Mapping the Underworld of Azjol-Nerub! | World of Warcraft

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  • Опубліковано 14 вер 2023
  • Happy Friday, everyone! Today, we are returning to the frozen land of Northrend to explore what is really happening underneath the surface! Nerubians, secret tunnels, and much more await!
    Video Footage:
    - Blizzard Entertainment's World of Warcraft (2004-)
    - Some images retrieved from Google Images and WoWpedia
    Background Music:
    - "Icecrown," "Plight of the Tuskarr," and "Riplash Ruins" from the WoW WotLK OST
    #worldofwarcraft #wotlk #classicwow
    Outro Music:
    - "Watch Me (Live)" by Greta Van Fleet
    Jediwarlock 2023
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КОМЕНТАРІ • 86

  • @GlacyLav
    @GlacyLav 9 місяців тому +33

    The map file for the ultimately cut Azjol-Nerub zone seemed really cool, even if it was basically just blockouts with placeholder buildings. Would've been a cool and unique place tbh

    • @Jediwarlock
      @Jediwarlock  9 місяців тому +6

      Yeah! I love the design of it so much. :)

  • @albram2247
    @albram2247 9 місяців тому +21

    I still wish we were able to visit Ajzol-Nerub more outside of a few dungeons. Would trade 3.2 and the Tourney for a Nerubian patch. Could have led into ICC as well, infiltrating Icecrown from below...

    • @nakenmil
      @nakenmil 9 місяців тому +8

      Absolutely, I believe the devs have voiced that omitting a full Nerubian zone is one of their biggest regrets.

    • @Jediwarlock
      @Jediwarlock  9 місяців тому +4

      Very true! I love that idea. :)

    • @SIMEN480
      @SIMEN480 9 місяців тому +2

      Imagine a nerub raid instead of the togc, could even end the same with anub

    • @EskimoCanadian44
      @EskimoCanadian44 3 місяці тому +1

      ​@@SIMEN480 Yeah it would have been cool to have azjol nerub as the tier 9 raid, and a 1 boss Gundrak raid instead of ruby sanctum.

    • @AquarialDeloAtlantis
      @AquarialDeloAtlantis 3 місяці тому

      Prob why they're doing one in War Within ​@@nakenmil

  • @MichZilla90
    @MichZilla90 9 місяців тому +6

    Some of your videos perfectly highlight the legendary parts of wow that blizzard needs to use or acknowledge, your channel is a beautiful hidden gem of the wow community

    • @Jediwarlock
      @Jediwarlock  9 місяців тому +2

      Thank you very much! :)

  • @Varkeify
    @Varkeify 9 місяців тому +15

    Love the flavour of your videos, Mr warlock. Keep 'em coming

    • @Jediwarlock
      @Jediwarlock  9 місяців тому +1

      Thank you very much! More on the way. :)

  • @TumTom
    @TumTom 9 місяців тому +10

    Azjol-Nerub has potential to be such a cool zone

    • @Jediwarlock
      @Jediwarlock  9 місяців тому +3

      Agreed! Classic+ or Wrath+ let's gooooooo :D

  • @goshlike76
    @goshlike76 9 місяців тому +5

    Ah yes! The memories kick in. I wish that we had a full underground patch like in Dragonflight, exploring the Nerubian empire.

    • @Jediwarlock
      @Jediwarlock  9 місяців тому +1

      Yes! That would be amazing. :)

    • @bonefetcherbrimley7740
      @bonefetcherbrimley7740 9 місяців тому +1

      We could actually see that. There's a trash item that drops in Zaralek, called the Royal Nerubian Capsa. Its a scroll case depicting a nerubian queen named Moaj'arak.

  • @DIEGhostfish
    @DIEGhostfish 9 місяців тому +3

    It is interesting how in WC3's map and some of the old WoW RPG Arthas and Brann stayed in Drak'tharon Keep. Did they force their way in as part of the purging after Arthas turned on his Ice Troll (And ogre) mercenaries who'd helped him Cortez his men? Were they invited as potential allies against the Scourge? The Drakkari did mainain diplomacy with their local Wolvar after all.

    • @Jediwarlock
      @Jediwarlock  9 місяців тому +3

      Wow! I forgot about that but that's a very interesting idea. :) Curious!!

  • @Halibel764
    @Halibel764 9 місяців тому +3

    There is a big detail to consider : the map of Ahn'Kahet takes 700Mo which is the same amount that Kalimdor or Eastern Kingdom. It means that the existing map of Ahn'Kahet is very very big but not accessible to players. in fact, if you can travel on it, you can find it empty but full of details.
    The reason being that developpers wanted an underground area to exist but did'it knew how to do it because each time they tried, because of the number of details, the game crashed. The idea was recycle to create the Deepholm.
    It proves that there was an idea during the developpment of Wotlk to enlight the Nerubian civilisation and give it a whole importance to the story but they had to reconsider their plans because of feasability issues.
    In my view, as we see Anub'Arak telling us that he never thought being fred from the undead mindcontrol, it would have been cool to have the point of view of every former Nerubian kings and have more peace of lore from them.

    • @Jediwarlock
      @Jediwarlock  9 місяців тому +1

      Thank you for the thoughtful comment! Yes, Ahn'Kahet is a massive map in terms of assets and verticality. Making a whole underground zone on Northrend would have crashed most computers at the time... I honestly wouldn't have minded if they instanced it into a separate game map (like the Deeprun Tram) to keep the load time manageable but I understand why they wouldn't want to do that. :)

  • @NightpireVideos
    @NightpireVideos 9 місяців тому +2

    Interesting topic. Well researched and presented. Good job, man.

  • @DDDiegoAGM
    @DDDiegoAGM 9 місяців тому +1

    The video I didn't know I needed, thank you for taking the time with these topics!

    • @Jediwarlock
      @Jediwarlock  9 місяців тому +1

      You are welcome! I enjoyed making it. :)

  • @BrawlUniversity
    @BrawlUniversity 9 місяців тому +3

    Nice vid man!

  • @MrWaryk
    @MrWaryk 9 місяців тому +2

    Very nice content, every video is a gem for me, continue in what you like.

    • @Jediwarlock
      @Jediwarlock  9 місяців тому

      Thank you so much! More vids on the way. :)

  • @snaildad193
    @snaildad193 9 місяців тому +1

    Fantastic video as always, Jedi!

  • @exotic2009
    @exotic2009 9 місяців тому +3

    The way you present the lore, it’s like I’m watching a documentary. And also I appreciate the way you speak and use words, in a professional way.
    This and the cinematic style of the videos make great content.
    Keep it up!

    • @Jediwarlock
      @Jediwarlock  9 місяців тому

      Hey, thank you so much! I'm glad you've been enjoying these. :)

  • @Persona_Non_Grata99
    @Persona_Non_Grata99 6 місяців тому +2

    I really like your lore theories. Often, they make more sense than blizzard´s explanation of things. When it comes to your last point, the entrance to Azjol Nerub, this makes perfect sense.Of course, blizzard moves or removes objects, continents and cities from WC3 for practical reasons. But Pit of Narjun makes no sense. The place looks jagged and improvised, recently built. In addition, the taunka would not build their capital atop of the main entrance to Azjol Nerub.

    • @Jediwarlock
      @Jediwarlock  6 місяців тому +1

      Thanks for your thoughts! When the lore gets a little finnicky or interferes with objects in the world, I try to see how they could better fit together. :)

  • @Owl_Knight98
    @Owl_Knight98 9 місяців тому +3

    That is just wonderful. I got a DnD x World of warcraft and have to map Northend! ❤

    • @Jediwarlock
      @Jediwarlock  9 місяців тому +1

      Ooh, that's so fun!! :)

  • @derschwarzebalken
    @derschwarzebalken 9 місяців тому +1

    amazing video.
    nerubians are so interesting yet they have so little lore attached to them.
    thank you for doing this deep dive.

    • @Jediwarlock
      @Jediwarlock  9 місяців тому +1

      You are welcome! I wish we could have seen more of them. :)

  • @zachn9907
    @zachn9907 9 місяців тому +2

    great vid idea, but... here's to the hopes and dreams that we get a new nerubian dungeon/raid in classic+ 😂

    • @Jediwarlock
      @Jediwarlock  9 місяців тому

      We can hope! :') That would be amazing.

  • @Commander_Pandashan
    @Commander_Pandashan 9 місяців тому +1

    You cant imagine how much i loved the video it was hella intressting and orignal ❤🎉 thank you for that :)

  • @YourBuddyDinec
    @YourBuddyDinec 9 місяців тому +1

    Wish we could have seen it

  • @Ballagorn_Ironblood
    @Ballagorn_Ironblood 2 дні тому

    I really feel like we will go to Azjo-Nerub in the Last Titan when Northrend rework will happen. My boy Anub'arak need to reclaim his throne.

  • @6enduro331
    @6enduro331 8 місяців тому +1

    yes

  • @tonypooplee9846
    @tonypooplee9846 9 місяців тому +1

    great video

  • @Bramandin
    @Bramandin 9 місяців тому +2

    I always had a feeling I somehow missed most of Narubian locations and lore during Wrath, but after watching this video, it turns out I didn't. Blizz just didn't even try to do it justice.

    • @Jediwarlock
      @Jediwarlock  9 місяців тому

      Yeah! I'm disappointed they never ended up finishing an entire zone for the nerubians. :'(

  • @TheFallorn
    @TheFallorn 4 місяці тому +1

    Do you have a video examining the geology of Azeroth on a macro scale? Like, do the mountain ranges make sense from a plate tectonics standpoint?

    • @Jediwarlock
      @Jediwarlock  4 місяці тому +1

      I have not done a large-scale geology video (YET), but maybe in the future! :D

  • @aredub1847
    @aredub1847 9 місяців тому +5

    it was supposed to be a whole underground zone.
    but you know blizzard and cut content...

    • @Jediwarlock
      @Jediwarlock  9 місяців тому

      Yes, I wish we could have seen the whole zone!! :o

  • @AlexanderKuznetsovAKASergei
    @AlexanderKuznetsovAKASergei 9 місяців тому +1

    Won't be able to watch rn as am about to go to bed but am looking forwarding to this one. The spider kingdom was something that intrigued me.

    • @Jediwarlock
      @Jediwarlock  9 місяців тому

      Hope you can tune in again sometime soon! :) Nerubians are just awesome haha

  • @basedcommodore
    @basedcommodore 5 місяців тому +1

    I used to be able to get under Stormwind. There was a glitch you could exploit

    • @Jediwarlock
      @Jediwarlock  5 місяців тому

      I've heard of that!! Super cool XD

  • @unclvinny
    @unclvinny 9 місяців тому +2

    Gee I wish they’d expand the list of timewalking dungeons. I miss Ahn’Kahet!

    • @Jediwarlock
      @Jediwarlock  9 місяців тому +1

      It's such a cool area! :D

  • @grafspe807
    @grafspe807 9 місяців тому +2

    Years back I saw a map one time of what would have been the zone for these guys that would have been in the game if they would have made it but it may have just been a concept of fan made map but the zone it self was pretty big kind of on the scale of Vashjir kind of 2 zones in one .
    Though i consider Wrath perfect it would have been nice to see a patch between ToC patch and ICC where we could battle our way into a Nerubian zone

    • @Jediwarlock
      @Jediwarlock  9 місяців тому +1

      I agree! I've seen a few of those concept maps before and I think it would be super cool. :)

  • @Shintoz05
    @Shintoz05 9 місяців тому +5

    Absolutely adore the Classic Wrath content and i’m curious if the same type of videos will be done for Cata Classic?

    • @Jediwarlock
      @Jediwarlock  9 місяців тому +1

      We will see!! I have never played Cata before but that could open up a lot of interesting video ideas. :D

    • @Shintoz05
      @Shintoz05 9 місяців тому +1

      I started my WoW journey in early Cataclysm. I know lots of people rag on it and I understand why but my childhood was with the destroyed world Deathwing left behind. Classic leveling has been enjoyable and the old world is amazing, but I personally cannot wait for Cataclysm. I hope to see potential videos on my favorite zones! Amazing content as always!

  • @Aestholus
    @Aestholus 9 місяців тому +2

    There is one spiderlord Vous'arak who took his brood and tunneled to one of the island expedition locations in BFA the Skittering Hollow.
    You can find him as a raremob and loot his carapace as a questitem sometimes.

    • @Jediwarlock
      @Jediwarlock  9 місяців тому

      That's so cool!! I had no idea. :)

  • @MrSupora
    @MrSupora 9 місяців тому +1

    expect nerubians in 11.0

    • @Jediwarlock
      @Jediwarlock  9 місяців тому

      That would be super cool! :D

  • @General12th
    @General12th 9 місяців тому +1

    Hi Jedi!
    I wonder if the WoW engine has what it takes to make full (preferably multiple) underground zones these days. I love imagining Wrath content but with three new zones under the surface full of new and interesting things to explore.

    • @DIEGhostfish
      @DIEGhostfish 9 місяців тому +1

      I mean they had Deepholm and this new cavern in Dragonflight I got bored of because it introduced MORE bag wasting currency.

    • @Jediwarlock
      @Jediwarlock  9 місяців тому

      I think they definitely could, but the way the engine works I'm guessing they would have the Nerubian/underground zones be on a separate game map (like the Deeprun Tram, etc.). As I understand it most of the terrain/assets are loaded only on the horizontal plane, which means if you're walking around a zone your computer would still be loading the underground areas which could cause issues though. Maybe there are fixes for this but those are my thoughts. :)

    • @General12th
      @General12th 9 місяців тому +1

      ​@@JediwarlockFrom what I understand of the original terrain engine, there's a plane of terrain that can be deformed to an arbitrarily high (but not infinite) slope, and sections can be cut out entirely to place objects like Dwarven houses and caves. But it's not possible to have multiple layers of terrain, or have terrain "fold back" on itself.
      This kind of terrain system probably saved a ton of data compared to using a giant (or multiple giant) objects for the terrain, but it also left the system less versatile when it came to verticality. Tradeoffs for the computers of 2004, I suppose.
      I wonder if Blizzard could modify the terrain system and implement this idea these days, or if WoW is such a tangle of spaghetti code that it would break the game completely.

    • @Dimumouto
      @Dimumouto 9 місяців тому

      @@General12th Considering the amount of bugs that have occurred in Wrath Classic, it is indeed a tangle of spaghetti code held together with hopes, dreams, and lots of duct tape.

    • @killerbee.13
      @killerbee.13 9 місяців тому

      @@Jediwarlock They developed new tech for Dragonflight to add the Zaralek Cavern map in 10.1, which is on a separate map file but the game loads it seamlessly as you go into it. It does mean that they need fairly long and winding tunnels to go in and out so that you can't ever actually see the map load in (I do see error messages appear sometimes saying something vague about map loading errors, so it seems that even now it's not something the engine likes to do, but I've never had it fail completely). There were some interviews around when the patch was announced where the devs talked about the terrain system and how they had to fake map stacking. If WotLK had come out today, I'd love to see what they could do with Azjol-Nerub as a fully realized underground zone, or maybe even multiple zones given its sheer size.
      I think that technically they can make the scaling not be perfectly uniform with the locations of the tunnels relative to the map sizes, since they're effectively portals instead of actual tunnels. I don't think that there is a mismatch but I've never bothered checking the in-game coordinates to see if they match up perfectly.

  • @EskimoCanadian44
    @EskimoCanadian44 3 місяці тому +2

    Wotlk would have been so much better if they released the azjol nerub raid as the tier 9 patch instead of that dumb togc. And a single boss Gundrak in place of the ruby sanctum.

    • @Jediwarlock
      @Jediwarlock  3 місяці тому

      Agreed! Those would have both been great additions to WotLK :D

  • @lakojake4215
    @lakojake4215 9 місяців тому +1

    I'm not going to bother playing ICC. The wow community just sucks now. Players are so lazy and just want to be carried through everything. They'd rather pay for gear in GDKP raids than grind with a casual guild. Also, all the changes Blizz have made are terrible. I was done with retail a while ago, now I'm just done with WoW all together.

    • @Jediwarlock
      @Jediwarlock  9 місяців тому

      Yes, the minmaxing and Blizzard do not make the game as fun anymore. I personally just enjoy exploring and checking out the lore but I definitely can see why people have stopped playing entirely.