MEDIEVAL KINGDOMS 1212 AD: Has Development Progress Stalled?

Поділитися
Вставка
  • Опубліковано 14 січ 2025

КОМЕНТАРІ • 121

  • @TheTerminatorGaming
    @TheTerminatorGaming  2 дні тому +9

    Join the Discord and support the team: discord.gg/ZFhTFsjAqB

    • @lucky-lu6tc
      @lucky-lu6tc День тому +1

      I tried really hard to like this mod, but playing mutlple factions starts i have to say that the only TWO seasons (Summer/Winter) are horrible gameplay wise, since you take attrition every other turn in many parts of the map or are forced into an encampment stance, which really hinders your progress and offensives.
      Second is the unit balancing. Some Archers and especially crossbows have hillariously short range. The starting crossbow unit of Demnark for example has such a short range (during winter?) that it rivals that of JAVELIN units of DEI. So they only get ONE volley off before they become complettely useless, since they cant shoot over their own men. I installed the mod(s) correctly and didnt have any others.
      Third is the world map AI for enemy armys. Holy F+ck its bad. I tried to take the swedish capital as Denmark and planted a full stack army in ambush stance plus a weak army in rading stance right at their doorstep before declaring war. You know what they did after that? They took their only army (full stack) out of their only settlement AND SAILED OUT OF IT to try to attack one of my settlements a turn AFTER i would have already taken their settlement!!?? Wann know what happened after i put an army in that seetlement preemtively? THEY MARCHED OUT AND INTO THE SKANDINAVIAN FOREST TO TAKE ATTRITION DURING WINTER!! They went so far that i couldnt see them any more with my two army standing outside of their ONLY settlement which they just left... After i took the undefended seetlement they came back and besieged me, which failed obviously, like wtf. I never seen that with DEI or SFO for example, i dont know if its the mod or Atilla itself but i cant play with these braindead eneyms, i uninstalled right after that. Happened like three weeks ago.
      I really want to like the mod since the unit models are really beautiful but this not only really hinders my enjoyment, it flat out kills it.

  • @phenomonomicroscopicillico9058
    @phenomonomicroscopicillico9058 2 дні тому +77

    Hey everyone, Tycherious here! I’m thrilled to see my HRE/script/mechanics fixes getting some attention. I hope they bring fresh energy to the mod for players while players all await the amazing work coming out of the dev team and volunteers. Minor updates are being released frequently, though detailed change notes aren’t often published, so I just wanted to let you know that fixes, improvements, and roster updates are happening constantly. Thanks for your ongoing support and patience! :)

    • @javiersaugar376
      @javiersaugar376 2 дні тому +1

      I was curious about the mod now that I saw it featured here, what does it change? Playing HRE trying to get all electors and Imperial Authority to coincide to enact reforms has been one of my biggest gripes

    • @phenomonomicroscopicillico9058
      @phenomonomicroscopicillico9058 День тому +5

      @javiersaugar376 It now works as DETrooper originally intended. AI factions have their voting behavior aligned: The Emperor, loyal factions, puppet factions, and some neutral factions will vote to keep the emperor in power. Discontented, malcontent, ambitious, and other neutral factions will vote for the pretender. If no pretender exists, they’ll vote for the strongest faction among themselves (based on military strength, settlement count, and high Papal favor) to take the throne.
      The Emperor faction has four dilemmas to navigate, appearing every 3-6 turns, allowing for micromanagement of subject loyalties (if you're playing as the HRE).
      The empire transitions to the election winner or to the pretender who succeeds in their mission.
      More updates and improvements to come in the future!

    • @javiersaugar376
      @javiersaugar376 День тому +2

      @@phenomonomicroscopicillico9058 beautiful ❤️

    • @licht353
      @licht353 День тому +3

      Thank you, you saved my Teutonic Order campagin with your 4TPY mod lol I cant really attack with having attrition every other turn.

    • @deonte9014
      @deonte9014 23 години тому

      @@phenomonomicroscopicillico9058 does it also fix the issue of not being able to become HRE emperor again if you lose it?

  • @caiooca5793
    @caiooca5793 2 дні тому +50

    Best mod ever after DEI, all we need is Naval Battles and the mod is 100% by my standards.

    • @phenomonomicroscopicillico9058
      @phenomonomicroscopicillico9058 2 дні тому +6

      plus the colledge of cardinals and Muslim mechanics and all the factions factions that are completed but not in campaign. thats where the real meat and potatoes lie.

    • @lucky-lu6tc
      @lucky-lu6tc День тому +3

      I tried really hard to like this mod, but playing mutlple factions starts i have to say that the only TWO seasons (Summer/Winter) are horrible gameplay wise, since you take attrition every other turn in many parts of the map or are forced into an encampment stance, which really hinders your progress and offensives.
      Second is the unit balancing. Some Archers and especially crossbows have hillariously short range. The starting crossbow unit of Demnark for example has such a short range (during winter?) that it rivals that of JAVELIN units of DEI. So they only get ONE volley off before they become complettely useless, since they cant shoot over their own men. I installed the mod(s) correctly and didnt have any others.
      Third is the world map AI for enemy armys. Holy F+ck its bad. I tried to take the swedish capital as Denmark and planted a full stack army in ambush stance plus a weak army in rading stance right at their doorstep before declaring war. You know what they did after that? They took their only army (full stack) out of their only settlement AND SAILED OUT OF IT to try to attack one of my settlements a turn AFTER i would have already taken their settlement!!?? Wann know what happened after i put an army in that seetlement preemtively? THEY MARCHED OUT AND INTO THE SKANDINAVIAN FOREST TO TAKE ATTRITION DURING WINTER!! They went so far that i couldnt see them any more with my two army standing outside of their ONLY settlement which they just left... After i took the undefended seetlement they came back and besieged me, which failed obviously, like wtf. I never seen that with DEI or SFO for example, i dont know if its the mod or Atilla itself but i cant play with these braindead eneyms, i uninstalled right after that. Happened like three weeks ago.
      I really want to like the mod since the unit models are really beautiful but this not only really hinders my enjoyment, it flat out kills it.

    • @phenomonomicroscopicillico9058
      @phenomonomicroscopicillico9058 День тому

      @@lucky-lu6tc the realism kills it for a lot of people. that's okay to have that opinion my man. I miss the old chunky armour the hre and Sicily use to wear.. but it's just not accurate otherwise.

    • @Daynation69
      @Daynation69 День тому

      @@caiooca5793 I feel like with naval it wouldn’t be to hard to add? We already have models for Caravels and galleons from shogun and the galleys from pirates uber alles could fit in too. These are both late medieval to early modern period however. I don’t know where they’d find good models for the medieval sailing vessels used in the Atlantic however.

    • @CheriShin21
      @CheriShin21 10 годин тому +1

      ​@@phenomonomicroscopicillico9058What does bad enemy campaign ai have to do with realism?

  • @Daynation69
    @Daynation69 2 дні тому +24

    If you’re into the early pike and shot era, there are mods by “Earl” that add more units that push the mod into the 1500s era. He’s got three of them, improved Cav, improved ranged, and improved infantry. The mods add arqubusiers and reiters which is really cool. If you’re also a nerd about this era like me I’d also suggest pirates uber alles for empire if you want to do some of that Mediterranean galley warfare. I hope one day that 1212 will have naval to scratch my medieval naval itch.

    • @HansWurst1569
      @HansWurst1569 День тому +1

      My question is: is there a ‘late’ startdate or even a mod for that? I just love the late and high units so much but i dont have the time to play a campaign thats over 300 orso turns to even unlock them :/

    • @Daynation69
      @Daynation69 День тому

      @ honestly there might be one out there for 1212, the only issue I could see is maybe the Earl mods would have issues working together as it is a sub mod for 1212 and adding more sub mods too that could mess things up.

    • @HansWurst1569
      @HansWurst1569 День тому +1

      @ ahhh thats too bad! But i understand. Well a later startdate is already more than I want. Ive been dying to do a proper burgundy playthrough. I love the 14-16th century so mich

    • @Daynation69
      @Daynation69 23 години тому

      @ yeah definitely give the mods a shot. They add a vast array of units that should honestly just be added to 1212, and it’s not just for Western Europe you get new units in just about every faction in the game, granted only if they managed to exist in the late 15th to early 16th century.

  • @murattaskran1938
    @murattaskran1938 2 дні тому +15

    We need ME3 thats all.. They are not a company. I have great respect for what they do, but we can't expect them to make another Medieval 3.

    • @Marcoz588
      @Marcoz588 День тому +2

      Also M2TW Remastered

  • @huantruonginh2946
    @huantruonginh2946 2 дні тому +11

    At this rate we could see the Dawnless Days campaign map release before this map.

  • @PlatoonDaddy603
    @PlatoonDaddy603 2 дні тому +50

    To be honest, it’s taken over half a decade, not throwing shade at 1212, but it went too long. 1100 ad is more flushed out and is in my opinion a better option

    • @jakekilley9037
      @jakekilley9037 2 дні тому +13

      fleshed out maybe but 1100ad doesn't have anything on 1212 tbh, there's way more enjoyment and variety in 1212 than 1100 imo

    • @Frank36
      @Frank36 2 дні тому +9

      1100 is not it for me. Also I feel its a mistake to do it on Rome 2 (aside from it not having constantinople) the whole game layout and UI just gives me those classical ancient greece vibes. Also I do very much enjoy having vassals, annexing them and recruiting units from their factions neither of which can u do in rome 2.

    • @Vicente_RO7
      @Vicente_RO7 2 дні тому +6

      @@Frank36You can absolutely have vassals and recruit units from them in Rome 2. I do it all the time in DEI. However, I do agree with the general point that doing a medieval mod. in Rome 2 is not ideal.

    • @Frank36
      @Frank36 День тому

      @@Vicente_RO7In the 1100 mod**

    • @lucky-lu6tc
      @lucky-lu6tc День тому +1

      @@jakekilley9037I tried really hard to like 1212, but playing mutlple factions starts i have to say that the only TWO seasons (Summer/Winter) are horrible gameplay wise, since you take attrition every other turn in many parts of the map or are forced into an encampment stance, which really hinders your progress and offensives.
      Second is the unit balancing. Some Archers and especially crossbows have hillariously short range. The starting crossbow unit of Demnark for example has such a short range (during winter?) that it rivals that of JAVELIN units of DEI. So they only get ONE volley off before they become complettely useless, since they cant shoot over their own men. I installed the mod(s) correctly and didnt have any others.
      Third is the world map AI for enemy armys. Holy F+ck its bad. I tried to take the swedish capital as Denmark and planted a full stack army in ambush stance plus a weak army in rading stance right at their doorstep before declaring war. You know what they did after that? They took their only army (full stack) out of their only settlement AND SAILED OUT OF IT to try to attack one of my settlements a turn AFTER i would have already taken their settlement!!?? Wann know what happened after i put an army in that seetlement preemtively? THEY MARCHED OUT AND INTO THE SKANDINAVIAN FOREST TO TAKE ATTRITION DURING WINTER!! They went so far that i couldnt see them any more with my two army standing outside of their ONLY settlement which they just left... After i took the undefended seetlement they came back and besieged me, which failed obviously, like wtf. I never seen that with DEI or SFO for example, i dont know if its the mod or Atilla itself but i cant play with these braindead eneyms, i uninstalled right after that. Happened like three weeks ago.
      I really want to like the mod since the unit models are really beautiful but this not only really hinders my enjoyment, it flat out kills it.

  • @lewiswills103
    @lewiswills103 2 дні тому +18

    My biggest issue with this mod is the performance of it. I have a mid/high-end PC and I really struggle to run this mod. Have tried all performance mods, settings etc. Thought it was just Atilla but, while Atilla is badly optimised, vanilla is nowhere near as bad as with 1212AD. Settlement maps particularly! Not fond of playing sieges when I am running at 25FPS.

    • @mr_george7761
      @mr_george7761 2 дні тому +1

      Realy? I had problem only in one huuuge custome siege battle. Others it was smooth ride on my old gaming laptop. Never tried it on my new PC tho. It is possible, that newer CPUs has some problems with it?

    • @sergioruiz1936
      @sergioruiz1936 2 дні тому +2

      Personally, in regards to Attila. I find with my high end pc as well. It struggles. Have done all the options. But then I gave age of Charlemagne a try. And that runs better than Attila itself. When it's a DLC for Attila. 😂. Either way, it's the only way I can enjoy Attila without the poor optimization.
      I've heard it's better optimized than the base game. Which doesn't make sense. But if you got the extra cash or drive. Worth trying out to see if that works.

    • @mynamejeb8743
      @mynamejeb8743 День тому

      yea this game runs like shit on my 5700x3d + 3070ti

    • @phenomonomicroscopicillico9058
      @phenomonomicroscopicillico9058 День тому

      @@lewiswills103 try fixing your preferences script file. the thread count is often not correct. that's an Attila issue but it helps 1212 run. it shouldn't be needed on high end PC's though.

    • @lucky-lu6tc
      @lucky-lu6tc День тому

      I tried really hard to like this mod, but playing mutlple factions starts i have to say that the only TWO seasons (Summer/Winter) are horrible gameplay wise, since you take attrition every other turn in many parts of the map or are forced into an encampment stance, which really hinders your progress and offensives.
      Second is the unit balancing. Some Archers and especially crossbows have hillariously short range. The starting crossbow unit of Demnark for example has such a short range (during winter?) that it rivals that of JAVELIN units of DEI. So they only get ONE volley off before they become complettely useless, since they cant shoot over their own men. I installed the mod(s) correctly and didnt have any others.
      Third is the world map AI for enemy armys. Holy F+ck its bad. I tried to take the swedish capital as Denmark and planted a full stack army in ambush stance plus a weak army in rading stance right at their doorstep before declaring war. You know what they did after that? They took their only army (full stack) out of their only settlement AND SAILED OUT OF IT to try to attack one of my settlements a turn AFTER i would have already taken their settlement!!?? Wann know what happened after i put an army in that seetlement preemtively? THEY MARCHED OUT AND INTO THE SKANDINAVIAN FOREST TO TAKE ATTRITION DURING WINTER!! They went so far that i couldnt see them any more with my two army standing outside of their ONLY settlement which they just left... After i took the undefended seetlement they came back and besieged me, which failed obviously, like wtf. I never seen that with DEI or SFO for example, i dont know if its the mod or Atilla itself but i cant play with these braindead eneyms, i uninstalled right after that. Happened like three weeks ago.
      I really want to like the mod since the unit models are really beautiful but this not only really hinders my enjoyment, it flat out kills it.

  • @jimmydasani8922
    @jimmydasani8922 День тому +3

    Whoever designed the unit cards deserves a medal. They ALL look so authentic and immersive

  • @MedjayofFaiyum
    @MedjayofFaiyum 2 дні тому +12

    Med 1212 is one of the big mods of total war because it proved that the newer total games could be modded on a scale like a Med II mod such as Broken Crescent. Remember that it was not easy back then, in the days of Rome II to make an overhaul mod while changing the look of cities. What 1100 AD accomplished was great, and is great. But I urge TW Community, a mod like this back in the old days would have 4-5 mods. Now you're getting Med 3 for free without CA ever even announcing it. We must not give up on 1212. I can't help much, but I am writing to say if you have the talent do it. Let's get 1212 finished.
    Dawnless Days is doing well because its a core passionate team of people that love the LOTR universe. 1212 requires a lot of talented map makers. So it's not that hard to figure out. I hope the TW modding community will also come to revive Med 1212 development as well

  • @LekkerRekkenYT
    @LekkerRekkenYT 2 дні тому +3

    Still craving for a addition of the “Duchy of Holland” and first and foremost a fix to detail tab of buildings (sometimes it just shows you nothing). Also a fix to the HRE system would be nice (not the faction itself)

  • @OlympusKnight
    @OlympusKnight 2 дні тому +5

    I just went on a huge run with this mod last months. I absolutely love it. Can't get enough. I just wish you could have a 12 or 24 turns per year. My King dies way too quick. This mod is truly awesome.

    • @ruellodavide9246
      @ruellodavide9246 День тому +1

      itself what for me. please 12 or 24 turn would be fantastic.

  • @meth2733
    @meth2733 2 дні тому +5

    All you had to do was look at the mod change log terminator, thats all you had to do.......

  • @MrJabbothehut
    @MrJabbothehut 2 дні тому +2

    The problem with this mod is that it has become a separate game at this point with the amount of things that need to be reworked or added for their vision. With a project like DEI, it was a matter of just buffing the shit out of what you had at a baseline and adding a few things here and there. This is so ambitious and time consuming that I can't imagine most people's drive would last almost 10 years after launch.

  • @blackflipper45
    @blackflipper45 День тому +2

    i love this mod i am actually checking every day discord if anything new comes out i love it i have hundreds hours on it and cannot wait for big update

  • @_x_X_shal0w_g00se_X_x_
    @_x_X_shal0w_g00se_X_x_ 2 дні тому +5

    I still wait for TESIV 10 years, i have patientce beyond compare.

  • @AnimeFan-dl4qd
    @AnimeFan-dl4qd 2 дні тому +9

    Ich denke nicht zwingend, dass der Fortschritt nicht da ist, sondern dass die Entwickler auf Schwierigkeiten gestoßen sind:
    1. Die Erstellung der neuen Kampagnen-Karte ist VIEL schwieriger als gedacht. Darin fließen im Augenblick wohl die meisten Rescourcen rein.
    2. Die Schlachtkarten sind halt auch teilweise verbugged und stürzen gerne mal ab oder verursachen Framerate Abstürze...
    Ich finde die sollten das lieber richtig machen, als zu schnell.

    • @MedjayofFaiyum
      @MedjayofFaiyum 2 дні тому +1

      Attila TED is a NOTORIOUS buggy software that CA haven't even bothered updating for a very long time. The battle maps aren't buggy, it's the software and the lack of good tutorials for a game made in 2015 on how to mod maps. I can say this as I've used this software and it is so sad...its a great software tool but it needs some updating or something.

  • @ronaldcech4568
    @ronaldcech4568 2 дні тому +1

    I still play this mod to this day , it is the best mod for attila because i love this time period.

  • @anto93gk
    @anto93gk 2 дні тому +1

    *Cough cough* Well, 1207 ad Latinokratia is becoming a literal masterpiece.
    I tried the closed beta and it's sooo engaging!

  • @kingbr47
    @kingbr47 День тому +3

    Really sad. As DEI is my favorite mod for Rome 2, 1212 is my favorite for Attila.

    • @lucky-lu6tc
      @lucky-lu6tc День тому +1

      I tried really hard to like this mod, but playing mutlple factions starts i have to say that the only TWO seasons (Summer/Winter) are horrible gameplay wise, since you take attrition every other turn in many parts of the map or are forced into an encampment stance, which really hinders your progress and offensives.
      Second is the unit balancing. Some Archers and especially crossbows have hillariously short range. The starting crossbow unit of Demnark for example has such a short range (during winter?) that it rivals that of JAVELIN units of DEI. So they only get ONE volley off before they become complettely useless, since they cant shoot over their own men. I installed the mod(s) correctly and didnt have any others.
      Third is the world map AI for enemy armys. Holy F+ck its bad. I tried to take the swedish capital as Denmark and planted a full stack army in ambush stance plus a weak army in rading stance right at their doorstep before declaring war. You know what they did after that? They took their only army (full stack) out of their only settlement AND SAILED OUT OF IT to try to attack one of my settlements a turn AFTER i would have already taken their settlement!!?? Wann know what happened after i put an army in that seetlement preemtively? THEY MARCHED OUT AND INTO THE SKANDINAVIAN FOREST TO TAKE ATTRITION DURING WINTER!! They went so far that i couldnt see them any more with my two army standing outside of their ONLY settlement which they just left... After i took the undefended seetlement they came back and besieged me, which failed obviously, like wtf. I never seen that with DEI or SFO for example, i dont know if its the mod or Atilla itself but i cant play with these braindead eneyms, i uninstalled right after that. Happened like three weeks ago.
      I really want to like the mod since the unit models are really beautiful but this not only really hinders my enjoyment, it flat out kills it.

  • @gammer0016
    @gammer0016 2 дні тому +1

    Thanks for another great information video! Wouldnt otherwise know about HRE submod - which, to be honest, we needed really bad. The game mechanics of HRE are awfully restricting. Especially when unpredictable annoying AI doesnt makes the diplomacy inside HRE anyhow sustainable. Will try tommorow!

  • @CredenzioStudios-c3z
    @CredenzioStudios-c3z День тому

    I personally love the mod's attention to the armors detail.

  • @AnimeFan-dl4qd
    @AnimeFan-dl4qd 2 дні тому +2

    Ich glaube inzwischen, dass Mediveal TW 3 früher kommen wird, als die Fertigstellung von MK 1212ad.
    Anders gesagt - ich erwarte Medieval 3 2026/27.

  • @erensametkaratas6593
    @erensametkaratas6593 2 дні тому +2

    Hey man! You plan on doing any streams?

    • @TheTerminatorGaming
      @TheTerminatorGaming  2 дні тому +1

      Hey Eren! Yes I will be, I had some issues with my set up last time I tried to stream I'm just trying to resolve those. Mostly the problem is my laptop is a bit dated now haha

    • @phenomonomicroscopicillico9058
      @phenomonomicroscopicillico9058 День тому

      @@TheTerminatorGaming I have a mod collection of fully compatible mods on the workshop.

  • @borjebeck2511
    @borjebeck2511 День тому

    does it still have the freeze lag problem during battle?

  • @yektaadguzel9294
    @yektaadguzel9294 Годину тому

    The mod is currently in good shape except for one issue: battle maps
    Maps are so huge and because of that battle are so easy to win. I can win whole the battles using just 4 cav. Units. Ai’s passiveness also an element but the real problem is battle maps. You must make them like warhammer maps i mean more arena like. This way a player cannot destroy enemy army by destroying units piece by piece.

  • @lukesullivan9344
    @lukesullivan9344 2 дні тому +1

    It’s such a shame that the recent patch broke the mod. I freeze constantly, crash, can barely play. Anyone got a fix?

    • @tahahadada1936
      @tahahadada1936 2 дні тому

      Uninstall,have you tried ?

    • @lukesullivan9344
      @lukesullivan9344 День тому

      @@tahahadada1936 yes ive unistalled, verified, tried vanilla. Not sure what else to do

  • @parthiaball
    @parthiaball 5 годин тому

    Not saying people aren't justified in these thoughts, but I find it a little odd people think the mod's lagging when it typically updates about once a year and the last update was around 6-9 months ago. Obviously some people leaving would slow down progress, but we haven't heard anything from the team about them asking for any new/ replacement positions. From the 1212 Discord AFAIK, everything's relatively fine rn.

  • @nickspence8897
    @nickspence8897 День тому

    Noticed the updates really slowed down. What a shame.

  • @LoganLookAtDAtSHizz
    @LoganLookAtDAtSHizz 3 години тому

    Every time I try to play the game it either crashes or doesn’t even load. I’m big sad yall.

  • @renanschimuneck9369
    @renanschimuneck9369 2 дні тому +1

    I've had a terrible experience on their discord, full of nihilistic dudes, totally departed from any form of values. So for me it's no surprise to se a project with debased people crumbling.

  • @Gersemi_Trader
    @Gersemi_Trader День тому

    If CA had any ambitiouns and brains they would buy this project, hire the people and release as DLC or standalone game on attila engine, cant cost too much as well.

  • @Greco1114
    @Greco1114 День тому

    They should fund-raise the project. People are willingly pay CA for getting unfishined games and they expect modders who are every-day working people with their every-day jobs to sit down and spend time for nothing. They should a fair monthly goal so they can get motivated and continue with the mod. A contribution of 50 cents or 1 dollar per month is nothing compared of the amount of works and improvements have gone into the game.

  • @shepardcommander6811
    @shepardcommander6811 День тому +2

    it feels weird how long the map changes mods are taking for historical games, the tools have been out for a while now without a single polished mod implementing it. meanwhile warhammer total war has a number of mods that change the map rather drastically so really not sure what's taking the historical bunch.

  • @Sartanikus
    @Sartanikus 2 дні тому

    We gonna get a video on the new Manor Lords update?

  • @lucky-lu6tc
    @lucky-lu6tc День тому +1

    I tried really hard to like this mod, but playing mutlple factions starts i have to say that the only TWO seasons (Summer/Winter) are horrible gameplay wise, since you take attrition every other turn in many parts of the map or are forced into an encampment stance, which really hinders your progress and offensives.
    Second is the unit balancing. Some Archers and especially crossbows have hillariously short range. The starting crossbow unit of Demnark for example has such a short range (during winter?) that it rivals that of JAVELIN units of DEI. So they only get ONE volley off before they become complettely useless, since they cant shoot over their own men. I installed the mod(s) correctly and didnt have any others.
    Third is the world map AI for enemy armys. Holy F+ck its bad. I tried to take the swedish capital as Denmark and planted a full stack army in ambush stance plus a weak army in rading stance right at their doorstep before declaring war. You know what they did after that? They took their only army (full stack) out of their only settlement AND SAILED OUT OF IT to try to attack one of my settlements a turn AFTER i would have already taken their settlement!!?? Wann know what happened after i put an army in that seetlement preemtively? THEY MARCHED OUT AND INTO THE SKANDINAVIAN FOREST TO TAKE ATTRITION DURING WINTER!! They went so far that i couldnt see them any more with my two army standing outside of their ONLY settlement which they just left... After i took the undefended seetlement they came back and besieged me, which failed obviously, like wtf. I never seen that with DEI or SFO for example, i dont know if its the mod or Atilla itself but i cant play with these braindead eneyms, i uninstalled right after that. Happened like three weeks ago.
    I really want to like the mod since the unit models are really beautiful but this not only really hinders my enjoyment, it flat out kills it.

  • @MatusHolenda
    @MatusHolenda День тому +2

    the best mod ever!

  • @lorenzoghetti30
    @lorenzoghetti30 День тому

    The best mod affer DEI in my opinion

  • @kuronekomema
    @kuronekomema 2 дні тому

    i'm waiting for new map mod..
    playing as teutonic is really hard. because their territory is far to the north...

  • @Rodger-e5l
    @Rodger-e5l День тому

    Well imop Bran Mac Born sub mods for this is Medieval 1212 mod is the only way to play this. True.

  • @Manu-rb6eo
    @Manu-rb6eo День тому

    i'm on 1100 right now, it's a good alternative a real well done mod, but it's not the same timeline, i still miss.....something....

    • @phenomonomicroscopicillico9058
      @phenomonomicroscopicillico9058 День тому

      @@Manu-rb6eo the accuracy, the gameplay on the Attila engine, the scripted dilemmas all over the world... crusades!!

  • @Simjim_32
    @Simjim_32 2 дні тому +11

    Attila is an underrated game compared to medieval 2

    • @jfc1414
      @jfc1414 2 дні тому +2

      not really medieval 2 is by far superior

    • @bremwynn9090
      @bremwynn9090 2 дні тому

      Atilla is my favourite TW game after only Medieval 2.

    • @charlesmiv3842
      @charlesmiv3842 2 дні тому +5

      @@jfc1414 Medieval 2 is a clunky relic lol.

    • @peterchung2262
      @peterchung2262 2 дні тому +3

      Yeah I don't get why Medieval 2 is so overrated, people who only look at at parts Medieval 2 is better than modern (read: Warhammer) always ignore the quality of life changes they take for granted.

    • @AntonioBarbarian
      @AntonioBarbarian 2 дні тому +1

      @@peterchung2262 Because these "quality of life improvements" don't really make it up for the gameplay deficiencies compared to Rome 1 and Medieval 2, at least for me. Granted I haven't played anything newer than Rome 2, but even today there's little in that game I can consider better than in it's predecessors, short of the internal politics and respawning factions and MAYBE the character system.

  • @silencio9425
    @silencio9425 День тому

    Its a good mod the only downside is the game always laggy

  • @gamer_talking
    @gamer_talking 2 дні тому

    The Discord server invitation has expired (your server)
    ❤❤

  • @DT-diztortion
    @DT-diztortion 2 дні тому

    Let's goo!

  • @ConqCapson
    @ConqCapson День тому

    I lost my hope actually. the guys literally couldn't solve map tiling development for over 2 years. that's odd. I asked Dawnless Days team if the would help, they said NO. lol

  • @seandilallo8718
    @seandilallo8718 2 дні тому +4

    Answer: Yes, the Mod is dead.
    There, I helped you out.

    • @TheTerminatorGaming
      @TheTerminatorGaming  2 дні тому +1

      Its not dead in the water. Just lost a lot of devs and things have slowed down. If you look at the discord they are posting update logs at least every month

  • @0zaree100
    @0zaree100 День тому

    This mod is up there with it's quantity and quality. ME1212 recently updated too on Jan 12th. It's becoming more immersive, and I'm also impressed with it's city architectures too for each culture. It's missing naval battles and the new map, which will give up a tiger - uppercut with immersion. I also wish it contained 4 seasons turns per year, having Spring and Fall back would be another win.

  • @caligero3000
    @caligero3000 2 дні тому +1

    I hope, when the lord of the rings mod eventually comes out, that the caime modding tools are then released, as well. It would be insane to play rome 2 or attila with five thousand plus regions. And only the caime mod is able to do this, it is not possible to make the map larger in total war games with just the regular modding tools.

  • @Janissary77
    @Janissary77 День тому +1

    How can I play in a campaign with the Ottoman Empire?

  • @pierredahi
    @pierredahi 14 годин тому

    I'm always on eastern cities, I'm working on some assets but I have a newborn since few months so it makes me less available
    ua-cam.com/video/4cIxkf0VpeE/v-deo.htmlsi=YuCEEIkALbqt1w5G

  • @tahahadada1936
    @tahahadada1936 2 дні тому +1

    Terminator can you interview someone from CA ,we just want medevil 3 .

  • @0786RICARDO
    @0786RICARDO 2 дні тому

    It's not the best game. Is the mod for Rome better? No crusade mechanics, the units are bad, no mechanics for attacking Christian countries. It's really lacking

  • @eduardoanzolch6078
    @eduardoanzolch6078 2 дні тому

    -Hello,are you here for an appointment?

  • @lordofsalem81994
    @lordofsalem81994 2 дні тому +2

    Couldnt agree more. This is the best mod ever made for a Total War for me, yet it is completely dead when they are so close to finishing it. The HRE is still broken and not historical, no navy, no late campaign, and yet so many good things about the mod. It's just sad really.

    • @tahahadada1936
      @tahahadada1936 2 дні тому

      You need money to finish any project .

    • @phenomonomicroscopicillico9058
      @phenomonomicroscopicillico9058 День тому

      @@tahahadada1936 not a cent of money was needed to get this far. I don't think so. be patient.

    • @Frozenmenss1
      @Frozenmenss1 День тому +1

      The HRE have never been broken for the last 5 years. Buggy yes, but always manageable till the final reform.

    • @lucky-lu6tc
      @lucky-lu6tc День тому +1

      I tried really hard to like this mod, but playing mutlple factions starts i have to say that the only TWO seasons (Summer/Winter) are horrible gameplay wise, since you take attrition every other turn in many parts of the map or are forced into an encampment stance, which really hinders your progress and offensives.
      Second is the unit balancing. Some Archers and especially crossbows have hillariously short range. The starting crossbow unit of Demnark for example has such a short range (during winter?) that it rivals that of JAVELIN units of DEI. So they only get ONE volley off before they become complettely useless, since they cant shoot over their own men. I installed the mod(s) correctly and didnt have any others.
      Third is the world map AI for enemy armys. Holy F+ck its bad. I tried to take the swedish capital as Denmark and planted a full stack army in ambush stance plus a weak army in rading stance right at their doorstep before declaring war. You know what they did after that? They took their only army (full stack) out of their only settlement AND SAILED OUT OF IT to try to attack one of my settlements a turn AFTER i would have already taken their settlement!!?? Wann know what happened after i put an army in that seetlement preemtively? THEY MARCHED OUT AND INTO THE SKANDINAVIAN FOREST TO TAKE ATTRITION DURING WINTER!! They went so far that i couldnt see them any more with my two army standing outside of their ONLY settlement which they just left... After i took the undefended seetlement they came back and besieged me, which failed obviously, like wtf. I never seen that with DEI or SFO for example, i dont know if its the mod or Atilla itself but i cant play with these braindead eneyms, i uninstalled right after that. Happened like three weeks ago.
      I really want to like the mod since the unit models are really beautiful but this not only really hinders my enjoyment, it flat out kills it.

    • @tahahadada1936
      @tahahadada1936 День тому

      @@lucky-lu6tc I feel you man .