blight you have a chance with OTR and DS, a tunneling pyramid head you have none of those
what about having no S tier killers at all, wouldn't that be more healthier for the game? i really hope the Pyramid Head buff doesn't go live they should buff weak killers like the Pig, Sadako, Myers, Freddy and the Trapper lol, the balance team have no idea what they're doing
The survivor ones are too freaking much with the right build we will see gens disappear in seconds. Toolkits are already insane that perk is too much. The Pocket hope perk also is insane. Then free aura read perks which while most people won't use, IS INSANE if your a team player.
The Mori is definitely up there for one of the best….I will say this though how come no one is mentioning the fact that the Mori is always blocked and covered up due to the camera angle?! It’s a great Mori too bad you don’t get to see all of it most of the time unless you really go out of your way to have nothing block the view
They should've made a Meet Your Maker oriented Killer, that would've been really cool to have in the game, but this one kinda looks like one already, I dig it
I know people are complaining about the perk: “Made For This” but remember Blood Echo exist. And you can use thanatophobia with the new killer’s exhaustion perk so the survivors will either be exhausted or have to be penalized for not healing.
Not to mention the new Killer perk which immediately inflicts Exhausted on someone after they do healing, that'd counter the For the People Made For This strategy
So you need to bring specific counters for a perk that might even not be there? And what do people do if they don't have them? Made for This and Scavenger are Insanely broken
@@Mother_Harlot Though that is true, in this game it’s unpredictable, you don’t know what anyone is gonna bring, what killer you are gonna play against, etc. For example you could bring the sacrificial ward and someone wouldn’t even bring a map offering. It’s hit or miss.
@The Camel Channel FTP doesn't have anything to do with Exhausted. It just heals a survivor for one health state while making you broken for a short time in addition to making you the obsession
The only gripe i have with this is that forced hesitation seems kind of good for proxy camping/tunneling, especially in end game (tho to me end game camping is justified) if the person unhooking gets downed after saving, the person who just got off hook (and everyone else around) is gonna suffer from the hindered effect making it easier to tunnel. i may be wrong though, otherwise i love everything about this chapter
I feel like hoarder and enduring would be amazing on the new killer. I mean u get a small stun duration when I coming in contact with pallets after a slipstream, but the survivors also have to get emps to get rid of the biopods
Love you otz, recently tuned into your stream and saw a lot of people trying to criticise every little thing you did or said, you are a blessing to this community and probably the only reason half the playebase hasn’t quit
Im very nervous the killer can look at gens with cameras and tp to them to hold a 3 gen like skull merchant and knight. Ill watch the video and find out. High hopes for this to not suck!
That more is amazing. It actually damages the survivor model and I love the A.I. speaking to the survivor as it kill kills them, treating them like minor inconveniences
"Made for this" maybe my favorite perk of the 6 cause it's balanced yet strong and makes for a very fun sounding risk reward when combined with resilience.
@@JuanFranco-mq7jsthe risk is you’re injured??? What? you make a mistake and you’re dead plain and simple no endurance when you press a button the killer is still faster than you by default and with bloodlust 3 that’s an extra 15% faster what exactly are you crying about?
Tinkerer + Machine learning seems like a good combo because it tells you when a gen in close to being finished so you can kick it, plus you get undetectable when the gen is at 70% and when its done so thats a lot of undetectable uptime
After the disaster that was The Skull Merchant, we should really let the Devs know what an amazing job they've done with The Singularity. We need to let them know that this is type of content we want. The design and everything is honestly amazing
I’m playing this killer a ton on the ptb and trust me use the purple addon that infects everyone combine it with lethal you’ll have the best early game pressure you’ll ever witness then also add a few chase palet eating perks and enjoy (add deadlock or something aswell)
I have a feeling the killer is going to play a lot like the skull merchant and knight. He’ll be really good at gen defense and stalling. The mori is probably in my top 5 favorites, really hitting that rouge AI vibe with the voice. It almost reminds me of Hal 9,000 or the AI from I have no mouth but I must scream. I also really like his design and animations, definitely one of the better visual designs from the past few months. His perks seem alright, that one where they suffer from exhaustion when someone gets downed is probably gonna be used a fair bit. The survivor looks kind of bland to me personally. His perks are pretty damn strong, the mini hope and scavenger are gonna be a problem. The map hurts my eyes a little, I think it looks good but it might be annoying playing multiple times in a row. Overall, I really like this first dive into the sci-fi horror genre for the game, and I hope it won’t be the last. Maybe we’ll get a more “alien” killer later this year.
The killer mains in chat are a bunch of hypocrites lmao. They pog when they gain 6% speed and become undetectable when a generator gets finished but spam question marks when a survivor gains 3% when injured.
That’s what I’m saying, and calling Scavenger “busted pls nerf” is hilarious because built to last has been in the game 2 years and is a better perk than this.
The killer perk only lasts for thirty seconds and is tied to a specific generator, so if the survivors finish a different generator you get nothing. It's probably going to give killers on average a minute of haste over the course of the entire game, while the only limitation on the survivor perk is that you're injured and aren't exhausted. As long as you make your build with it in mind, you can easily take advantage of it for a third to half of the trial. Not to mention that haste is just inherently better on survivors than it is on killers
Its because the 4 survivors have it almost all the time during chase without any real activation whilst the killer version has a 30 second duration requiring a gen to be kicked, a survivor to be found within 30 seconds and them not being near a pallet or any loop for that matter
Lmao Built to Last is basically Scavenger but infinitely better because of its reusability and yet no one’s complained about it. Scavenger is pretty bad in comparison and y’all are overreacting. Scavenger can only be used once per trial
the thing is scavenger can be paired with built to last, now imagine a build consisting of built to last, scavenger and streetwise, that would mean you have 2 full toolbox recharge with 25% longer duration, that's op af
Killer power is a bit confusing to watch. It feels like on some maps it will basically be impossible to do anything, if you really can't even stun Singularity out of it and it only requires him to shoot you. Genetic Limits is a bit too specific of a situation to be that good. Forced Hesitation is only hampered by its range; I can see it being a problem on specific builds and killers since it just shuts off your ability to move and encourages slugging. A lot of Cannibals will try it. Machine Learning doesn't really have a counterplay beyond trying to complete that gen and hide or just don't complete that gen. It likely won't provide much of an effect until the end of the match when choices are limited. Wouldn't be surprised to see it reigned in some, as that Haste bonus is insane. Definitely going to disagree about Soma's perks. Troubleshooter is all right, but will encourage a lot of pre-dropping since it apparently will only work within 10 seconds of a chase starting. Chases (according to the game) arbitrarily start and stop during an *actual* chase, so it may trigger multiple times otherwise? So it's either worthless or pretty good but will dictate when you're allowed to throw pallets, which is bad. Made for This is just a mobile Dark Theory, which is trash. It will be moderately okay, but a 3% speed boost even against Deathslinger or Trickster isn't going to do much for you. I think Otz is projecting Hope PTSD onto this one (rightfully), since that 6% is when you actually start to feel it. I wouldn't imagine many comp teams will burn a perk slot to double up on Hope and mini-Hope. Scavenger providing a brown toolbox is hilariously bad, but the perk should be based on replenishing charges, not percentage. This way it isn't as much of an overt gen rush perk for people with double +charge addons, and it can still benefit a brown toolbox just as easily. It doesn't even require a locker like BTL. Easily his best perk for general solo queue use. Something Otz glosses over is that you can't force skillchecks without using a toolbox, and this perk won't trigger until you're carrying an empty one anyway. So even then, not that insane but pretty good. Not healthy either since it's catering to gen rushing with charge add-ons instead of making good decisions or using any type of toolbox. I think overhyping survivor perks every chapter isn't doing us any favors when 100% of them have been trash since CoH, which itself was nerfed into total disuse.
I've got a got a feeling forced hesitation will be made into a basic attack only. Feels a little OP as a down by any means. Just imagine and Oni with discordance. Also nurse exists. Also at this remains the same it's going to be great on Bubba. Oh and scavenger needs to change. But they all look really good they just need a few minor tweaks minor emphasis on minor BHVR and they'll be pretty good. And the killer in general great cool design and a good power and brutal mori. The only problem I see with his power is placement is going to be very important kinda like trapper. It must be placed in areas where survivors were frequent like main building, shack or unfinished generators. Also I might get a bit less powerful on indoor maps. However other than that this is well its awesome. Good job Behavior you made a good one.
@@DaftPanda1 I've been trying to download the PTB since I woke up 4 hours ago and was only able to do it 13 minutes prior to this comment (31 minutes from this reply)
all i have to say about scavenger is that it takes the time to get to a chest, and complete the action of opening a chest unless running plunderers, but stake out and plunderers would make for a weaker build, so you would have to sacrifice 2 perk slots, get off your gen, run to a chest, search it, hit all great skill checks, and run back. all while avoiding the killer that may or may not have ruin or pop. so i don’t see much problem with this perk but that’s just me
You're focused on the wrong thing. No one is using Scav to find a toolbox, but to restore a toolbox you already bring with add-ons. Just to be clear, I don't think the perk is strong, but no one is concerned about finding toolboxes in chests.
either way, wether trying to find a toolbox or bringing one, taking the time to restore the toolbox is time you could have spent holding m1 on a gen, so it evens out in the end. if killers have a gen blocking perk, ruin or pop, etc. it’s going to make this even worse for the survivors who lost a ton of their progress in trying to restore their toolbox which again they are going to have to get off their gen, find a chest, hit all skillchecks, and run back to the gen, while avoiding the killer. depending on the map and if you’re running plunderers, this has to take at LEAST 20 seconds (about 22% of a gen) more or less.
Scavenger doesn't seem that bad, it's essentially just a less powerful version of built to last. And unlike built to last, you have to actually work for this perk to activate it's first ability.
@egbertussy So Hux is an anti loop killer, placing biopods correctly in a chase doesn't give survivors a chance to run, it only makes it harder to prolong the chase, since Overclock is a thing.
Commodious with double charges, Scavenger, Detective's Hunch, Streetwise, and Built to Last. That's ~257 charges on 1 Toolbox, at +50% repair speed. That's ~2.8 generators worth of Toolbox. And then you still have the ability to rummage a chest to find another toolbox.
@@joshmartinez7004 the difference is that with BTL you gotta spend time going to and from a locker and sit in it for like 10 seconds essentially taking up the same time it would take to just work on the Gen without a toolbox
@@cornmoss638 This assumes that survs are 100% efficient with their time throughout an entire game, which just isn't true. Overall it's still a huge boost to gen efficiency using BTL + Scavenger has a skill aspect to it which BTL doesn't - really don't understand Otz's reaction to the perk maybe someone can explain what I'm not seeing?
Important things I didn't show in this video:
- Killer can shoot you DIRECTLY with his gun once you're "infected" by the Slipstream and automatically teleport to you in "Overclocked" mode, which makes him faster at breaking pallets/walls, vaulting and makes stuns automatically destroy pallets (with a small speed slowdown if this happens). This is great at closing the gap and forces Survivors to be very smart with their resources.
- Killer also has some robotic voicelines during some animations!
first
Second
bbq bacon burger
hope the servers come back on so ye can keep testing the new killer! great vids otz
thank you for all the effort!
I'm so glad this chapter finally demonstrates to the rest of the world what kind of wildlife Australians have to deal with on a daily basis
@@Hex_mommymilkers what
@@IllegallyUnique a troll pimp
HELP LMAO
You're so right. Have you seen their spiders? I really feel bad for Australians. I have no idea how they can be so cheerful.
LMAO
"It will be fast, possibly painless"
*digs his eye out*
Most intelligent AI
*Burns away his face*
“It is done”
"Possibly" doing a lot of heavy lifting lol
*Melts his fucking face with funny liquid*
@@iminyourwallz420
From the add ons, that could have been the nanobots eating away the flesh tissue
I like that the Mori actually modified the player model.
It's probably my new favourite mori, just wish it actually stabbed into the eye itself but there prob's a reason why it goes to the side bit
@@thecatinthehatwithabat9903 probably has something to do with male and female character models
That Mori was facemeltingly creepy good
My jaw dropped when I saw that. Like, the almost eye pierce was shocking but that was a huge surprise. They've never done anything like that before even when it would have made sense.
@@thecatinthehatwithabat9903 It goes around the eye because the bone in behind the eye is extrememely thin (specifically on the side of the eye socket closest to the nose). The same method is used to perform icepick lobotomies, since it takes very little force to poke through that part of the skull and into the brain.
I’m glad his mori could be painless. What a friendly killer!
🫣 oh yes as his face was completely ripped
@@cloudy5115 "P-Possibly painless."
Nice to see a really aesthetically cohesive killer after Skull Merchant. This chapter looks fantastic.
Exactly. I think skull merchant can be saved if they put the effort in over the years, but she really wasn’t coherent.
I get that her whole design is ‘super villain’ which, in the genre of super heroes, doesn’t need to look coherent just cool, but it’s still weird.
@@ImYourCherryBomb True, she wants to be wesker so badly.
No but forreal this chapter looks 🔥🔥 on first impressions.
What's wrong with her design? She's a baddie
@@hecc7906 It’s just kind of all over the place.
@@hecc7906 While I do enjoy her design, it feels kinda..incoherent? The pieces don’t meld very well.
Now, that being said we do have to remember her outfit in lore is inspired by an anime, and anime characters are…yeah.
I'm really hoping that BHVR can bring that level of gore to some of the older mori's because that was horrifying!
That was REALLY good!
MORE GORE
Leatherface mori update would be insane
Yes!
Imagine a mori where trapper lifts the survivor upside down and shoves their head into a set beartrap.
Glad to see them putting more effort into their moris
@@Hex_mommymilkers have you seen the survivor perks?? Wtf you talking about?
@@Hex_mommymilkers Is that the legendary Hex: Mommy Milkers looking for attention? Glad to see you back again.
@@Hex_mommymilkers I'm sorry you never swf or ever have good teammates to learn that survivor always has been the OP role. The killers are broken when you have garbage teammates, otherwise survivor is dominant.
Also, come on, the new survivor perks? Might as well make survivors indestructible!
@@BlutoToMars it's a bot. It posts the same reply under every comment. I'm doing my part and reporting it under every comment
@@Hex_mommymilkers just say you’re bad at the game and move on
I kinda hope that they give this killer a Irediscent skin that is him in his fully realised perfect form, that would be pretty cool to see what he would look like
imagine the halloween skin, that's gonna be awesome
This *is* the perfect form.
To this day I still want this
I love the Soma inspiration, such an amazing horror game and this chapter looks amazing
That's what i was thinking!
I just found that this is the new killer... Did behaviour confirmed it's based on Soma?
@@sidradeave Terraforming machines went rogue and start to infect people, and the last name of the new survivor is Soma......I think that's a confirm
The atmosphere was beautifully done in that game.
Soma is phenomenal, it has made me feel ways I never thought I'd feel from a video game.
Iv just started playin soma and I'm struggling to find where to do in the dark ocean depths, doesn't seem to be a map of any sort
That Mori is BRUTAL, nice to see a good mori after skull merchant.
Right? I'd be ecstatic if all future moris were that violent. Most of the past ones feel weirdly PG-13.
Yea fr especially demos like what? You just got your head eaten bro
@@jeffreymonsell659 Seriously, this is like worse than Deathslinger's. I still feel like with some more gore, Deathslinger's would be back to the most brutal.
He just stabs you, then again in the eye with a needle and infects you. Almost every single other killer has a morí that’s more brutal
@@oscar3153 wdym it opens your face and shows the muscles
We went from the best mori in the game (Knight) to the worst mori in the game (SM) and now we're back to the best mori by a mile
That's a weird way to spell Ghostface
So glad we finally have gore, very awesome
I don't know. In my opinion, it's neck and neck with the boys
@@jorgemtzb9359best new mori goofball
What's SM?
I really love the jerky animations he has. Always been a fan of that kind of thing, it's super flashy and conveys the speed and lack of humanity of this killer quite well.
adds to a sense of something being completely alien and unknown to us.
@@DefineHatespeech Three chapters into the future, the sense of something being Alien and Unknown has only grown ;)
I say it everytime you do a showcase you need to make a checklist to show every animation so you dont miss any like gen kicking, pallet kicking, wall breaking, vaulting, etc etc
That map looks so cool but I imagine it's going to be a nightmare for any killer that isn't a stealth killer because of how cluttered and overwhelming it is.
I’m sure trapper and hag mains will enjoy it as well
Rip billy mains
Again…
@@Metalmimikyu too many pathways. So not great for Hag/Trapper because it’s too hard to predict people’s pathing.
Oh man i hope it doesn't have shit collision like eyrie of crows, otherwise is gonna be hell even for bubba and demo
@@Outzid3r and wesker...and maybe blight
Mori is absolutely amazing, didn't expect it to have voice lines but definitely welcome
Excellent voice lines too. Genuinely unsettling :D
It kinda reminds me of the Ood from Doctor Who for some reason
@@RealCesyB I SEE IT
And there’s actual damage in this mori, what I mean by it is most moris don’t remove or add anything to the survivor but now we have a stab would and of course, his face being blown off.
Dude that mori was kinda hot, I'd want that to happen to me 😵💫❤
This is SUCH a cool killer character-wise and design-wise, easily my favorite out of the recent ones.
Lol I’m so glad you find something with no personality so cool
@@uwu-ul9mm it is a literal computer
@@uwu-ul9mm his backstory gives him a lot of personality
@@uwu-ul9mm You have UWU in your name so you get no opinions here
@@uwu-ul9mm you just make a lot of brain dead comments. I've combed through your recent ones, and you just act condescending to everyone. you aren't anybody special. you are irrelevant, and no one cares about your nerd emoji takes.
make a youtube channel before you critique others for what they enjoy, and try to school people on statistics.
incel
The shift in sheer *coolness* between this chapter and the last is enough to give even the most seasoned DBD players whiplash
Meh, after the Hellraiser DLC, my interest in chapters dwindled sharply, I was thrilled for it, it was released and went. Still my current favorite DLC. I won't be as excited for a DLC again until it's either Alien or Terminator.
@@ChrissonatorOFLhehe... It came
@@teevee3618 🙄🥱
@@ChrissonatorOFL Oh man i would love a Xenomorph killer so much
Yeah I think sometimes tapping into a tried and true concept can still work! They tried so hard to do something unique with Tools Of Torment and it did not work at all, they definitely needed to reign us back in with something a lot more digestible.
“That is big, that is big, that means…no dead hard, but who runs dead hard anyway?”
3 or 4 years ago, none of us ever would have thought these words would be spoken. This game has come so far…
That's me. Haven't played in 3 years and I am just appalled at the state of this game and all these new killers
In general, glad to see Behavior delving into other sub genres of horror. I adore your ghosts and serial killers, those are my favorite type of horror, but there’s definitely far more to horror that can be worked with in a game like this where they aren’t tied to one set sub genre.
The Singularity and The Dredge are easily the scariest killers in the game
Looking, yeah they really put in the work each anniversaries. Imagine it was this every 3 months…
@@meanDBD42 it would get stale lol
Honestly, if every anniversary brought a new monster killer, I would be 100% down for it. I love me some monster killers, and Dredge has been my favorite killer since he released
@@meanDBD42 what???? You mean they put more effort in important events for the game than in just random chapters??? Wow I didn't see THAT one coming, you're an absolute genius dude
@@azurabbit12 Jesus Christ are y’all ever happy with anything? Miserable as hell
THE calming talk while exploding your face is amazing ! PEAK mori, and finally some REAL GORE ! And the way it said "please"
i like how killers are starting to become actually other worldly rather than a warped person or an iconic killer from horror movies/games
Exactly. The entity is such a perfect excuse for them to come up with creative designs for their killers, I'm glad to see them actually doing it.
tbf sci-fi horror has always been a big part of iconic horror, it even has the HAL 9000 voice, I'd say original but certainly heavily inspired
@@angusmcclelland4862 its like some body horror from thing mixed with evil ai like HAL. I like the bio parts on the borg its fucking creepy haha
@@fucksusan.fuckcensorship.874 Yeah the mix of the fleshy alien stuff and the mechanical body is so creative and spooky. It's like what we expected from Tools of Torment, but even better than we could have thought.
Original killers are good but i think the feeling of getting to play as your favourite horror characters is very fun and everyone loves licensed killers in this game
This killer is so fun to play, I have no idea how they create these every three months. It’s like learning a whole new game mechanic with each killer it’s crazy. This game is fun asf😎
They release them every 3 months but it takes way longe to make them. I would guess that it takes a little bit more than a year.
@@johnatta2137 ???? the math doesnt add up
@@johnatta2137 no, they make them in 2 months, and release them after another month fixing bugs and baalncing them, it's really good, but sometimes the work is too much and they are too tired to make another good high effort killer so skull merchant came out lol
@@shred0164 no, the devs have said that they start developing chapters numerous chapters before releasing. Probably started working on it after Knight came out. Do your research first.
@@messedupperfect9367 use your brain dude
You don't look at 3% as 3%, you look at 3% as reducing the killer's relative speed to you from 15% to 12%, which means you can make it to loops 25% further away before getting caught.
Which is fucking stupid. Some dude was holding w and managed to keep me in chases for a minute. It’s fucking dumb and broken and they were all running it.
Exactly!
Can't say for sure until I've played the PTB, but I think I love this killer. The map's going to take some getting used to, but I appreciate how different it is. I wonder how Ghostie or Michael play on it since there's so much visual distraction to hide in.
otz seems less energetic about this game than he did last year
@@ThwipThwipBoom who doesnt tho
@@ArcDemon74096 The guy seriously needs to take a year long break from the game, play other games in the meantime, and then comeback to it refreshed.
Like i'm sure his fans would love to see him do a Tears of the Kingdom playthrough or play some Outlast Trials.
@@ThwipThwipBoom he already play others game rn
@@dededede9257 Do it more often then I suggest. There are soooo many other games out there besides DBD.
Like if he wants to keep playing scary games I'm sure his fans would love to see him play something like Alien Isolation or Resident Evil 7.
Honestly this is probably one of the best chapter, aesthetically speaking, I've seen so far. Amazing.
Agreed, once again, BHVR’s art direction team has outdone themselves, now to see if the map is actually any fun to play on lol.
Actually looks really cool. Here’s hoping we get two great licenses
They Ve been leaked already and yeah they are really fucking cool
@@abalcony7788 What are the leaks? I couldnt really find anything
@@abalcony7788 care to share the collabs?
If I had to guess the collabs I'd say
Dead space
PLEASE LORD JASON VOORHEES CAUSE THE LAWSUIT IS DONE
Predator
Xenomorph
William afto- nawr I'm kidding
@@Lung-Stealer I’d be hyped for Jason and spring trap, both Titans of the respective genres
You'd think after this long Otz would know how to frame Mori's without clipping into trees. Survivor positioned it perfectly for him and he just... walks to the other side lmao
I'm so happy that BHVR is adding more chase perks on the survivor side, also I think that the 3% haste and 10 second endurance perk is fine because you can't really use it with Sprint Burst or Lithe which are both meta! I think that this update added another meta that isn't compatible with the current meta which is very healthy imo as it adds more variety.
Agree
4 months later...
The first killer I've seen released! Thanks for explaining it all so quickly too!
This is such a great one to see as your first killer release, too!! Very cool and imaginative stuff here, really excited for this DLC
Imagine the first killer you see is Skull Merchant, sad days
Mine was Pinhead
@@jacksonville9642 that was me lmao
@@jacksonville9642 I joined a little over a month she released, I heard so little about her it took me another 2 weeks for me to realize she was a new killer lmao
Was hoping for a license on this anniversary but this chapter did not let me down, not even a bit... this killer is so cool
I'm just saying now would be the perfect time for a fnaf collaboration since the movie was just announced and we got a trailer for security breach dlc. They could make alot of money off it too have different skins be other animations or something like that
@@AA-sw5pb the next 2 chapters are going to be licenses, who knows, i was hoping to have woody woodpecker as the next killer
I think it's a big brain move. The anniversary gives a lot of rewards & extra BP, so there will be a spike in players. Then announcing the next 2 killers are licensed, meaning more new players and more returning players.
@@AA-sw5pb I think the November chapter will be FNAF.
For the people doesn't combo with Made For This, since you heal them before the perk gets activated. Still, getting 3% flat move speed seems crazy
Wym? I think if you wait half a sec to for the people someone, you’ll get the endurance effect. That’s how we’re gonna live forever was/is, haven’t ran in a while.
For the people also works with blood pact which has the same requirement of healing someone else
Made for this activates when you become injured. For the people can only be used when healthy. In order for for the people to make you injured, Made For This cannot be active. Hypothetically, if For the People injures you and the heal discreetly occurs after it has injured you, it might combine, but they seem simultaneous. I don't think they would combo and if they do it would be a low stakes fix to simply make the heal occur before the player becomes injured by FTP
That 3 percent alone isn’t going to buy much time, you’d need something else to get the most reward out of this but it is still strong
@@judjudson4399 I don’t really get wym tbh. It just says made for this activates when injured, and gives you 3% speed, and endurance affect after healing someone. It sounds like when you heal someone with for the people, you yourself obv become injured and would get the endurance and 3%
Trouble shooter seems like it could be a really fun perk until you go in solo que and survivors are pre dropping god pallets from across the map just to get that alert value from it. It’s either going to be really fun or really annoying depending on your teammates
It only affects in chase tho so when teammates do it it wont show anything
Really cool, it's weird that they've taken so long to make a new killer, haven't seen one since Wesker
Thank you otz and to whoever helps him on days like today. The community really appreciates it and you.
Say whatever you want about the Singularity, that Mori is awesome…
The map looks crazy. I like the change of pace.
Absolutely loving the new chapter so far, that map is BADASS.
Also 1:55 "Aim it like a pyramid head chain" lmao
Can’t wait to see ayrun and jrm run made for this, for the people, soul guard, and blood pact
dude i love this killers mori, i was NOT expecting for it to talk lol. thank ya otz for the vid! watching the stream right now, hope the servers come back on lol
Me too it’s annoying they aren’t working
I wasn’t expecting genuine gore like I know we’ve had “gore” before but it wasn’t really the main focus. This is literally right in your face.
@@rynemcgriffin1752 I hope they keep doing stuff like this, and maybe redo some older moris
This killer seems pretty cool, super excited to see how its power and perks are utilized in the future.
Holy I forgot the ptb came out today I'm so interested so see what this killers like. Thank you Otz for reminding me. Absolute saviour :)
I haven't actively played DbD for about a year and HOLY HELL this Killer has me eager to get back in. I main Killer and I'm *thrilled* to see how fun this Killer seems to be for both sides
(and of course, much love to you Otz for the always stellar coverage)
I am a stan for the Stakeout perk. Couple that with built to last . This is going to be insane 👏🏿👏🏿👏🏿
As a dectective tapp main this makes me ecstatic
If that perks gets released like that, you literally can only play Nurse with corrupt, deadlock etc. I hope they give it a massive nerf tbh.
7% haste on killer: that’s pretty good.
3% haste on surv: THAT’S INSANE 😮
we cant have anything lmao
hes worried about it being stacked with hope, but thats only in the ending which isnt always guaranteed it will happen. oh but the 7% haste for killers? fine, not insane.. like imagine if the killer has pwyf 💀 that shit seems op if they stack
@@plainbubble "Which isnt always guaranteed it will happen" and it shouldn't be. 10% of haste you kidding me? I'm not even playing this game anymore and I'm still pissed about the perk changes.
Ikr bruh even more killers are getting small buffs… wtf and dont they have bloodlust?
@@harperhejter7766 but the killer haste shit is always guaranteed, and its stacked with all 3 play with your food stacks the killer runs 20% faster like 💀 how is that fait
Placing the camera's in well-hidden places so you can teleport to infected survivors from across the map (preferably while they're on a generator) is going to be so much fun - and finally, a new killer with some map pressure!
Place at gates would be a pain especially with noed 😱
@@Metalmimikyu cry. Its the only thing the killer is good at beside 3 genning (again)
I truly think this is going to be a great addition to Dead By Daylight as a whole. The character is wonderful, especially that cool af mori. While the map is very hard on the eyes, i think it makes sense, especially because of the fact theyre trying to add a new category of horror into the mix. A thick and unfamilar jungle sounds amazing. Its definitely a cool change from their average maps
True
i feel like "forced hesitation" is gonna be another perk that gets nerfed because blight and nurse exist 😢
Or Oni
But Gabriels perks will stay the same
@@Helena-me6mp But at least Oni requires more skill than Nurse.
@@UncreativeHandle48 But he arguably snowballs better with infectious fright
Infectious plus forced is gonna be op
Why is Otz making such a big deal about Scavenger when Built to Last has been a thing for like 2 years and does what Scavenger does but better?
Couldn’t tell you. He’s saying that a perk that gives you undetectable and a 5-7% speed boost is “pretty good” buts freaking out over a perk that will be ran in 1 out of 100 games.
@@truz8134 i will be the person that brings it
@@truz8134 Dude because you dont have to camp in a locker ISNT IT OBVIOUS?? You just do the gen and regain your toolbox, you dont lose time
@@Helena-me6mp But at the same time you need to hit a great skill check and most people don't hit them that much after each other.
@@MrTheVadimpje Hyperfocus stakeout wants to know your location
YOOOO! That look sick! Thank you otz for covering it so quickly!
I was hoping for alien on the ptb but this guy still seems cool and I’m really hyped
@@Hex_mommymilkers what?
The singularity looks like an adeptus mechanicus creation
what is ptb
@@boltskyline2957 | Public Test Build. It's a separate version of the game where anyone can test out the new additions before the release, mostly to get bugs out of the way.
@@marcusaaronliaogo9158 Yeah but kind of reversed.He is a robot using flesh to get stronger unlike Adeptus who are humans using mechanical parts on themselves and they are also kind of a religion
Honestly I like the new perks, I’ll rather see a new meta of new perks then the old perks always being meta.
As for the new PH buff, my god, I’m glad to see they want to buff him but the tunnel will be worse then nurse and blight. At least with nurse and blight you have a chance with OTR and DS, a tunneling pyramid head you have none of those
what about having no S tier killers at all, wouldn't that be more healthier for the game? i really hope the Pyramid Head buff doesn't go live
they should buff weak killers like the Pig, Sadako, Myers, Freddy and the Trapper lol, the balance team have no idea what they're doing
The survivor ones are too freaking much with the right build we will see gens disappear in seconds. Toolkits are already insane that perk is too much. The Pocket hope perk also is insane. Then free aura read perks which while most people won't use, IS INSANE if your a team player.
What are the PH buffs?
@@Pezzbot when you hit someone with his power you now get tormented
@@raynoodles9013 that’s insane, wow. Definitely need to give some love to other killers before buffing those in a strong spot already haha
The Mori is definitely up there for one of the best….I will say this though how come no one is mentioning the fact that the Mori is always blocked and covered up due to the camera angle?! It’s a great Mori too bad you don’t get to see all of it most of the time unless you really go out of your way to have nothing block the view
They should've made a Meet Your Maker oriented Killer, that would've been really cool to have in the game, but this one kinda looks like one already, I dig it
Lowkey they could make that a skin for this one.
harvester skin :)
I wish the MYM event in DBD was about protecting the robo dog instead of just grabbing the genmat
rip the 4 remaining Hillbilly players on this map, it is WAY too cluttered and there may be a lot of invisible hitboxes that can catch your Chainsaw.
Or blight pinhead deathslinger and leatherface
I know people are complaining about the perk: “Made For This” but remember Blood Echo exist. And you can use thanatophobia with the new killer’s exhaustion perk so the survivors will either be exhausted or have to be penalized for not healing.
Not to mention the new Killer perk which immediately inflicts Exhausted on someone after they do healing, that'd counter the For the People Made For This strategy
So you need to bring specific counters for a perk that might even not be there? And what do people do if they don't have them? Made for This and Scavenger are Insanely broken
@@Mother_Harlot Though that is true, in this game it’s unpredictable, you don’t know what anyone is gonna bring, what killer you are gonna play against, etc. For example you could bring the sacrificial ward and someone wouldn’t even bring a map offering. It’s hit or miss.
@The Camel Channel FTP doesn't have anything to do with Exhausted. It just heals a survivor for one health state while making you broken for a short time in addition to making you the obsession
Don’t forget fearmonger it’s so underrated
The only gripe i have with this is that forced hesitation seems kind of good for proxy camping/tunneling, especially in end game (tho to me end game camping is justified) if the person unhooking gets downed after saving, the person who just got off hook (and everyone else around) is gonna suffer from the hindered effect making it easier to tunnel. i may be wrong though, otherwise i love everything about this chapter
They’re reworking camping
You can't really camp anymore unless the gate is open.
I feel like hoarder and enduring would be amazing on the new killer. I mean u get a small stun duration when I coming in contact with pallets after a slipstream, but the survivors also have to get emps to get rid of the biopods
I'm a viewer of Otzdarva.
Not because he plays DBD (I never have played the game)
It's because I love this lad, keep up the great work my guy!
Keep going otz youre great
Machine Learning, also known as a perk to make Bitter Murmur a viable perk 😱
this looks actually cool and interesting for once! devs did a great job with the chapter
@@Hex_mommymilkers keep in mind that this is only the ptb and there might be changes according to community feedback! no reason to get mad yet ;)
@@cyverbunny it's a bot
@@ehoffart529 I’m not
@@Hex_mommymilkers bot
@@Hex_mommymilkers bot
That mori animation must be a reference to the death spheres in phantasm. They drill in the victim’s head and pump out the contents.
Love you otz, recently tuned into your stream and saw a lot of people trying to criticise every little thing you did or said, you are a blessing to this community and probably the only reason half the playebase hasn’t quit
Im very nervous the killer can look at gens with cameras and tp to them to hold a 3 gen like skull merchant and knight. Ill watch the video and find out. High hopes for this to not suck!
That more is amazing. It actually damages the survivor model and I love the A.I. speaking to the survivor as it kill kills them, treating them like minor inconveniences
"Made for this" maybe my favorite perk of the 6 cause it's balanced yet strong and makes for a very fun sounding risk reward when combined with resilience.
What is the risk? Loop the killer, get hit, go to other structure loop, agility and go to other structure to loop again literally broken perk.
@@JuanFranco-mq7jsthe risk is you’re injured??? What? you make a mistake and you’re dead plain and simple no endurance when you press a button the killer is still faster than you by default and with bloodlust 3 that’s an extra 15% faster what exactly are you crying about?
@@6ndrew that is not a risk, that is part of the game, risk is that David king perk that you play injured the entire game.
So funny looking back at these comments
16:30
"You guys OK with that"
*Singularity turns to the camera*
Tinkerer + Machine learning seems like a good combo because it tells you when a gen in close to being finished so you can kick it, plus you get undetectable when the gen is at 70% and when its done so thats a lot of undetectable uptime
Love the design and the voice detail
Love the content as always, interesting killer.
After the disaster that was The Skull Merchant, we should really let the Devs know what an amazing job they've done with The Singularity. We need to let them know that this is type of content we want. The design and everything is honestly amazing
I’m playing this killer a ton on the ptb and trust me use the purple addon that infects everyone combine it with lethal you’ll have the best early game pressure you’ll ever witness then also add a few chase palet eating perks and enjoy (add deadlock or something aswell)
Thanks for getting this out so early otz!
I have a feeling the killer is going to play a lot like the skull merchant and knight. He’ll be really good at gen defense and stalling. The mori is probably in my top 5 favorites, really hitting that rouge AI vibe with the voice. It almost reminds me of Hal 9,000 or the AI from I have no mouth but I must scream. I also really like his design and animations, definitely one of the better visual designs from the past few months. His perks seem alright, that one where they suffer from exhaustion when someone gets downed is probably gonna be used a fair bit. The survivor looks kind of bland to me personally. His perks are pretty damn strong, the mini hope and scavenger are gonna be a problem. The map hurts my eyes a little, I think it looks good but it might be annoying playing multiple times in a row.
Overall, I really like this first dive into the sci-fi horror genre for the game, and I hope it won’t be the last. Maybe we’ll get a more “alien” killer later this year.
I'm so hyped for this new killer in my opinion it looks so cool!
Finally! The man-made horrors beyond my comprehension is in the game now!
This map seems like it’ll be very good for trapper with the dense grass and asset cluttering.
HOLY CRAP, THAT MORÍ WAS INTENSE! Maybe we can finally get headless morí for demo and split bubba mori now that we have that circling around
The killer mains in chat are a bunch of hypocrites lmao. They pog when they gain 6% speed and become undetectable when a generator gets finished but spam question marks when a survivor gains 3% when injured.
Killer mains in general are hypocrites lmao
And yes, I play killer as much as survivor lol
That’s what I’m saying, and calling Scavenger “busted pls nerf” is hilarious because built to last has been in the game 2 years and is a better perk than this.
The killer perk only lasts for thirty seconds and is tied to a specific generator, so if the survivors finish a different generator you get nothing. It's probably going to give killers on average a minute of haste over the course of the entire game, while the only limitation on the survivor perk is that you're injured and aren't exhausted. As long as you make your build with it in mind, you can easily take advantage of it for a third to half of the trial. Not to mention that haste is just inherently better on survivors than it is on killers
Maybe because it can create scenarios where killer cant catch survivor in m1 chase? Thats shit is busted with hope against 110 killers
Its because the 4 survivors have it almost all the time during chase without any real activation whilst the killer version has a 30 second duration requiring a gen to be kicked, a survivor to be found within 30 seconds and them not being near a pallet or any loop for that matter
Lmao Built to Last is basically Scavenger but infinitely better because of its reusability and yet no one’s complained about it. Scavenger is pretty bad in comparison and y’all are overreacting. Scavenger can only be used once per trial
the thing is scavenger can be paired with built to last, now imagine a build consisting of built to last, scavenger and streetwise, that would mean you have 2 full toolbox recharge with 25% longer duration, that's op af
@@dorimeameno5514 and you dont have to fking camp in a locker for an eternity. I swear some survivors are so braindead
@Dorime Ameno yeah but that's 3 whole perk slots that could otherwise be filled with meta perks 🤷♀️
Thanks for uploading this with the chat on the screen again!!!
Thank you for reporting Otz!
I have very high hopes for this killer I think he has potential to be amazing
this is what we needed after 2 bad chapters! mori is so cool and creeped me out honestly
This design feels like an apology for the skull merchant not being cyborg enough, and they did an incredible design
Looks exactly what I thought skull merchant would look like
Killer power is a bit confusing to watch. It feels like on some maps it will basically be impossible to do anything, if you really can't even stun Singularity out of it and it only requires him to shoot you. Genetic Limits is a bit too specific of a situation to be that good. Forced Hesitation is only hampered by its range; I can see it being a problem on specific builds and killers since it just shuts off your ability to move and encourages slugging. A lot of Cannibals will try it. Machine Learning doesn't really have a counterplay beyond trying to complete that gen and hide or just don't complete that gen. It likely won't provide much of an effect until the end of the match when choices are limited. Wouldn't be surprised to see it reigned in some, as that Haste bonus is insane.
Definitely going to disagree about Soma's perks. Troubleshooter is all right, but will encourage a lot of pre-dropping since it apparently will only work within 10 seconds of a chase starting. Chases (according to the game) arbitrarily start and stop during an *actual* chase, so it may trigger multiple times otherwise? So it's either worthless or pretty good but will dictate when you're allowed to throw pallets, which is bad. Made for This is just a mobile Dark Theory, which is trash. It will be moderately okay, but a 3% speed boost even against Deathslinger or Trickster isn't going to do much for you. I think Otz is projecting Hope PTSD onto this one (rightfully), since that 6% is when you actually start to feel it. I wouldn't imagine many comp teams will burn a perk slot to double up on Hope and mini-Hope. Scavenger providing a brown toolbox is hilariously bad, but the perk should be based on replenishing charges, not percentage. This way it isn't as much of an overt gen rush perk for people with double +charge addons, and it can still benefit a brown toolbox just as easily. It doesn't even require a locker like BTL. Easily his best perk for general solo queue use. Something Otz glosses over is that you can't force skillchecks without using a toolbox, and this perk won't trigger until you're carrying an empty one anyway. So even then, not that insane but pretty good. Not healthy either since it's catering to gen rushing with charge add-ons instead of making good decisions or using any type of toolbox. I think overhyping survivor perks every chapter isn't doing us any favors when 100% of them have been trash since CoH, which itself was nerfed into total disuse.
I've got a got a feeling forced hesitation will be made into a basic attack only.
Feels a little OP as a down by any means. Just imagine and Oni with discordance.
Also nurse exists. Also at this remains the same it's going to be great on Bubba.
Oh and scavenger needs to change.
But they all look really good they just need a few minor tweaks minor emphasis on minor BHVR and they'll be pretty good.
And the killer in general great cool design and a good power and brutal mori.
The only problem I see with his power is placement is going to be very important kinda like trapper. It must be placed in areas where survivors were frequent like main building, shack or unfinished generators.
Also I might get a bit less powerful on indoor maps.
However other than that this is well its awesome.
Good job Behavior you made a good one.
Best killer we've had in awhile but the map is too cluttered in my op
so it goes through with the aliens level claustrophobia good.
This looks really cool, I like how the killer is not 'earthly' I would love to see a cthullu like killer
is that not the dredge?
the dredge is super lovecraftian
The PTB has been out for 13 minutes. How the heck do you have a full, recorded and edited 22 minute video already??!
Because the PTB has been out for an hour and a half as of this comment.
@@DaftPanda1
I've been trying to download the PTB since I woke up 4 hours ago and was only able to do it 13 minutes prior to this comment (31 minutes from this reply)
So glad that when the nanomachine gel got cover the entire chat just started yelling “NANOMACHINES, SON”
all i have to say about scavenger is that it takes the time to get to a chest, and complete the action of opening a chest unless running plunderers, but stake out and plunderers would make for a weaker build, so you would have to sacrifice 2 perk slots, get off your gen, run to a chest, search it, hit all great skill checks, and run back. all while avoiding the killer that may or may not have ruin or pop. so i don’t see much problem with this perk but that’s just me
You're focused on the wrong thing. No one is using Scav to find a toolbox, but to restore a toolbox you already bring with add-ons.
Just to be clear, I don't think the perk is strong, but no one is concerned about finding toolboxes in chests.
either way, wether trying to find a toolbox or bringing one, taking the time to restore the toolbox is time you could have spent holding m1 on a gen, so it evens out in the end. if killers have a gen blocking perk, ruin or pop, etc. it’s going to make this even worse for the survivors who lost a ton of their progress in trying to restore their toolbox which again they are going to have to get off their gen, find a chest, hit all skillchecks, and run back to the gen, while avoiding the killer. depending on the map and if you’re running plunderers, this has to take at LEAST 20 seconds (about 22% of a gen) more or less.
@@benp_4264 The time it takes to restore the box is literally M1 on a gen though..
It’s great to see the devs adding gore, let’s hope they update others too!
Scavenger doesn't seem that bad, it's essentially just a less powerful version of built to last. And unlike built to last, you have to actually work for this perk to activate it's first ability.
Even if the perk is good, if there’s another perk in the game that does the same thing 5 times more efficiently it just becomes a bad perk lol
And I never see people using Built To Last. I'm not worried about this Scavenger perk at all.
you have to work to activate built to last too, i think this perk is only good bc you don’t need to leave your gen to activate it
I'm gonna say this now. Singularity is a trapper, not a anti looper!
the trapper is an anti looper tho??...
@@perpetualmotionmachine4480 mmmmm, ehhhhhh not really. if u put a trap mid chase then u kinda give the survivors a chance to just **run**
@egbertussy So Hux is an anti loop killer, placing biopods correctly in a chase doesn't give survivors a chance to run, it only makes it harder to prolong the chase, since Overclock is a thing.
Commodious with double charges, Scavenger, Detective's Hunch, Streetwise, and Built to Last. That's ~257 charges on 1 Toolbox, at +50% repair speed. That's ~2.8 generators worth of Toolbox.
And then you still have the ability to rummage a chest to find another toolbox.
Tbh I haven’t played this game in years, but I still watch otz videos for all the new content. Keep it up man!
That toolbox perk is not as crazy as he thinks because it can only activate once which he did not mention
Plus Built to Last is a thing. It’s far better than Scavenger but no one’s complained about it
@@joshmartinez7004 the difference is that with BTL you gotta spend time going to and from a locker and sit in it for like 10 seconds essentially taking up the same time it would take to just work on the Gen without a toolbox
@@cornmoss638 This assumes that survs are 100% efficient with their time throughout an entire game, which just isn't true. Overall it's still a huge boost to gen efficiency using BTL + Scavenger has a skill aspect to it which BTL doesn't - really don't understand Otz's reaction to the perk maybe someone can explain what I'm not seeing?