Here is the thing though..I see a lot of people say that TOR does not facilitate Map and mini combat..except in the book in the combat section it is literally referenced for use in speeding up combat and helping to see whats going on.
And that’s why I created the combat circle (improved on by Pokke on discord!) I found for players in my group who have inevitably gotten used to battle maps, it helped to visualize the combat and stances but keeping that theatre of the mind feel… thanks for the comment, appreciate the feedback!
A conversational tone or more inflection might work a bit better than the 'audiobook' style. I tend to tune out when it sounds like someone is just reading the book. Otherwise, it's well presented with the video and information! Lots of info here! Well done!
Thanks for the feedback and watching the video! I do read off a script that would have excerpts from the rules, so definitely can see it reading that way. I’ve hopefully adjusted a little in the later videos, as this was one of my earlier ones!
Sorry about that, one of my first videos and agree the “ambient” track is overwhelming. Planning to redo some of the videos, as they need some updating!
I’ll be covering other parts of combat in later videos, but for damage, it’s all based on the damage rating of the weapon you are using. For instance a bow does 3 points of damage, a long sword does 5. This increases if you score a heavy blow (rolling a 6 on success dice on your attack, where you add your player-heroes strength rating to the damage rating of the weapon you are using). Hope that helps! And thanks for watching and check back for more videos!
Haven’t been able to get to making the rest of the combat related videos. For adversaries, the LM would look for the weapon(s) listed under the adversary stat block. There you see a set of numbers (ex. Club 5 3/16) The 3 is the number of success dice plus feat die the LM would roll to get over the Player-Heroes Parry score. The number after the / is the injury rating for piercing blows. The 5 would be the damage done on a hit. Hope that helps!
I saw a video on combat that showed exactly what you said; combat can end extremely fast. Opening volley (3v3): Players kill one archer with a piercing blow, take no damage themselves Round 1 (3v2): Another enemy is hit with a 6 on success due, taking a Heavy Blow that, in addition to the normal damage of the weapon, kills it instantly. The players take a little damage, and I think one suffered a wound. Round 2 (3v1): Last enemy gets intimidated and immediately takes a piercing blow and dies.
And equally as dangerous for the players as for the adversaries! Even against lowly ruffians or run of the mill orcs! Try play group I think was surprised at how fast combat happened as compared to D&D and DCC/OSR!
@@RyanoftheNorth I've played and run a few combats of Traveller and Call of Cthulhu, so quick and messy deaths no longer faze me. Even with just the Starter Set for One Ring, I'm already in love with the look and feel that's so much like the movies. Hoping my players will enjoy it when I start running it so I have an excuse to buy the core book!
@@ADiceySituation Core Book is excellent. Lots of lore too to play around with and of course adds much much more. Really hits the nail on the head for bringing to life the books and movies! They won’t regret playing!
Really clear, thanks.
Glad it helped!
Great video, I love how the animations are shown in your videos!😄
Thank you! Yeah, figured I’d start to add elements from my solo campaign to help better visualize it. Hope it helps!
Great video. The best about this theme I have seen.
Happy it helped! Thanks for watching!
Here is the thing though..I see a lot of people say that TOR does not facilitate Map and mini combat..except in the book in the combat section it is literally referenced for use in speeding up combat and helping to see whats going on.
And that’s why I created the combat circle (improved on by Pokke on discord!) I found for players in my group who have inevitably gotten used to battle maps, it helped to visualize the combat and stances but keeping that theatre of the mind feel… thanks for the comment, appreciate the feedback!
A conversational tone or more inflection might work a bit better than the 'audiobook' style. I tend to tune out when it sounds like someone is just reading the book.
Otherwise, it's well presented with the video and information! Lots of info here! Well done!
Thanks for the feedback and watching the video! I do read off a script that would have excerpts from the rules, so definitely can see it reading that way. I’ve hopefully adjusted a little in the later videos, as this was one of my earlier ones!
The voice track's waaay too low in the mix, thanks for your video though.
Sorry about that, one of my first videos and agree the “ambient” track is overwhelming. Planning to redo some of the videos, as they need some updating!
I still don't understand how damage is calculated?
I’ll be covering other parts of combat in later videos, but for damage, it’s all based on the damage rating of the weapon you are using. For instance a bow does 3 points of damage, a long sword does 5. This increases if you score a heavy blow (rolling a 6 on success dice on your attack, where you add your player-heroes strength rating to the damage rating of the weapon you are using). Hope that helps! And thanks for watching and check back for more videos!
I unfortunately can’t focus on the content of the video with both music and battle sounds constantly playing in the background.
Been awhile since I've re-listened to it and agree... distracting! Will make note for future videos to resolve that! Thanks for the feedback.
Great vid.
But I still can’t find anywhere in the rules that says how many die the Loremaster rolls for adversaries???
Haven’t been able to get to making the rest of the combat related videos. For adversaries, the LM would look for the weapon(s) listed under the adversary stat block. There you see a set of numbers (ex. Club 5 3/16)
The 3 is the number of success dice plus feat die the LM would roll to get over the Player-Heroes Parry score.
The number after the / is the injury rating for piercing blows.
The 5 would be the damage done on a hit.
Hope that helps!
Legend!! Thanks heaps, what a huge help 😁
I saw a video on combat that showed exactly what you said; combat can end extremely fast.
Opening volley (3v3):
Players kill one archer with a piercing blow, take no damage themselves
Round 1 (3v2):
Another enemy is hit with a 6 on success due, taking a Heavy Blow that, in addition to the normal damage of the weapon, kills it instantly. The players take a little damage, and I think one suffered a wound.
Round 2 (3v1):
Last enemy gets intimidated and immediately takes a piercing blow and dies.
And equally as dangerous for the players as for the adversaries! Even against lowly ruffians or run of the mill orcs! Try play group I think was surprised at how fast combat happened as compared to D&D and DCC/OSR!
@@RyanoftheNorth I've played and run a few combats of Traveller and Call of Cthulhu, so quick and messy deaths no longer faze me. Even with just the Starter Set for One Ring, I'm already in love with the look and feel that's so much like the movies. Hoping my players will enjoy it when I start running it so I have an excuse to buy the core book!
@@ADiceySituation Core Book is excellent. Lots of lore too to play around with and of course adds much much more. Really hits the nail on the head for bringing to life the books and movies! They won’t regret playing!