Arts protector is already a really good subclass, the base traits of 3 block, defender bulk with guard atk, and arts damage on skill already mean you have to be actively trying to make a bad arts protector. In addition to those base traits arts protectors also 1) benefit from drawing ranged (arts) damage, either through their talents or to charge their defensive recovery skills, 2) have extended range and/or can hit multiple targets with at least one of their skills, 3) can hit air with one of their skills (except Dur-nar), and 4) tend to prioritise offense over survivability, and their more defensive skills will usually raise their hp or res rather than def. Combined you get a unit that needs a little more healing support than a standard defender, but makes up for it with strong and versatile offensive power. Since snakeknights has no healer it makes it hard to use Shalem well in this niche, but like, his s2 dps is roughly on par with Surtr s2, he's a really strong unit already and an extra tile would just be decadence. I think the problem with making a 6* arts protector and the reason we don't have one yet is that it's hard to combine these features into a unit that does something unique while staying in line with what the other arts protectors do, without just blowing every existing defender out of the water. Like, "a 6* defender that has high damage, draws aggro and converts damage taken to some other resource, can extend their range, and deals multitarget arts damage that also hits air" cannot possibly be unviable. In fact it's probably going to be the most cracked defender to date, because a lot of the current popular Really Good Defenders(TM) are good because they have Some of these traits. Blemishine's big damage skill has an arts damage component. Horn is good because of her long range splash damage and her s2 has an arts component. Penance has a reflect talent, taunt on her s3, and multitarget arts damage on her s2. Jessica can extend her range and hit air, and do a kind of taunting with her shield. All of these stupid good defenders don't even do everything a 6* arts protector can be reasonably expected to do! Just checking off the boxes of what makes a unit an arts protector will automatically result in anything between a Mlynar and a Wisadel unless they actively gimp the numbers, which would suck and be lame and they don't wanna do that, so instead we're just not getting a 6* arts protector until they figure out how to solve this
Zuo Le simply surpass the phase 1 cocoon and retreat which is🔥 I was planning to try this stage with snakes only but I was too busy that it's still a plan up to now 😂
Thank you Melanite! Someday I’ll learn what the phase 1 cocoon is but I don’t think I’ve seen a niche-knighter let it activate yet. Loved this clear, big fan of watching Shalem set a lot of things on fire and also himself. Thanks for your continued hard work coming up with these deployments and producing the videos to share them with is.
The stage becomes a lot more annoying if you allow Theresa to actually use her mechanics lol so nobody who's trying to low-op it wants to interact with it. You can see how the cocoons work in H14-4 videos though, since the common strategy there is to move them around and box them in so she can't expand them in her phase 2 and you remove the time limit to beat her.
well it's been kind of a thing this whole story that you can't do that anymore but if you really want to you might be able to win over her soul memory clone with bigger boobs
@@noriao102 he can't hit air, but the drones absorb some of the damage taken by enemies around it, and the spin tops have low def so they take a lot of damage from zuo le that then gets transferred to the drone
I don't like that map so I don't really want to figure out how snakes can get around the heal check part of it. I've got videos of them on other maps in the plane though
Thank you, Melanite!
A very nice clear of a very annoying level. What do you thing a 6* arts defender needs to be viable?
Arts protector is already a really good subclass, the base traits of 3 block, defender bulk with guard atk, and arts damage on skill already mean you have to be actively trying to make a bad arts protector. In addition to those base traits arts protectors also 1) benefit from drawing ranged (arts) damage, either through their talents or to charge their defensive recovery skills, 2) have extended range and/or can hit multiple targets with at least one of their skills, 3) can hit air with one of their skills (except Dur-nar), and 4) tend to prioritise offense over survivability, and their more defensive skills will usually raise their hp or res rather than def. Combined you get a unit that needs a little more healing support than a standard defender, but makes up for it with strong and versatile offensive power. Since snakeknights has no healer it makes it hard to use Shalem well in this niche, but like, his s2 dps is roughly on par with Surtr s2, he's a really strong unit already and an extra tile would just be decadence.
I think the problem with making a 6* arts protector and the reason we don't have one yet is that it's hard to combine these features into a unit that does something unique while staying in line with what the other arts protectors do, without just blowing every existing defender out of the water. Like, "a 6* defender that has high damage, draws aggro and converts damage taken to some other resource, can extend their range, and deals multitarget arts damage that also hits air" cannot possibly be unviable. In fact it's probably going to be the most cracked defender to date, because a lot of the current popular Really Good Defenders(TM) are good because they have Some of these traits. Blemishine's big damage skill has an arts damage component. Horn is good because of her long range splash damage and her s2 has an arts component. Penance has a reflect talent, taunt on her s3, and multitarget arts damage on her s2. Jessica can extend her range and hit air, and do a kind of taunting with her shield. All of these stupid good defenders don't even do everything a 6* arts protector can be reasonably expected to do! Just checking off the boxes of what makes a unit an arts protector will automatically result in anything between a Mlynar and a Wisadel unless they actively gimp the numbers, which would suck and be lame and they don't wanna do that, so instead we're just not getting a 6* arts protector until they figure out how to solve this
@@caliginousinsight 🤔very interesting.
Thank you Melanite
Zuo Le simply surpass the phase 1 cocoon and retreat which is🔥 I was planning to try this stage with snakes only but I was too busy that it's still a plan up to now 😂
Thank you Melanite! Someday I’ll learn what the phase 1 cocoon is but I don’t think I’ve seen a niche-knighter let it activate yet. Loved this clear, big fan of watching Shalem set a lot of things on fire and also himself. Thanks for your continued hard work coming up with these deployments and producing the videos to share them with is.
The stage becomes a lot more annoying if you allow Theresa to actually use her mechanics lol so nobody who's trying to low-op it wants to interact with it. You can see how the cocoons work in H14-4 videos though, since the common strategy there is to move them around and box them in so she can't expand them in her phase 2 and you remove the time limit to beat her.
@ Ooooh, those are the cocoons? Boy do they seem like a drag. Thanks for the info, have a nice day.
@@caliginousinsight the reason why i hate doing bosses in this game is that HG always seems to go with making them unreasonably annoying.
Thank you Melanite ❤
Thank you Melanite!
Thank you Zumama ❤❤❤
hey.
Once November ends, I might as well do what the thumbnail told me to do....
well it's been kind of a thing this whole story that you can't do that anymore but if you really want to you might be able to win over her soul memory clone with bigger boobs
@@caliginousinsight hologram wife remains hologram
i used to be asexual but arknights made me yuri _(┐「ε:)_
And here I thought that Ho'olheyak and Eunectes are the only snakes
ho'olheyak technically isn't even a snake she's her own thing
@caliginousinsight I actually didn't even knew that. Looks snake enough to me
in story people mistake her for a liberi (bird) rather than phidia (snake) and her actual race is k'uk'ulkan (mythical flying serpent)
@@caliginousinsight and the kukulkan part made me think that she's a snake
1:03 wait zuo le can hit air??????
or is it js the spinning enemies taking damage n that too
@@noriao102 he can't hit air, but the drones absorb some of the damage taken by enemies around it, and the spin tops have low def so they take a lot of damage from zuo le that then gets transferred to the drone
Could you upload 14-18 for a meme clear of the Snakes on a Plane?
I don't like that map so I don't really want to figure out how snakes can get around the heal check part of it. I've got videos of them on other maps in the plane though