wall jumping during a slam storage does actually affect it slightly. Slam storage can send you higher depending on how long you are in the air for, since it's preserving the slam affect without the fast fall. Wall jumping during it allows you to accumulate slightly more height, which is useful if you're doing a slam storage in a small area.
not really, at least not enough to make it useful, as far as I know slam storage just sets your slam time to its max value, you can test this at the start of 5-2, try to slam storage up the tower, then once you get high enough do another slam storage, you will just get back to where you were instead of flying to heaven
For one, absolute bangers dude, I didn't think id ever come across someone who listens to redveil, but another, great video, great editing, perfect formatting, please continue to upload
A really nice video that helped me alot with the cyber grind :D was the last thing i needed to reach wave 50 on brutal also i dont mean to be that guy but you forgot ultras dashing while shooting a core then turning around and malicious railcanoning said core
Not sure if this is any good but it's my preferred way to get speed renewably. If you slide, aim straight down with the rocket launcher, and jump as you shoot it you get fair vertical and good forwards momentum
It’s fun to try find the objective “best movement” that “everyone should use” but if you got some cool movement that, looks stylish, suits your playstyle and is easy for you, then that’s what ultrakills really about. No two players play the same
If you attack the floor with the jackhammer while sliding you gain full controll while sliding, and if you follow up a dash with a slide, you get invincibility while sliding. I don't know if those stack
Have noticed both of those! For the first, i thought it was too niche with little to no application, and the second could be used in combat but forgot while recording
I saw sliding wall jump and I was like “when will that ever be useful” but when I thought about it, it would go hard for 7-1 fist only p-rank runs cuz at the start you have to run to the hall to activate the stand and back to the door inverting player velocity. If u haven’t tried fist only 7-1 p-rank, the style is too high so u have to wait for parries or just take little to no damage the entire run. The time itself isn’t really the issue. Major yap sesh😂
Yeah, in speedruns that is mostly used and i use that in mine! Keep in mind not all of these are too practical for speedruns but for cyber grind it can definetly be used
a good habit is to just slam storage at the start of every single level except p-1 and 0-2, you just jump and slam storage with the helevator wall, you dont even need to open the doors before this, they open in time if you are centered enough
I hate when this videos dont explain the fo check-jump, it's a so unknown mecanic, i've only heard of it once, but i use it all the time and its super usfull
@Midkipper bufff ... Let me cook: The fo check-jump, or broken dash-jump, as I like to call it, it's an secret and very rarely used movement mechanic because it's Fps dependent. As I have a bad computer, the game is not able to run properly, and the FPS are low. To preform the technique, you just have to try to dash-jump while only having one stamina and with the game running in low FPS, and it puts you at slam storage speeds horizontally, in just a second. I used it ( for example ) to get a sub 16 in 1-4 ( because I didn't learnt the nuke entrance yet )
@Midkipper i use It 😦. I feel it's very interesting that, though with low FPS, it's harder to play the game, you get the compensation of using a so broken mechanic
These mechanics can finally help me beat 0-1 thank you
Got past the tutorial after watching this 20+ times
beat the credits on harmless with this one
@@stanley279 beat the play button on Harmless, Cheats Enabled, Invincibility with this one
you forgot the cruscial thing. Simple jumping
Movement techs that were missed:
Super slide jump
Dive super slide jump
Jamblast
Fup
Floor fup
Faux check jump
Slam stacking
Oil boost
Flick ub
Instant rocket ride
Checkpoint ub
Momentum storing through checkpoints
Dash slide jump
Free dash jump
Bunny hop
Core snipe boosts
Jackhammer ub
they didnt talk about any of the jack movement either, and the boost you get from shooting jumpstart
welp new vid soon
11:55 bro went from 4-2 to 4-4
new speedrun method???
The slam storage synced to AOA is pure gold.
The power of ultrakill music makes even the most basic things cool!
wall jumping during a slam storage does actually affect it slightly. Slam storage can send you higher depending on how long you are in the air for, since it's preserving the slam affect without the fast fall. Wall jumping during it allows you to accumulate slightly more height, which is useful if you're doing a slam storage in a small area.
Good tip, i had remembered that recently while doing some runs but would definetly clarify that if mentioned in a later vid! Thanks
not really, at least not enough to make it useful, as far as I know slam storage just sets your slam time to its max value, you can test this at the start of 5-2, try to slam storage up the tower, then once you get high enough do another slam storage, you will just get back to where you were instead of flying to heaven
5:32 i always sing the PAL version of this song, and i was NOT expecting it to be used here-
The wall of fire 10:27
For one, absolute bangers dude, I didn't think id ever come across someone who listens to redveil, but another, great video, great editing, perfect formatting, please continue to upload
@@tf3confirmed Thanks for watching
A really nice video that helped me alot with the cyber grind :D was the last thing i needed to reach wave 50 on brutal also i dont mean to be that guy but you forgot ultras dashing while shooting a core then turning around and malicious railcanoning said core
my new name based god ice cream paintjob only come out in the dim lights vampire
Not sure if this is any good but it's my preferred way to get speed renewably. If you slide, aim straight down with the rocket launcher, and jump as you shoot it you get fair vertical and good forwards momentum
Try freezing it and whiplashing while doing that, much bigger boost
It’s fun to try find the objective “best movement” that “everyone should use” but if you got some cool movement that, looks stylish, suits your playstyle and is easy for you, then that’s what ultrakills really about. No two players play the same
Oil wall slides are also a thing! they increase the distance you can slide along a wall horizontally
Never seen them before! Might look into them as that sounds interesting
2:12 bruh I have like 78 hours and I never knew slide bouncing existed 😭
when you gonna do fun by edward skeletrix 8d audio
nice vid keep goin man
thank yu!
Peak kipper
tysm
LilB BasedGod 😍
Ice cream paintjob
revolver and electric rc does the same thing to cores and rockets, only malrail increases the boost
yeah true, malcannon is just used alot more
If you attack the floor with the jackhammer while sliding you gain full controll while sliding, and if you follow up a dash with a slide, you get invincibility while sliding. I don't know if those stack
Have noticed both of those! For the first, i thought it was too niche with little to no application, and the second could be used in combat but forgot while recording
Cool video.
Thanks!
i learned nothing
do the song that plays in the level colloquially known as 4-S 8D
NO
it is a from of Chinese torture to play 4-s
10:27 what happened to your map buddy
huh
5:33 you are evil
Siivagunner has done irreversible damage to everyone
what is the song you used in the intro?
whooops forgot to include credits, it’s i’m god by lil b
5:37 What exactly happened to that core?
Blasted by the other core
You forgot to mention that when you’re sliding you don’t regen stamina
Oh right, i had mentioned every other stamina thing apart from that one! Thanks
I saw sliding wall jump and I was like “when will that ever be useful” but when I thought about it, it would go hard for 7-1 fist only p-rank runs cuz at the start you have to run to the hall to activate the stand and back to the door inverting player velocity. If u haven’t tried fist only 7-1 p-rank, the style is too high so u have to wait for parries or just take little to no damage the entire run. The time itself isn’t really the issue. Major yap sesh😂
Yeah, in speedruns that is mostly used and i use that in mine! Keep in mind not all of these are too practical for speedruns but for cyber grind it can definetly be used
a good habit is to just slam storage at the start of every single level except p-1 and 0-2, you just jump and slam storage with the helevator wall, you dont even need to open the doors before this, they open in time if you are centered enough
Very bad decision to use black text with no white border.
before exporting, it usually looks alot cleaner and easier to use but next time i will account for that
bros not a d1 speedrunner smh (jst messing with u, good video btw)
Thanks! i’m relatively new to ultrakill cuz i started playing about 6 months ago
I hate when this videos dont explain the fo check-jump, it's a so unknown mecanic, i've only heard of it once, but i use it all the time and its super usfull
what exacttly is that?
@Midkipper bufff ... Let me cook:
The fo check-jump, or broken dash-jump, as I like to call it, it's an secret and very rarely used movement mechanic because it's Fps dependent. As I have a bad computer, the game is not able to run properly, and the FPS are low. To preform the technique, you just have to try to dash-jump while only having one stamina and with the game running in low FPS, and it puts you at slam storage speeds horizontally, in just a second. I used it ( for example ) to get a sub 16 in 1-4 ( because I didn't learnt the nuke entrance yet )
@Midkipper it's very briefly explained in the "how 4-2 proves that uktrakill speedruns are amazing" video, at 20:45
@roque2335 Oh right, was gonna add that but never could get it. Its not used at all in speedrunning or anything like that so i decided to skip it
@Midkipper i use It 😦.
I feel it's very interesting that, though with low FPS, it's harder to play the game, you get the compensation of using a so broken mechanic
Awful music tho
@@duncanidaho4787 Very well needed response there