Making CSG Van in Roblox Studio - Part 1

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  • Опубліковано 8 січ 2025

КОМЕНТАРІ • 15

  • @Tres343
    @Tres343 12 днів тому

    Bro that amount of time is crazy good job

  • @allegro446
    @allegro446 Рік тому +1

    I would recommend CSG curve cutter. Its a bit faster, but probably not as precise as setting up your outlines manually

  • @addienhakimigaming5894
    @addienhakimigaming5894 Рік тому +3

    I liked it! I decided to create my own car

  • @AzrahZamri
    @AzrahZamri 2 місяці тому

    Thank you for teaching

  • @doimoi958
    @doimoi958 Рік тому

    Are there any tools to scale the references correctly or is it just eyeballing?

  • @McLarenrailss
    @McLarenrailss 8 місяців тому

    is there a part 2?

  • @mr.eggroll5165
    @mr.eggroll5165 Рік тому +6

    Doesn't creating unions make the game more laggy?

    • @j_axxify
      @j_axxify Рік тому +1

      Every game has lots of unions

    • @alek9194
      @alek9194 Рік тому +1

      The amount of unions in your game can affect performance however as long as you use tactics such as only having castshadow on parts which you want to have a shadow, then it will help a lot.
      If your game is getting laggy due to a lot of studio made cars then you could export the parts as a mesh then reimport it into studio again, meshes are less performance heavy.

    • @pantommy
      @pantommy Рік тому

      ​@@alek9194reinporting them does nothing since the meshes still have unnecessary useless tris inside them, unions are very messy and buggy, often making the tri count of a regular mesh x2-3 larger.
      It's better to just model it in blender from the get go instead of trying to fix unions by manually deleting the extra tris.

  • @kaicurrie1875
    @kaicurrie1875 Рік тому +1

    Part two pleade

  • @Remaining1
    @Remaining1 Рік тому

    Goofy ahh music