For anyone else , Steam Dynamos are really great power with proper augments. convert Lapidary or even compression dynamo into a boiler and it can be a really great source of power. With EV upgrade kits, had steam dynamo outputing 102K rf/t ish. that like 4A of IV power
@@melbournewocoffee5617 it is a gregtech pack focused on implementing only real-life chemistry processes and that stuff It is a great but very grindy pack
I believe it is better to make methanol and acetic acid is to just use CO and hydrogen gas to make methanol. Use that methanol and add more CO to make acetic acid. I used Ae2 to request those materials on a subnetwork.
The fluid export from plat line is looping fluid as sulfuric acid some others are an input and also check gt me fluid input hatch and output hatch and buses
Hi cool Video it really helps me along my playthrough as a gt newbie. But could you go through your oreprocessing line and explain it along the way? I think the episode on this missed some steps (or i didnt get them). Ty for the videos
Since its mostly the same for most ores, you just need to wash the ore, then thermal centrifuge, then macerate and you'll get most of what you need, sometimes you need to sift gems but otherwise its a pretty stock standard affair
I wish i could keep playing this pack but my KubeJS totally broke and idk how to fix it. so i guess i will have to watch your videos even harder. i started playing gtnh anyway... get the star gate for me sir!
What's the advantages of LCR over regular singleblock CR if the recipe is not locked to the LCR? As far as I know, LRCs don't provide recipe crafting speed boost and act the same way as singleblocks do at the same voltage tier, and don't provide more outputs from the same craft like distillation towers do. Singleblock CR are easier to craft, automate, scale if needed, and take less space. LCRs do look cooler tho. Same goes for those custom multiblocks like large centrifuge, mixer, and electrolyzer. They act the same way as regular singleblock variants of the same voltage tier, don't they? They're very useful in AE2 autocrafting because of multiple input buses, but what is the advantage of using it here?
You've covered most of the key points. Basically LCRs complete a perfect overlcock, which means, 2x voltage for 2x speed. So they are more effecient than single blocks. I believe its the same for other multiblocks, but effectively the effeciency bonus, plus the ability to better control inputs and outputs is why I use them.
@@melbournewocoffee5617 Yeah, overclocking and ease of upgrading to the higher energy tier is the only advantage I can see for LCRs, if the recipe is not locked to the LCR. From my point of view, it's harder to control outputs of LCRs, if there are two or more fluids as a result. The only way then is to use a middleware like AE2 network to take fluids from one multiblock and move it to the other. I found that the "lock fluid" option of the output hatch doesn't work and a different fluid can get into the output hatch if the recipe has multiple fluids as a result. BTW, custom multiblocks like large centrifuge, mixer, electrolyzer, and others that use KubeJS casings, can not be overclocked. Even the vanilla (or I think they are vanilla) GT multiblock analogs, that come later in the progression, can not be overclocked with two energy hatches. In my world I mostly use singleblock CRs and manage inputs and outputs with laser IO. I basically create a "subnet", AE2 interface provides necessary ingredients, laser io nodes take them and move them to the necessary machines, then move outputs back to the system if needed, or to other machines in the same "subnet", or store them in like a drawer and then allow the system to see it with the storage bus. This solution works for me for now. I have some "subnets" that have like 20+ singleblock machines (CRs, mixers, distilleries, electrolyzers) and they all produce different things. It's quite clean and easy on AE2 channels, but takes some time to set all the filters in laser io nodes.
A big advantage is no dealing with cells. Plus they can wallshare. I opt to use lines od lcrs just so i can import directly from ae2 fluids and not use cells
last episode: in the next episode, we might try and tackle gregified mystical agriculture
the next episode: nah
Maybe in the next episode hey 😏
@@melbournewocoffee5617 There is always a next episode.
You improved greatly your editing skills, congrats
This is funny. I'm from Latin America and I don't understand anything about machines and Modpacks, but somehow I find it entertaining to look at this.
"Truly a sad day for the Create players"😅
true 😮💨
GREGTECH MENTIONED RAHHHHH🔥🔥🔥🔥🗣️🗣️🗣️🗣️WHAT THE FUCK IS A WATER WHEEL❓
For anyone else , Steam Dynamos are really great power with proper augments. convert Lapidary or even compression dynamo into a boiler and it can be a really great source of power. With EV upgrade kits, had steam dynamo outputing 102K rf/t ish. that like 4A of IV power
always need more content 🗣🗣🗣
every day is a sad day for create players, they have to play create.
we all love hydration juce (or dihydrogen oxide for the un-silly)
The next greg pack you play must be supersymmetry
yeah Idk about that one, but who knows could be
@@melbournewocoffee5617 it is a gregtech pack focused on implementing only real-life chemistry processes and that stuff
It is a great but very grindy pack
@@melbournewocoffee5617 or TFG ?
WOO MORE STAR TECHNOLOGY
I believe it is better to make methanol and acetic acid is to just use CO and hydrogen gas to make methanol. Use that methanol and add more CO to make acetic acid. I used Ae2 to request those materials on a subnetwork.
yooooo lets go, very good episode
WOOO MELPLOAD 🗣🗣🗣🗣 🔥🔥🔥🔥 💯 💯 💯 💯
The fluid export from plat line is looping fluid as sulfuric acid some others are an input and also check gt me fluid input hatch and output hatch and buses
Yeah I'll definitely be upgrading the ME busses shortly! thanks
great video
Hi cool Video it really helps me along my playthrough as a gt newbie. But could you go through your oreprocessing line and explain it along the way? I think the episode on this missed some steps (or i didnt get them). Ty for the videos
Since its mostly the same for most ores, you just need to wash the ore, then thermal centrifuge, then macerate and you'll get most of what you need, sometimes you need to sift gems but otherwise its a pretty stock standard affair
Ty this helps my setup a lot!
Nice video! What is your setup btw?
Ryzen 5600x
32gb DDR4-2133
RTX 3080
I wish i could keep playing this pack but my KubeJS totally broke and idk how to fix it. so i guess i will have to watch your videos even harder. i started playing gtnh anyway... get the star gate for me sir!
Can you try out the build in gregtech refreshed resource pack it makes textures so much better
Epic
what recipe did you use for the hydrochloric acid?
I started playing it a few days ago and i am still on late lv
how does he auto fill AE patterns using EMI? mine just tells me that the current work station does not support recipe.
U built an amazing base. How do u plan that stuff out cause im trying to build a base myself and things r not working out
Thanks! I started with a sketch in my notebook, and then chose a pallet, and now I'm just improvising parts of it
I'm really just stuck on figuring out how ae2 and subnets work. So I aint getting very far in the pack I guess.
Nah, you'll actually be fine to do it without a subnet, I'm just using them for the sake of keeping my drives clean
can i have the original footage of the whole series?
How did you get radon for EV laser engraver
You can make radon in HV with uranium refinement and the plutonium uranium chain
What's the advantages of LCR over regular singleblock CR if the recipe is not locked to the LCR? As far as I know, LRCs don't provide recipe crafting speed boost and act the same way as singleblocks do at the same voltage tier, and don't provide more outputs from the same craft like distillation towers do. Singleblock CR are easier to craft, automate, scale if needed, and take less space. LCRs do look cooler tho. Same goes for those custom multiblocks like large centrifuge, mixer, and electrolyzer. They act the same way as regular singleblock variants of the same voltage tier, don't they? They're very useful in AE2 autocrafting because of multiple input buses, but what is the advantage of using it here?
You've covered most of the key points. Basically LCRs complete a perfect overlcock, which means, 2x voltage for 2x speed. So they are more effecient than single blocks. I believe its the same for other multiblocks, but effectively the effeciency bonus, plus the ability to better control inputs and outputs is why I use them.
@@melbournewocoffee5617 Yeah, overclocking and ease of upgrading to the higher energy tier is the only advantage I can see for LCRs, if the recipe is not locked to the LCR. From my point of view, it's harder to control outputs of LCRs, if there are two or more fluids as a result. The only way then is to use a middleware like AE2 network to take fluids from one multiblock and move it to the other. I found that the "lock fluid" option of the output hatch doesn't work and a different fluid can get into the output hatch if the recipe has multiple fluids as a result.
BTW, custom multiblocks like large centrifuge, mixer, electrolyzer, and others that use KubeJS casings, can not be overclocked. Even the vanilla (or I think they are vanilla) GT multiblock analogs, that come later in the progression, can not be overclocked with two energy hatches.
In my world I mostly use singleblock CRs and manage inputs and outputs with laser IO. I basically create a "subnet", AE2 interface provides necessary ingredients, laser io nodes take them and move them to the necessary machines, then move outputs back to the system if needed, or to other machines in the same "subnet", or store them in like a drawer and then allow the system to see it with the storage bus. This solution works for me for now. I have some "subnets" that have like 20+ singleblock machines (CRs, mixers, distilleries, electrolyzers) and they all produce different things. It's quite clean and easy on AE2 channels, but takes some time to set all the filters in laser io nodes.
A big advantage is no dealing with cells. Plus they can wallshare. I opt to use lines od lcrs just so i can import directly from ae2 fluids and not use cells
lcrs are cooler
I absolutely hate minecraft 3rd person. Ahhh its so cringe. Everything else is good tho 😌 👌