I like how NO ONE is talking about how this man hit a coin that was moving fast AND was far away from him with the thumper(jackhammer) hitscan, impressive stuff my guy!
4:06 finally someone mentions this in a vid. It's my favorite cg wave opener and it's severly underated. One thing you got wrong is that it isn' the same as a malrail nuke, it actually does MORE damage than a normal nuke if the rocket is blue. It does the same damage if the rocket isn't frozen
Another thing: If a maurice is covered in oil they will take almost double damage from parrying their malicious beam (the normal parry damage + the explosion damage, since they lose their explosion resistance)
fun fact: covering the minotaur in firestarter oil then hitting it with an overheat nailgun sink causes the minotaur to take all the firestarter's damage almost instantly
another one: covering an enemy in oil and using either overheat variation deals oil's fire ticks on hit as you can imagine, its more powerful wiht nailgun cause there are way more hits with them than saw to the point where overheat nailgun does more than double the damage to oiled enemies (around 10 damage for one sink without oil, 25 with oil, all in one burst) as compared to saw's 21 without oil, around 26 with oil (for all hits, which is kinda hard to do consistently on anything smaller than a hideous mass and is slower) you also gotta take into account: there is a second sink, which elevates total damage for nail secondary to around 40, in around 3 seconds (not counting oiling time, just the burst) not even to mention you can also chain into conductor after that, and that is a whole another country of craziness only bad thing with this is that it basically drains the oil from the enemy, since overheat procs its fire ticks, which is why damage for 2 sinks is 40 rather than 50 and is basically single-target only, which do i need to tell you about conducto anyway i went on for long enough, number one nailgun fan out
For the first freeze frame tech: You can actually just use 3 rockets. Fire a rocket, freeze it as it gets to the middle, then shoot another as the cerbs spawn, then jump while shooting another. You can also do the same thing with 2 rockets, but instead of firing another rocket as you jump, you instead shoot a core and shoot that with the marksman. It's a guaranteed instakill every time. I derived this from speedrunning P% on P-2.
I have almost 5000 hours in this game, I didn't think I was going to learn anything new. But I had no idea you could trick the Firestarter into Firing rockets while spraying Oil! that is actually Super interesting! I wonder if it would be patched? 7:24
theres this cool thing i like doing where you whiplash an enemy towards you into any rocket for the fireworks style thing i call it whiprocketing (peak name trust.,.,.,.,.,)
You can actually go at the dash speed constantly with the firestarter, while You are shooting oil under you, You can dash and go at that speed as long as you keep on shooting oil
2:15 If you are looking Straight down as you are Tossing the coin, this trick becomes Way easier to pull off! Just make sure you are not flying Downwards!
the only one i didn't know was the rockets + oil at the same time anyway some minor corrections here, but hammering charged rockets causes a red explosion which deals 7 damage rather than 5, so it's 9 damage total (the hitscan itself deals 2 damage) the mini-nukes with rockets are the same size as corenukes, they just deal a bit less damage and aren't red explosions (which means soldiers can block them) ultraboosting specifically refers to using a nuke to boost yourself, so pulling a rocket into yourself does not count as one also, you can freeze the rockets when you pull them to yourself to increase the blast radius
Prep i just want to say thank you you showed me that the alt slabmarks man is better for over all DMG in the cyber grind and i played around with it and i think i'm starting to like the alt slabmarks man better then the normal marksman
Another fun (albeit sort of useless) thing you can do with any rocket launcher variation is to ground slam and fire a rocket into the ground right next to a light enemy to send them absolutely flying in the air.
most of theese i find not practical (but i still haven't tested them out) but they do look extremelly cool/fun well at least for the stuff i didn't know, most of this tech i already knew but that doesn't take away from the video
i dont think the srs cannon is bad. it has insane damage potential and could probably use after ur done using all ur high damage techs. (railcoining, 4 coin piercer shot, sawblade trap, or hell deadcoining if the enemy survives)
Terima Kasih untuk tutorial Rocket Launcher ini! Bagus amat. [Translation: Thank You for this Rocket Launcher tutorial! Very good.] i speak indonesian could you tell
You can actually go at the dash speed constantly with the firestarter, while You are shooting oil under you, You can dash and go at that speed as long as you keep on shooting oil
32 TECHS??? IN NINE MINUTES??? I call that time effective.
That's Ultrakill players for you
Imagine 100 in 15 minutes
This is the average ultrakill speedrunner
WHATTTTT??? A NUKE? AT THE COST OF A MERE ROCKET AND CORE???
I like how NO ONE is talking about how this man hit a coin that was moving fast AND was far away from him with the thumper(jackhammer) hitscan, impressive stuff my guy!
4:06 finally someone mentions this in a vid. It's my favorite cg wave opener and it's severly underated. One thing you got wrong is that it isn' the same as a malrail nuke, it actually does MORE damage than a normal nuke if the rocket is blue. It does the same damage if the rocket isn't frozen
Almost 1000 hours and I wish I knew this one sooner
@@mrmrpineapple6542well impact hammer and freezecharging probably didnt exist for a majority of those hours
you could supercharge 3 rockets midair and jackhammer them into enemies which is usually more flexible with wave resets and stuff
Another thing: If a maurice is covered in oil they will take almost double damage from parrying their malicious beam (the normal parry damage + the explosion damage, since they lose their explosion resistance)
fun fact:
covering the minotaur in firestarter oil then hitting it with an overheat nailgun sink causes the minotaur to take all the firestarter's damage almost instantly
2:04 I don't know the general way to rocket ride and thus use this all the time
You forgot the "My balls exploded" tech Gronk did with the S.R.S Canon.
Gronf
@@CursedSFMS auto correct
Your PFP, your @ and your username are gold tier
me wanting to see tech: yoooooo finally me after hearing rocket jump waltz: rick may...
DUDE ive been waiting for this video cause ive only been using the rocket launcher for cerburi and i wanted other ways to use it! Thx x100000!
I was getting ready to say i knew all 32 but i only knew 30. Good video!
8:30 "it does an insane amount of damage"
a bunch of strays surviving it in the background:
goated video
The man himself
another one: covering an enemy in oil and using either overheat variation deals oil's fire ticks on hit
as you can imagine, its more powerful wiht nailgun cause there are way more hits with them than saw
to the point where overheat nailgun does more than double the damage to oiled enemies (around 10 damage for one sink without oil, 25 with oil, all in one burst)
as compared to saw's 21 without oil, around 26 with oil (for all hits, which is kinda hard to do consistently on anything smaller than a hideous mass and is slower)
you also gotta take into account: there is a second sink, which elevates total damage for nail secondary to around 40, in around 3 seconds (not counting oiling time, just the burst)
not even to mention you can also chain into conductor after that, and that is a whole another country of craziness
only bad thing with this is that it basically drains the oil from the enemy, since overheat procs its fire ticks, which is why damage for 2 sinks is 40 rather than 50
and is basically single-target only, which do i need to tell you about conducto
anyway i went on for long enough, number one nailgun fan out
For the first freeze frame tech:
You can actually just use 3 rockets. Fire a rocket, freeze it as it gets to the middle, then shoot another as the cerbs spawn, then jump while shooting another.
You can also do the same thing with 2 rockets, but instead of firing another rocket as you jump, you instead shoot a core and shoot that with the marksman. It's a guaranteed instakill every time.
I derived this from speedrunning P% on P-2.
I have almost 5000 hours in this game, I didn't think I was going to learn anything new. But I had no idea you could trick the Firestarter into Firing rockets while spraying Oil! that is actually Super interesting! I wonder if it would be patched? 7:24
Wow. That's a lot of hours.
On the topic, though, it definitely feels unintentional, but I think they should keep it. Red RL lacks techniques.
4:52 Holy shit it's an actual Hollow Purple
Might be one of the best tech videos yet. Actual niche information AND credit to the proper discovery videos?
theres this cool thing i like doing where you whiplash an enemy towards you into any rocket for the fireworks style thing i call it whiprocketing (peak name trust.,.,.,.,.,)
3:15 the synced rockets though
You can actually go at the dash speed constantly with the firestarter, while You are shooting oil under you, You can dash and go at that speed as long as you keep on shooting oil
It's a great video. I learned something new. Thank you.
Now that's ULTRA-USEFULL
1:35
waitwaitwait guys do y'all realize what this means???
we can instakill maurice with ANY WEAPON IN THE GAME
I'm fucking losing it rn
chainsaw shotgun
@vtcassidy8776 wasn't counting variations, lol
just the weapon types
@@ChloeIsNobody normal shotgun
2:15 If you are looking Straight down as you are Tossing the coin, this trick becomes Way easier to pull off!
Just make sure you are not flying Downwards!
the only one i didn't know was the rockets + oil at the same time
anyway some minor corrections here, but hammering charged rockets causes a red explosion which deals 7 damage rather than 5, so it's 9 damage total (the hitscan itself deals 2 damage)
the mini-nukes with rockets are the same size as corenukes, they just deal a bit less damage and aren't red explosions (which means soldiers can block them)
ultraboosting specifically refers to using a nuke to boost yourself, so pulling a rocket into yourself does not count as one
also, you can freeze the rockets when you pull them to yourself to increase the blast radius
It really is crazy that I unequipped the rocket launcher at first because I thought it does no damage
This reminds me of Ultrakill
Prep i just want to say thank you you showed me that the alt slabmarks man is better for over all DMG in the cyber grind and i played around with it and i think i'm starting to like the alt slabmarks man better then the normal marksman
why did you need to start the video with that song. I'm in tears right now. RIP Rick May.
Another fun (albeit sort of useless) thing you can do with any rocket launcher variation is to ground slam and fire a rocket into the ground right next to a light enemy to send them absolutely flying in the air.
most of theese i find not practical (but i still haven't tested them out) but they do look extremelly cool/fun
well at least for the stuff i didn't know, most of this tech i already knew but that doesn't take away from the video
i dont think the srs cannon is bad. it has insane damage potential and could probably use after ur done using all ur high damage techs. (railcoining, 4 coin piercer shot, sawblade trap, or hell deadcoining if the enemy survives)
might use that underwater oil tech to make p-running 5-1 more bearable lol
GOAT SONG CHOICE AT THE START
I see slab marksman *I like*
We love u prep ❤
Terima Kasih untuk tutorial Rocket Launcher ini! Bagus amat.
[Translation: Thank You for this Rocket Launcher tutorial! Very good.]
i speak indonesian could you tell
Bluddy is efficient as hell
8:20 not INCREASED, but instead it saving your momentum
Most underrated weapon
peak content, how does he have only 800 subs
Subbing for sure, I suck with the rocket launcher
5:26 the deathstar is ridiculously op i have a ton of clips of me deleting insurrectionists with it in the cyber grind
Soldier ultrakill
so the firestarter is the best on wrath bcuz of #32.
Cool
THERES 32?
Preppity
Za warudo
brooo weapon tech is boring🤢🤢 the only tech we need is how to talk to real girls
Funniest UltraKill player of all time
@@juanjoyaborja.3054Ultrakill players trying to make a funny meme (impossible)
@@xTuezz broccoli heads try not to hate everything but basketball or football (IMPOSSIBLE!!!)
You can actually go at the dash speed constantly with the firestarter, while You are shooting oil under you, You can dash and go at that speed as long as you keep on shooting oil