Hopefully in the future they add a simple "Hold S1,or down, or both on hit to auto-transition into stance". Pressing S1 and Down after 90% of all other inputs is exhausting lol
Thanks dude, been waiting for this! Yea I dont need to know what S1 or S2 does. I need to know how to convert off air conversion. I need to know his best buttons in neutral etc. So thank you! Quick question - Do you ever do the more advanced combos or are they not worth in case you drop? Watched TNS last night and all the Yasuos still did the regular BNB (which is what I do) Thanks!
I think doing easier combos is very important to make sure you don’t drop them. Consistent damage is more important than no damage cause of a drop. I just learned a new route that’s consistent though so l I’ll be going for that
Loved the video a ton since I've been on the fence about playing Yasuo or Braum with Darius. In the combo at 11:38, I always end up whiffing the j.2H or the second S1 of the S1>S1>S2 chain. Should I be delaying the Stance M's and 2H's for them to get closer to the ground earlier in the combo?
Thank for you this guide helped me figure out how combo theory a lot better. As someone who ran Fury Fuse for like 8 hours one day here's what I'll say about Fury Yasuo, he's tight AF. You essentially get drive rush cancel from a special move so any special moves cancels into a dash into a normal. Plus the damage bonus really shines. He can turn the tide of a battle regardless but running Yasuo and Darius with Fury seems like it was too grimey for me.
This was massively helpful. Thanks. Also, I tested a little, it felt like between the basic ended and the super 1 ender, they did the same damage it felt, I think it’s because scaling. That other route still seems decent for going straight to lvl2, or to do because the super looks cool. The more optimized route you had did more damage than both.
Since I also came from sf6 where links are quite easy, do you think Yasuo's aerial juggle combos are kinda hard to time? Do you have tips for that? I'm having a hard time landing the wall bounce then backjump hold s1 into stance M then jump 2H. The timing and the height requirement is really weird. Do you delay and time during the back jump?
The juggles do take a bit of timing and it can be hard to time sometimes, but the more you practice the easier it gets. Height & distance from the corner matter a lot when it comes to hit combos.
@@K7Showoff ya without frame meter like in sf6, its hard to know whether i did it corrently or not. sometimes the first hit land but the height was bit off and the next hit whiffs.
they should let us buffer D S1 when we are in the Hold S1 animation to instantly go into it. same for the M and H in S1. Feels like playing a negative edge character while not being negative edge with all this holding haha
I've been trying to combo his lv 1 super into his lv 2 super like you, and other Yasuo players, but I can't for the life of me figure it out. Do you have buffer the input for lv 2 Super for it to combo?
Does yasuo's sword slash level 1 bug the air juggle counter or is that intentional? I was messing with double down fuse and I handshake tag ( into darius) right before yasuo's level 1, but i could not connect anything with Darius, not even his level 1 or 2.
@@redspine2859 Thats Correct, but DHC-ing was not the issue though. I was talking about doing eg: a standard Yasuo BNB like at 11:17 into OTG stomp , 4T, LVL1 , Tag to Darius (possible with double down fuse). After that i was not able to land any attack (2S1,2S2, j.S1) or super with Darius, it felt like there was a hard lock on the combo limit.
The purpose would be to be able to retreating guard (4D while blocking) or push block (5D while blocking) and also because Ahri can air dash cancel moves it’s much easier to do with a dedicated button.
Hopefully in the future they add a simple "Hold S1,or down, or both on hit to auto-transition into stance". Pressing S1 and Down after 90% of all other inputs is exhausting lol
Love the guide, it helped understand what i should be doing more during pressure, thanks
I will definitely have more thoughts as I keep playing and show you guys a ton more stuff the more I learn
The k7 content goes hard wtf. Underrated as hell
Thanks dude, been waiting for this! Yea I dont need to know what S1 or S2 does. I need to know how to convert off air conversion. I need to know his best buttons in neutral etc. So thank you! Quick question - Do you ever do the more advanced combos or are they not worth in case you drop? Watched TNS last night and all the Yasuos still did the regular BNB (which is what I do) Thanks!
I think doing easier combos is very important to make sure you don’t drop them. Consistent damage is more important than no damage cause of a drop. I just learned a new route that’s consistent though so l I’ll be going for that
This video was helpful. It helped me learn the appropriate combo ender, and gave me ideas for bow to move forward. Thanks!
Another BANGER guide by the GOAT himself. Good shit bro, you're bout to blow up in 2XKO, keep grindin
You know it scoot, gotta keep up the banger videos & thanks for your support 🫡
Finally, thanks for your work on this
Great video learned a lot of basics from you
Loved the video a ton since I've been on the fence about playing Yasuo or Braum with Darius. In the combo at 11:38, I always end up whiffing the j.2H or the second S1 of the S1>S1>S2 chain. Should I be delaying the Stance M's and 2H's for them to get closer to the ground earlier in the combo?
@@Sound_Echoes you can delay a lot of parts of the combo, try different timings to see what’s comfortable for you
Thank for you this guide helped me figure out how combo theory a lot better.
As someone who ran Fury Fuse for like 8 hours one day here's what I'll say about Fury Yasuo, he's tight AF.
You essentially get drive rush cancel from a special move so any special moves cancels into a dash into a normal. Plus the damage bonus really shines. He can turn the tide of a battle regardless but running Yasuo and Darius with Fury seems like it was too grimey for me.
Love your guides, would love to see one on Darius too!
@@baccpack I appreciate it baccpack, I think this is a great idea
Very Interesting video, how can you 2S dash then 2S-M ? I cant do it, is it timing ? or Fast Execution ?
This was massively helpful. Thanks.
Also, I tested a little, it felt like between the basic ended and the super 1 ender, they did the same damage it felt, I think it’s because scaling. That other route still seems decent for going straight to lvl2, or to do because the super looks cool.
The more optimized route you had did more damage than both.
@@brycemiller831 I just found an even MORE optimized route. Looks like I have to make a combo video 🥳
@@K7Showoff it helps me get the basics regardless. I’ve seen apology man do some insane combos and I definitely don’t have those down at all
Legend was waiting for this, inspirational the way you are so nasty at every game man
This means a lot, thank you 🤝🏽
I was waiting on this bro, somehow we play the same characters in every game lol
Since I also came from sf6 where links are quite easy, do you think Yasuo's aerial juggle combos are kinda hard to time? Do you have tips for that?
I'm having a hard time landing the wall bounce then backjump hold s1 into stance M then jump 2H. The timing and the height requirement is really weird.
Do you delay and time during the back jump?
The juggles do take a bit of timing and it can be hard to time sometimes, but the more you practice the easier it gets.
Height & distance from the corner matter a lot when it comes to hit combos.
@@K7Showoff ya without frame meter like in sf6, its hard to know whether i did it corrently or not. sometimes the first hit land but the height was bit off and the next hit whiffs.
If Yasuo a 3 in difficulty then just wait till we get a 1 😭😭
Annie the Puppet Master using Tibbers
@@andrevpedro or maybe Azir with two soldiers on screen you have to control
This char is the closest thing I’ve felt to XRD Johnny since then, this game is too fun
I haven’t event played xrd Johnny but I’m sure I would love that character
my goat
@15:56 how tight is the window to get that instant air down S1?
This game looks pretty cool
At 11:36 how did you pull off the stance fast enough to go into dash after hitting stance 2H, is there some sort of cancel i don't know about?
they should let us buffer D S1 when we are in the Hold S1 animation to instantly go into it. same for the M and H in S1. Feels like playing a negative edge character while not being negative edge with all this holding haha
I saw a video when you destroyed Hookganggod after that video i need to watch more of you
K you cooked in this video
I’m glad you like it, appreciate it Jay
I've been trying to combo his lv 1 super into his lv 2 super like you, and other Yasuo players, but I can't for the life of me figure it out. Do you have buffer the input for lv 2 Super for it to combo?
You do the lvl 1 super and then you hold up S1 + S2
THANK YOU KING
Yas on point 👍🏻
Does yasuo's sword slash level 1 bug the air juggle counter or is that intentional? I was messing with double down fuse and I handshake tag ( into darius) right before yasuo's level 1, but i could not connect anything with Darius, not even his level 1 or 2.
@@NINJA_SOLIDSNAKE I also couldn’t figure out how to make double down work with that team so I don’t know
Yasuo LV1 can DHC into Darius 22S2 or 22S1+S2 you just have to wait the right amount of time
@@redspine2859 Thats Correct, but DHC-ing was not the issue though. I was talking about doing eg: a standard Yasuo BNB like at 11:17 into OTG stomp , 4T, LVL1 , Tag to Darius (possible with double down fuse). After that i was not able to land any attack (2S1,2S2, j.S1) or super with Darius, it felt like there was a hard lock on the combo limit.
cool, Darius next? 🤔🤔
Pleaseeeee
ty
yoo could anybody explain to me how to set a dash macro and what it’s purpose is? is it just a wave dash
Dash macro is automatically set to R2. all it does is make your dash input come out without having to double tap forward or back to dash
The purpose would be to be able to retreating guard (4D while blocking) or push block (5D while blocking) and also because Ahri can air dash cancel moves it’s much easier to do with a dedicated button.
Does anyone have a code for the game? Riot doesn't send mine via gmail
Do 1 guide for subzero, I'm stuck at Demi god, I'm a sub loyalist
And also I think you're the best sub soo far .
firt!
This is not a how to video. This is you telling what you could do.