1. Select the Mercedes w/ Automatic Transmission 2. Select the Highway Track with the roadside houses 3. Slowly approach the roadside house until you make contact 4. Full throttle directly into the house - car will slowly climb wall while breaking traction 5. Once vertical on the wall with full throttle, the Mercedes will gain traction and launch vertically several hundred feet.
+LyingSecret I played this game on a Gateway 2000 486sx 33mhz Intel with 4MB of RAM and a 170MB Hard Drive. I think I was 14 or 15 - I had hours upon hours into this game. I can't remember if they launch off the 5 mile oval banks but if you get the Mercedes, 959, or F40 up to top speed and go hard right up the bank it will send the car into the air for 5-6 seconds - I'm surprised this reviewer missed that bit of the game too.
@@AnimalMother1976 In "Stunts" you often shoot vertically into air too by a crash. I thought it was no bug but a patent avoiding trick because the "instant replay" in "Hard Drivin" (directly following any crash) was patented by Atari. But the latter bounces the car into air in some situations too.
This is pretty nostalgic for me. I would play this game for hours. I loved the freedom, you could just drive around aimlessly and explore and I loved that. I also liked the car accidents and the replays. My brother and I would go around trying to break the game and there were some places where you could go up a part of the oval track and go flying really high. I would also try to drive normally and look like a normal driver, lol. It was fun.
I most definitely did, "Make my own fun" with this game bitd. Thanks for all your hard work with the channel, Clint. One of only three channels I watch anymore.
When I was a kid I'd play this and practice parking in the parking lot map. I think it legit had a positive impact and made me more confident when I finally got behind the wheel of a real car. Glad I found this video as I was sure it was Car and Driver but a friend kept telling me I was wrong and it was Test Drive or Stunts.
In "Race Drivin" (arcade version on MAME) I occasionally try to park the car between the 2 others at Sam's Diner on the Super Stunt Track. I guess some geeks can park with a drift slide trick or such. In "Car and Driver" the parking lot feels pointless, because most cars and buildings lack collision detection, so you can simply drive through them without notice.
As far as I know, none of the people who were involved with developing Stunts were involved with this and entirely different engines were used. This and Stunts feel very different when driving, too. Though I wouldn't be surprised if they took a few cues from Stunts and other similar 3D racers when making this :)
Who here remembers gaming mag cheat sections? I do - there was something extra flash about that age of gaming news and promotion; very little internet convenience, but plenty of exclusivity & bragging rights if you were prepared to fork out some milk money. The promotional demo discs alone made it worth your while.
You are hilarious. Every time I watch one of your videos, I find myself just wishing you and I could sit down and play all the way through Zeliard cracking wise. Best old game review channel ever, don't change please.
Man I have such fond memories of this game, I used to play it over and over as a kid. I remember jamming the forward key on my keyboard trying to drive to the hills in the background on the Arkansas track, which obviously you can't get to because they're part of the skybox - but that didn't stop me from spending 3 hours just driving in a straight line! Llittle kid logic!
Same with approaching the mountains in Atari "Battle Zone". There were myths about that you could drive down into the volcano and such, which is technically impossible.
I remember saving up for a Genesis ONLY for Hard Drivin' because it was my favorite arcade game and I would be saving money. Within days I was able to drive a few laps on Hard Drivin' and build up time to be able to then spend time just screwing around to get a sweet replay and a crash from the loop or my own version of Burnout before Burnout! And on Car and Driver on a PC that was like 5 fps and no options at all, but I still played it!
This game was revolutionary for its time. Gauges that actually work, different engine sounds for each car and those action replays. That parking lot was pretty cool too lol.
The parking lots lacks collision detection, which makes it pointless. I am playing on actual Win98SE hardware (AMD K6-3+@550MHz,GeForce 3,SB AWE64) so it can't be an emulation issue. This looks and plays like unfinished alpha software.
This is nuts, first of all I saw the radio menu had WEFT 90.1 at 3:19 its a local college station for me out of Champaign, IL (just coincidence right) but... it gave me memories of "Hour Of Slack" a syndicated program that was on thursdays at 11:00pm and there fictional spokeperson was "BOB DOBBS" the face at 4:48 - its a SubGenious thing. the show was out of Texas and syndicated all over but WOW! LOL! anybody else catch this?! I would say these developers were subgenious types :0
You do some great videos, but your review videos are just unmatchable in terms of quality. I understand they can be time consuming but I hope you consider doing more for the future, either way, I'm still gonna keep watching every video you produce. Keep up the good work!
I had so much fun with this when I was kid. Yes you had to make your own fun...however Interior view, awesome crashes interesting tracks and replay is all a young boy needed. I spent many many hours driving in that mall parking lot. :)
Speaking of simulation, do you ever plan on showing off any of the Nascar racing games papyrus made? Or maybe Indianapolis 500, which for its time was really damn impressive.
I remember playing the crap out of this game as a kid, I was impressed by the 3d graphics and I loved the open-ended nature of the game, the freedom to do whatever I wanted. I liked watching the replay too especially when the physics got all broken. I probably would have liked the other games you mentioned better if I knew they existed at the time.
I still play it. It's like a minigame now )) With such a phisics! Not many claims for that time. And not many games we still have with a mouse-controlling steer. It's realy for relax (with time chasing). Really differing cars with their own characters. Really various tracks. From drag till long-ranged highway separated by 3 parts. No tunnig. Just get and ride. But I think that the main reason of my choise was that it is my first game on PC that I had seen. It was 1996
wow i never saw your channel before, but i looked for this game, to see if it was just a product of my imagination :D great video, will look at the rest now, subscribed :)
I've just had an absolute flashback of playing this game back in the day. Being so excited to play a game where I got to drive a car, but not being able to make any sense of the controls!
Dude! I didn't know that the first WipEout was on DOS until this video! God, I love Pulse and HD, never played many of the other ones though because unfortunately I never knew about the series until I tried the Pulse demo for the PSP.
That Pioneer logo just set off a chain of memories I had put in the back of my brain.... HOLY WOW dude.... "the car of the future will not be the econo-box" awesome crash around 4:30 ! someonne pressed 'Detonate' prematurely. are there any eggs in the game as far as art in strange places? Awesome review, again. Great ending music, I need that track
I spent quite a bit of time with C&D and agree wholeheartedly - interesting cars, decent graphics, and lots of potential, but the game could have been so much more if it had a more solid physics model. Approaching the finish line in 1st place and then flying off the road due to a glitch ruins the experience. It's a lot like Test Drive 3, all the right ingredients were there, but the end result was undercooked. If only Papyrus had done a road driving sim!
"Other times the physics model just gives up, has a seizure, punches a baby and takes a whiz on your sofa while singing Yankee Doodle Dandy" That was pretty funny ngl
I wonder how it sounds with the MT-32. That certainly doesn't look like the real NY Route 97! Both Looking Glass and Blue Sky has origins with the original development team of the Mattel Intellivision. Looking Glass was also responsible for the 3D engine used in Ultima Underworld.
I used to play this in the morning before classes in primary school in 1996/1997 ahh, memories. 😭😭 NFS & Carmageddon were the best driving games of that era but car and driver was the Original!!
I know this is just another "Will you cover...?" post but here goes! Have you considered doing a retrospective on the early NFS (Distinctive/EA Canada) and Test Drive games? I know you've covered a couple of the games but a retrospective on the series with your panache would be good for the interwebs. :)
Hey, nice copy of SEAL Team! :D Hyuck hyuck hyuck. It's amazing how far racing/driving games have come, largely thanks to the GTA series I'd imagine. They never USED to let you drive old beaters and standard Chevy family sedans.
ok, the first time the physics flipped out on you, you'd gone off the track and up the side of a mountain first, but what the hell happened at the end? XD
I remember this was the first game I ever had that ran in SVGA back in the day it was totally amazing! On link my friends and I used to play teh car park level for hours!
Oh my god, cannot believe this. For the last years i thought the game i was playing 27 years ago was Test Drive, but i did not recognize the tracks. No, Car & Driver it was!
That parking lot does serve a purpose. Its the san dimas parking lot. Where a legendary pair of fellows started a magical time travel adventure. #WILDSTALLIONSRULE
That tinny music at the end is awesome and so appropriate for the time. Are there any particular places to look up music sounding specifically like that?
C&D rocked! I wish more driving games would have a parking lot and autocross track to tear around in. Stunts was another favorite of mine back then, they were both better than Test Drive 3!
I searched WipEout on your channel. This video came up, and there it is on your shelf. Do you re-arrange your shelf for every video? I swear, you need to actually review the MechWarrior series and WipEout series.
Since the word awesome is in there, I'll assume your not talking about the NAM that uses the build engine. Although, for a kid with an underpowered PC in the late 90's, I spent a little time on that game.
I really liked this game. I totally forgot that it was from Looking Glass. Yeah, there wasn't much challenge or point to it, but it had good graphics and a few of the tracks allowed you to drive off of the road. It was the closest thing to a simulation of real world driving before I got my driver's license, so it scratched the itch to drive before I could actually drive.
But this is not a finetuned marvel like the arcade version of Race Driving with its realistic physics. "Car and Driver" looks rather like a bad alpha prototype than a finished game, or something made for Atari Jaguar (a console that lacked enough RAM for 3D graphics). The ultra-lowres pixel sprites for too tiny trees and horizon are plain ridiculous (this is on PC and not Atari 2600). E.g. on the parking lot level parked cars and buildings completely lack collision detection, so you can drive right trough, which as a driving skill test makes the whole level pointless.
Stunts and Stunt Driver were more fun, but I still had a blast playing this game back in the day. I enjoyed driving the Talon the best. I'd use the parking lot to practice parking. 😂
I vaguely recall seeing this game. It's got a certain charm to it, I like it. Off-topic, do you have Top Gun: Fire at Will? For some reason this game keeps popping back in my head. I remember always attacking my own carrier. "Maverick!" "Hey, just seeing if the button works."
What a great game. I realize now that I like a casual cruiser like this more than a game like Gran Turismo. I can only care so much about shaving milliseconds off of my time, driving around in circles. Games like this, NFS1, NFS Porsche Unleashed are where it's at for me.
Ah stunts, I was 4 when me and my brother would play that (he's 9 years older). I remember managing to make a custom track when my brother couldn't figure out how the editor worked.
If that menu was done in a modern game and slicked up a bit, that'd be pretty stylish.. but I can appreciate that the DOS version looks and feels like Encarta. :D
It looks excellent for the time it was made...and you can read the actual tests for the cars featured...there were some great racing games for PC then,this,Test Drive,Nascar
"Car and Driver" lacks plenty of finetuning and feels more like unfinished alpha software (no collision detection on parking lot, absurdly blocky pixel tree sprites and horizons etc.).
This is one of the games that show that the PC was the platform with the biggest variety of games even before windows 95 came along. I was really surprised by the textures at the time, but i was also shocked how bugged the game was. Not only the physics made you make loopings without reasons sometimes, but also the occasional graphical glitches made me stop playing the game. A pity...
Always good to see the old, classic EOA logo from a time when Electronic Arts gave a flying shit about their consumers. Think I'll go play some Mail Order Monsters on Commodore 64.
I think the idea for something like this was way ahead of its time and what was possible to make back then. However at the same time, if something like this was introduced today, I can't imagine it would really catch on. I mean the idea of a game where you can read reviews and test drive the cars, would quickly get overshadowed by racing games....even if it had some kind of VR feature where you could sit in the cars and press all its buttons and try out its features...yes, cool idea, but I can't imagine it catching on
I prefer skill driving over "racing" games. I am fan of the "Race Drivin" (arcade version on MAME), which is more about precision and punishes any too fast driving with falling down a cliff. I definitely would like a driving simulator game where you have to solve tasks like finishing a race with only half a liter of gasoline or surviving a serpentine with broken brakes etc.
What's up with this game, hard drivin', race drivin', and broderbunds "stunts" game all looking so similar? I guess they're just all early wireframe models, as opposed to those sprite based racing games.
The car physics in the actual arcade "Race Drivin" was very complex, because it used multiple specialized CPUs. (The car tilts and bounces on its individual wheels etc.) Most lookalikes behave much simpler. In 1980th texturemaps were impossible with the existing chips and low ram.
This game is actually amazing for its time. Imagine being in the early 90's,coming back from school and relaxing playing this.
Exactly what I used to do
DAMN, I love this channel!! Don't you never, EVER stop!!
biboKralle Doing my best not to stop!!
Just casually throwing in "MDMA on wheels" was absolutely great.
1. Select the Mercedes w/ Automatic Transmission
2. Select the Highway Track with the roadside houses
3. Slowly approach the roadside house until you make contact
4. Full throttle directly into the house - car will slowly climb wall while breaking traction
5. Once vertical on the wall with full throttle, the Mercedes will gain traction and launch vertically several hundred feet.
really, cool
Ha I'd love to see a video of that.
+LyingSecret I played this game on a Gateway 2000 486sx 33mhz Intel with 4MB of RAM and a 170MB Hard Drive. I think I was 14 or 15 - I had hours upon hours into this game. I can't remember if they launch off the 5 mile oval banks but if you get the Mercedes, 959, or F40 up to top speed and go hard right up the bank it will send the car into the air for 5-6 seconds - I'm surprised this reviewer missed that bit of the game too.
Jake Jerald he really needs to update this with those bugs
@@AnimalMother1976 In "Stunts" you often shoot vertically into air too by a crash. I thought it was no bug but a patent avoiding trick because the "instant replay" in "Hard Drivin" (directly following any crash) was patented by Atari. But the latter bounces the car into air in some situations too.
This is pretty nostalgic for me. I would play this game for hours. I loved the freedom, you could just drive around aimlessly and explore and I loved that. I also liked the car accidents and the replays. My brother and I would go around trying to break the game and there were some places where you could go up a part of the oval track and go flying really high. I would also try to drive normally and look like a normal driver, lol. It was fun.
The Mercedes off the banks of the 5 Mile Oval Test Track, yes those were the days
Jake Jerald I would love watching the replays after making the car glitch out by doing that.
I most definitely did, "Make my own fun" with this game bitd. Thanks for all your hard work with the channel, Clint. One of only three channels I watch anymore.
"MDMA on wheels!"
When I was a kid I'd play this and practice parking in the parking lot map. I think it legit had a positive impact and made me more confident when I finally got behind the wheel of a real car. Glad I found this video as I was sure it was Car and Driver but a friend kept telling me I was wrong and it was Test Drive or Stunts.
In "Race Drivin" (arcade version on MAME) I occasionally try to park the car between the 2 others at Sam's Diner on the Super Stunt Track. I guess some geeks can park with a drift slide trick or such. In "Car and Driver" the parking lot feels pointless, because most cars and buildings lack collision detection, so you can simply drive through them without notice.
Can't believe I just recently found your content.. I really enjoy the stuff you put up, thanks a lot!
As far as I know, none of the people who were involved with developing Stunts were involved with this and entirely different engines were used. This and Stunts feel very different when driving, too. Though I wouldn't be surprised if they took a few cues from Stunts and other similar 3D racers when making this :)
but YEPE!
Who here remembers gaming mag cheat sections? I do - there was something extra flash about that age of gaming news and promotion; very little internet convenience, but plenty of exclusivity & bragging rights if you were prepared to fork out some milk money. The promotional demo discs alone made it worth your while.
You are hilarious. Every time I watch one of your videos, I find myself just wishing you and I could sit down and play all the way through Zeliard cracking wise. Best old game review channel ever, don't change please.
My dad and I used to play the hell out of this game.
Man I have such fond memories of this game, I used to play it over and over as a kid.
I remember jamming the forward key on my keyboard trying to drive to the hills in the background on the Arkansas track, which obviously you can't get to because they're part of the skybox - but that didn't stop me from spending 3 hours just driving in a straight line! Llittle kid logic!
Same with approaching the mountains in Atari "Battle Zone". There were myths about that you could drive down into the volcano and such, which is technically impossible.
As a kid, o remember have shit load of fun with that one even though there was no goal...same with Hard Drivin on Genesis
I remember saving up for a Genesis ONLY for Hard Drivin' because it was my favorite arcade game and I would be saving money. Within days I was able to drive a few laps on Hard Drivin' and build up time to be able to then spend time just screwing around to get a sweet replay and a crash from the loop or my own version of Burnout before Burnout! And on Car and Driver on a PC that was like 5 fps and no options at all, but I still played it!
This game was revolutionary for its time. Gauges that actually work, different engine sounds for each car and those action replays. That parking lot was pretty cool too lol.
Well Microids - highway patrol 2 also had gauges that worked. Terrible game it was though.
The parking lots lacks collision detection, which makes it pointless. I am playing on actual Win98SE hardware (AMD K6-3+@550MHz,GeForce 3,SB AWE64) so it can't be an emulation issue. This looks and plays like unfinished alpha software.
4:37 , dat subgenius bob
This is nuts, first of all I saw the radio menu had WEFT 90.1 at 3:19 its a local college station for me out of Champaign, IL (just coincidence right) but... it gave me memories of "Hour Of Slack" a syndicated program that was on thursdays at 11:00pm and there fictional spokeperson was "BOB DOBBS" the face at 4:48 - its a SubGenious thing. the show was out of Texas and syndicated all over but WOW! LOL! anybody else catch this?! I would say these developers were subgenious types :0
4:45 Wait a minute. The church of Subgenius?
You do some great videos, but your review videos are just unmatchable in terms of quality.
I understand they can be time consuming but I hope you consider doing more for the future, either way, I'm still gonna keep watching every video you produce.
Keep up the good work!
>games linked to magazines
Don't forget Soldier of Fortune!
When you are a little kid =D this game is awesome. Im still playing this and Stunts.
I remember one of the roads had an 18 wheeler that i just couldn't overtake
Omg, was that a Circle K in the parking lot stage? Perhaps it was a tribute to Bill & Ted's Excellent Adventure lol
I had so much fun with this when I was kid. Yes you had to make your own fun...however Interior view, awesome crashes interesting tracks and replay is all a young boy needed. I spent many many hours driving in that mall parking lot. :)
The parking lot mostly lacks collision detection, so you can drive through most cars and buildings without notice.
Speaking of simulation, do you ever plan on showing off any of the Nascar racing games papyrus made? Or maybe Indianapolis 500, which for its time was really damn impressive.
I certainly have plans for this.
Thank you, really looking forward to this... Racing simulation, especially old ones is some weird passion of mine
JohnCenaVEVO They made a left-turn simulator?!
the motion in this game looks so astonishingly smooth!
I used to play this for hours. The variety of tracks and cars kept it interesting.
This game brings back lots of memories. Use to play it all the time with my father and see who could set the fastest time.
I remember playing the crap out of this game as a kid, I was impressed by the 3d graphics and I loved the open-ended nature of the game, the freedom to do whatever I wanted. I liked watching the replay too especially when the physics got all broken. I probably would have liked the other games you mentioned better if I knew they existed at the time.
I rmemeber PC Format really loved this game. SVGA was the end goal.
Ah, got to love those old crash simulations--lines drawn across the screen to mimic broken glass, haha. Good stuff!
Already Cinematronics "Speed Freak" did this on a vector monitor, as the world first arcade driving simulator featuring some actual 3D objects.
@@cyberyogicowindler2448 word.
I still play it.
It's like a minigame now ))
With such a phisics! Not many claims for that time.
And not many games we still have with a mouse-controlling steer.
It's realy for relax (with time chasing).
Really differing cars with their own characters.
Really various tracks. From drag till long-ranged highway separated by 3 parts.
No tunnig. Just get and ride.
But I think that the main reason of my choise was that it is my first game on PC that I had seen. It was 1996
4:34 Think about a "friendly" racing game LMAO
wow i never saw your channel before, but i looked for this game, to see if it was just a product of my imagination :D
great video, will look at the rest now, subscribed :)
every time i see this game, it makes me think about my childhood...
I've just had an absolute flashback of playing this game back in the day. Being so excited to play a game where I got to drive a car, but not being able to make any sense of the controls!
Dude! I didn't know that the first WipEout was on DOS until this video!
God, I love Pulse and HD, never played many of the other ones though because unfortunately I never knew about the series until I tried the Pulse demo for the PSP.
That Pioneer logo just set off a chain of memories I had put in the back of my brain....
HOLY WOW dude....
"the car of the future will not be the econo-box"
awesome crash around 4:30 ! someonne pressed 'Detonate' prematurely.
are there any eggs in the game as far as art in strange places?
Awesome review, again. Great ending music, I need that track
I spent quite a bit of time with C&D and agree wholeheartedly - interesting cars, decent graphics, and lots of potential, but the game could have been so much more if it had a more solid physics model. Approaching the finish line in 1st place and then flying off the road due to a glitch ruins the experience. It's a lot like Test Drive 3, all the right ingredients were there, but the end result was undercooked. If only Papyrus had done a road driving sim!
"Other times the physics model just gives up, has a seizure, punches a baby and takes a whiz on your sofa while singing Yankee Doodle Dandy" That was pretty funny ngl
Your awesome, you introduced me to DOS and awesome games for it :D so glad I subbed!
I wonder how it sounds with the MT-32. That certainly doesn't look like the real NY Route 97! Both Looking Glass and Blue Sky has origins with the original development team of the Mattel Intellivision. Looking Glass was also responsible for the 3D engine used in Ultima Underworld.
I used to play this in the morning before classes in primary school in 1996/1997 ahh, memories. 😭😭 NFS & Carmageddon were the best driving games of that era but car and driver was the Original!!
the gibs from the vehicles,when you crash,are like physx :O thats so awesome,it looks like physx
Car and Driver!! How could anybody possibly think of a better title for a driving game!
I know this is just another "Will you cover...?" post but here goes!
Have you considered doing a retrospective on the early NFS (Distinctive/EA Canada) and Test Drive games? I know you've covered a couple of the games but a retrospective on the series with your panache would be good for the interwebs. :)
Great review, and it kind of reminds me of Stunt Car Racer on the Amiga, my absolute favourite driving game of those days
Hey, nice copy of SEAL Team! :D Hyuck hyuck hyuck.
It's amazing how far racing/driving games have come, largely thanks to the GTA series I'd imagine. They never USED to let you drive old beaters and standard Chevy family sedans.
ok, the first time the physics flipped out on you, you'd gone off the track and up the side of a mountain first, but what the hell happened at the end? XD
nerver stop your Channel lgr i remeber this game keep up The good work
I remember this was the first game I ever had that ran in SVGA back in the day it was totally amazing! On link my friends and I used to play teh car park level for hours!
Oh my god, cannot believe this. For the last years i thought the game i was playing 27 years ago was Test Drive, but i did not recognize the tracks. No, Car & Driver it was!
dont know why, but before seeing the video it reminded me an old game called Megarace, would love to see you reviewing that game.
I don't play many racing games, but F-Zero is my favorite.
That parking lot does serve a purpose. Its the san dimas parking lot. Where a legendary pair of fellows started a magical time travel adventure. #WILDSTALLIONSRULE
That tinny music at the end is awesome and so appropriate for the time. Are there any particular places to look up music sounding specifically like that?
That Stunts sounds comparison made me nostalgic :')
Nice review. If you ever decide to get rid of that copy of WipEout you have sitting there, let me know! I'll happily take it off your hands!
LGR is one of the best. Love these old school games.
C&D rocked! I wish more driving games would have a parking lot and autocross track to tear around in. Stunts was another favorite of mine back then, they were both better than Test Drive 3!
There was a track editor for this game. I remember it being pretty difficult compared to Stunts. I can't find it anywhere now.
4:24 the Cars explode before crashing, that made my day. Oh good ol' days...
I searched WipEout on your channel. This video came up, and there it is on your shelf.
Do you re-arrange your shelf for every video? I swear, you need to actually review the MechWarrior series and WipEout series.
4:24 : Gotta love how both cars decided to commit seppuku before impact. It's better to go out on your own terms ;).
I'd love to see a review on Big Red Racing!
And you're the reason why I got Duke Nukem 3D, because of your Duke Nukem series retrospective.
Since the word awesome is in there, I'll assume your not talking about the NAM that uses the build engine. Although, for a kid with an underpowered PC in the late 90's, I spent a little time on that game.
I really liked this game. I totally forgot that it was from Looking Glass. Yeah, there wasn't much challenge or point to it, but it had good graphics and a few of the tracks allowed you to drive off of the road. It was the closest thing to a simulation of real world driving before I got my driver's license, so it scratched the itch to drive before I could actually drive.
Reminds me of Race Drivin' and Hard Drivin' arcade games. It's MDMA on wheels!
But this is not a finetuned marvel like the arcade version of Race Driving with its realistic physics. "Car and Driver" looks rather like a bad alpha prototype than a finished game, or something made for Atari Jaguar (a console that lacked enough RAM for 3D graphics). The ultra-lowres pixel sprites for too tiny trees and horizon are plain ridiculous (this is on PC and not Atari 2600). E.g. on the parking lot level parked cars and buildings completely lack collision detection, so you can drive right trough, which as a driving skill test makes the whole level pointless.
Stunts and Stunt Driver were more fun, but I still had a blast playing this game back in the day. I enjoyed driving the Talon the best. I'd use the parking lot to practice parking. 😂
I vaguely recall seeing this game. It's got a certain charm to it, I like it. Off-topic, do you have Top Gun: Fire at Will? For some reason this game keeps popping back in my head. I remember always attacking my own carrier. "Maverick!" "Hey, just seeing if the button works."
First time I played this game when o was in grade 1, way back in 2004.
What a great game. I realize now that I like a casual cruiser like this more than a game like Gran Turismo. I can only care so much about shaving milliseconds off of my time, driving around in circles. Games like this, NFS1, NFS Porsche Unleashed are where it's at for me.
You had me sold at the sickle and hammer
Ah stunts, I was 4 when me and my brother would play that (he's 9 years older). I remember managing to make a custom track when my brother couldn't figure out how the editor worked.
i played the other racing games at the time, but not this. This looked quite ahead of its time graphics wise!
You should do an LGR plays of Big Rigs, that'd be hilarious!
The commentary, script, and voice timbre is utmost professional. If you tell me it's not scripted, I am going to faint, and I am not even female.
If that menu was done in a modern game and slicked up a bit, that'd be pretty stylish.. but I can appreciate that the DOS version looks and feels like Encarta. :D
It looks excellent for the time it was made...and you can read the actual tests for the cars featured...there were some great racing games for PC then,this,Test Drive,Nascar
"Car and Driver" lacks plenty of finetuning and feels more like unfinished alpha software (no collision detection on parking lot, absurdly blocky pixel tree sprites and horizons etc.).
I love your videos
Hey you should play one of the most classic driving games
Driver!
I used to play this, thought it was pretty awesome at the time. Ran it on my old 386 with a SB audio card and EGA graphics. :-)
4:48 Praise Bob and all that obscure jazz
This is obviously very similar and influenced by Hard Drivin'. I'm surprised you didn't bring this up...
Seen the game Car and Driver.. and it looks like a standout to me.
4:41 wait... what is bob dobbs doing in Car and Driver Magazine?
Someone else has heard of Stunts?! Many happy hours in the computer lab playing whack-a-mole with the staff using this and Wolf3d.
0:50 Nothing but a shocked expression.
Solider of Fortune is another game based on a magazine.
It's true, you're really cool, and better then other reviewers.
The 2nd racing game I ever bought, and the 1st one on the PC. (My 1st racing game was _Test Drive_ on the C64.)
This is one of the games that show that the PC was the platform with the biggest variety of games even before windows 95 came along. I was really surprised by the textures at the time, but i was also shocked how bugged the game was. Not only the physics made you make loopings without reasons sometimes, but also the occasional graphical glitches made me stop playing the game. A pity...
Always good to see the old, classic EOA logo from a time when Electronic Arts gave a flying shit about their consumers. Think I'll go play some Mail Order Monsters on Commodore 64.
I think the idea for something like this was way ahead of its time and what was possible to make back then. However at the same time, if something like this was introduced today, I can't imagine it would really catch on. I mean the idea of a game where you can read reviews and test drive the cars, would quickly get overshadowed by racing games....even if it had some kind of VR feature where you could sit in the cars and press all its buttons and try out its features...yes, cool idea, but I can't imagine it catching on
I prefer skill driving over "racing" games. I am fan of the "Race Drivin" (arcade version on MAME), which is more about precision and punishes any too fast driving with falling down a cliff. I definitely would like a driving simulator game where you have to solve tasks like finishing a race with only half a liter of gasoline or surviving a serpentine with broken brakes etc.
Oh my gawd, I remember playing this game back when I was like 5 or 6. o.o
What's up with this game, hard drivin', race drivin', and broderbunds "stunts" game all looking so similar? I guess they're just all early wireframe models, as opposed to those sprite based racing games.
The car physics in the actual arcade "Race Drivin" was very complex, because it used multiple specialized CPUs. (The car tilts and bounces on its individual wheels etc.) Most lookalikes behave much simpler. In 1980th texturemaps were impossible with the existing chips and low ram.
You deserve more subs dude.
Holy crap you have "Seal Team" could you please make a review on it