A sad day for CREATE players - Star Technology

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  • Опубліковано 4 лют 2025

КОМЕНТАРІ • 47

  • @ninjanimarkus6077
    @ninjanimarkus6077 6 місяців тому +26

    last episode: in the next episode, we might try and tackle gregified mystical agriculture
    the next episode: nah

    • @melbournewocoffee5617
      @melbournewocoffee5617  6 місяців тому +10

      Maybe in the next episode hey 😏

    • @aladnyulok32
      @aladnyulok32 6 місяців тому +1

      @@melbournewocoffee5617 There is always a next episode.

  • @arontassi
    @arontassi 6 місяців тому +13

    You improved greatly your editing skills, congrats

  • @neglo777
    @neglo777 5 місяців тому +2

    This is funny. I'm from Latin America and I don't understand anything about machines and Modpacks, but somehow I find it entertaining to look at this.

  • @trulyno
    @trulyno 6 місяців тому +18

    "Truly a sad day for the Create players"😅

  • @b51waterclub51
    @b51waterclub51 6 місяців тому +6

    GREGTECH MENTIONED RAHHHHH🔥🔥🔥🔥🗣️🗣️🗣️🗣️WHAT THE FUCK IS A WATER WHEEL❓

  • @zuzoscorner
    @zuzoscorner 2 місяці тому

    For anyone else , Steam Dynamos are really great power with proper augments. convert Lapidary or even compression dynamo into a boiler and it can be a really great source of power. With EV upgrade kits, had steam dynamo outputing 102K rf/t ish. that like 4A of IV power

  • @prze4214
    @prze4214 6 місяців тому +5

    always need more content 🗣🗣🗣

  • @memelescream4796
    @memelescream4796 4 місяці тому +1

    every day is a sad day for create players, they have to play create.

  • @wasder1798
    @wasder1798 4 місяці тому +1

    we all love hydration juce (or dihydrogen oxide for the un-silly)

  • @franciscoprado1836
    @franciscoprado1836 6 місяців тому +2

    The next greg pack you play must be supersymmetry

    • @melbournewocoffee5617
      @melbournewocoffee5617  5 місяців тому

      yeah Idk about that one, but who knows could be

    • @franciscoprado1836
      @franciscoprado1836 5 місяців тому

      @@melbournewocoffee5617 it is a gregtech pack focused on implementing only real-life chemistry processes and that stuff
      It is a great but very grindy pack

    • @SakuraAdachi-gm2mu
      @SakuraAdachi-gm2mu 2 місяці тому

      @@melbournewocoffee5617 or TFG ?

  • @turbomeows
    @turbomeows 6 місяців тому

    WOO MORE STAR TECHNOLOGY

  • @octopuszombie8744
    @octopuszombie8744 4 місяці тому

    I believe it is better to make methanol and acetic acid is to just use CO and hydrogen gas to make methanol. Use that methanol and add more CO to make acetic acid. I used Ae2 to request those materials on a subnetwork.

  • @pablothewinner1
    @pablothewinner1 6 місяців тому

    yooooo lets go, very good episode

  • @partifire
    @partifire 6 місяців тому

    WOOO MELPLOAD 🗣🗣🗣🗣 🔥🔥🔥🔥 💯 💯 💯 💯

  • @sreekrishnaprasadkrithivas7240
    @sreekrishnaprasadkrithivas7240 6 місяців тому

    The fluid export from plat line is looping fluid as sulfuric acid some others are an input and also check gt me fluid input hatch and output hatch and buses

  • @davidthorman2213
    @davidthorman2213 6 місяців тому

    great video

  • @chaoskater8518
    @chaoskater8518 6 місяців тому

    Hi cool Video it really helps me along my playthrough as a gt newbie. But could you go through your oreprocessing line and explain it along the way? I think the episode on this missed some steps (or i didnt get them). Ty for the videos

    • @melbournewocoffee5617
      @melbournewocoffee5617  6 місяців тому +1

      Since its mostly the same for most ores, you just need to wash the ore, then thermal centrifuge, then macerate and you'll get most of what you need, sometimes you need to sift gems but otherwise its a pretty stock standard affair

    • @chaoskater8518
      @chaoskater8518 6 місяців тому

      Ty this helps my setup a lot!

  • @yavuz1779
    @yavuz1779 6 місяців тому +1

    Nice video! What is your setup btw?

  • @bruhmoment6658
    @bruhmoment6658 6 місяців тому

    I wish i could keep playing this pack but my KubeJS totally broke and idk how to fix it. so i guess i will have to watch your videos even harder. i started playing gtnh anyway... get the star gate for me sir!

  • @6tobi6hana6
    @6tobi6hana6 6 місяців тому

    Can you try out the build in gregtech refreshed resource pack it makes textures so much better

  • @nicoscool2333
    @nicoscool2333 6 місяців тому

    Epic

  • @saggieyt
    @saggieyt Місяць тому

    what recipe did you use for the hydrochloric acid?

  • @6tobi6hana6
    @6tobi6hana6 6 місяців тому

    I started playing it a few days ago and i am still on late lv

  • @nebula_borealis
    @nebula_borealis 6 місяців тому

    how does he auto fill AE patterns using EMI? mine just tells me that the current work station does not support recipe.

  • @reubenshaji4796
    @reubenshaji4796 6 місяців тому

    U built an amazing base. How do u plan that stuff out cause im trying to build a base myself and things r not working out

    • @melbournewocoffee5617
      @melbournewocoffee5617  6 місяців тому +1

      Thanks! I started with a sketch in my notebook, and then chose a pallet, and now I'm just improvising parts of it

  • @VulcanHyperion
    @VulcanHyperion 6 місяців тому

    I'm really just stuck on figuring out how ae2 and subnets work. So I aint getting very far in the pack I guess.

    • @melbournewocoffee5617
      @melbournewocoffee5617  6 місяців тому +1

      Nah, you'll actually be fine to do it without a subnet, I'm just using them for the sake of keeping my drives clean

  • @DeAwsomeNano
    @DeAwsomeNano 5 місяців тому

    can i have the original footage of the whole series?

  • @AX1111YT
    @AX1111YT 4 місяці тому

    How did you get radon for EV laser engraver

    • @melbournewocoffee5617
      @melbournewocoffee5617  4 місяці тому

      You can make radon in HV with uranium refinement and the plutonium uranium chain

  • @Amaikosto
    @Amaikosto 6 місяців тому

    What's the advantages of LCR over regular singleblock CR if the recipe is not locked to the LCR? As far as I know, LRCs don't provide recipe crafting speed boost and act the same way as singleblocks do at the same voltage tier, and don't provide more outputs from the same craft like distillation towers do. Singleblock CR are easier to craft, automate, scale if needed, and take less space. LCRs do look cooler tho. Same goes for those custom multiblocks like large centrifuge, mixer, and electrolyzer. They act the same way as regular singleblock variants of the same voltage tier, don't they? They're very useful in AE2 autocrafting because of multiple input buses, but what is the advantage of using it here?

    • @melbournewocoffee5617
      @melbournewocoffee5617  6 місяців тому +1

      You've covered most of the key points. Basically LCRs complete a perfect overlcock, which means, 2x voltage for 2x speed. So they are more effecient than single blocks. I believe its the same for other multiblocks, but effectively the effeciency bonus, plus the ability to better control inputs and outputs is why I use them.

    • @Amaikosto
      @Amaikosto 6 місяців тому

      @@melbournewocoffee5617 Yeah, overclocking and ease of upgrading to the higher energy tier is the only advantage I can see for LCRs, if the recipe is not locked to the LCR. From my point of view, it's harder to control outputs of LCRs, if there are two or more fluids as a result. The only way then is to use a middleware like AE2 network to take fluids from one multiblock and move it to the other. I found that the "lock fluid" option of the output hatch doesn't work and a different fluid can get into the output hatch if the recipe has multiple fluids as a result.
      BTW, custom multiblocks like large centrifuge, mixer, electrolyzer, and others that use KubeJS casings, can not be overclocked. Even the vanilla (or I think they are vanilla) GT multiblock analogs, that come later in the progression, can not be overclocked with two energy hatches.
      In my world I mostly use singleblock CRs and manage inputs and outputs with laser IO. I basically create a "subnet", AE2 interface provides necessary ingredients, laser io nodes take them and move them to the necessary machines, then move outputs back to the system if needed, or to other machines in the same "subnet", or store them in like a drawer and then allow the system to see it with the storage bus. This solution works for me for now. I have some "subnets" that have like 20+ singleblock machines (CRs, mixers, distilleries, electrolyzers) and they all produce different things. It's quite clean and easy on AE2 channels, but takes some time to set all the filters in laser io nodes.

    • @FaZeredemption3
      @FaZeredemption3 6 місяців тому

      A big advantage is no dealing with cells. Plus they can wallshare. I opt to use lines od lcrs just so i can import directly from ae2 fluids and not use cells

    • @juicy-minecraft4059
      @juicy-minecraft4059 4 місяці тому

      lcrs are cooler

  • @FaZeredemption3
    @FaZeredemption3 6 місяців тому

    I absolutely hate minecraft 3rd person. Ahhh its so cringe. Everything else is good tho 😌 👌