Hellow and welcome, this was a journey I wanted to share with you guys because it was a pretty fresh experience for me. Would I quit YGO for it: No, but it definitely has opened a door for me that wasn't there before. But I'd be interested to hear your thoughts on the Pokemon TCG or this video as a whole ^^
You picked a bad time to get into PTCG since the Online client is shutting down after 12 years and being replaced with a far inferior client called PTCG Live. I've been a longtime Yu-Gi-Oh player and I enjoy MTG as well but Pokémon Trading Card Game will always have a special place in my heart. Sad to see it go ngl. Great video tho! I'm glad you were able to enjoy expanded formant (arguably the best format) which isn't even available in Live. With all the bugs and crashes, it's just a complete mess rn. The Pokémon Company should've worked on it more before releasing it to the general public imho.
@@VVitchfulThinking It for sure is sad to see TCG Online go, since it has been around for so long. But I think with more time Live has some potential, though only time will Tell If that's true ^^
@@ThePowerToolDuelist Hey just found the video i am playing pokemon tcg for 5 years now and i am really glad you liked it and hope that you make another video over it since there is new meta and more decks to choose
@@lukasdiehl3512 Chances are low that I'll make another Video on it, but I've been looking into it once or twice after making this video. Mainly around new Set releases was mainly playing some casual nonsense around some of my favorite mons, Spidops EX post the first SV Set was so fun and recently my favorite Pokemon in Golisopod got an EX which was a lot of fun to Experiment with ^^
One of the biggest draws of pokemon in comparison to Yu-Gi-Oh is the order of magnitude lower cost of playing. I haven't played ygo since 2015, but I remember well the $500+ cost of a deck, with needing 3 copies of multiple secret rares to play. Pokemon, on the other hand, is less than $80 for a very competitive deck. The two companies' approaches are very different, as well as the player base. Ygo cards prices are set by how good a card is in the game, while pokemon card prices are driven almost entirely by collectors, because there are multiple versions of each card, and a low-rarity version exists for everything playable.
Magic uses the worst of both worlds. 😂 Uprarity alternate arts AND cards whose price is based on power, so the raw magic borderless cards are the same price as many PSA 8.5 PK cards
Recently got into Pokemon TCG as a player with some experience in YuGiOh, Magic, Hearthstone, and Legends of Runeterra. I gotta say, Pokemon is going to enter a new golden age.
I started playing both yugioh and mtg back in 2002. In 2013 I added Pokémon TCG and Cardfight Vanguard to my repituar. I have 3 different Shadow Paladin Decks for Vanguard and 1 Pokémon deck that I've been rebuilding and updating over the years. I'm currently building a second deck. All my decks are 100% casual.
I am so happy that other people that play other games like yugioh can get into other games. this also will help me get into Yo-Gi-Oh as it looks fun but very complex
As someone who has play a lot of both yugioh and pokemon, i think i can explain why the mulligan rule is as it is. first, one think important to mention, always remember that you're drawing a pokemon card, not a yugioh card. Why do i need to mention this? because a pokemon card is significantly weaker than a yugioh card. In yugioh each individual card does so much compared to a non-supporter pokemon card (which the player drawing mullingans doesn't benefict of drawing multiple supporters a lot of the time since you can only play one supporter per turn), drawing an extra card is only about 1/4, maybe 1/5 of the punish of giving your opponent an extra card in yugioh. second, and the main point to mention: mulligans balance one of the more counter-intuitive problems with pokemon, the less pokemon in your deck, the better. think it this way, in a world where mulligans don't give extra cards, if my goal turn one is to get X pokemon on the field, let's use Arceus V for example, my chances of having Arceus V in my opening hand are better the less pokemon i play. If i play 4 arceus V and 2 other basics, most of the hands i don't open arceus V will be mulligans and i can try to open it again, and i rather give my opponent the extra card than having an unplayable hand. If i really wanted, i could even play a few Arceus V and no other basics and have a 100% chance of opening arceus every game. And this is something you see in some decks, even with the current mulligan rules. Arceus Dulaludon usually wants a board of 1 arceus Vstar and 2 Duraludon Vmax, but the deck plays 4 copies of arceus V and only 2 copies of duraludon V, Why? because the deck doesn't work without an arceus V or a way to search arceus V in your opening hand, so they play a really low amount of basics to maximize the chance of opening Arceus, perfectly knowing that this will usually result in giving your opponents a few mulligans. You can even see a more extreme case if you look back at 2019, during the "Tag team GX" era. Tag teams were incredibly powerful basic pokemon, and a popular way to play them was in something known as "green decks" (because the decks took advantage of the supporter green's exploration). A lot of this green decks played 4 copies of a good Tag team, a couple of energies and 40+ trainers (this is also important to mention, the less pokemon in your deck, the more space you have for extra consistency or utility trainers), because tag teams were so good that most of the time there was nothing better to open than your tag team, and those decks were very successful even though they gave A LOT of mulligans. (To give you an idea, the most mulligans i gave in a single tournament game with a green deck was 10 extra cards). I think the best way to compare basic pokemon in your deck is to deck sizes in yugioh, you could play more than 40 and fit more engine cards or more cards for some situations, but the more cards in your deck, the less chances you have to open the best starter in your deck, or the best going second card, except pokemon actually has a punishment for this optimization, giving you a nice Risk/reward situation for both a deck with a lot of basics, and a deck with almost no basics.
Thank you so much for that in-depth explanation. Generally yeah hard agree that most Pokemon cards that aren't Supporters are a bit lower powered compared to YGO cards. As for the actual reasoning it makes a lot of sense why they'd try and discourage that sorta deckbuilding, since especially in the Tag Team example it really gives people an "unfair" advantage. Kinda like If you were playing YGO TCG but your opponent had a Duel Links skill that automatically added the perfect answer to your board to their Hand or smth like that. But thanks for the explanation, really appreciate it ^^
Thank you so much really means a lot to hear this positive Feedback ^^ For Casual atleast, I've heard/seen it's different on the competitive Level, but compared to YGO Not being screwed If you happen to Loose the coin toss is sooo nice!
some explaining on mulligans is that in some decks including one of my favorites run low pokemon counts this allows them to have more support as well as makes it easier to setup so the trade off is your opponent might get extra cards but you have an easier time setting up
Low ladder Expanded is by far one of my favorite ways to play. I played like that for years and loved it. Unfortunately high level play is very one sided on terms of going first/second. In Expanded going 2nd is by far better as you get to cherry pick the strongest cards from Black/White forward. Allowing you to quite easily attack with 3+ Energy attacks going 2nd on turn 1. In Standard going first is super important as the meta is really fast right now (fingers crossed rotation and SV slow things down a tad). Evolving into your VStar/VMax first let's you set the tempo of the game and an edge on your Prize Map. 2-2-2 ideally but Mew VMax and not having Boss's orders in hand does throw a wrench in things.
100% agree Expanded was Just kinda everyone vibing on their Personal favorites ^^ Yeah I've noticed that while playing against the LugiaV and Mew Decks specifically LugiaV get's so much tempo after going First because you get to Play the VStar and Just Go Off. Understandable, that's the one Thing a Lot of people Hope for with the next Rotation but I've heard that with going Back to EX mons it's supposed to become a bit better. What do you think about that? Since the new EX mons still favor going First and getting that Evolution in very heavily.
@@ThePowerToolDuelist Ideally if the metas slow enough. 1/free energy attacks in conjunction w/ the supporter can be used going second to get an edge/mitigate going second. But it's hard to truly balance the going first dynamic in card games. But I think Pokémon is taking things in the right general direction.
Mulligans kind of play a balancing act in relation to the number of Pokemon in each players deck. If a player is playing only 4 Basics in the whole deck, it’s probably a degenerate lock deck and should be punished for taking such risk. You could easily build decks with plenty of basics and never miss, but there’s an overall consistency trade off we’re trying to find.
For sure, that's an aspect of it I was unaware of at that time. But with a bit more time sunk into PTCG and some of the Feedback from comments I definitely don't feel as strongly about it as I did back then ^^
I miss the original game, which had smaller Pokémon being built up over time. Now it's just search a bunch, play your one Pokémon, and if you're a bit faster, wreck the other guy. Why even have decks if there are so many search cards available you can pretty much access everything in it?
It sure is crazy to see how fast the game has gotten ^^ Though from what I've seen historically it wasn't much different you really just played strong Basic Pokemon from the start on.
Hellow and welcome,
this was a journey I wanted to share with you guys because it was a pretty fresh experience for me. Would I quit YGO for it: No, but it definitely has opened a door for me that wasn't there before.
But I'd be interested to hear your thoughts on the Pokemon TCG or this video as a whole ^^
You picked a bad time to get into PTCG since the Online client is shutting down after 12 years and being replaced with a far inferior client called PTCG Live. I've been a longtime Yu-Gi-Oh player and I enjoy MTG as well but Pokémon Trading Card Game will always have a special place in my heart. Sad to see it go ngl. Great video tho! I'm glad you were able to enjoy expanded formant (arguably the best format) which isn't even available in Live. With all the bugs and crashes, it's just a complete mess rn. The Pokémon Company should've worked on it more before releasing it to the general public imho.
@@VVitchfulThinking It for sure is sad to see TCG Online go, since it has been around for so long.
But I think with more time Live has some potential, though only time will Tell If that's true ^^
@@ThePowerToolDuelist Hey just found the video i am playing pokemon tcg for 5 years now and i am really glad you liked it and hope that you make another video over it since there is new meta and more decks to choose
@@lukasdiehl3512 Chances are low that I'll make another Video on it, but I've been looking into it once or twice after making this video.
Mainly around new Set releases was mainly playing some casual nonsense around some of my favorite mons, Spidops EX post the first SV Set was so fun and recently my favorite Pokemon in Golisopod got an EX which was a lot of fun to Experiment with ^^
One of the biggest draws of pokemon in comparison to Yu-Gi-Oh is the order of magnitude lower cost of playing. I haven't played ygo since 2015, but I remember well the $500+ cost of a deck, with needing 3 copies of multiple secret rares to play. Pokemon, on the other hand, is less than $80 for a very competitive deck. The two companies' approaches are very different, as well as the player base. Ygo cards prices are set by how good a card is in the game, while pokemon card prices are driven almost entirely by collectors, because there are multiple versions of each card, and a low-rarity version exists for everything playable.
That's also such a huge pro of the Pokemon TCG.
Magic uses the worst of both worlds. 😂 Uprarity alternate arts AND cards whose price is based on power, so the raw magic borderless cards are the same price as many PSA 8.5 PK cards
Recently got into Pokemon TCG as a player with some experience in YuGiOh, Magic, Hearthstone, and Legends of Runeterra.
I gotta say, Pokemon is going to enter a new golden age.
That's a sentiment I hear from a Lot of people especially once the Lugia/Archeops Deck rotates out of the Format.
@ThePowerToolDuelist Heh, well, that's soon coming.
I started playing both yugioh and mtg back in 2002. In 2013 I added Pokémon TCG and Cardfight Vanguard to my repituar. I have 3 different Shadow Paladin Decks for Vanguard and 1 Pokémon deck that I've been rebuilding and updating over the years. I'm currently building a second deck. All my decks are 100% casual.
I am so happy that other people that play other games like yugioh can get into other games. this also will help me get into Yo-Gi-Oh as it looks fun but very complex
Absolutely, that's probably what kept me playing YuGiOh for so long the amount of crazy combos you can pull of is so nuts ^^
As someone who has play a lot of both yugioh and pokemon, i think i can explain why the mulligan rule is as it is.
first, one think important to mention, always remember that you're drawing a pokemon card, not a yugioh card. Why do i need to mention this? because a pokemon card is significantly weaker than a yugioh card. In yugioh each individual card does so much compared to a non-supporter pokemon card (which the player drawing mullingans doesn't benefict of drawing multiple supporters a lot of the time since you can only play one supporter per turn), drawing an extra card is only about 1/4, maybe 1/5 of the punish of giving your opponent an extra card in yugioh.
second, and the main point to mention: mulligans balance one of the more counter-intuitive problems with pokemon, the less pokemon in your deck, the better.
think it this way, in a world where mulligans don't give extra cards, if my goal turn one is to get X pokemon on the field, let's use Arceus V for example, my chances of having Arceus V in my opening hand are better the less pokemon i play. If i play 4 arceus V and 2 other basics, most of the hands i don't open arceus V will be mulligans and i can try to open it again, and i rather give my opponent the extra card than having an unplayable hand. If i really wanted, i could even play a few Arceus V and no other basics and have a 100% chance of opening arceus every game.
And this is something you see in some decks, even with the current mulligan rules. Arceus Dulaludon usually wants a board of 1 arceus Vstar and 2 Duraludon Vmax, but the deck plays 4 copies of arceus V and only 2 copies of duraludon V, Why? because the deck doesn't work without an arceus V or a way to search arceus V in your opening hand, so they play a really low amount of basics to maximize the chance of opening Arceus, perfectly knowing that this will usually result in giving your opponents a few mulligans.
You can even see a more extreme case if you look back at 2019, during the "Tag team GX" era. Tag teams were incredibly powerful basic pokemon, and a popular way to play them was in something known as "green decks" (because the decks took advantage of the supporter green's exploration). A lot of this green decks played 4 copies of a good Tag team, a couple of energies and 40+ trainers (this is also important to mention, the less pokemon in your deck, the more space you have for extra consistency or utility trainers), because tag teams were so good that most of the time there was nothing better to open than your tag team, and those decks were very successful even though they gave A LOT of mulligans. (To give you an idea, the most mulligans i gave in a single tournament game with a green deck was 10 extra cards).
I think the best way to compare basic pokemon in your deck is to deck sizes in yugioh, you could play more than 40 and fit more engine cards or more cards for some situations, but the more cards in your deck, the less chances you have to open the best starter in your deck, or the best going second card, except pokemon actually has a punishment for this optimization, giving you a nice Risk/reward situation for both a deck with a lot of basics, and a deck with almost no basics.
Thank you so much for that in-depth explanation.
Generally yeah hard agree that most Pokemon cards that aren't Supporters are a bit lower powered compared to YGO cards.
As for the actual reasoning it makes a lot of sense why they'd try and discourage that sorta deckbuilding, since especially in the Tag Team example it really gives people an "unfair" advantage.
Kinda like If you were playing YGO TCG but your opponent had a Duel Links skill that automatically added the perfect answer to your board to their Hand or smth like that.
But thanks for the explanation, really appreciate it ^^
Awesome vid, one of the best parts of the tcg definitely, is how who goes first or second doesn't matter as much since it is pretty fair
Thank you so much really means a lot to hear this positive Feedback ^^
For Casual atleast, I've heard/seen it's different on the competitive Level, but compared to YGO Not being screwed If you happen to Loose the coin toss is sooo nice!
I respectfully disagree, going first is always a huge advantage in this game
some explaining on mulligans is that in some decks including one of my favorites run low pokemon counts this allows them to have more support as well as makes it easier to setup so the trade off is your opponent might get extra cards but you have an easier time setting up
Yeah I've heard something similar, granted back then all of this just seemed a lot weirder lmao
But thanks for the explanation ^^
@@ThePowerToolDuelist yeah the thing is if you only have 4 basic Pokémon it’s basically easy as heck to set up in one turn
Low ladder Expanded is by far one of my favorite ways to play. I played like that for years and loved it.
Unfortunately high level play is very one sided on terms of going first/second.
In Expanded going 2nd is by far better as you get to cherry pick the strongest cards from Black/White forward. Allowing you to quite easily attack with 3+ Energy attacks going 2nd on turn 1.
In Standard going first is super important as the meta is really fast right now (fingers crossed rotation and SV slow things down a tad). Evolving into your VStar/VMax first let's you set the tempo of the game and an edge on your Prize Map. 2-2-2 ideally but Mew VMax and not having Boss's orders in hand does throw a wrench in things.
100% agree Expanded was Just kinda everyone vibing on their Personal favorites ^^
Yeah I've noticed that while playing against the LugiaV and Mew Decks specifically LugiaV get's so much tempo after going First because you get to Play the VStar and Just Go Off.
Understandable, that's the one Thing a Lot of people Hope for with the next Rotation but I've heard that with going Back to EX mons it's supposed to become a bit better. What do you think about that? Since the new EX mons still favor going First and getting that Evolution in very heavily.
@@ThePowerToolDuelist Ideally if the metas slow enough. 1/free energy attacks in conjunction w/ the supporter can be used going second to get an edge/mitigate going second.
But it's hard to truly balance the going first dynamic in card games. But I think Pokémon is taking things in the right general direction.
Oh absolutely, not being able to activate Supporters going first is such a good way of balancing the two.
Mulligans kind of play a balancing act in relation to the number of Pokemon in each players deck. If a player is playing only 4 Basics in the whole deck, it’s probably a degenerate lock deck and should be punished for taking such risk. You could easily build decks with plenty of basics and never miss, but there’s an overall consistency trade off we’re trying to find.
For sure, that's an aspect of it I was unaware of at that time.
But with a bit more time sunk into PTCG and some of the Feedback from comments I definitely don't feel as strongly about it as I did back then ^^
I miss the original game, which had smaller Pokémon being built up over time. Now it's just search a bunch, play your one Pokémon, and if you're a bit faster, wreck the other guy. Why even have decks if there are so many search cards available you can pretty much access everything in it?
It sure is crazy to see how fast the game has gotten ^^
Though from what I've seen historically it wasn't much different you really just played strong Basic Pokemon from the start on.