about 9:45 : so there are two differences between the standard booster and the colorful one : -1st one, obvious one, colorful booster is giving a variable amount of speed, depending on the timing you cross over it, while standard booster is always giving the same amount of speed -2nd one, harder to notice if you are not a hakim's maps enjoyer, is that colorful booster will not update your car orientation while you are on it when stadard booster will consider your orientation at any moment. that means, if you manage to turn around on a normal booster, it will become an antiboost, and drag you backwards, but if you turn around on a colorful booster, it will still launch you in the opposite direction (as showcased in the small clip). this also applies to the colorful booster power level : if you enter it at 200%, it will act as a 200% booster while you are on that block, even if it changes color before you leave.
You don’t even need to turn around. As I proved on my KK#88, there’s much more to it. If you do a nosestand on a colored booster and then fall back on your wheels the direction of the booster gets switched. Your car is still driving forward, but a reverse booster all of a sudden becomes a forward booster. I called it Landerbug. :D
Good observation, but you actually missed a third difference between the regular and colourful boosters. In addition to the two differences that you have pointed out, if you look closely at the clip, you will notice that the colourful booster is more colourful than the regular booster.
I have to say I disagree with quite a bit of the difficulty scores you gave, but sick video nevertheless, everything is explained really well and you didnt forget anything relevant, great job :)
about flow trick - theres a bit more depth to it. you can split it into two categories: 1) the standard no-bug version 2) the bug version that trinity loves so much first lets explain ride trick in-depth to highlight the difference between the two. ride trick is a forced left-to-right or right-to-left weight transfer, where you fullsteer and then switch direction right before a jump forcing the cars weight shift to continue throughout the jump, causing it to rotate midair (aka body roll). this does NOT lower the cars trajectory, but it does allow for earlier ground contact on regular jumps/landings because one side of the car is lower since the car is rotated now lets get back to the flow trick. for a no-bug flow trick you will drive over the ram, using it as a ramp to lift the front wheels slightly up just before the jump, so that as the wheels come back down the car leaves the road, and the front of the car carries this downward momentum throughout the jump, creating a nosedive. if done perfectly it can be a very powerful nosedive. note that for the no-bug version, you drive over the ram diagonally so that the car hops up and comes back down - otherwise if you just drive straight then it wont carry any momentum, it will just be one side of the car driving on a rail for the bug version of the flow trick trinity is using the same principle but taking it to an extreme, causing the car to jump up by a whole meter or more, rather than just a couple of cm. in both versions of the flow trick the car WILL have a lower jump trajectory because its as if the car started falling before the jump even started (as it carries downward momentum from before the jump happens) a successful ride trick is mainly about steer aggression. in comparison, a flow trick is mainly about the line over the ram, and it does not require aggression (and in fact an overly aggressive attempt at a flow can bump the back wheel and kill off the effect, since we know how unpredictable rams can be). obviously timing plays a crucial role in both tricks, but most flows will be gentle unlike the ride trick counterpart
I had no idea that black midi existed before seeing the intro to this video. Thank you so much. I've never had a band become my favorite band so quickly.
While beeing quite unlikely to be done intentionally, a one wheel SD is definetly not unheard of in the fs community and happens on a somewhat regular basis when getting weird bumps where you still keep grip with one wheel (for example beeing just a tiny bit too slow for a speedcheck - back wheels bounce up). I fully agree it sounds absolutely ridiculous tho. Loved the vid even tho im not in the tmnf community that much. GJ ♥
im thinking of air brake trick in Canyon - island TP slide - coast zoop slide - Snow/Rally/Desert countersteer (not sure if its faster, but on a jump in those envis, i countersteer and it stops/slows all of the car’s mid-air rotation
I actually had got the S-tier bug checkpoint-3. And it was the fastest cp time for entire round where every other player was half my rank number. It just happened and my brain went " It's Trackmania bro, chill".
About 18:40 "theoretically possible to perform noseboost by human being", it is possible and have been shown couple of times, although it was in TM2 and TM2020 to be shown as possible, don't know about TMNF tho
Nice Video! I am happy that I could help with the rankings and it's great to see the result. Must be the most complete trick list ever :D Also yes I am a self proclaimed stadium climb god. nah, I just don't remember it being that hard but looking back maybe my score should've been a bit higher there haha
Great video, this was very interesting! Tho it is missing Backward turtling, which is a trick of its own and harder than normal turtle :) With that said tho, I'm quite honestly shocked to see the flat unturtle ranked above Pipe 180°, and I'm also shocked to see that Pipe 180° isn't in "???" tier... I can do the flat unturtle very easily, but I've only ever done a Pipe 180° with a launched start, and landing on the pipe already drifting, so it doesn't really count... And I can't fathom how it's even possible without that 😂😂 Edit: Also, about the Unturtle on flat surfaces, I'd also like to add that it's harder to do on grass. I also think that backward unturtling should have been a trick of its own, as it is marginally harder than forward :p And regarding normal turtling, it's harder to do on grass and on "fake water", aka the invisible ground.
Didn't think Neoslide would be ranked harder than the Uberbug. Never had an Uberbug but I have been Neosliding years ago without even knowing that this technique had a special name.
Nice video very interesting, I didn't even know a few of them! No jump and ramp cut are ways of doing the less air time trick, just like flow trick. I guess you forget those :p
I miss that antiboost skip in which you angle your car +-67° vertically and press brake all the way. I think it works because the car touches the ground on the vendors instead of the tires? And maybe tricks like autoslide canceling (by countersteering) and doing a little drift on grass or dirt on initial acceleration when almost standing still?
Great video! In fact, many tricks are apparently very easy to do, but applying them on maps can sometimes be really difficult. Even the easiest tricks can be annoying. By the way, the grass slide trick where we go to the list in a straight line but do not lose speed (just like the beginning of the grass slide, but just keep the gas and brake buttons pressed and continue stably along a certain plane without losing speed), grass slide releasing trick (see 1-2 nadeo maps and hefest's kacky videos to see this) and it would be nice to include an ass slide as well. (you can try this trick with the platform ramp block. It doesn't work 100%, but if you find the right angle and speed, you can do it)... I think the most important reason why trackmania, which has so many hidden features and bugs, is still played, is this kind of trick and game mistakes. edit: İ totally forgot about that... side wheels wall driving trick (the trick works too platform blocks).I think the best way to describe this is to find Edge's The Obstacle 5 (fixed) map on tmx and watch Matt's replay.
@@Fliksu The car accelerates very quickly in a short space of time (from an uber, noseboost etc). As a result the car doesn't gear up properly and it gets stuck in lower gear. In this state, the car can no longer accelerate.
You know the rating guys were kacky/lol players when nosliding is harder technique than bugslides or side ramp jumps :D neat video, yet can't agree some ratings at all for sure :)
This video is really good to explain a lot of tricks in the game but not great in categorizing them in difficulty in my opinion. For example, you showed a clip of backwards turtling in the "Turtle and Unturtle #1" skill, and at least for me backwards turtling is way harder than normal turtle, also "anti-booster skip #2" being in the yellow difficulty is crazy? Like I learned that so fast (less than 30 minutes) and for backwards turtle it took me 2 weeks to be able to understand the rhythm of the car (normal turtle took me around 2 hours to learn in comparison). Also, Speedsliding being in yellow category is crazy to me, I wouldn't say it's that hard to perform, and KB players can easily compete with pad since doing SDs with tapping is arguably easier and more consistent than holding a smooth angle (of course for maximum performance holding an angle with controller is better). Nonetheless, the video is still great and can teach/show people about a lot of tricks in TMNF. 😀
There was a really usuful bug, what seems like unknown for the community still... Something between a bugslide and the uberbug. Doing a bugslide while hitting an edge of a wall with tha car's front is leading to a speed boost somehow! On my old PC I had a good attempt doing it, but since that computer is not working, I've lost the replay :( I never ever did it again. And I'm not sure if it is possible in TM2020 I would love to see someone doing it, but be sure it is my founding and name it Viking's Boost or somithing XD
So the tiers are just sorted by difficulty? I expected them to say something about how iconic or useful a trick is. Also how Uberbug easier than Neo slide? You guys are so Kacky :D
And how would you envision rating a trick's "iconicity"? It's even more subjective than "difficulty". And regarding uberbug vs neo - I think an argument could be made for both sides, since one relies on luck more than the other :)
Yo great video man 👍 Just wanna ask if there's a way to force a 200% on a colorful booster when it's placed on the middle of the map instead of at the start?
4:56 i don't agree, in difficulty, it should be atleast 4.5 as with 220hrs of experience, i still couldn't get it right (you may say that, HEY, THATS A LOW AMOUNT OF TIME, idk, do you think so?)
Once I got very strange bug, but I don't think it counts as useful technique. Car was bouncing on rear wheel like skipping a stone I probably have replay saved somewhere, all I have at the moment is this low quality video that does not show too much ua-cam.com/video/LpMrvHDJGXs/v-deo.html
Great video! As a side note, I noticed that a few tricks seem to be missing: 1) Tight loops: don't really know if this counts as a trick or not, but since you included drifting and such, I'll mention it. It's significantly faster to drive loops as close as possible to the border and steering very little. For example: ua-cam.com/video/qc9rjWr6f9E/v-deo.html. Notice how they drive closely to the middle of the loop blocks. Just a better line 2) Nosedive: sometimes apparently faster than airbrake. Why? No idea :) 3) Quarterpipe hit: much faster than doing it normally: ua-cam.com/video/BK5ShNCpIWI/v-deo.html 4) Drifting in transition between horizontal road to downward boosters, to touch more booster and get more speed. 5) Whatever this fucking is at 6s (maybe it falls into the teleport category lol): ua-cam.com/video/7dz_XDDBxKQ/v-deo.html I would have also differentiated between speedslide and S4D, as well as expanding "low airtime" to separate tricks (releasing, diagonal jumps and downhills (also including the start downhill trick), etc.)
Hi! 1) It's just choosing an optimal race line, not really a trick, it comes with experience :) 2) Nosedive was mentioned in the "meme bounce" trick. 3) It sort of falls under "wallbang" and minimizing air time, although I probably should've added it. 4) Airtime again :) 5) Yeah that's a "teleport". And I did differentiate between Speed slide and S4D...
S4Ds are skill-based and one needs to be good to be able to gain time with them. On the other hand an uberbug can be done by anyone provided they're lucky enough
There's a clip of it but I didn't split it up during the scoring phase so that's why it's in the same category as normal turtle. Although I know it's much harder
Great video, but a Ramp cut being a difficulty 4??, when it's such an incredibly easy thing, not even worthy of being called a "technique" in my opinion.
about 9:45 :
so there are two differences between the standard booster and the colorful one :
-1st one, obvious one, colorful booster is giving a variable amount of speed, depending on the timing you cross over it, while standard booster is always giving the same amount of speed
-2nd one, harder to notice if you are not a hakim's maps enjoyer, is that colorful booster will not update your car orientation while you are on it when stadard booster will consider your orientation at any moment. that means, if you manage to turn around on a normal booster, it will become an antiboost, and drag you backwards, but if you turn around on a colorful booster, it will still launch you in the opposite direction (as showcased in the small clip). this also applies to the colorful booster power level : if you enter it at 200%, it will act as a 200% booster while you are on that block, even if it changes color before you leave.
You don’t even need to turn around. As I proved on my KK#88, there’s much more to it. If you do a nosestand on a colored booster and then fall back on your wheels the direction of the booster gets switched. Your car is still driving forward, but a reverse booster all of a sudden becomes a forward booster. I called it Landerbug. :D
😁
Good observation, but you actually missed a third difference between the regular and colourful boosters. In addition to the two differences that you have pointed out, if you look closely at the clip, you will notice that the colourful booster is more colourful than the regular booster.
I have to say I disagree with quite a bit of the difficulty scores you gave, but sick video nevertheless, everything is explained really well and you didnt forget anything relevant, great job :)
It wasn't only me, remember that - it was an average of all the scores our intuitions decided to put out ;) Thanks!
about flow trick - theres a bit more depth to it. you can split it into two categories:
1) the standard no-bug version
2) the bug version that trinity loves so much
first lets explain ride trick in-depth to highlight the difference between the two. ride trick is a forced left-to-right or right-to-left weight transfer, where you fullsteer and then switch direction right before a jump forcing the cars weight shift to continue throughout the jump, causing it to rotate midair (aka body roll). this does NOT lower the cars trajectory, but it does allow for earlier ground contact on regular jumps/landings because one side of the car is lower since the car is rotated
now lets get back to the flow trick. for a no-bug flow trick you will drive over the ram, using it as a ramp to lift the front wheels slightly up just before the jump, so that as the wheels come back down the car leaves the road, and the front of the car carries this downward momentum throughout the jump, creating a nosedive. if done perfectly it can be a very powerful nosedive. note that for the no-bug version, you drive over the ram diagonally so that the car hops up and comes back down - otherwise if you just drive straight then it wont carry any momentum, it will just be one side of the car driving on a rail
for the bug version of the flow trick trinity is using the same principle but taking it to an extreme, causing the car to jump up by a whole meter or more, rather than just a couple of cm. in both versions of the flow trick the car WILL have a lower jump trajectory because its as if the car started falling before the jump even started (as it carries downward momentum from before the jump happens)
a successful ride trick is mainly about steer aggression. in comparison, a flow trick is mainly about the line over the ram, and it does not require aggression (and in fact an overly aggressive attempt at a flow can bump the back wheel and kill off the effect, since we know how unpredictable rams can be). obviously timing plays a crucial role in both tricks, but most flows will be gentle unlike the ride trick counterpart
Finally we have an extensive list of pretty much all relevant bugs & tricks. Great job 👏
Thank you, it means a lot!
I had no idea that black midi existed before seeing the intro to this video. Thank you so much. I've never had a band become my favorite band so quickly.
While beeing quite unlikely to be done intentionally, a one wheel SD is definetly not unheard of in the fs community and happens on a somewhat regular basis when getting weird bumps where you still keep grip with one wheel (for example beeing just a tiny bit too slow for a speedcheck - back wheels bounce up). I fully agree it sounds absolutely ridiculous tho.
Loved the vid even tho im not in the tmnf community that much. GJ ♥
What an awesome list! Good work from everyone involved!
Next: ALL TM tricks tier list (for every game :D)
im thinking of air brake trick in Canyon
- island TP slide
- coast zoop slide
- Snow/Rally/Desert countersteer (not sure if its faster, but on a jump in those envis, i countersteer and it stops/slows all of the car’s mid-air rotation
Yooo thats me at 7:45 :)
Thank you for including my run in this Video!
Keep up the good work!!!
the gang's all here! Very comprehensive list and the tricks are well explained. TxVm!
I actually had got the S-tier bug checkpoint-3. And it was the fastest cp time for entire round where every other player was half my rank number. It just happened and my brain went " It's Trackmania bro, chill".
Great video!!! happy i was able to help
Zamn😍 My favorite trackmania video
Yass Black Midi!!!! Good video as well!
i would never even imagine trackmania and black midi in a video lmao
i know 😭
@@AverageUA-camEnjoyer365 tbe
This helped me a lot, I didn't know some very useful tricks and I was always wondering if I knew everything or not. Looks like I didn't!
Amazing Work, would love to see more like these in future on different Subjects as well ^^
There has been a no TAS noseboost in TM2020 btw. So it seems to be possible. Just insanely hard.
Amazing stuff in collaboration with my speedrun boi DarkLink !
About 18:40 "theoretically possible to perform noseboost by human being", it is possible and have been shown couple of times, although it was in TM2 and TM2020 to be shown as possible, don't know about TMNF tho
Very underrated, mate. You deserve far more subs lol
i would say the start trick should be much higher on the list since its very technical in terms of what line to do
Nice Video!
I am happy that I could help with the rankings and it's great to see the result. Must be the most complete trick list ever :D
Also yes I am a self proclaimed stadium climb god.
nah, I just don't remember it being that hard but looking back maybe my score should've been a bit higher there haha
That this man only has 300 subscribers is just so weird cause the quality is pretty high.
Great video, this was very interesting!
Tho it is missing Backward turtling, which is a trick of its own and harder than normal turtle :)
With that said tho, I'm quite honestly shocked to see the flat unturtle ranked above Pipe 180°, and I'm also shocked to see that Pipe 180° isn't in "???" tier...
I can do the flat unturtle very easily, but I've only ever done a Pipe 180° with a launched start, and landing on the pipe already drifting, so it doesn't really count... And I can't fathom how it's even possible without that 😂😂
Edit: Also, about the Unturtle on flat surfaces, I'd also like to add that it's harder to do on grass.
I also think that backward unturtling should have been a trick of its own, as it is marginally harder than forward :p
And regarding normal turtling, it's harder to do on grass and on "fake water", aka the invisible ground.
Yeah, bw turtle is harder, but since I didn't split it up during the scoring of the tricks, I decided to just add a clip.
great video, clean editing
Awesome video
amazing vid fliks, thx for using my replay :D
Kacky creator for next tmnf kacky: Write that down write that down
Very informing! As a newbie, I actually learnt a few things!
tierlist aside. you just introduced me to Black Midi. as someone who listens to That Handsome Devil pretty often, this is perfect. thanks
OMG!
Hmm this video provides enough Explanation For me to try to learn Uber Nose and Drifting
One time I skipped across water with one wheel. Yeah it hit the water and it jumped
21:07 Forgot there was a player named Jav and got confused as to why there would be Track Mania Speedrunning tricks in a JAV video
Coomer alert
Didn't think Neoslide would be ranked harder than the Uberbug. Never had an Uberbug but I have been Neosliding years ago without even knowing that this technique had a special name.
Nice video very interesting, I didn't even know a few of them! No jump and ramp cut are ways of doing the less air time trick, just like flow trick. I guess you forget those :p
MOOORRREE!!! Damn that was a good video!
I miss that antiboost skip in which you angle your car +-67° vertically and press brake all the way. I think it works because the car touches the ground on the vendors instead of the tires?
And maybe tricks like autoslide canceling (by countersteering) and doing a little drift on grass or dirt on initial acceleration when almost standing still?
There's also weird shit going on if you go backwards after a gs, for some reason reversing slows you down, even though you're driving backwards.
Zajebiste Krzysiu!!1!!1
As a beginner this video is so good
Very well made, nicely done
oh shit gotta try those tricks IRL, have to save some time on my daily comute to work
If i were a trackmania dev, i would add sound and visual fx for these "bugs" and make it a feature.
Great video!
In fact, many tricks are apparently very easy to do, but applying them on maps can sometimes be really difficult. Even the easiest tricks can be annoying.
By the way, the grass slide trick where we go to the list in a straight line but do not lose speed (just like the beginning of the grass slide, but just keep the gas and brake buttons pressed and continue stably along a certain plane without losing speed), grass slide releasing trick
(see 1-2 nadeo maps and hefest's kacky videos to see this) and it would be nice to include an ass slide as well.
(you can try this trick with the platform ramp block. It doesn't work 100%, but if you find the right angle and speed, you can do it)...
I think the most important reason why trackmania, which has so many hidden features and bugs, is still played, is this kind of trick and game mistakes.
edit: İ totally forgot about that... side wheels wall driving trick (the trick works too platform blocks).I think the best way to describe this is to find Edge's The Obstacle 5 (fixed) map on tmx and watch Matt's replay.
Forgot about the ass slide and the two wheel one. I thought I had them all collected :(((((( Thx
@@Fliksu Nvm video still great :)
I know of two other "tricks":
One wheel bugslide to gain speed (Kackiest Kacky -120, my Platform D4 TAS)
Gear bug (Kackiest Kacky -71, my A01 TAS)
One wheel bugslide is just an extension of a normal bugslide IMO. But I don't know what a gear bug is. Could you explain?
@@Fliksu The car accelerates very quickly in a short space of time (from an uber, noseboost etc). As a result the car doesn't gear up properly and it gets stuck in lower gear. In this state, the car can no longer accelerate.
@@DELETE_CLUB Wow, didn't know about this. Thx!
Is tapping turn/brake to bugslide with sharper/wider angle also just an extension of a bugslide?
18:06, like the speed cuber Mats Valk? That's crazy how small the world is.
That's not him. Another comment already mentioned the same. I have asked directly
@@Fliksu darn, I knew being among the best of the best in both cubing and Trackmania tasing was too good (and time consuming) to be true.
Yess I love this video and I hope you do well
Outstanding video
I think i still have 2 replays of the third bug finish through the roof :D
I also have a wr with the 1 wheel speedslide ;)
Nice video!
Holy shit black midi intro music cool
Matsvalk is one of the fastest speed cuber in the world there also cube products named valk too
yeah that's mats valk though
You know the rating guys were kacky/lol players when nosliding is harder technique than bugslides or side ramp jumps :D neat video, yet can't agree some ratings at all for sure :)
This video is really good to explain a lot of tricks in the game but not great in categorizing them in difficulty in my opinion.
For example, you showed a clip of backwards turtling in the "Turtle and Unturtle #1" skill, and at least for me backwards turtling is way harder than normal turtle, also "anti-booster skip #2" being in the yellow difficulty is crazy? Like I learned that so fast (less than 30 minutes) and for backwards turtle it took me 2 weeks to be able to understand the rhythm of the car (normal turtle took me around 2 hours to learn in comparison).
Also, Speedsliding being in yellow category is crazy to me, I wouldn't say it's that hard to perform, and KB players can easily compete with pad since doing SDs with tapping is arguably easier and more consistent than holding a smooth angle (of course for maximum performance holding an angle with controller is better).
Nonetheless, the video is still great and can teach/show people about a lot of tricks in TMNF. 😀
great work !
Free Wheel Skip #2 I just did randomly lmao
your so underrated
thought my spotify was open lol nice taste
Me : Wondering why is the wr on B04 have a ramstain bug at the start of the wallride... now i know XD
How didnt i see that video sooner !
17:50 Mats Valk? That speedcuber? oO
I think it's a coincidence, he doesn't have anything related to Rubik's cube on his channel
There was a really usuful bug, what seems like unknown for the community still... Something between a bugslide and the uberbug. Doing a bugslide while hitting an edge of a wall with tha car's front is leading to a speed boost somehow! On my old PC I had a good attempt doing it, but since that computer is not working, I've lost the replay :( I never ever did it again. And I'm not sure if it is possible in TM2020 I would love to see someone doing it, but be sure it is my founding and name it Viking's Boost or somithing XD
Very nice editing, even tho i have to say that I disagree with some of the ratings, still a very good video.
So the tiers are just sorted by difficulty? I expected them to say something about how iconic or useful a trick is.
Also how Uberbug easier than Neo slide? You guys are so Kacky :D
And how would you envision rating a trick's "iconicity"? It's even more subjective than "difficulty".
And regarding uberbug vs neo - I think an argument could be made for both sides, since one relies on luck more than the other :)
Yo great video man 👍
Just wanna ask if there's a way to force a 200% on a colorful booster when it's placed on the middle of the map instead of at the start?
Thx!
The only way to force a 200% in that case is to time it well by yourself ;)
Such a cool video :)
15:00 why did u not show wirtual doing it since it's his map lol
I usually showed world records in this video. I showed his rep on true E05 one lap
@@Fliksu oh ok that makes sense
4:56 i don't agree, in difficulty, it should be atleast 4.5 as with 220hrs of experience, i still couldn't get it right
(you may say that, HEY, THATS A LOW AMOUNT OF TIME, idk, do you think so?)
the fact that i cant do a neoslide is scary
Don't worry, it took me a couple of years to get a hang of it, highly recommend just grinding a practice map
You don't talk about the blueramstein (i said that because i want to learn morr about it :)
Nice video sir
Is there a similar and extensive list for all tricks, bugs and so-forth in tm2020?
Not as far as I know. I recently uninstalled tm2020 so I won't be making it :d
@@Fliksu Damn that was quick, but thanks for the reply :)
Great music :3
Once I got very strange bug, but I don't think it counts as useful technique.
Car was bouncing on rear wheel like skipping a stone
I probably have replay saved somewhere, all I have at the moment is this low quality video that does not show too much
ua-cam.com/video/LpMrvHDJGXs/v-deo.html
One wheel bunny hop, hah :D Thanks for sharing
Great video! As a side note, I noticed that a few tricks seem to be missing:
1) Tight loops: don't really know if this counts as a trick or not, but since you included drifting and such, I'll mention it. It's significantly faster to drive loops as close as possible to the border and steering very little. For example: ua-cam.com/video/qc9rjWr6f9E/v-deo.html. Notice how they drive closely to the middle of the loop blocks. Just a better line
2) Nosedive: sometimes apparently faster than airbrake. Why? No idea :)
3) Quarterpipe hit: much faster than doing it normally: ua-cam.com/video/BK5ShNCpIWI/v-deo.html
4) Drifting in transition between horizontal road to downward boosters, to touch more booster and get more speed.
5) Whatever this fucking is at 6s (maybe it falls into the teleport category lol): ua-cam.com/video/7dz_XDDBxKQ/v-deo.html
I would have also differentiated between speedslide and S4D, as well as expanding "low airtime" to separate tricks (releasing, diagonal jumps and downhills (also including the start downhill trick), etc.)
Hi!
1) It's just choosing an optimal race line, not really a trick, it comes with experience :)
2) Nosedive was mentioned in the "meme bounce" trick.
3) It sort of falls under "wallbang" and minimizing air time, although I probably should've added it.
4) Airtime again :)
5) Yeah that's a "teleport".
And I did differentiate between Speed slide and S4D...
Get rekt virt
Hey man helpfuö Video could u do this for the newest tm aswell?
The Blue bug is missing (':
Where's the A Wirtual?
Hey where can i download your skin please? Nice vid btw
It is not public, only for FWO members :)
damn look at that like to dislike ratio
soon the lack of dislikes won't be visible :/
To zasługuje na mój jedyny komentarz na jutubie.
youtubie*
Co jes kurła xD
@@villamtm *jutubie
@@Fliksu Już sprawdziłem, no tak
good vid man XDDD
Do all of these tricks still work in TM 2020?
Yes, aside from bug cp / fin and the ones that work with specific block shapes
You're cool 😮😮😮
Well personally i feel s4ds are easier than uberbugs.
S4Ds are skill-based and one needs to be good to be able to gain time with them. On the other hand an uberbug can be done by anyone provided they're lucky enough
i need this first song omg pls : D
Slow by Black Midi, if you're still looking for it.
bw turtle?
There's a clip of it but I didn't split it up during the scoring phase so that's why it's in the same category as normal turtle. Although I know it's much harder
no dragon yeeeeeeeeeeeet ?
Honestly, it's more of a TM2020 trick ;)
Great video, but a Ramp cut being a difficulty 4??, when it's such an incredibly easy thing, not even worthy of being called a "technique" in my opinion.
What about platform bug lol
Wdym
@@Fliksu ua-cam.com/video/7et0yGL1Syw/v-deo.html
@@yesnoreal That's just a uberbug
oh sorry then
Hm... you seem to have missed some pretty basic ones. I guess maybe they become so obvious that one does not even consider them tricks.
Name them
this shows how buggy this game is
I'd rather use the term "complex", but to each of their own :)
@@Fliksu that's 100% true. Far from all of them are bugs, but a portion are, that's what I was reffering to. Great video by the way :)
1st
penile testiculor torsion
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