I figured it out. It was another module interfering. Not sure which one yet. Thanks for the video it helped me know that it wasn't working as it should.
new to foundry and this helped but i have an issue. i installed these modules and the apply damage only works if the dm rolls the attack and damage cant get it to work when the player rolls the attack and damage, the apply damage button is there it just doesnt apply damage. any idea as to why? thanks in advance
Thanks for reaching out. The MARS 5e by Moerill's Alternative Rolling Style for 5e module provides most of those capabilities shown. I am also using some others but that would be the main one. Some of the secondary modules are: MESS by Moerill's Token Action HUD Combat Utility Belt Dice Tray
Sorry mate, I'm sure the content of your video is great, but I can't listen to your audio. Please get a better mic and I promise I'll be back for future videos.
yea please change your production flow and buy some stuff so some random whinger can deign to maybe watch your video and have amazon prime dolby 5.1 et al ;). Thanks for the tutorial.
Good video, I see this is a little over a year old and I hope your party is still swinging and slinging. Some things you have probably come across since it was posted, I highly recommend Midi-QOL, Combat Numbers, Combat Utility Belt. I'm using quite a few and have been running for about 2 years now. Don't let the #netsperts critique your videos, their opinions are pointless, and you got your point across and even reached quite a few thousand other viewers than you intended to seeing this was a personal video for your members. Below is a list of modules that I've incorporated. Take it easy. Active Modules: ---------- About Time v; Active-Auras v; Advanced Macros v; Advanced Spell Effects v; Ambient Doors v; Automated Animations v; Auto-Rotate v; Combat Numbers v; Combat Ready! v; Combat Utility Belt v; Compact Compendium List v; Compendium2Module v; Custom Token Animations v; DFreds Droppables v; DFreds Pocket Change v; Dice So Nice! v; Dice Tray v; DnD5e Helpers v; Drag'n'Transfer v; Dynamic Active Effects SRD v; Dynamic effects using Active Effects v; Easy Target v; Foundry Community Macros v; FXMaster v; Iconizer v; Initiative Double Click v; Item Macro v; JB2A - Patreon Complete Collection v; Jinker's Animated Art Pack v; Less Fog v; Let Me Roll That For You! v; lib - Color Settings v; Library: DF Hotkeys v; libWrapper v0; Link Item and Resource DnD5e v; Maestro v; Magic Items v; Merchant Sheet NPC v; Michael Ghelfi Studios Audio Pack v; Midi QOL v; Monk's Active Tile Triggers v; Monk's Little Details v; Monk's TokenBar v; Multilevel Tokens v; Perfect Vision v; Pings v; Plutonium v; Select tool everywhere v; Sequencer v; Settings Extender v; Simple Calendar v; socketlib v; SoundBoard by Blitz v; SoundBoard Pack - Blitz Free Pack v; SoundBoard Pack - Community v; Spell Template Manager v; Summoner v; Tabletop RPG Music v; Tagger v; Tidy UI - Game Settings v; Token Action HUD v; Token Attacher v; Token Auras v; Token Health v; Token HUD Wildcard v; Token Info Icons v; Tokenizer v; Token Magic FX v; Token Mold v; Turn Marker v; Universal Battlemap Importer v; Warp Gate v; Weather Control v; Inactive Modules: ---------- Burger Time v; Times Up v;
You can right click the weapon in the HUD now to get to the details.
What mod did you use to create that function for magic missile?
did you fix the arrow problem?, i have the same issue and have no idea how to fix it
I have all of those modules but the targeting doesn't work. How did you get it to work?
I figured it out. It was another module interfering. Not sure which one yet. Thanks for the video it helped me know that it wasn't working as it should.
new to foundry and this helped but i have an issue. i installed these modules and the apply damage only works if the dm rolls the attack and damage cant get it to work when the player rolls the attack and damage, the apply damage button is there it just doesnt apply damage. any idea as to why? thanks in advance
Really nice video, but how do you get this stuff to work. Do you need add-on modules?
Thanks for reaching out. The MARS 5e by Moerill's Alternative Rolling Style for 5e module provides most of those capabilities shown. I am also using some others but that would be the main one. Some of the secondary modules are:
MESS by Moerill's
Token Action HUD
Combat Utility Belt
Dice Tray
@@OldDudesDD Thanks so much, that helps a lot.
Sorry mate, I'm sure the content of your video is great, but I can't listen to your audio. Please get a better mic and I promise I'll be back for future videos.
yea please change your production flow and buy some stuff so some random whinger can deign to maybe watch your video and have amazon prime dolby 5.1 et al ;). Thanks for the tutorial.
@@yomama211 - Decent microphones are cheap. Your reply is stupid.
Then don't listen to it. Sorry mate, didn't mean to offend your sensitive video critiques. Everyone's an expert.
@@kraegandragon - I posted that comment a year ago. So no, I haven't been listening.
Good video, I see this is a little over a year old and I hope your party is still swinging and slinging. Some things you have probably come across since it was posted, I highly recommend Midi-QOL, Combat Numbers, Combat Utility Belt. I'm using quite a few and have been running for about 2 years now. Don't let the #netsperts critique your videos, their opinions are pointless, and you got your point across and even reached quite a few thousand other viewers than you intended to seeing this was a personal video for your members. Below is a list of modules that I've incorporated. Take it easy.
Active Modules:
----------
About Time v;
Active-Auras v;
Advanced Macros v;
Advanced Spell Effects v;
Ambient Doors v;
Automated Animations v;
Auto-Rotate v;
Combat Numbers v;
Combat Ready! v;
Combat Utility Belt v;
Compact Compendium List v;
Compendium2Module v;
Custom Token Animations v;
DFreds Droppables v;
DFreds Pocket Change v;
Dice So Nice! v;
Dice Tray v;
DnD5e Helpers v;
Drag'n'Transfer v;
Dynamic Active Effects SRD v;
Dynamic effects using Active Effects v;
Easy Target v;
Foundry Community Macros v;
FXMaster v;
Iconizer v;
Initiative Double Click v;
Item Macro v;
JB2A - Patreon Complete Collection v;
Jinker's Animated Art Pack v;
Less Fog v;
Let Me Roll That For You! v;
lib - Color Settings v;
Library: DF Hotkeys v;
libWrapper v0;
Link Item and Resource DnD5e v;
Maestro v;
Magic Items v;
Merchant Sheet NPC v;
Michael Ghelfi Studios Audio Pack v;
Midi QOL v;
Monk's Active Tile Triggers v;
Monk's Little Details v;
Monk's TokenBar v;
Multilevel Tokens v;
Perfect Vision v;
Pings v;
Plutonium v;
Select tool everywhere v;
Sequencer v;
Settings Extender v;
Simple Calendar v;
socketlib v;
SoundBoard by Blitz v;
SoundBoard Pack - Blitz Free Pack v;
SoundBoard Pack - Community v;
Spell Template Manager v;
Summoner v;
Tabletop RPG Music v;
Tagger v;
Tidy UI - Game Settings v;
Token Action HUD v;
Token Attacher v;
Token Auras v;
Token Health v;
Token HUD Wildcard v;
Token Info Icons v;
Tokenizer v;
Token Magic FX v;
Token Mold v;
Turn Marker v;
Universal Battlemap Importer v;
Warp Gate v;
Weather Control v;
Inactive Modules:
----------
Burger Time v;
Times Up v;