This type of "real time" problem solving tutorial is excellent because in reality this is how we all work! I like to "Untrim" the patch to see the underlying surface. This helps me work toward getting the smoothest patch possible. If the Untrimmed patch looks too complex then the model should be simplified as you show in the video.
This type of video should be a fundamental part of your tutorials. I say this, because most people that give these skip this kind of explanation and just cut their video to a point that they figured it out, without helping people learn how to figure it out on thier own. You do very well with these things, and I thank you very much for taking your valuable time to do such. Keep up the amazing work! And congrats on owning a Mac lol. I tried Plasticity on my 2018 iMac and it sucked so I am staying with my Windows rig.
The issue is, that those problem solving parts takes sometimes much time and go A LOT back and forth and I think no one will watch a 10minutes video of try and error how to create one thing.
@@nikita.kapustin well, I don't disagree but I watched every single part because I've been working these exact things. I use plasticity for 3d prints, so I like things to flow nicely as it helps the print succeed and look better. Would just have to err to your good judgment on which are interesting and which are dry? Bevels, patching, lifting and such are all very good videos to learn to help our brains think differently when doing patch and loft modeling which is a lot different than hard surface and mesh modeling.
This video was 8 minutes, but felt like nothing because I was actively engaged with how you were going to solve the problem. But perhaps you might record longer videos with too much back and forth... In which case, you can start over and record a shorter video after you figure out how to solve the problem... (ie here's the problem, here are some things I tried, and this is how I eventually fixed it". That said, the real time problem solving is very valuable and teaches others that it's OK to not immediately have a solution and to try different things until you figure it out.
@@ZeroDean @citizenclown I did in this video exactly what you mentioned. I did it first on myself (problem-solving part) then afterwards I thought that might be an interesting video an recorded it already with the solution in mind but kind of going mentally back to the problemsolving process while it was fresh. I think this is a very good option for youtube. Because I just can't record non-stop till i come in "live-time" to a problem solving part. It mostly happens in the flow and I don't want to interrupt it with recording. Better afterwards. Nonetheless I will try in the future some video variations of this kind of tutorials.
@@ZeroDean But big thanks to everyone who shares their preferences and feedback. It's for me extremely important to find out what the viewers/students/subscribers want and find most helpful as I have a very different perspective as a teacher/tutorial creator. So everything you mention is valuable and I try to implement it
These short videos are super helpful after I've watched a longer one. I'll be implementing things I've seen in the longer tutorials, but these are super helpful when I run into little confusing situations that only need a short answer. Thank you for Plasticity and the tutorials.
Thanks for your feedback. Did you stumble randomly to this video or have you been searching for something specific? If yes, what were you searching for?
@nikita.kapustin Don't quite remember. I was having trouble cleaning up some surfaces but don't remember what I searched for and its not showing up in history. YT gave me you, Vaughn, and some others but you two showed me something that got me back to work. Probably another way to look at something. I think it was a foot incline from an extruded footprint, and instead of trying poly thinking where I would just rotate the top plane down for my angle, I just made a quick cutter block to remove the un-slanted part of the foot. Thank you for your helpful work.
This kind of process and problem solving is *_very_* valuable. Maybe even more than your very practiced techniques. I appreciate both kinds. But I especially like seeing you run into issues and figuring out how to solve them. This was *fantastic* . Thank you.
Thanks! It's hard to find a balance between explaining/talking and showing. I have the feeling that if I explain "too much" that people get disinterested and just skip to the parts where the modeling is happening. Obviously the explanations are equal important but I don't know what the people think about it
Hallo Du. Ich muss Dir da zustimmen. Man kann es nur lernen, wenn man es versucht. Letztens war ich ewig darüber, um einen alten MP3 Player nach zu bauen. Es wollte einfach nicht so wie ich. Aber am Ende kommt meist der Erfolg. Dann fragt man sich, wieso es auf einmal funktioniert hat. Mach weiter solche Videos. Motivation ist alles.
Hi! Love to see your video and glad to hear that you use Mac now, what do you think after switching from PC to Mac while using Plasticity? And what version of Mac are you using now? Coz I am a Mac user for a lot of years and want to restarting my 3D work recently. Any advice on it??? thanks a lot!
I am currently using a MacBook Pro M1 Max 32GB RAM For Plasticity there is no difference if it's Mac or Windows. Also, I bought the Mac because I am traveling all the time right now, and the ARM architecture chips are amazing for modeling, rendering, efficiency, speed, etc. while traveling. But once I get home, I definitely go back to Windows. MacOS is horrible for me personally. The arm chip and the build quality is the only thing why I have a Macbook. Once there comes an Arm Windows laptop with good hardware like the Macbook Pro, I will INSTANTLY switch back.
Thanks for your reply! It helps a lot for me. So excited to hear that the rendering and speed are good on plasticity. How about the stability on it? Is it much more stable than Pc?
@leepokin1981 compared to using Blender, Cinema4D and Photoshop (other similar tools that I use) on Windows and Mac, honestly Plasticity is the most stable of all of these programs on both OS. It’s very very rare that Plasticity crashes or not doing what it should do.
@@nikita.kapustin love to hear that! thanks, I will keep watching your video to start my plasticity career! Please keep make great video on plasticity! looking forward to some great skills!
Why did you change to Mac? Years ago I did the other way around, because Apple could not keep up with 3D modelling demands, processorwise. I am very curious why you now think it's ok? And where you live now? I recently moved to Italy 🤗
Where are you originally from? I am currently in Poland. I changed to MacBook just as an experiment because I never had one and my Windows laptop was dying already. Because I travel a lot form country to country I can't have a stationary PC anymore, so I needed a new laptop, which is very powerful. I must say MacOS is horrible after 28 years of using Windows but the hardware (MacBook Pro) is just completely unparalleled. It's just fun to look at, touch and use. But if a laptop with arm-based chips with Windows comes out, which has the same build & design quality as MacBook Pro, I will not wait even 1 millisecond and switch back to Windows.
LOL, I can totally understand that! I am from the Netherlands and have a graphic design career ( with Mac Pro's) as well as a 3D modelling and visualization background ( switch to Windows PC's) . I worked a lot on architectural projects and maritime and offshore. My tool of choice has in the end been Cinema 4D for its versatility, stability, speed and user friendly interface. Two years ago I moved to Italy, to the mountains. But I do not need Cinema 4D anymore. For our renovation project and interior adaptations I came across Plasticity, and, as I think you did, fell in love with it. Sure it needs some tweaks and improvements still, but It's awesome. I bought a few of your courses, which I really enjoy following along. Nice to get response from you. Keep up the good work!! BTW: do you ever sleep??? 😉@@nikita.kapustin
Amazing! Definitely on my wish list to live some time in the nature next to a forest/mountains as well:) Hope you have a lot of peace around there. Glad to hear you enjoy Plasticity so much!@@jeroenbeltman515
I totally do! BTW what's is your relationship with NickKallen? Sounds you are in contact very often as you know amazingly much about the software. I allow myself a short question: Do you know why, in version 1.4, I cannot get the Copy/Paste with placement to work? @@nikita.kapustin
The workflow is never perfect, any artist knows that he has to deal with these kinds of problems at some point, If you cut this part and don't show the different techniques you used we will lose the most valuable part of the tutorial.
Could you please do a video about properly exporting Plasticity models to Blender and how to prepare them for physical output? (3D print, CNC, etc.) I've been trying the Blender bridge addon, works great for visualization but when I try to use Quad Remesher to convert from ngons to quads the resulting mesh is a complete mess, same with the 3D printing addon. Especially problematic are the awesome microbevels and fillets generated on Plasticity, they look great but Blender/Quad Remesher has a hard time recognizing those as creases...
This type of "real time" problem solving tutorial is excellent because in reality this is how we all work! I like to "Untrim" the patch to see the underlying surface. This helps me work toward getting the smoothest patch possible. If the Untrimmed patch looks too complex then the model should be simplified as you show in the video.
Nice tip with the untrim. Haven't tested it yet this way
This type of video should be a fundamental part of your tutorials. I say this, because most people that give these skip this kind of explanation and just cut their video to a point that they figured it out, without helping people learn how to figure it out on thier own. You do very well with these things, and I thank you very much for taking your valuable time to do such. Keep up the amazing work! And congrats on owning a Mac lol. I tried Plasticity on my 2018 iMac and it sucked so I am staying with my Windows rig.
The issue is, that those problem solving parts takes sometimes much time and go A LOT back and forth and I think no one will watch a 10minutes video of try and error how to create one thing.
@@nikita.kapustin well, I don't disagree but I watched every single part because I've been working these exact things. I use plasticity for 3d prints, so I like things to flow nicely as it helps the print succeed and look better. Would just have to err to your good judgment on which are interesting and which are dry? Bevels, patching, lifting and such are all very good videos to learn to help our brains think differently when doing patch and loft modeling which is a lot different than hard surface and mesh modeling.
This video was 8 minutes, but felt like nothing because I was actively engaged with how you were going to solve the problem. But perhaps you might record longer videos with too much back and forth... In which case, you can start over and record a shorter video after you figure out how to solve the problem... (ie here's the problem, here are some things I tried, and this is how I eventually fixed it".
That said, the real time problem solving is very valuable and teaches others that it's OK to not immediately have a solution and to try different things until you figure it out.
@@ZeroDean @citizenclown I did in this video exactly what you mentioned. I did it first on myself (problem-solving part) then afterwards I thought that might be an interesting video an recorded it already with the solution in mind but kind of going mentally back to the problemsolving process while it was fresh.
I think this is a very good option for youtube.
Because I just can't record non-stop till i come in "live-time" to a problem solving part. It mostly happens in the flow and I don't want to interrupt it with recording. Better afterwards.
Nonetheless I will try in the future some video variations of this kind of tutorials.
@@ZeroDean But big thanks to everyone who shares their preferences and feedback. It's for me extremely important to find out what the viewers/students/subscribers want and find most helpful as I have a very different perspective as a teacher/tutorial creator.
So everything you mention is valuable and I try to implement it
These short videos are super helpful after I've watched a longer one. I'll be implementing things I've seen in the longer tutorials, but these are super helpful when I run into little confusing situations that only need a short answer. Thank you for Plasticity and the tutorials.
Thanks for your feedback. Did you stumble randomly to this video or have you been searching for something specific? If yes, what were you searching for?
@nikita.kapustin Don't quite remember. I was having trouble cleaning up some surfaces but don't remember what I searched for and its not showing up in history. YT gave me you, Vaughn, and some others but you two showed me something that got me back to work. Probably another way to look at something. I think it was a foot incline from an extruded footprint, and instead of trying poly thinking where I would just rotate the top plane down for my angle, I just made a quick cutter block to remove the un-slanted part of the foot. Thank you for your helpful work.
Okay thanks for sharing! Glad our content is helping and motivating you to explore PLasticity!
@@AsaTaylor
Your question: yes, please do these tests, as they show how you think. Great work, like your payed tuts as well!!
Thanks, will do!
This kind of process and problem solving is *_very_* valuable. Maybe even more than your very practiced techniques. I appreciate both kinds. But I especially like seeing you run into issues and figuring out how to solve them. This was *fantastic* . Thank you.
Will try to implement more of these. Thanks for feedback
Loved your video, opened up the mind.
This kind of video is VERY helpful!
I like how you show how to think when modeling. This is really good.
Thanks! It's hard to find a balance between explaining/talking and showing.
I have the feeling that if I explain "too much" that people get disinterested and just skip to the parts where the modeling is happening.
Obviously the explanations are equal important but I don't know what the people think about it
I really like watching you work and think. Please consider streaming.
Hallo Du.
Ich muss Dir da zustimmen.
Man kann es nur lernen, wenn man es versucht.
Letztens war ich ewig darüber, um einen alten MP3 Player nach zu bauen.
Es wollte einfach nicht so wie ich.
Aber am Ende kommt meist der Erfolg.
Dann fragt man sich, wieso es auf einmal funktioniert hat.
Mach weiter solche Videos.
Motivation ist alles.
Great this short one!!!
Hi! Love to see your video and glad to hear that you use Mac now, what do you think after switching from PC to Mac while using Plasticity? And what version of Mac are you using now? Coz I am a Mac user for a lot of years and want to restarting my 3D work recently. Any advice on it??? thanks a lot!
I am currently using a MacBook Pro M1 Max 32GB RAM
For Plasticity there is no difference if it's Mac or Windows.
Also, I bought the Mac because I am traveling all the time right now, and the ARM architecture chips are amazing for modeling, rendering, efficiency, speed, etc. while traveling.
But once I get home, I definitely go back to Windows. MacOS is horrible for me personally. The arm chip and the build quality is the only thing why I have a Macbook. Once there comes an Arm Windows laptop with good hardware like the Macbook Pro, I will INSTANTLY switch back.
Thanks for your reply! It helps a lot for me. So excited to hear that the rendering and speed are good on plasticity. How about the stability on it? Is it much more stable than Pc?
@leepokin1981 compared to using Blender, Cinema4D and Photoshop (other similar tools that I use) on Windows and Mac, honestly Plasticity is the most stable of all of these programs on both OS. It’s very very rare that Plasticity crashes or not doing what it should do.
@@nikita.kapustin love to hear that! thanks, I will keep watching your video to start my plasticity career! Please keep make great video on plasticity! looking forward to some great skills!
It’s so funny to see non-industrial designers begin to figure out the things we have been dealing with for decades now! 😂
Keep it up dude (Y)
6:22 yes!
Why did you change to Mac? Years ago I did the other way around, because Apple could not keep up with 3D modelling demands, processorwise. I am very curious why you now think it's ok? And where you live now? I recently moved to Italy 🤗
Where are you originally from? I am currently in Poland.
I changed to MacBook just as an experiment because I never had one and my Windows laptop was dying already. Because I travel a lot form country to country I can't have a stationary PC anymore, so I needed a new laptop, which is very powerful.
I must say MacOS is horrible after 28 years of using Windows but the hardware (MacBook Pro) is just completely unparalleled. It's just fun to look at, touch and use.
But if a laptop with arm-based chips with Windows comes out, which has the same build & design quality as MacBook Pro, I will not wait even 1 millisecond and switch back to Windows.
LOL, I can totally understand that! I am from the Netherlands and have a graphic design career ( with Mac Pro's) as well as a 3D modelling and visualization background ( switch to Windows PC's) . I worked a lot on architectural projects and maritime and offshore. My tool of choice has in the end been Cinema 4D for its versatility, stability, speed and user friendly interface. Two years ago I moved to Italy, to the mountains. But I do not need Cinema 4D anymore. For our renovation project and interior adaptations I came across Plasticity, and, as I think you did, fell in love with it. Sure it needs some tweaks and improvements still, but It's awesome. I bought a few of your courses, which I really enjoy following along. Nice to get response from you. Keep up the good work!! BTW: do you ever sleep??? 😉@@nikita.kapustin
Amazing! Definitely on my wish list to live some time in the nature next to a forest/mountains as well:) Hope you have a lot of peace around there.
Glad to hear you enjoy Plasticity so much!@@jeroenbeltman515
I totally do!
BTW what's is your relationship with NickKallen? Sounds you are in contact very often as you know amazingly much about the software.
I allow myself a short question: Do you know why, in version 1.4, I cannot get the Copy/Paste with placement to work? @@nikita.kapustin
Someone know if Plasticity can do a Viewport Render?
Yes. A very basic one
The workflow is never perfect, any artist knows that he has to deal with these kinds of problems at some point, If you cut this part and don't show the different techniques you used we will lose the most valuable part of the tutorial.
Got it! Will implement more of these in the future
Could you please do a video about properly exporting Plasticity models to Blender and how to prepare them for physical output? (3D print, CNC, etc.) I've been trying the Blender bridge addon, works great for visualization but when I try to use Quad Remesher to convert from ngons to quads the resulting mesh is a complete mess, same with the 3D printing addon. Especially problematic are the awesome microbevels and fillets generated on Plasticity, they look great but Blender/Quad Remesher has a hard time recognizing those as creases...
Which country are you in now? Congrats I hope you like it in the new country!
Currently in Poland:)
So far I like it a lot. Will see how it will unfold in the coming months etc..
Cześć @@nikita.kapustin
GOOD
Что то ты в этом видео похож на молодого Киану Ривза :)))
That comment gave me a smile :))
@@nikita.kapustinПосле пластисити сможешь попробовать себя в кино :))) Говорят что талантливые люди талантливы во всем :))
если будет возможность, попробую)@@TheALEXMOTO