This is a bit less than what you can possibly do with fiendsmith Memento. For starters you completely ignored CC2's popping ability which is now the strongest thing about memento. Its destruction interruption. You can get the board set up into a position where you end on Conq, Creation, Field, Cranium, ghattic, and in hand sheep with angwitch ready to be revived to add mace to hand. EarthTeamJorden has a pretty good showcase of what memento can do. While I also saw a post INFO FS/ meme deck where they landed on more or less the same but with knightmare Gryphon. However, props to show casing how this deck can be extremely non-linear and can improvise really well while also showing how it's really good at cycling resources Edit:The DB Grinder has a video called Memento VS Memento where in Game 3 Fiendsmith Memento really pops off and is the video mentioned above
Good points! Great thing is you can end on this board, and still do all those things on their turn thanks to the memento spell face down whcih could be bone party to ss sheep and still fusion. The deck can literally end on anything it's funny how far it's come
That's right! Issue is it's not a guarantee and it would've made the most sense in BLTR. So it's up to Konami who aren't the best with these card imports
The deck has so many potential but if they negate tatsu 90% of the times your combo dies so we need to play hand traps that protect from hand traps that target tatsu i think Red reboot for imperm Crossout and called by obviously But what else
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This is a bit less than what you can possibly do with fiendsmith Memento.
For starters you completely ignored CC2's popping ability which is now the strongest thing about memento. Its destruction interruption. You can get the board set up into a position where you end on Conq, Creation, Field, Cranium, ghattic, and in hand sheep with angwitch ready to be revived to add mace to hand. EarthTeamJorden has a pretty good showcase of what memento can do. While I also saw a post INFO FS/ meme deck where they landed on more or less the same but with knightmare Gryphon.
However, props to show casing how this deck can be extremely non-linear and can improvise really well while also showing how it's really good at cycling resources
Edit:The DB Grinder has a video called Memento VS Memento where in Game 3 Fiendsmith Memento really pops off and is the video mentioned above
Good points! Great thing is you can end on this board, and still do all those things on their turn thanks to the memento spell face down whcih could be bone party to ss sheep and still fusion. The deck can literally end on anything it's funny how far it's come
With link 2 being confirmed for InFo we are eating good
what does the brass djinn do other than just being a light fiend? im confused
Nothing else it's the only option we have
@@ShahedTCG okay okay, but when the link 2 moon comes out, that would replace and combo would essentially stay the same?
That's right! Issue is it's not a guarantee and it would've made the most sense in BLTR. So it's up to Konami who aren't the best with these card imports
Normal summon witch makes a better board
Can you get back on this bro with a current profile plz plz
Got 2nd at locals with a pure list so working on it bro! Plan to come back soon for the new format!
How can we start with just fiendsmith ?
The normal spell can be your starter card to access high wave king caesar
You hace to’ play unchained too and beatrice
Assuming we get the link 2 light fiend next pack
Either way Memento alone is incredibly strong post INFO 🔥
The deck has so many potential but if they negate tatsu 90% of the times your combo dies so we need to play hand traps that protect from hand traps that target tatsu i think
Red reboot for imperm
Crossout and called by obviously
But what else
You don't need tatsoo to resolve as much due to the new cards. Any fusion will unbrick your hand
Reboot, bro?
You actually downgraded memento
What could I improve?