@@houndrysmagolyteofhope4661 Nah, they ain't crying for the studio, they're crying for the other crap that got sacrificed for the sake of Concord getting off the ground.
I see it as old trees falling in the forest, giving way to young new ones. Also, not for nothing, but even though AAA enshittified percentage-wise, the sector grew so much that we're actually getting more amazing games than before. This year alone: Stellar Blade, Wukong, FF7R, Astrobot, Space Marine 2, Metaphor, Elden Ring DLC, Silent Hill remake, Helldivers... I'm sure I'm missing a few. And that's just AAA. If you look at AA....😮 Yeah, there's a lot of bad games, but a lot of good ones.
Had every advantage the gaming industry could give you and they still made a hot mess that couldnt live even a month, thats about as talentless as you can get
@@angelphoenix7784 Nah, it's gonna cost them at least a billion in lost sales and lost trust for years to come. They were banking on Concord to carry them for the next 8 years. The rest of their IPs are gonna be more of the same, don't buy ANYTHING till the next dev cycle, at least 4 years, maybe 8.
Hey hey, burning 400 million dollars in a shitty game with a whole ass marketing campaing behind it and getting less than a thousand players period takes talent alright
I transitioned to buying a sealed copy of the game and the limited edition controller right when Sony announced the games shutdown. It's going right next to my sealed Atari 2600 E.T. 😊
Even the directors were in denial after it shut down, it's absolutely no surprise they are incapable of working with Sony with their toxic delusions. Clearly no one in the studio was willing to be intellectually honest about the numbers.
They were ruined by hiring incompetent employees based on 'diversity' and they could change it back by hiring on MERIT again. They just need to clean house and save what little bit of credibility they have left. What's the expression, 'don't throw the baby out with the bathwater'.
@@almalone3282Embezzlement. Not money laundering. Money laundering would be using money gained by criminal acts, ex. selling drugs/people/stolen items, and buying legal items, like art or property. Embezzlement is taking money from a company that is supposed to be for developing a product and basically pocketing it. I just wanted to say the actual crime being committed by Firewalk if we're going down that road. And I do believe that went on. Sadly, nothing will be done on that front, so it's best to accept them being shut down.
@almalone3282 Embezzlement. Not money laundering. Money laundering would be using money gained by criminal acts, ex. selling drugs/people/stolen items, and buying legal items, like art or property. Embezzlement is taking money from a company that is supposed to be for developing a product and basically pocketing it. I just wanted to say the actual crime being committed by Firewalk if we're going down that road. And I do believe that went on. Sadly, nothing will be done on that front, so it's best to accept them being shut down.
100K players? Where? In their dreams? What kind of magic hat do these morons have that allow them to pull arbitrary numbers out of nowhere? If you really had 100K players, your game wouldnt have failed in TWELVE days. SMH.
Just imagine how many indie game projects that $400m could have supported. But no, it's safer to bet it on a DEI-uglified Overwatch clone with absolutely no soul.
Well, even if you had 100k players, wouldn't you need each of them to spend 4000$ to break even? And that's not not even considering taxes, steam cuts and anything else.
Even if they got 100k players, which is highly sus to begin with, that means they spent $400k per player to make them spend ~$40, or a net loss of $399,960 per player. Truly a remarkable business model, spending ten million times more to make a product than what you're going to bring in
@@danielnam9026 They do if more people play the closed beta than the open beta, and more people played the open beta than actually bought and played the final game
@larannassalenthani7516 The game was literally shut down.. you can’t be this slow??? They only topped 697 on Steam’s CCP count and it’s probably a lot smaller on PlayStation. They didn’t retain the player count from beta though. You know the important part where Sony needed gamers to buy the game.. hardly anyone bought it. You’re telling me beta numbers are more important than actual profit??
Firewalk studio blew up in the news and still no one is there to read the goodbye to their fans other than people who want to see the train wreck play out.
I see that humility is absent. They literally should have just wrote "we're not wrong, we're all great and awesome. YOU'RE wrong". Please, sign off, and don't ever sign back on until you learn some humility.
Biggest L in gaming history. This should officially be in the Guiness Book of Records for posterity's sake and tatoo'd on Hulst's forehead so he can see his failed baby everytime he looks in the mirror.
0:18 publicly patting themselves on the back for doing FAR less than the bare minimum to create a Minimum Viable Product (much less a good, fun game) is really emblematic of the whole problem here, isnt it? theyll huff their own gas until they keel over...
Man in those Concord credits they're probably thanking every family member, every past lover and their pets. Ffs that's the world we live in, jeez. Thank you mum, dad, sis, my two ex-wifes, my two kids and the twenty pets I've owned for enabling me to make this comment today.
"[We provided a technically proficient game] to hundreds of thousands of players in our beta." I doubt that, Firewalk Studios. Your Steam concurrent user total for the Concord open beta peaked at 2,388. Unless you had hundreds of thousands of Playstation 5 kiddos to make up the difference, I call shenanigans on this claim. Shenanigans!
In this much they were sorta kinda right. For all the problems with art direction and character design the gameplay was serviceable. Not anything impressive, just mediocre and serviceable. And bugs didn't seem to be a major issue. Of course, this isn't good enough to recoup a $400 million investment. Especially with the characters you played with.
The hundreds of thousands comment gets even worse when you think about it, say it was true, that would mean everyone was so disgusted by your beta that you had a near 99% drop in total turn out. I wouldn't want to trumpet that if it was actually true. I would desperately bury it and hope no one spoke of it again. Oh, wait guess what Sony's doing...
That ending part about them being "world-class" was most shocking. Right now it's the No.1 video game failure ever, but I'm really curious to see if GTA VI will take that place in about a year or so. As always, only time will tell.
EVEN if 100K players played it, that's $40 a pop ... making a gross revenue of 4 million dollars. ... Which is 1% of the cost of the game. Right. We take your word for it, and you STILL deserve the can.
Well, if we're being generous, they are saying "scalable [...] to hundreds of thousands of players," so maybe what they're trying to say is if that many players _had_ played the games, the servers would have supported that. But this seems to be coded more in a way that they want people to hear "we had hundreds of thousands of players," while still being able to say "we never said that."
McDonalds are hiring. Just stay the hell out of game development. "Hundreds of thousands" was a typo. It should have said "Hundreds OR thousands".ITITIT
You just know they were dying to say; “bringing the game to a modern audience” but had to settle for “larger”. Whomst is this audience, online gaming is neigh the most popular media on this planet. Who are trying to pull, remote isolated tribes?
"...performant 60fps technical experience on a stable and scalable backend on PS5 and PC to *HUNDREDS, OR THOUSANDS of players in our beta." I fixed the statement for them, it was clearly a typo.
I'm surprised their post didn't include "toxic male gamers!" in there somewhere. I know the individual people related to Firewalk and Concord will post soon, including places like Kotaku and IGN writing hit pieces on gamers, but I also expected that even the "professional" statement from the studio would bring that up, especially with it being their last statement.
Firewalk seems to have got a little too close to the flames and burnt to a crisp. Just wish the same could be said about other companies, but I suppose it's only a matter of time if/since they keep going on searching for the ever-elusive modern audience.
That's what you get when you try to force feed customers something they have no interest in, and then have the audacity to overcharge players for it. I'm glad they're gone.
"The talent at Firewalk and the level of individual Class is World-class" Yeah world-class in the same sense they have the same experience as any entry level programmer with only one flop on their resume.
Imagine making a chocolate cake out of manure and then getting angry that no one liked it. Saying, "we just wanted to innovate and bring the joy of desert to everyone!"
If I really think about it, all this can be traced back to when they allowed for E.S.G. investing. if we can get rid of ESG requirements for investing and credit lines, we can get back on track.
LMFAO at them claiming to have built a "custom FPS engine within Unreal" like Unreal wasn't already a game engine and they didn't build an engine at all
"Don't smile because it ended. Cry because it happened." - Gamers, 2024.
Cry of laughter? Yeah lol😂
@@houndrysmagolyteofhope4661
Nah, they ain't crying for the studio, they're crying for the other crap that got sacrificed for the sake of Concord getting off the ground.
I see it as old trees falling in the forest, giving way to young new ones.
Also, not for nothing, but even though AAA enshittified percentage-wise, the sector grew so much that we're actually getting more amazing games than before.
This year alone: Stellar Blade, Wukong, FF7R, Astrobot, Space Marine 2, Metaphor, Elden Ring DLC, Silent Hill remake, Helldivers...
I'm sure I'm missing a few.
And that's just AAA. If you look at AA....😮
Yeah, there's a lot of bad games, but a lot of good ones.
I'm crying for the video gaming scene that got this bad where studios closures is now the best news we can hope to hear.
Don't smile, LAUGH at these AAA companies.
“Over 100K players played it”
Pressing X to doubt on that.
Even if it was 100k.. thats still a huge fail.
Not even a 1000 players played it LOL
Extra zeros lmfao
They meant to say "there were 100K instances of a player client connecting to our servers".
@@zero1872001effectively what I was thinking, heck you need minium one million players to call it passable success.
"We failed and it's YOUR fault..not ours, is never ours.."
**Sobs stunningly and bravely into the fryer oil**
@@darkfoxvii1635 thats less safe than their former career, have you seen what water does to hot frier oil? it's lethal, beautiful and spectacular
Yeah its not their fault their poor and broke, its the common sense economy's fault.
Yeah its not their fault their poor and broke, its the common sense economy's fault.
And that’s 8 years and 400m dollars down the drain.
Remember when they called people, i quote, « talentless freaks »?
The irony speaks for itself.
Had every advantage the gaming industry could give you and they still made a hot mess that couldnt live even a month, thats about as talentless as you can get
Rememebr they had a director call her "professor" a title she did not earn.
@@angelphoenix7784 Nah, it's gonna cost them at least a billion in lost sales and lost trust for years to come. They were banking on Concord to carry them for the next 8 years. The rest of their IPs are gonna be more of the same, don't buy ANYTHING till the next dev cycle, at least 4 years, maybe 8.
Sony: $400 million(*sigh* down the drain)
Hey hey, burning 400 million dollars in a shitty game with a whole ass marketing campaing behind it and getting less than a thousand players period takes talent alright
Again feeling so Proud of being Non buy-nary.
Raven meme aahhhhhahhhhahhhh freshing 😆
We making great strides in the rights for Non Buy-nary
We making great strides in the rights for Non Buy-nary
I transitioned to buying a sealed copy of the game and the limited edition controller right when Sony announced the games shutdown. It's going right next to my sealed Atari 2600 E.T. 😊
As a gay man I support my non buynary allies.
Glad they are gone. Well deserved. They played themselves.
But nobody played their game.
They were the only ones who played their game.
Games that launch with 100k players don't shut down after 2 weeks
Even the directors were in denial after it shut down, it's absolutely no surprise they are incapable of working with Sony with their toxic delusions. Clearly no one in the studio was willing to be intellectually honest about the numbers.
$400 million for this, Sony...
Was it worth it?
Confused people need more, $400 mil is not enough :P
no, they sacrifice japan studio and gravity rush for that 😪
Well, what else Sony should have done? Remaster Bloodborne? Nah.
Good riddance. Now shut down Bioware, EA, Rocksteady and Ubisoft.
Same.
Don't forget Bethesda.
Just shut down Sony in its entirety. Their best years are behind them.
They are all going down one by one
They were ruined by hiring incompetent employees based on 'diversity' and they could change it back by hiring on MERIT again. They just need to clean house and save what little bit of credibility they have left. What's the expression, 'don't throw the baby out with the bathwater'.
They defeated Rule34. That was the success they aimed for. Why are they mad?
Rule 35 proved true. As soon as people pointed out there was no rule 34 of Concord, it was made.
@@justinwhite2725 And I'm pretty sure everyone who made it or looked at it barfed.
Anyone who saw concord and those character designs and thought the game would be good doesn’t belong in the game industry
Firewalk's pronouns are has/been...or never/was.
Aaaaand this company just took 90% of the global supply of COPIUM in this post…. 🤣
"bringing the joy of multiplayer gaming to a larger audience". Yeah that "larger audience" would fit in a mini van.
So "large" you can't see it... wait? 🤔
With room left over.
By larger they mean overweight and probably gay
A windowless van full of candy and puppies
Dawe wouldn't fit in the minivan
"Firewalk is signing off one last time"
Just put the fries in the bag lil bro
A game in development for 8 years and it was not in a viable state until recently? Yeah, incompetence at that studio.
Money laundering
@@almalone3282Embezzlement. Not money laundering. Money laundering would be using money gained by criminal acts, ex. selling drugs/people/stolen items, and buying legal items, like art or property. Embezzlement is taking money from a company that is supposed to be for developing a product and basically pocketing it. I just wanted to say the actual crime being committed by Firewalk if we're going down that road. And I do believe that went on. Sadly, nothing will be done on that front, so it's best to accept them being shut down.
@almalone3282 Embezzlement. Not money laundering. Money laundering would be using money gained by criminal acts, ex. selling drugs/people/stolen items, and buying legal items, like art or property. Embezzlement is taking money from a company that is supposed to be for developing a product and basically pocketing it. I just wanted to say the actual crime being committed by Firewalk if we're going down that road. And I do believe that went on. Sadly, nothing will be done on that front, so it's best to accept them being shut down.
@@almalone3282I think my post is being deleted by YT, so I'll try something else. Em-bezzle-ment.
"A larger audience"
They certainly overestimated their target's audience size.
Oh no, they/them did a poor job,
Now they/them don't have a job.
100K players? Where? In their dreams?
What kind of magic hat do these morons have that allow them to pull arbitrary numbers out of nowhere?
If you really had 100K players, your game wouldnt have failed in TWELVE days. SMH.
Probably the Sony Fanboys who got semi excited gave it a chance and realized how tasteless the feces were.
Er, "liberals always lie"?
The secret ingredient is lies
Thr beta barely got more than 2,300 players, and the full release didn't even break 700.
So across those two, they would BARELY clear 3k.
As a wise man once said:
"Gonna cry?"
😂
Maybe they got some dirt in their eyes😂
Look at little Overwatch Jr.
Firewalk shuts down...
"I missed the part where that's our problem"
And nothing of value was lost.
Just imagine how many indie game projects that $400m could have supported. But no, it's safer to bet it on a DEI-uglified Overwatch clone with absolutely no soul.
When they said 100k, they accidentally hit K
Can't even go out like good losers huh? Man these people are pathetic.
That feeling, when the PS Vita TV lasted longer than Concord AND Babylon's Fall, had more players than Concord.
Well, even if you had 100k players, wouldn't you need each of them to spend 4000$ to break even? And that's not not even considering taxes, steam cuts and anything else.
The game cost $400 mil to make, the fact they're trying to brag they got 100k players it's hilarious.
I don't remember how much they were selling the game, but let's say $80.
100k players * $80 = 8 mil.
Lmao
Even if they got 100k players, which is highly sus to begin with, that means they spent $400k per player to make them spend ~$40, or a net loss of $399,960 per player. Truly a remarkable business model, spending ten million times more to make a product than what you're going to bring in
Beta numbers don’t mean anything though.
@@danielnam9026 They do if more people play the closed beta than the open beta, and more people played the open beta than actually bought and played the final game
@larannassalenthani7516 The game was literally shut down.. you can’t be this slow???
They only topped 697 on Steam’s CCP count and it’s probably a lot smaller on PlayStation. They didn’t retain the player count from beta though. You know the important part where Sony needed gamers to buy the game.. hardly anyone bought it.
You’re telling me beta numbers are more important than actual profit??
Firewalk studio blew up in the news and still no one is there to read the goodbye to their fans other than people who want to see the train wreck play out.
Their game didn't even brake 1k. A house fly has a longer life spawn than this game. Oh well, I heard McDonalds are hiring.
Wonder how the dev feels now that she's in the same boat as the "talentless freaks" she criticized.
I see that humility is absent. They literally should have just wrote "we're not wrong, we're all great and awesome. YOU'RE wrong". Please, sign off, and don't ever sign back on until you learn some humility.
Biggest L in gaming history. This should officially be in the Guiness Book of Records for posterity's sake and tatoo'd on Hulst's forehead so he can see his failed baby everytime he looks in the mirror.
0:18 publicly patting themselves on the back for doing FAR less than the bare minimum to create a Minimum Viable Product (much less a good, fun game) is really emblematic of the whole problem here, isnt it? theyll huff their own gas until they keel over...
Hey former Firewalk emoloyees, just put the fries in the bag ok? I have a real job to get to.
😂😂🎉🎉😂😂
And throw in a couple extra sauces!
Are you sure you would take fries from they/them?
@@Marinealver "THESE FRIES ARE RACIST!"
Ouch
@@MarinealverAs long as they stay in the kitchen si I don't have to see they/them. They/thems are usually pretty hard on the eyes.
Man in those Concord credits they're probably thanking every family member, every past lover and their pets. Ffs that's the world we live in, jeez.
Thank you mum, dad, sis, my two ex-wifes, my two kids and the twenty pets I've owned for enabling me to make this comment today.
"[We provided a technically proficient game] to hundreds of thousands of players in our beta."
I doubt that, Firewalk Studios. Your Steam concurrent user total for the Concord open beta peaked at 2,388. Unless you had hundreds of thousands of Playstation 5 kiddos to make up the difference, I call shenanigans on this claim. Shenanigans!
In this much they were sorta kinda right. For all the problems with art direction and character design the gameplay was serviceable. Not anything impressive, just mediocre and serviceable. And bugs didn't seem to be a major issue.
Of course, this isn't good enough to recoup a $400 million investment. Especially with the characters you played with.
And to think Infamous and Prototype crossover was cancelled for this. What a waste of time
It's different when the 'cancel' is on the other foot huh?
The hundreds of thousands comment gets even worse when you think about it, say it was true, that would mean everyone was so disgusted by your beta that you had a near 99% drop in total turn out. I wouldn't want to trumpet that if it was actually true. I would desperately bury it and hope no one spoke of it again. Oh, wait guess what Sony's doing...
"The joy of multi-player"
What about the joy of SINGLE Player?!😅
saying 'build an fps engine in unreal 4/5' is like saying 'build a house inside my house'
Over a hour of end credits.
The Studio, I don't know why new games cost so much, keep hiring unskilled employees,
Tbh, the 1 Hour something credit lenght is from a video that slowed It down to half speed, is still 38sh minutes long though
These people have the worst possible attitude. If you can't admit failure is your fault how can you ever plan to do better?
That ending part about them being "world-class" was most shocking. Right now it's the No.1 video game failure ever, but I'm really curious to see if GTA VI will take that place in about a year or so. As always, only time will tell.
Imagine putting 8years at firewalks on your resume 😱🤭
They did bring joy to the world. Through their shutdown, not their game. 😅
'We're so awesome, nobody can bear our awesomeness!'
So awesome they ruined a game in a handfull of days 😂
400 million dollars down the toilet. Sony get your act together.
650 million. Sony spent 250 mil buying Firewalk.
EVEN if 100K players played it, that's $40 a pop ... making a gross revenue of 4 million dollars.
...
Which is 1% of the cost of the game.
Right. We take your word for it, and you STILL deserve the can.
Official statement said its only 1 million dollars, which mean 25K copies of concord sold.
25K certainly much less than _hundreds of thousands_
They barely had any players on PlayStation. Just look at True Trophies. Barely anyone had any trophies for the game 😂
*'No extras, just black please. Thank you. No tip.'*
"I will have fries with that."
Well, if we're being generous, they are saying "scalable [...] to hundreds of thousands of players," so maybe what they're trying to say is if that many players _had_ played the games, the servers would have supported that. But this seems to be coded more in a way that they want people to hear "we had hundreds of thousands of players," while still being able to say "we never said that."
Denial of reality.
McDonalds are hiring. Just stay the hell out of game development. "Hundreds of thousands" was a typo. It should have said "Hundreds OR thousands".ITITIT
You just know they were dying to say; “bringing the game to a modern audience” but had to settle for “larger”. Whomst is this audience, online gaming is neigh the most popular media on this planet. Who are trying to pull, remote isolated tribes?
They wanted to appeal to a larger audience so they made "larger" characters 😂😂
Lol 😂
Thank you for being the voice of reason in a world of madness
If they had over 100k players they would not have shut the game down.
"...performant 60fps technical experience on a stable and scalable backend on PS5 and PC to *HUNDREDS, OR THOUSANDS of players in our beta."
I fixed the statement for them, it was clearly a typo.
Manor Lords was created by one guy and had one of the best steam drops of all time.
Multiple personalities don't count as gamers, they/them still counts as one gamer per body.
“We took some risks along the way” lol well that’s one hell of an understatement hope that excuse is enough for shareholders and investors
There seems to be a typo in the title think it was meant to say 100s
The fact they thought this game was the future of PS is still quite concerning to what is still to come.
I'm surprised their post didn't include "toxic male gamers!" in there somewhere. I know the individual people related to Firewalk and Concord will post soon, including places like Kotaku and IGN writing hit pieces on gamers, but I also expected that even the "professional" statement from the studio would bring that up, especially with it being their last statement.
Where was this “larger audience”?
“…To the last I grapple with thee; from hell's heart I stab at thee; for hate's sake I spit my last breath at thee.”
I think Arch said it best, "if we gamers don't like your content, we will make YOU the content."
If concord had that many people playing the beta that they are claiming Sony would not have canned it that early
If over 100,000 players played it, it wouldn’t have been shutdown……
400 million? Could have made days gone 2 and 3 with that money 😢
Jesus imagine being a safe space person and getting blasted by thousands, fired and told your game was so mediocre it couldn't even break 3,000
Firewalk seems to have got a little too close to the flames and burnt to a crisp. Just wish the same could be said about other companies, but I suppose it's only a matter of time if/since they keep going on searching for the ever-elusive modern audience.
Not even trying to hide the lies now
That's what you get when you try to force feed customers something they have no interest in, and then have the audacity to overcharge players for it. I'm glad they're gone.
"Modern audience and what army? Famous last words: "gamer reaction caught us completely off guard."
Gamers had the last laugh
"The talent at Firewalk and the level of individual Class is World-class"
Yeah world-class in the same sense they have the same experience as any entry level programmer with only one flop on their resume.
100.000 gamers, did someone identify as the 99.957 of them ?
The worst part about this is that these "devs" (more like scam artists) will be moved into other companies under Sony umbrella. They will come back
Imagine making a chocolate cake out of manure and then getting angry that no one liked it. Saying, "we just wanted to innovate and bring the joy of desert to everyone!"
1:45 larger audience? More like you’re catering the 1% of the 1% of the entire gaming community.
Bye Firewalk - you will not be missed.
100k people meaning 100 people from Kazakhstan that had never seen a video game before
If I really think about it, all this can be traced back to when they allowed for E.S.G. investing. if we can get rid of ESG requirements for investing and credit lines, we can get back on track.
LMFAO at them claiming to have built a "custom FPS engine within Unreal" like Unreal wasn't already a game engine and they didn't build an engine at all
The game's credits are longer than its runtime lol
Reading all the responses on Twitter to that nonsense they wrote is sooo good
100K players is still nothing for a game that size, and 1 million players is still not enough.
Oh they did something unique! Something uniquely bad
Firewalk could’ve been something, now it’s nothing, such a shame.
this game never fails to make my day
This made violations failure seem less terrible😂
Just remember that 1 white man with no budget created Minecraft, Rimworld, Ultima and lots of other epic legendary games.
No, it had no reason to exist. And we know these studios will NEVER change course. They'll keep doubling down.
The devs don’t get to decide if it’s great. The market does and the market has spoken
They built a game engine inside a game engine. Sounds like they don't even know what they are talking about whoever wrote this
If I was senior position at Firework i'd be more concerned about my life after hoodwinking Sony for 400million
Confused people are "oppressed" by Reality.
Fun fact about Concord it’s going in the museum of failures