The way catches (and therefore interceptions) work in this game is insane. I believe it's like you said in one of your videos: the ball just magnetically goes into the kid's hands. Slightly related: While watching your subscriber kid playthrough, I kept wondering if you knew that jumping (not diving; pressing the O button on PS2) into the path of any pass or pitch on defense usually results in an interception. Combining this with continuous LB Blitzes can lead to ridiculous amounts of interceptions in a game and you can score up to 150 points sometimes. TLDR: Basically, anytime the CPU does a run play that has a pitch, if you just jump in between the QB and RB at the right time, you have a higher chance of getting a pick six
Very similar but a little bit different because on that play Hanme’s avatar was in the end zone when the ball reached him and the dive animation just carried him out of bounds. This play clearly exposes that as long as the ball is in the air it’s live, no matter where it lands. Both plays shouldn’t be possible in a proper football game, obviously.
Funny enough I happened to see this in another backyard sports video (6:07 mark in this one ua-cam.com/video/EvBYx8q_VMs/v-deo.html). Just the classic CPU rigging a game in its favor!
I considered that, but this game is already so cheesy that the divide between “bad” user-controlled players and CPU-controlled teams would be completely insurmountable - every game would be a blowout of epic proportions. Plus I haven’t figured out how to edit custom rosters the same way you can edit them the “early” HE games like Baseball 2003. Once Atari came in that type of stuff got way harder.
The way catches (and therefore interceptions) work in this game is insane. I believe it's like you said in one of your videos: the ball just magnetically goes into the kid's hands.
Slightly related:
While watching your subscriber kid playthrough, I kept wondering if you knew that jumping (not diving; pressing the O button on PS2) into the path of any pass or pitch on defense usually results in an interception. Combining this with continuous LB Blitzes can lead to ridiculous amounts of interceptions in a game and you can score up to 150 points sometimes.
TLDR:
Basically, anytime the CPU does a run play that has a pitch, if you just jump in between the QB and RB at the right time, you have a higher chance of getting a pick six
I remember experiencing this situation often when I played this game as a kid. They always count those as interceptions from what I remember.
This explains the touchdown in (I think) the Championship game where he landed outside of the end zone, but they counted it.
Very similar but a little bit different because on that play Hanme’s avatar was in the end zone when the ball reached him and the dive animation just carried him out of bounds. This play clearly exposes that as long as the ball is in the air it’s live, no matter where it lands. Both plays shouldn’t be possible in a proper football game, obviously.
You should try a series with backyard football 02 for dolphins or 04 for PC those games are less glitchy
1 was wide open on that play
Backyard Football 2002 was much more fun
Lmao never played this backyard football but man did they not care about the later editions
Funny enough I happened to see this in another backyard sports video (6:07 mark in this one ua-cam.com/video/EvBYx8q_VMs/v-deo.html). Just the classic CPU rigging a game in its favor!
You should do season 2 with the worst team. Maybe you add Pablo to the squad.
I considered that, but this game is already so cheesy that the divide between “bad” user-controlled players and CPU-controlled teams would be completely insurmountable - every game would be a blowout of epic proportions. Plus I haven’t figured out how to edit custom rosters the same way you can edit them the “early” HE games like Baseball 2003. Once Atari came in that type of stuff got way harder.