The Devs Responded To The Chest Issue... - Dead by Daylight

Поділитися
Вставка
  • Опубліковано 1 лют 2025

КОМЕНТАРІ • 367

  • @JCglitchmaster
    @JCglitchmaster  11 днів тому +16

    The quote from Matt: ua-cam.com/video/g-wKXrAhqf0/v-deo.html
    Rundown of the issue original video: ua-cam.com/video/s0G9U2B-Ctc/v-deo.html&
    Original video: ua-cam.com/video/LqiKTHjoaTo/v-deo.html
    Original Forum Post: forums.bhvr.com/dead-by-daylight/discussion/435915/chest-spawns-are-breaking-killer-item-spawns/p1?new=1

    • @Felix415-i2c
      @Felix415-i2c 11 днів тому

      "We've earned trust", "look at what we've done so far". I think it's more about how to keep the trust and remain relevant, got to improve as time passes and if you ask me as a 2016 DBD player they did not do much improving. Sure I will give them some credit for fixing some serious bugs , actively modifying perks good or bad, introducing a few (too few) good franchises into the game(most of them bought cheap cause were becoming very niche, ex: Evil Dead) and for finally improving the graphics of the game but I do not see much difference on how they handle things.

  • @w1llrg
    @w1llrg 11 днів тому +359

    this "not a bug" answer sounds more like a "we don't want to allocate ressources to fix it" situation, there is no way it's intentional

    • @TheBoss4711
      @TheBoss4711 11 днів тому +21

      Idk what the person who responded actually does, but that answer makes it look like they don't understand what a bug is. It's like they had someone else look at the code, they told them that is the way it is coded, so they said it's "not a bug." Yeah... we know that's how it's coded because we can see it in game... but there's no way it was meant to work that way.

    • @CorpsesReborn
      @CorpsesReborn 11 днів тому +4

      yet again, another reason I wont touch this game. I own it, watch it on yt, but wont touch it.

    • @GenericUserName443
      @GenericUserName443 11 днів тому +3

      @@TheBoss4711 Technically it would not be a bug since it is not something "wrong" with the code, but rather that they simply have an common overlay of potential item spawn locations that is shared between killer items and chests, instead of giving each of these their own.
      So it is not a bug, but instead making it as easy as possible for themselves and ignoring the problems that come from this.
      In other words: BHVR being BHVR.

    • @undauntedExpounder
      @undauntedExpounder 11 днів тому +1

      This comment spoiled the answer in video for me 💀

    • @crowbar2368
      @crowbar2368 10 днів тому +2

      Labour of love award material right there...

  • @fetskuut5671
    @fetskuut5671 11 днів тому +213

    Classic labor of love ahh response, gj bhvr

    • @Ashy_Slashy3
      @Ashy_Slashy3 11 днів тому +2

      Ahh?

    • @poodle4355
      @poodle4355 11 днів тому

      @@Ashy_Slashy3yes…ASS

    • @Its_Only_Chill
      @Its_Only_Chill 11 днів тому

      ​@@Ashy_Slashy3 it means ass

    • @mcmlii.v
      @mcmlii.v 10 днів тому

      ​@@Ashy_Slashy3"Ahh" = ass.
      "Goofy ahh dude" = Goofy ass dude.

    • @pinguin3744
      @pinguin3744 10 днів тому +2

      ​Devs wanted people to vote DBD for the "Labor of Love" on the Steam awards... What a joke... ​@@Ashy_Slashy3

  • @Dhampire1976
    @Dhampire1976 11 днів тому +158

    Reminder,this game was voted for "labor of love," but when there's an actual issue that makes 2-3 killers unplayable with their powers they tell people who are bringing it up to be quiet and gaslight them to think it's intentional. (Spoiler: it's not. No one would make it so you instantly lose for just wanting to not play the same top 5 killers 24/7. They are just too egotistical to admit they were wrong)

    • @biondu8699
      @biondu8699 11 днів тому

      I mean in this case it really looks intentional. Stupid but they have done what they wanted. Or maybe its something that ever worked better previously?

    • @zlaggaming68
      @zlaggaming68 11 днів тому +1

      terraria should get the labor of love award again imo

    • @biondu8699
      @biondu8699 11 днів тому +2

      @@zlaggaming68 i think no mans sky should. Terraria always had tons of money, but NMS didn't and they never gave up.

    • @IwasMikeOTR
      @IwasMikeOTR 10 днів тому +1

      And it lost Labor of love. Which is good

  • @croquedead3926
    @croquedead3926 11 днів тому +124

    As always, S-tier rant. Thank you, you are the voice of so many Sadako players that get screwed over all the time for no reason.

  • @TheDoomlord7
    @TheDoomlord7 11 днів тому +35

    What is crazy is how easy it is to fix it. It literally is just a reordering of spawn code, where killer items spawn before chests.

    • @geheimkanal6968
      @geheimkanal6968 10 днів тому +2

      It´s actully not as easy as most People think, espacilly with the Spagetty Code but this is now in the Game for such a long Time that it´s more Impressiv that Ppl didn´t already Executed BHVR for it. It´s just not aceptebil (Sorry My English is shit xd)

    • @iphantomivess
      @iphantomivess 10 днів тому +8

      as much as i hate how bhvr is handling this issue (and most of them lol), its probably not as easy as you think. in general, editing an already existing code always ends up in fucking up even more things. imo they should take a break from adding new survs/killers/skins etc and dedicate a few months to exclusively fix bugs and issues the game is been having for years

    • @DarkyLonewolf
      @DarkyLonewolf 9 днів тому +3

      ​@iphantomivess Live service game. They literally CAN'T take any breaks - either the new killer releases keep happening on schedule, or them shareholders pull out and the game dies for real.
      Isn't capitalism wonderful?

    • @geheimkanal6968
      @geheimkanal6968 9 днів тому

      @ they are live service games that took a 3-4 months break. It was riski but it helped the game more than it damaged and DBD dosent have much competition so if they do it 1 time it can help more than it damages but it’s riski and they need to use the time because they only can do it once

    • @DarkyLonewolf
      @DarkyLonewolf 9 днів тому

      @geheimkanal6968 Unfortunately, any major company these days is deathly allergic to risks.

  • @jaymatsu2367
    @jaymatsu2367 11 днів тому +35

    Well, this is just great
    A feature that inherently screws over killers with map mobility

  • @god-of-a-new-world7786
    @god-of-a-new-world7786 11 днів тому +120

    You probably have to emphasize the point of it being bad for survivors with them not getting as much turrets
    If you present it as a killer issue it might get fixed toward the end of the decade (maybe)
    If they see it as a survivor issue it will be fixed within the next few days

    • @Clown_the_Clown
      @Clown_the_Clown 11 днів тому +8

      Bingo.

    • @scribdeath7621
      @scribdeath7621 11 днів тому +4

      Even the fact that theee offerings create an additional chest whether the Survivor OR Killer brings it is another slap in the face to Killer players. We are used to it.

    • @scm20
      @scm20 11 днів тому +5

      brother, what??? hahahah insane killer main copium.... u know that currently for the last week it is STILL GOING IN FACT a bug when sometimes u just cannot snap out of doctor'a madness?? like it doesnt let u even do gens so u can literally do nth against some dumbass who knew about it and just wants to exploit it??? it it is clearly willswitcheable and they didnt did noth for many days and still going.... like... we play the same game dude?? so delusional tbh

    • @scm20
      @scm20 11 днів тому +5

      10/10 gaslight urself into thinking that the devs priorize survivors issues... when they actually dont care about anyone in the playerbase

    • @M0urfeen
      @M0urfeen 11 днів тому +7

      ​@@scm20 The two gens getting done glitch?? The silent flash bang those lasted for weeks and pretty sure the two gen glitch lasted months

  • @CelsiusNK
    @CelsiusNK 11 днів тому +140

    I honestly think the problem was you reporting it as a bug. It isn't a bug, the system is working as intended. It is intended that these killer abilities spawn in the same places that chests spawn so when you report it as a bug they will of course say "no this mechanic is working as intended" and close the ticket. I would recommend making a new post under a different category and explain that you are saying the mechanic has an oversight instead of calling it a bug.

    • @q_taipan
      @q_taipan 11 днів тому +19

      the staff who closed this ticket is blatantly lazy and just used this as excuse to not put an effort into fixing this issue

    • @danielandrade1214
      @danielandrade1214 10 днів тому +1

      I agree

    • @christianftt3136
      @christianftt3136 10 днів тому

      @@q_taipanthe staff literally cannot do anything it is not a bug it’s a balance issue

    • @ShyCat-r1o
      @ShyCat-r1o 10 днів тому +2

      Is there even a category for semantic errors? You would THINK those are included under bugs, because there's usually no way for players to tell which one the problem is due to not having the code.
      Bug or semantic error is too small a distinction in reports to EVER care about.

    • @q_taipan
      @q_taipan 10 днів тому

      @@christianftt3136 yeah but instead of delegating the ticket to a designated folder they said "nah wrong address" and closed it

  • @gnolex86
    @gnolex86 11 днів тому +53

    When BHVR say "it's not a bug", 7 times out of 10 it's a bug but they either don't know how to fix it or they don't want to spend time on fixing it, so instead they just gaslight the community and say it's a feature. They've done this a number of times, sometimes retroactively changing "features" into "bugs" and vice versa, fixing and unfixing them at random. It's really frustrating.

    • @GenericUserName443
      @GenericUserName443 11 днів тому

      I was about to type that this should be an easy fix, just create a new group with only chests in it, and then either take a few of the locations from the old group or just make new locations on each map for the chests to spawn on.
      Then I realized it is BHVR we are talking about, and that this somehow would either break the entire game, or they would implement it in such a poor way that things get worse somehow.

    • @lasagaeater6891
      @lasagaeater6891 8 днів тому

      Like the knight guard vault thing lol

  • @hype3224
    @hype3224 11 днів тому +35

    What if... instead of offerings increasing chest numbers it just increased item quality?

    • @JCglitchmaster
      @JCglitchmaster  11 днів тому +12

      I would rather they either spawn killer items first, that way people who want to use unique builds like specialist or human greed can still do that or make it so the cut coin forces only a single chest to spawn in the entire realm no matter how many chest offerings. Both of these solutions would fix the issue without much work on BHVR's part and finally make these killers have their power back without destroying people who want to just use chest builds, but they are too busy thinking up another 35 nerfs for Chucky.

    • @KeepItWilde
      @KeepItWilde 10 днів тому

      I prefer having more chests when I run a specialist/moment of glory build, so that would be an unfortunate nerf to an already niche build.

  • @reptileblackdeath2459
    @reptileblackdeath2459 11 днів тому +10

    Not sure if it's just me... but I can't see any comments under the bug report now apart from the "Not a Bug" one... I get why Otz stopped feeling like it was worth his time trying to help the game... sad times...

    • @Zakon673
      @Zakon673 11 днів тому +2

      Otz feeling like he wasn't being listened to was only half the issue, the other half was the fact the community blamed him any time he proposed a change which ultimately ended up happening in some way. He felt like it wasn't worth his time to make suggestion videos if he knew they wouldn't be heard but he would still get blowback if the devs decided to make a change to one of the things he suggested.

  • @fgbthepoh
    @fgbthepoh 11 днів тому +23

    bhvr cant stop working without f*cking up for a straight week

  • @Tomo00
    @Tomo00 11 днів тому +42

    I aprreciate someone talking about it. It's insane that killer objects still have no priority over chests.
    BHVR treating license well is just hillarious. How many license killers are bugged to hell for weeks, months or sometimes years. Sadako invisibility around a year.
    Pyramidhead camera bug around a year(some people literally can't play him because of that)
    Nemesis zombies are jokes themselves. They still keep chasing ghosts and getting permamently stuck.
    Wesker and his collisions. On top of that mutiple times last year they broke collisions on rocks for weeks, where you would climb a little on some of them making his grab immediatly cancel out cause of this.
    Alien. Survivors being immune to m2 when placing turret(I think fixed right now, not sure It came back multiple times)
    Vecna survivors being able to drop pallet earlier, than They should after picking it with mage hand exist since release.
    Freedy and Myers being literally forgotten for YEARS
    Chucky state is just sad.
    It's already too long comment. Where the hell is license respect BHVR. I wish more of them would pull out, so maybe they would finally care about health of the game.

    • @Dial8Transmition
      @Dial8Transmition 11 днів тому +3

      You got it.
      BHVR has to be among one of the worst if not the worst company when it comes to actually caring for their game and providing support for player issues. You can argue that other big studios like Activision and EA are scummy and so on, which is true, but I can't think of any big games or game series that have had major bugs or balancing issues for literal years like dbd has. It's actually crazy when you really start digging into it

    • @sansationalgaming8420
      @sansationalgaming8420 11 днів тому +1

      I’ve literally clipped through the floor multiple times falling for a solid minute until getting shot back into the map as singularity so many goddamn times

    • @lonetiger0774
      @lonetiger0774 11 днів тому +1

      THANK YOU!!! It’s extremely frustrating to buy a killer just for them to be buggy or forgotten. Myers was one of the main reasons why this game blew up, Bubba was rushed to get Freddy together. And yet those killers were either ignored for years after release or nerfed without compensation.

    • @sansationalgaming8420
      @sansationalgaming8420 11 днів тому

      @ the fact they out right admitted that they nerfed skull merchant to the ground due to them not having the time to fix her is fucking diabolical especially since they take 1-3 business years to do anything

  • @thatfishguy4991
    @thatfishguy4991 11 днів тому +74

    “Look how they’ve treated my killer well.”
    Chucky with 3600000000 nerfs, removed voicelines, and now the lowest kill rate in the entire game:

    • @Lgbtrp3doz
      @Lgbtrp3doz 11 днів тому +8

      Exactly. Bhvr kinda sucks ngl

    • @Nullcoil
      @Nullcoil 11 днів тому +15

      I thought Chucky was supposed to be a loud killer until he entered Hidey-Ho mode and became undetectable, to balance out the fact that he is the shortest killer in the game and can literally hide in a tuft of grass.

    • @Clown_the_Clown
      @Clown_the_Clown 11 днів тому +2

      ​@@Lgbtrp3doz Always have

    • @Sprachitektur
      @Sprachitektur 11 днів тому +2

      Play something that takes a lil skill ig

    • @Lgbtrp3doz
      @Lgbtrp3doz 11 днів тому +2

      @@Clown_the_Clown for sure 💯 I mean, I absolutely love DBD I'll even admit I'm straight up addicted to the game and I am not exaggerating when I say it is literally all I play whenever I do play any game. I just wish the devs shared pretty much that same love and energy for DBD and actually fix it in terms of bugs for one and also actually balance the game. I do play mostly survivor but I have more fun playing killer. I know that doesn't exactly make sense but I main Chucky and Ghostface is a secondary so I see both sides of the game in terms of the balance issues. Imo they're lazy devs.

  • @carrghplays
    @carrghplays 11 днів тому +4

    Honestly this exact reason is why even if I have add-ons for condemn I play as a Chaseako. Her power just isn't viable half the time unless you sweat it out and then we still have to factor chest spawns into it?? No wonder most of us play like there's a gift card on the line, we might as well play Wraith if we don't

  • @geheimkanal6968
    @geheimkanal6968 10 днів тому +2

    Fun fact: This same thing also happens when you Play Pig but on her it´s a Buff becaue ehter Survs need to Walk more because the Jigsaw Boxes Spawned far away from each ohter or when you bring a Broken Coin they spawn Closer Toghter and Pig can guard the Boxes easyer. It´s harder now that the Aura of the Boxes are gone for Pig but it is still possibil

  • @vinnie4609
    @vinnie4609 10 днів тому +2

    I might be called insane but when I was playing alien with human greed and hoarder build with chest cakes and even during chest themed events I still had a blast, It might be that I didn't use my vents often but one look was enough for me to tell which vents are worth using because of a massive shortcut they provide. Sadako's case is much more rough tho

  • @Herman_Hedning
    @Herman_Hedning 11 днів тому +17

    I was right about this "bug" being a feature and if i had to guess it's probably related to RNG you know like the whole game is balanced around. Kinda like Pig's Jigsaw boxes where as before you could basically guarantee a headpop, you could see the boxes and now it's guaranteed on the fourth box that you will get the trap of your head. 4:21 This wouldn't make the killer unplayable, just straight M1 according to BHVR's balance team. Between Alien and Sadako, i think Sadako takes worst hit of this considering she has no anti-loop power at all.

    • @JCglitchmaster
      @JCglitchmaster  11 днів тому +14

      I couldn't believe any game designer would have such a lapse in judgement to think that straight up deleting a killers entire power for bringing in an item for something completely different for a match would be acceptable. Truly BHVR's ineptitude knows no bounds.

    • @randomdude9630
      @randomdude9630 10 днів тому

      when he says it makes them unplayable hes talking about in a balance sense since you can technically win a match with nurse without blinking but your at a massive disadvantage, imagine if survivors had to repair 10 gens instead of 5, the game would basically be unplayable for them since you would lose every round unless the killer had a lobotomy

    • @Herman_Hedning
      @Herman_Hedning 9 днів тому

      @@randomdude9630 Oh ok because when i hear someone saying a killer or a survivor is unplayable, i immediately think that you physically can't play that killer/survivor because of a bug or something that renders them unplayable. Same thing can be applied to the 10 gens thing, you can still technically escape the match as a survivor though the probability of doing so is very slim.

  • @AJsFigures
    @AJsFigures 11 днів тому +3

    The incompetence of these devs is fucking astounding.

  • @SlytheyTove
    @SlytheyTove 11 днів тому +3

    Conversely, It did Improve Pigs Mechanics substantially by scattering the Jigsaw boxes to the far corners of most maps. I usually bring in Hoarder when playing Pig to add 2 chests to the map and thus reduce the chance that a Jigsaw box spawns right in the middle, but during the Events, I never had to bring Hoarder because the Boxes were so spread out that I actually started getting Reverse Bear Trap kills more often than hook kills.
    Yeah, it ruined the game for Alien, Plague and Sadako, but for Pig it was a major buff. It's terrible of course, but still at least some silver lining is better than none at all.

    • @CaptainDCap
      @CaptainDCap 6 днів тому +1

      Great for singularity, too. Forces the 3D printers away from generators.

  • @Z3r0_L1f3
    @Z3r0_L1f3 10 днів тому +2

    “Not a bug”
    Laziest shit I have ever seen.

  • @fatherfeline
    @fatherfeline 11 днів тому +3

    maybe if we tell bhvr that prioritizing chest spawns over killer items is advantageous to the pig theyll actually do something about it

  • @Unlogo
    @Unlogo 11 днів тому +4

    This dev team probably asks themselves why no one likes them, after doing stuff like this

  • @kvadrat.gorkiy
    @kvadrat.gorkiy 5 днів тому +1

    53 upvotes on forum is HUGE number for forums. It means that really many players are worried with this problem. But it's such BHVR behavior just to throw it off with "not a bug" reply. I saw it SO many times.
    I remember when they changed Plague so she lost puke not only with pallet stun, but with every stun. Whole forum and even Otz asked them to give a comment on it. 0 reaction from them on this day still. Yeap, Matthew, you definitely deserved our trust. For sure.

  • @Chrissoa90
    @Chrissoa90 10 днів тому +3

    It will only be a bug as soon as the people paying for the 200 Feng Min skins will be inconvenienced by it and start crying about it

  • @avraammallett5553
    @avraammallett5553 2 дні тому +1

    Its behavior. They’re notoriously biased to the survivors

  • @drucy.
    @drucy. 11 днів тому +22

    People don't believe me when I say devs continuously catter to Survivors and hate Killers...

    • @Afrochilla
      @Afrochilla 11 днів тому +1

      Because anyone who reads the patch notes knows you're full of shit

    • @mojo1176
      @mojo1176 10 днів тому +3

      They really don't cater that much... it's more them still not being able to decide between a competitive or a party game type of balancing.
      As for the issue in the video, it's just another sign of their sheer incompetence when it comes to map design.

    • @christianftt3136
      @christianftt3136 10 днів тому

      here yall go

  • @reksustv
    @reksustv 11 днів тому +5

    Did the devs just literally admit that they favor survivors by making a killers power worse with an offering?
    You literally cannot make this up 😭😭

  • @Sonny4547
    @Sonny4547 11 днів тому +2

    How about base gen speed, hook stage length and map offerings? That's why killers are leaving

  • @blazeyprime4470
    @blazeyprime4470 11 днів тому +7

    Well that ends the dev bias debate... DAMN

  • @anitoancognita7060
    @anitoancognita7060 11 днів тому +37

    Once i got a Yamaoka map where all the tvs was on one side and the main building part got 0 tvs i even screenshoted that😭

  • @senatorarmstrong1233
    @senatorarmstrong1233 11 днів тому +9

    Sadako and Xenomorph players crashing out

    • @Its_Only_Chill
      @Its_Only_Chill 11 днів тому

      Have been for a year now, I quit the game and I still am

    • @lordofligma
      @lordofligma 8 днів тому

      I've been crashing out ever since the PTB Xeno music had been changed. That one was a headbanger

  • @jt2249
    @jt2249 11 днів тому +6

    I guarantee you they know it's a bug but the amount of work needed to fix it is unfeasible unless one or more of the license holders threaten to pull the rights. If you're correct about the way the chests load in, changing that probably cascades into a litany of errors which would take a crapload of hours to resolve, which is time that could be spent pushing out quality content like Skull Merchant, or Houndmaster.

    • @taleladar
      @taleladar 11 днів тому +2

      It's not a mountain of work that's unfeasible. All they literally have to do is rearrange their code a little when they generate each map before each match. Put down the important killer items BEFORE they put down the chests. It's simple.

    • @Evalora
      @Evalora 11 днів тому

      @@taleladar on paper and in a sane codebase it's really not hard to restructure it ye, but they have some absurd flowchart-y sort of 'coding' going on that probably actually makes it a giant pain in the ass to restructure the core mapgen loop like that (probably why even basic fixes to the game take so long + cause new problems in the process)
      if find the thread on the forums titled 'Keeping the game code in Blueprints (AKA spaghetti code) is paying back' it's got an example that's truly an experience to witness

  • @Venjamin
    @Venjamin 11 днів тому +4

    I'm so confused. I'm a developer, and I can at least come up with the coding that would have been required to get these things to come into position the way they are. It wouldn't even need THAT much of a correction - just adjusting the loading / spawn values so that when the map is generated, it creates the killer items BEFORE it creates the chest. The loading order isn't terribly destructive to the code, so even if the code for killers items, boxes, etc., is a giant pile of spaghetti, in theory you just have to rearrange the direction the spaghetti piles into the plate, not the spaghetti itself. Idk.
    I'm a survivor main, so the dickish part of me that gets tunneled and slugged goes "Nyaha." But the rest of me, the part that's just like. You know. Human with empathy for people having shitty experiences? That part's louder and I'm sorry you killer-y types have to deal with this sort of thing.

  • @Jamespercy711
    @Jamespercy711 11 днів тому +3

    Task managing out is the only way to counter this. I mean if this doesn’t show you why you should look for other games nothing will. Devs openly admitted to purposely screwing over killers and base kit unbreakable is coming so ggs.

  • @JayPredictable
    @JayPredictable 10 днів тому +1

    3:10 dead rising 2 in the background, peak game

  • @NovasLounge
    @NovasLounge 11 днів тому +5

    Seems Behaviour are taking full advantage of legalised weed over in Canada

    • @darkodom
      @darkodom 10 днів тому

      No its worse. They're French.

  • @vibrantoucan8890
    @vibrantoucan8890 11 днів тому +8

    This is why dead by daylight will eventually die. Making new things is a thousand times higher priority than mainting old things.
    Look at how long Freddy has waited for his rework, look at how long Twins waited for their rework and look how it ended up, look at how Swamp and Badham are still waiting for reworks since years. Skull Merchant is a problem, so instead of just trying to rework her they nerfed her into the ground and claimed to schedule a rework more than 1 year from then (Twins showed us how reliable they are at delivering a killer rework on time).
    Skull Merchant has multiple bugs since her rework. Twins has had multiple bugs since forever. Bots sometimes get stucks when trying to take off the Pigs Headtraps. I encountered tons of bugged Tome Challenges while compleating older Tomes. Lagspikes are more common since the Engine Switch. You can walk into walls on Gideon Meat Plant. Nemesis Zombies still get stuck everywhere. Flashbangs have had audio bugs for years, and eventually they claimed to have fixed it last month, and it turns out they just made the issue worse. Apperently, they claimed to have fixed 'crouch tech' in the ptb, but just didn't do that either. And thats just the "common" bugs. Randomly getting tons of inconsistent bugs is also a common occurence. Somebody once told me: "I don't think there has ever been a single game of DBD that didn't have at least one bug," and I think more and more that they are right.
    Released content is treated with a hundred times less care than new content. They'll give it a number tweak from time to time, but actually addressing any fundamental problems? Oh No that would take away development time from the 10 paid DLCs they have in the works.
    Sorry for the rant.

  • @BOOMBoom-tv4kv
    @BOOMBoom-tv4kv 11 днів тому +3

    Oh... The fact that 2/3 of these are licensed

  • @radswitcher9434
    @radswitcher9434 11 днів тому +7

    It’s not a bug, it’s a feature:)
    (Nintendo Switch player here)

  • @cinderefell1399
    @cinderefell1399 11 днів тому +3

    That quote was hilarious. Don't people hate Myers and Freddy due to how misrepresented they are? And they were the first two IP killers they added tot eh game.

  • @Doesntmatter-o6w
    @Doesntmatter-o6w 11 днів тому +4

    Pretty sure Pig is effected by this, too. Technically Nemi and Wesker have Killer items, but I don't think they're gameplay is effected by where those spawn much.

    • @lonetiger0774
      @lonetiger0774 11 днів тому +1

      Ahh, those killers are actually benefited making survivors take longer to reach said items, unless you made builds around those killer items.

    • @Doesntmatter-o6w
      @Doesntmatter-o6w 11 днів тому +2

      @@lonetiger0774 Exactly. Just pointing out that technically this effects them, too. Even tho, I'm sure it's not a negative for them.

    • @darkodom
      @darkodom 10 днів тому

      Killers like nemi, wesker, and singularity actually benefit from more chests spawning. They're killer items are more spread out and take longer to find and use.

    • @Doesntmatter-o6w
      @Doesntmatter-o6w 10 днів тому

      @ As said in previous comments in this thread. Thank you for adding the same comment.
      I never said it effected them negatively. Only that it does effect them.

  • @Magn0Dota
    @Magn0Dota 11 днів тому +3

    I said it in the forums and I will say it again. I know it is not technically a "bug", it is working as intended and it was designed this way, but it became a flawed system after killer power spawns were introduced and a possible oversight by the devs and should be adressed sooner rather than later. The right thing for them to do is to recognize this as a FLAW, a consequence of how the map spawn was originally designed that at first had no real downside but now it needs to be changed for obvious reasons, refusing to do so just shows incompetence. Yes, it is NOT A BUG but it's still a big fucking problem, and problems need to be fixed!

  • @mateuszwachowski7365
    @mateuszwachowski7365 11 днів тому +4

    I think we did a pretty good job so far-Matthew cote

  • @Al4nn456
    @Al4nn456 11 днів тому +1

    This is NOT intended.

  • @AirLight1646
    @AirLight1646 10 днів тому

    I believe that there should be a fixed number of chests in each trial, say 4-8 chests. This would make perks like Human Greed, Hoarder, Specialist, and Moment of Glory more consistent, and it would also allow for chests to be reworked in some way, that way if chests get reworked and are very strong, survivors cannot keep bringing shiny coins to bring more chests. This also fixes this issue as the developers can ensure that killer objects take priority since there's no chance that there will be 13 chests in a single game.

  • @w3skuh
    @w3skuh 11 днів тому +1

    I've had 5 RE chests spawn on the other side of Grim Pantry main, basically neutering my entire slow down. I've put in so many tickets and when I for once get a response about a bug it's always "we don't see enough evidence" "the bug isn't replicable"

    • @CaptainDCap
      @CaptainDCap 6 днів тому

      It's not a bug. It's unlucky RNG. You're barking up the wrong tree if you submit a bug report. Try a different selection than "Bug Report". That particular team is famous for being terrible even by BHVR's standards.

  • @scribdeath7621
    @scribdeath7621 11 днів тому +1

    How do I know it's not a bug? Because according to Survivor mains, bugs are always Killer-sided.

  • @Auto..Payge.
    @Auto..Payge. 11 днів тому +1

    Now I understand why survivors are playing coins more often I had two in one game and the offering that has one .. lucky I play trapper

  • @foomongus2935
    @foomongus2935 11 днів тому

    That cote quite wasn't about niche scenarios like chest spawns. But was rather about the general creation of the killers.

  • @acegaming1405
    @acegaming1405 11 днів тому

    What's even worse is this also affects survivors when facing the pig. I had a match where 3 boxes spawnd within about 15 meters of each other. The pig just camped the boxes, and we were screwed.

  • @thebigbingus8624
    @thebigbingus8624 11 днів тому

    I didn’t know this! That sucks, I’m sorry to hear that, those killers seem fun, sucks that they’re just objectively worse if there’s a blood point offering event happening. They really need to fix their code, it’s been problematic and it’s gonna catch up with them eventually.

  • @creambrained
    @creambrained 11 днів тому +1

    omg thats why i would always get that shitty fountain spawn in literally the corner of the fucking map on backwater every single game

  • @StumpyDBD
    @StumpyDBD 11 днів тому

    I think them going back and giving killers like Sadako dedicated spots on each map for their killer items would be such an easy fix for this, you load into a game on Sadako and it’s all about the tv rng, swamp I just don’t go near main on her anymore. It might be a big job placing the TVs initially but having them tie in with chests seems more lazy than anything, like the devs are thinking “if we do this then we don’t have to spend time to code killer items into the new maps”

  • @MakinBacon24Times
    @MakinBacon24Times 4 дні тому

    I originally was on the side of "it doesn't really matter"
    But as I was playing earlier in the day as the xenomorph, who I main, and sadako, who I also main, I did notice something like this.
    Most if not all of the matches that had some sort of chest offering(the most recent anniversary offering, shiny coin, etc) some of the killer items would be in areas that were nowhere near a gen, OR MORE INFURIATING, Bunched up TOGETHER!? I now fully agree with the sentiment, and hope Bhvr definitely need to at least talk about it

  • @Zakon673
    @Zakon673 11 днів тому

    I am a Xeno main, one of my most played killers since it released. It's true that the chest offerings are annoying but it doesn't make Alien unplayable. Actually, since they added Human Greed, I've been running them myself because Human Greed is pretty sick on Alien for hooking tail shots over walls, and generally combating the low-to-the-ground FoV making it difficult to keep track of survivors sometimes.

  • @user-ul9qq1ef3f
    @user-ul9qq1ef3f 11 днів тому +10

    otz made a video a while ago about chest spawns like this and recommended that affected killers use cut coins to manipulate the killer specific item spawns, so if that isnt a bug then i dont see why the opposite of adding more chests to a map would be considered one

    • @reallyrellish
      @reallyrellish 11 днів тому

      They aren't different bugs, the issue is that chest spawns are prioritized over killer items so bringing cut coin is meant to help you not get screwed over by them. The opposite being true doesn't make it a different bug but two sides of the same bug.

  • @DaBrownie
    @DaBrownie 11 днів тому +1

    Bhvr has a long standing history of calling bugs “features” and then silently fixing them. Just like what happened to Knights window tech recently.

  • @necrolicious
    @necrolicious 11 днів тому +1

    BHVR hates Plague and wish nothing but pain for Plague players. Remember when they shadow nerfed Plague making it so blinds and head on now remove her power? I'm starting to feel like BHVR hates Sadako and Sadako players too, I don't know what we did.

  • @edithpiaf7846
    @edithpiaf7846 11 днів тому

    Imagine a challenge where you bring a killer offering to have one extra chest + the Twins' perk to spawn two extra chests, it might be fun for a hard challenge to Sadako/Alien/Plague

  • @ThePhantomSafetyPin
    @ThePhantomSafetyPin 11 днів тому

    Never ever let them hear the end of this, keep reporting as a bug, keep making them pay.

  • @biondu8699
    @biondu8699 11 днів тому

    What i think is currently a bug is unreasonable large maps. Like twice the size of avarage.

  • @Dr._Inferno
    @Dr._Inferno 11 днів тому +7

    I have been trying to get into Sadako and Alien but they just feel unplayable and it sucks. It annoys the crap out of me when I load into a match and I find a tv or tunnel just facing the wall of the swamp maps. Like what a great placement I will totally use that to stop the self-care Claudette at some point.

  • @braytonewell
    @braytonewell 10 днів тому

    The DbD devs are hopefully trying to fix it right now, it's just the responder that said nothing but that it was not a bug. I doubt it is intentional, though. Like with the cosmetic problem, this is probably the same thing: They don't say much, but they (hopefully) soon fix it.

  • @Iron_Cutlass
    @Iron_Cutlass 11 днів тому

    I saw that on the Forums. It's labeled as "not a bug" because... well, it's just not a bug, it is an intended thing to occur because the game was just coded that way.
    Granted, just because it isnt a bug, doesnt mean it isnt bullshit, BHVR can definitely work to find some sort of way of making Killer-based objects spawn in a more streamlined and effective way where it isnt screwed over by Chests.

  • @lonetiger0774
    @lonetiger0774 11 днів тому

    As a Dbd mobile player, this is a regularly occurring issue without adding chests and removing chests doesn’t help as much either.

  • @maciekrutkowski5647
    @maciekrutkowski5647 11 днів тому

    Well what you expected from company that said it s not a bug when nurse blink range addons also were incrising the blink sped making it literaly instant at short-midle range. Or the fact that you still can hold game hostage against 1 killer with nothing more than a 1 perk. And that this bugs is in game for over 2 years. Lucky i think only i know about it or that there are other peoples that don t use it. (I mean you need that killer and that perk for it to work, and probably a team mate 2 tho it can be done with randoms too)

  • @DerekBennett-pk4nu
    @DerekBennett-pk4nu 11 днів тому

    Make sure to mention Singularity emps because I’m sure they also would get affected by the chest issue, therefore removing the ONLY counter to Singularity

  • @Bad_Place_Alone_Misc
    @Bad_Place_Alone_Misc 11 днів тому +1

    Man has a point.

  • @sskann4226
    @sskann4226 11 днів тому +1

    This is why in my eyes, I find comp more fun than the actual game. All of the games bs is accounted for and sidestepped to create an actually interesting and measurable game experience.

  • @AmieraV
    @AmieraV 10 днів тому

    I think the only killer who benefits from this oversight is Singularity since he isn’t the one who needs to interact with the boxes. The survivors do. As a player who has 5k cakes on Singularity, I am enjoying this bug (but this SHOULD BE FIXED)

  • @somagd64
    @somagd64 11 днів тому

    As someone who plays freddy that quote is so fucking ironic

  • @HarryH426
    @HarryH426 11 днів тому +6

    Guess my 673 screech cobblers on my xeno are just gonna gather dust now

  • @Bahzur
    @Bahzur 8 днів тому

    Labor of love, man... labor of love.

  • @vicjctanuki7344
    @vicjctanuki7344 10 днів тому

    3:42 Feel like we have been here before

  • @ukalistaxd9464
    @ukalistaxd9464 11 днів тому

    Technically the Devs are right it is Not a bug since both killer item and chest share the same spawn location, though it's clearly an Oversight! An easy fix would just make so that the killer Items spawn first and then the chests

  • @taleladar
    @taleladar 11 днів тому

    Yeah, this is definitely an issue that I have been aware of, but I would at least argue against Sadako being "literally unplayable". No. I still play her all the time. Best advice I have is try to protect the gens near your TVs more, and use the misplaced ones for building up condemn.

  • @ReactiveDeactive
    @ReactiveDeactive 11 днів тому

    So what I'm getting from this, don't attach "spawn a chest" to the anniversary BP offerings and this isn't really as huge of an issue.
    Because I never see people bring coin offerings unless my friend and I do a "toolbox build" where we try to switch off as many items as we can in one match.
    Should this get fixed, yeah chests shouldn't take priority other than spots that are meant for chests (such as the chest behind the door on the alien's map.) But if BP isn't linked up with the chest spawn then people just won't use the chest offering as much and the suffer is minimal for the most part.

  • @HiHi-yk1mv
    @HiHi-yk1mv 10 днів тому

    But you could just close application when you see people bring offerings

  • @aaron.s1531
    @aaron.s1531 11 днів тому +2

    Labor of Love

  • @spencerbowden2979
    @spencerbowden2979 11 днів тому

    Yet they said legions overpowered addon was a bug and banned killers for using it.
    Even though the addon was working exactly as the addon said it did and the devs completely underestimated how powerful that was in practice.

  • @Huku__
    @Huku__ 10 днів тому

    You said it urself at the end, its a game mechanic, Mathieu has said multiple times that when in talk with license holders they separate game mechanics from visuals and power so they can tweak the game however theyd like, so to an extent it doesnt matter whether license holders like features like this one but they prob dont care anyways

  • @JoshuaMcCoy-t6n
    @JoshuaMcCoy-t6n 11 днів тому +1

    time to boycot don't buy anymore dlc from them

  • @dn7783
    @dn7783 10 днів тому

    Never use up your challenges for the blight challenge which gives a weird plant because if ring girl or the alien Pops in you can really call some glitchy effects like the map tearing apart or random pink patches

    • @dn7783
      @dn7783 10 днів тому

      Especially during events you can really make the game sometimes crash or glitch really badly if you add enough crap to the map

  • @darkodom
    @darkodom 10 днів тому

    Technically, from a coding perspective, it is indeed not a bug. Its "functioning" as intended its just the implementation that's at issue. Even if the item is far from its supposed range, given that chests take priority its probably also intended that either item can spawn outside of their ranges (you'd quickly run into issues otherwise). This is a very bad mechanical oversight and its one of the reasons I don't play Xeno. But unless all the really popular content creators speak about it for a bit and BHVRs social medias get flooded they are 100% never going to invert this.
    Also, this issue goes a bit deeper than this. All killers that spawn an interactable (excluding the Unknown (duh)) suffer/benefit from chest spawns. Singularity, Nemi, Wesker, and Pig can use more or less chest spawns to their advantage. Having a big increase of chests makes their powers more lethal from survivors needing to go father away to get and use items. With Pig it can even make trap kills a lot easier. With my main, Singularity, it actually does noticeably help apply slowdown is survivors are worried about being slipstreamed a lot. EMPs will spawn in far corners of the map from the chests wanting to be closer to gens/buildings/loops.
    Bringing an offering should not negatively effect either side, and it has always been bad game design.

  • @gigachirps4848
    @gigachirps4848 10 днів тому

    This also affects pig boxes

  • @White-Dwarf-Star
    @White-Dwarf-Star 11 днів тому

    I'm a Plague main, and hearing their complete disinterest in keeping me playing their game is just heartbreaking. I want to play their stupid events but why would I play when they are actively sabotaging me. Bro. This is beyond frustrating.

  • @dn7783
    @dn7783 10 днів тому

    So what you're saying is if you play alien or Sadako you want to remove as many chest as possible with offerings

  • @lotusofvictory13
    @lotusofvictory13 11 днів тому

    This is genuinely absurd by this point. Does anyone remember just how hyped up Sadako's chapter was for DBD? How much care they put into the promo material and in-game easter eggs? Hell, IIRC DBD even got Nick Cage as a survivor because he likes Sadako and saw she was in the game, so he wanted in. The teasers, the actual trailers, the in-game 7 days easter egg that played her tape and got you a charm... Behavior clearly cared about Sadako a lot, so why in the hell does anything that negatively impacts her just... get ignored or tossed aside? And it goes without saying Alien was one of the top 3(?) most requested licenses for the game, yet Xeno gets neutered because of a "not-bug" just like Sadako, while survivors have to venture across the multiverse just to find a damn turret. I honestly hope Behavior DOESN'T add Kayako (The Grudge) to the game, because judging from how Sadako and Xeno got treated, who knows how she'll fare.
    Plus, the segment about the anniversary offerings made me think... I'm genuinely fearful for the FNAF chapter (honestly, just any upcoming killer, frankly.) What if Springtrap's power relies on killer items that spawn around the map as well? That's going to be, what, the fourth killer that gets shafted by chests? How hard is it to compromise on this? Who the hell even goes for chests in a match without chest specific perks? Would any survivor even notice or care about a few chests being removed? (save for Basement chest, obviously.) I genuinely ask, because most survivors I go against always bring items or just... never interact with chests. The fact that these things are somehow higher on priority than killer items is just... sad. But, nice video JC, glad to have someone making content to give all us Sadako mains some kind of voice.

  • @LoganHunter82
    @LoganHunter82 11 днів тому

    Truth be told, the mods in the forums have been really trigger happy for a couple of months now. Especially in the bug reporting-section. If the report isn't written perfectly to every minute detail, they will ignore them. No matter how valid the report is.
    Missing a word from the report? That's a denial.
    Misspelling a word? That's a denial
    Best one what I saw, was report denial saying "We need the gamelogs" when the report was from a console player

  • @HEXPARANOIA
    @HEXPARANOIA 10 днів тому

    Now someone finna call me toxic when we run 4 chest offerings. And I can't even really blame them.

  • @foomongus2935
    @foomongus2935 11 днів тому

    It's probably not a bug, cause for some reason they intentionally made chest take priority over killer power. Likely meaning they have actively discussed this before.

  • @howboutmaybe7559
    @howboutmaybe7559 20 годин тому

    We get it's not a bug, but we want it changed regardless!

  • @linussyren9221
    @linussyren9221 10 днів тому

    ”Not a bug”
    “I think we are doing a pretty good job so far”
    Doesn’t the perk *Hoarder* from the Twins increase chest spawns? So that means you can technically nerf yourself by playing with it, especially as those 3 killers.

  • @BasementDweller_
    @BasementDweller_ 8 днів тому

    Wished killer items took higher priority.

  • @Sekavuus
    @Sekavuus 11 днів тому

    I didn't even remember cakes spawn more chests tbh 😅 I just bring them for the bp

  • @Nullcoil
    @Nullcoil 11 днів тому +1

    Sooooo why don't they just separate chests and killer items?

  • @DillonMeyer
    @DillonMeyer 11 днів тому

    It really isn't a "bug" as there's nothing wrong with the code. It's working as it was coded to work. There are only so many spawn locations on a map, and a list of 'important spawns'; Objective spawns are priority one.
    The order is:
    1. Generators/Objective.
    2. Hooks.
    3. Chests.
    4. Totems.
    5. "Extra" items, such as event items or killer specific tools.
    This is as intended, in a coding sense. That's how they think when they write these replies.
    In a gameplay sense, it's not intended, but also niche and won't have anything done about it.

  • @zakuxz9818
    @zakuxz9818 11 днів тому +4

    So are they not chaging it?

    • @mauro________8445
      @mauro________8445 11 днів тому +3

      No, they are not, as this is how they want this to work