Great run! some epic gameplay. Not only did you win but you WON. I was expecting to see a lot more running away, but you were clearing them out too. Unbelievable use of the flamethrower. Didnt even think of trying to kill chargers with it.
yep, can kill chargers quite fast, 27:17 has a decent showcase of how to kill a charger fast with the flamethrower, you want to focus the same leg. The legs have less HP compared to the body. If you make the HP of the limb, leg at this instance, zero then the charger will die.
never realized this until now, but it's pretty funny how if one helldiver dies during extract, we send another down just to extract that one a few seconds later. xD
Just a little tip for those who don't know, as a pyromaniac Flamethrower fanatic myself: when you dodge or "helldive" to avoid damage, you do NOT stop firing your Flamethrower. You can keep it going throughout the entire animation - from the initial jump, to standing up again, it can all be a constant stream of flame. It's not for every circumstance, but hardly any tactic is. Just another tool in the toolbox, as I like to say.
I tried it - it's great support in a 4 player round. But I wouldn't recommend it 1v1. The Flamethrower is enough "firepower" for going solo. Now if they make different sources of fire STACK? That will be my loadout against bugs. Every time.
I've taken this build a step further by using the Incendiary Breaker and Eagle Napalm. I do take the Impact nades over the fire ones to give me another option against armored enemies though. Even still, the flames never die, and I've racked up kill counts that would make Rovers and turrets jealous. Some of the most fun I've had in higher tier bug hunts. This was a great showcase, good job!
@@GameFuMaster I take the Orbital Rail Cannon to kill emergency Titans or Chargers. Even with randoms at least one person almost always takes a kit good at dealing with the heavier bugs so I'm rarely too concerned about it. If the team can't deal with what's left after I cook all the chaff we probably weren't gonna make it anyways. And yes, I meant Eagle Napalm, I edited my last comment to be more clear. Gas is fun but not as effective as I'd like it to be.
@@MrGameNuke kits only take you so far until they're on CD or you run out of ammo. Honestly, I feel like I have the worst luck. Unending spawns of bile titans, and just the other game, the literal map was full of the bile spewers. Like they literally did not stop spawning.
The flamethrower was fun, but the real MVP is your constant movement and refusal to get bogged down. Lots of people could learn from your focus on checking off the objective and moving on, only ever slowing down to thin things out a bit or kite enemies away from the objectives before sprinting back in to take them out and move on.
I love that the "meta build" is not needed. Every item has a purpose, which is clearly shown. I personally like the arc cannon. Kills titans and chargers quick.
@@jorgepinilla544 fire and gas damage over time doesnt hurt allies, only the squad member that is the source of said fire or gas. what does friendly fire damage on flamethrower or any of those weapons/strategems is the projectile itself i.e. the flame beam of the thrower
Hello, I was so stressed watching the video even more than when I play I don't know how you do it I don't like it at all when it's super hard like that but it's really nice to watch
Awesome run and a great flamethrower showcase! Plus the new for me tip of nading the broadcast tower (8:00). My only complaint would be that you didn't 500kg the stalker lairs.
Here’s some tips: 1. when they stand on their hind legs and roar, they’re about to charge. To counter this, run in a horizontal line and wrap around to their backside (coincidentally, this is where the biggest weak point is) and never dive out of the way unless you are absolute you can make it. 2. Much like any other target, fire damage completely ignores armor - melts right through. 3. A lot of people fail to recognize this, but the hind legs are actually weak points. Take a breaker, crack them open, and attack the squishy bits. Additionally, you can rock stratagems like orbital rail cannon, air strikes, and laser. Even the jet pack to fly over when they charge. Shield gen can save you from charges, as well. The best support weapon to ground these bad boys, is the railgun. It only takes about 3 fully charged shots to the face. That about covers chargers. Good luck, soldier, and happy hunting!
Testing holding the trigger and tap firing the flamethrower I recommend tap firing it to save ammo. It cut how fast I cleaned waves in half but it could jus be my playstyle also
Ooh shit, the flamethrower strips the armor off charger legs like the arc thrower🤯🤦. Why the hell sidnt i think of that. And you get slowdown on flaming mobs! It seems like limb damage builds really fast, so you can probably take out the kreen acid sacks on the underside of bile titans really fast(i just learned today thay deatroying those two sacks stops them from spitting so they can only step on you, and it takes a huge chunk of their health) flamethrower S tier🙌
The shield offsets the flametrower weakness alot, when shield is up, you cant get burned by enemies that are burning. The 8:47 charger would put you ablaze and you be dead in a second. But i put the flametrower next to the arc trower, when u got the space and the allignment, they are absolute great weapons. The odds in teams however someone being 'in your range' is pretty big :P
I noticed you stop moving to use stratagems, are you still using the default keybinds? if you set them to anything but the movement keys you can walk / run while inputting stratagems
i kinda got fast enough to the point that it only takes a mere moment to input stratagems, just too used to 500KG and Eagle Airstrike inputs, I think it is a good suggestion for people if you are slow with the inputs you are using.
Well the helldiver was playing solo, so chance of being kicked is zero. Would they get kicked in PUGS? Probably sometimes. It’s difficult to hang onto samples solo.
a lot of solo players have more samples than they need currently. especially with everything unlocked, i tend ot only nab samples in co op, otherwise i just focus objectives solo.
Great stuff, man! I'll definitely try to the flamethrower now. Something is telling me the shield backpack is gonna get hit pretty hard in the balance patch, so I've been trying to play without it.
You need to bind the stratagem key to your mouse or the 0 key on the number pad and Directionals to the up, left right, down keys so that you can keep moving while calling in stratagems. Gotta take your hand off the mouse, but it's not like you're shooting while calling in stuff. Much less likely to take damage or die.
Sadly using the flamethrower while jump packing doesn't work properly. It won't let you aim it mid flight. Just shoots to the side and the animation looks glitched.
I'm looking forward to try it out when armor ratings are fixed and we can use the flamethrower properly while in the air. Sounds extremely fun and cool looking (from the viewer side)
Seeing this, wouldn't it be awesome to have a heavy armor set (once armor is fixed) that gives you 100% flame protection and 1 or 2 extra mags for flamethrower. Looking like some crazy pyromaniac, dropping napalm strikes on yourself while setting everything ablaze.
The build only works if you’re constantly moving. Slower armor will get you surrounded. If armor was that broken to mitigate swarms of damage just standing still, everyone would use it, and the game would get boring for most players quickly because it wouldn’t be challenging anymore.
I probably can't, not won't. Damage taken is too high currently and im not playing perfect enough to not rely on the shield. After armor starts working I will try out both jetpack and the guard laser. I might try to do without shield currently also, but doubt it will work out.
it would probably be beyond strong, imagine everyone flaming the chargers leg at the same time, it would die in a mere second, every other bug would burn to there deaths even faster perhaps liberation isn't too far off
im actually trying it out currently, perhaps i might get a decent run soon it is a really fun weapon it can kill chargers but it is like twice slower than the flamethrower kills
I'm curious: Is there a specific reason everyone takes the Trailblazer armor? Yes, it has very high speed, but it's not the only armor that has that speed limit. Why not take an armor that has a higher throwing distance and grenade slots? This would help against bigger nests. The trailblazers ping spotting and stealth isn't really used, lul
It kills bots but bots have a lot more ranged weapons and you need to get close/mid range to make use of the flamethrower. Most bugs have to get right next to you to become a threat. It’s not just you.
@@sppd100pretty much this, it is as good on automatons, but they are ranged and playing against them without taking proper cover or being distant to them is basically asking to die.
Hello, I used OBS to record. If your game looks as good but the recording isn't as good it is probably related with how you recorded with it, yeah. Did you try using OBS?
@@kage_hunter oh, thank u. I got it . I used Nvidia recording before , i dont know why does my video upload to youtube looks so blurred. I will try to use OBS record, thanks :)
Not 100% sure but im pretty confident that the shield does block you from getting on fire, i got on fire once in this run and i believe i didn't have my shield up then(?) That's a good question tbh. You need to go prone/dive to stop the fire on you but I believe you already noticed that. Edit: Just checked the footage again, yeah pretty sure shield blocks you from getting burn, the only part I ever end up getting on fire is 13:16 where I don't have my shield up and it does damage me, I dive immediately and end up not taking too much damage. 13:27 I have shield up and walk on my own fire, it doesn't damage me.
I can confirm that other players shields will block fire, I've tested this myself with a friend, so it's safe to assume that the users shield would also block it. It's also just a smart option because you wanna be as close to your targets as you can be with the flamer
it usually takes a 1 full canister or a bit over to kill a Charger if you spray at its butt xD. If you don't know, that fast charger kill at 15:54 is resulted from him getting lucky with the Charger having its front leg be vulnerable by chance (whether intended or bug related to hitbox/animation we dunno). I really do wish Arrowhead acknowledges it and expand on that "bug" and make it a more consistent mechanic, it has made a lot of base/support weapons feel more comfortable to play in Helldive and such.
@@sivel7493 flamethrower ignores armor so the bug you mentioned where the armor of chargers sometimes end up being 0 doesn't affect the damage that is done at all
@@kage_hunter This is after the buff yes? I mean, it COULD be, but the devs did not say anything about it at all, did they? There was no mention of any armor-penetration, or armor-ignore, the flamethrower just literally became able to bypass Charger's leg armor completely, and it doesn't seem like it's by chance like the bug anymore with how CONSISTENT it is, compared to how it was. If you ask me, I just dont believe it's resulted from the 50%+ DoT increase. It's funky alright.
@@sivel7493 No, before buff also This is also why the medium armor enemies can be easily killed with the flamethrower. This video is also uploaded way before the patch.
@@kage_hunter I'm aware that the vid is pre-buff, but what I meant by "armor-ignore" is aimed towards Charger's leg armor, I'm aware that the Flamethrower was very good at clearing chaffs and lesser armored enemies before. But when it comes to killing Chargers, it was DEFINITELY not as consistent as how it is currently, you'd get lucky sometimes with finding that vulnerable leg(s) (as with any weapon), but a lot of the times you could spray all 4 cans into their legs and it'd go unscathe, unlike post-buff. It seems the Flamethrower can burn through the leg armor of Chargers like...100% of the times now, like there's not even any armor on their legs.
Does anyone know how he knew that he was missing an objective at 27:34? Is it the same number of optional objectives every helldive difficulty mission or something?
There is always 5 optional objectives so I knew I missed one, they are usually near objectives. Was a blind run, I had no clue where it was, was just a guess to go that direction.
Great run! some epic gameplay. Not only did you win but you WON. I was expecting to see a lot more running away, but you were clearing them out too. Unbelievable use of the flamethrower. Didnt even think of trying to kill chargers with it.
Aim for a front leg. You don't have any armor to penetrate.
yep, can kill chargers quite fast, 27:17 has a decent showcase of how to kill a charger fast with the flamethrower, you want to focus the same leg. The legs have less HP compared to the body. If you make the HP of the limb, leg at this instance, zero then the charger will die.
He doesn’t die, he just realizes he can no longer charge and just gives up.
@@Brandon-ml2zw😂
@@Brandon-ml2zw”ah shi, my leg is crispy. Im done boys.”
never realized this until now, but it's pretty funny how if one helldiver dies during extract, we send another down just to extract that one a few seconds later. xD
That actually is pretty funny
Then he dies🤣
That certified bruh moment at @22:40
cant believe it stuck to his head 😂
Nailed 'em
Too bad the bomb doesn't actually land on the target it sticks on most of the time
Also shows how fucking bad the 500kg bomb is.. should be called 5 kg bomb
@@JonthenNwe need aerosol bombs for our space nam
Just a little tip for those who don't know, as a pyromaniac Flamethrower fanatic myself: when you dodge or "helldive" to avoid damage, you do NOT stop firing your Flamethrower. You can keep it going throughout the entire animation - from the initial jump, to standing up again, it can all be a constant stream of flame.
It's not for every circumstance, but hardly any tactic is. Just another tool in the toolbox, as I like to say.
The best part of this game is that there is no damage sponging on higher difficulties, love it!
Yea just more spongy enemies Spawn. So basically the same thing but not really but basically the same. Balances out
Well they're officially trying their best to make them spongier, lol
@bschneidez they are?
2:55
The Operator: "BOOM! Target down."
Me: "Tf you mean its down, you seem to have duplicated it."
Nothing is duplicated they fixed that
You get 2 500kg if you have the your the ship modules fully upgraded for it
And the cool down is non existent if you have the other ones fully upgraded too
Not the nukes, but the enemy lmao
target down cuz it killed some other bugs
Flamethrower supremacy
Video just proves how dogshit it is 😅
Purge them in holy fire!
Purge them in holy fire!
That last death and the "reinforcment budget depleted" got me on the edge of my seat.
Incendiary breaker, napalm strikes, incendiary grenades, flamthrower.
I tried it - it's great support in a 4 player round. But I wouldn't recommend it 1v1. The Flamethrower is enough "firepower" for going solo.
Now if they make different sources of fire STACK? That will be my loadout against bugs. Every time.
I just tried out the flamer after watching your video.
I am a believer now
how was it?
@@kage_hunteramazing since it leaves flames on the ground. Also melts chargers armor. Definitely an overlooked stratagem
Not gonna lie, I found one on the ground and it melts everything@@kage_hunter
35:53 was too funny :D
Absolute beast at dodging chargers. Causally sidestepping them over and over. Well done
Diving in from the destroyer just to make the evacuation. That's a special kind of dedication to managed democracy.
I've taken this build a step further by using the Incendiary Breaker and Eagle Napalm. I do take the Impact nades over the fire ones to give me another option against armored enemies though. Even still, the flames never die, and I've racked up kill counts that would make Rovers and turrets jealous. Some of the most fun I've had in higher tier bug hunts. This was a great showcase, good job!
Arc thrower gets me 700 kills while others get 250 or 100
what do you do against bile titans?
Also did you mean eagle napalm or orbital gas?
@@zenowraithzeno3537 If you make that many kills, you're not focusing on the objectives enough.
@@GameFuMaster I take the Orbital Rail Cannon to kill emergency Titans or Chargers. Even with randoms at least one person almost always takes a kit good at dealing with the heavier bugs so I'm rarely too concerned about it. If the team can't deal with what's left after I cook all the chaff we probably weren't gonna make it anyways.
And yes, I meant Eagle Napalm, I edited my last comment to be more clear. Gas is fun but not as effective as I'd like it to be.
@@MrGameNuke kits only take you so far until they're on CD or you run out of ammo.
Honestly, I feel like I have the worst luck.
Unending spawns of bile titans, and just the other game, the literal map was full of the bile spewers. Like they literally did not stop spawning.
here i got legit 50h+ with the flamethrower and dint know any of this, Thank you SIR!
you're welcome ^^
My man loves to cook! This is a golden content! ;)
flamethrower has the stopping power of a garden hose
It doesn't need it lol. Only improvement i would like is if smaller bugs went into a sort of "Panic" besides that its fine.
The flamethrower was fun, but the real MVP is your constant movement and refusal to get bogged down. Lots of people could learn from your focus on checking off the objective and moving on, only ever slowing down to thin things out a bit or kite enemies away from the objectives before sprinting back in to take them out and move on.
Gotta call you chef Ramsay… With the way they got burnt to a crisp 💯 🔥
Flamethrower gang rise up
Satisfying gameplay, definitely earned a sub here💪
Thanks
And today the flamethrower got a 50% dps boost, lovin it
i just tested it, killed 2 chargers back to back in 3 seconds total lol
22:40 If you're wondering the shield ate the 500 kg explosion (shield pack mechanic where any excess damage is negated when the shield breaks)
Great job soldier! you are a big win for humanity
Solo diving for democracy
Rule #1 of Flamethrowers in Games:
They must feel satisfying to use, and make you feel like a badass.
Praise be to John Flamediver!
Let him cook taken to a whole different level. Chef'd up them eggs, impressed much!
I love that the "meta build" is not needed. Every item has a purpose, which is clearly shown. I personally like the arc cannon. Kills titans and chargers quick.
the real problem of the flametthrower is the frindly fire, is a great weapon to destroy a big mass of enemies and also your teammates 😓
@jorgepinilla544 I've never had that issue. Most people are brain dead and run in front of others, then get mad cause they got killed by you.
@@jorgepinilla544 fire and gas damage over time doesnt hurt allies, only the squad member that is the source of said fire or gas. what does friendly fire damage on flamethrower or any of those weapons/strategems is the projectile itself i.e. the flame beam of the thrower
27:25 - Was a fuck you in particular moment from that Charger 😅
Into the fires of battle, unto the anvil of war
Its super fun to use the flamethrower and do the little dance around Chargers
This guy really puts the dive in helldiver
Papa Scorch is proud
Hello, I was so stressed watching the video even more than when I play I don't know how you do it I don't like it at all when it's super hard like that but it's really nice to watch
Great use of the flame thrower and It’s so annoying when u throw an airstrike then get poisoned and blow yourself up
As someone who normally plays on 4-6 ... the music going hard the whole time along with the several close calls and deaths, damn that was stressful!
The people solo Helldiving are next level gamers. Bar none.
You are a sick monster. GG.
Awesome run and a great flamethrower showcase! Plus the new for me tip of nading the broadcast tower (8:00). My only complaint would be that you didn't 500kg the stalker lairs.
i know its still pretty early in the games life span but one thing i want to return is the more serious and horror like music from the first game
You must have broke Strategem Hero! Those inputs were so fast!!
Its amazing to see how people are so good at gaming.. haha im still struggling aginnst charger.. well done man
Here’s some tips:
1. when they stand on their hind legs and roar, they’re about to charge. To counter this, run in a horizontal line and wrap around to their backside (coincidentally, this is where the biggest weak point is) and never dive out of the way unless you are absolute you can make it.
2. Much like any other target, fire damage completely ignores armor - melts right through.
3. A lot of people fail to recognize this, but the hind legs are actually weak points. Take a breaker, crack them open, and attack the squishy bits.
Additionally, you can rock stratagems like orbital rail cannon, air strikes, and laser. Even the jet pack to fly over when they charge. Shield gen can save you from charges, as well.
The best support weapon to ground these bad boys, is the railgun. It only takes about 3 fully charged shots to the face.
That about covers chargers. Good luck, soldier, and happy hunting!
Testing holding the trigger and tap firing the flamethrower I recommend tap firing it to save ammo. It cut how fast I cleaned waves in half but it could jus be my playstyle also
Ooh shit, the flamethrower strips the armor off charger legs like the arc thrower🤯🤦. Why the hell sidnt i think of that. And you get slowdown on flaming mobs! It seems like limb damage builds really fast, so you can probably take out the kreen acid sacks on the underside of bile titans really fast(i just learned today thay deatroying those two sacks stops them from spitting so they can only step on you, and it takes a huge chunk of their health) flamethrower S tier🙌
A bit of good democracy exported, good job cadet!
thanks
The shield offsets the flametrower weakness alot, when shield is up, you cant get burned by enemies that are burning. The 8:47 charger would put you ablaze and you be dead in a second. But i put the flametrower next to the arc trower, when u got the space and the allignment, they are absolute great weapons. The odds in teams however someone being 'in your range' is pretty big :P
I noticed you stop moving to use stratagems, are you still using the default keybinds? if you set them to anything but the movement keys you can walk / run while inputting stratagems
i kinda got fast enough to the point that it only takes a mere moment to input stratagems, just too used to 500KG and Eagle Airstrike inputs, I think it is a good suggestion for people if you are slow with the inputs you are using.
I need friends like this. I have no friends…
Solid run right there, pulling out the flamethrower when all these “meta” peeps ban for bringing anything other than the rail gun. 👍🏻👍🏻 good stuff
Well the helldiver was playing solo, so chance of being kicked is zero. Would they get kicked in PUGS? Probably sometimes. It’s difficult to hang onto samples solo.
The amount of samples missed makes me cry
a lot of solo players have more samples than they need currently. especially with everything unlocked, i tend ot only nab samples in co op, otherwise i just focus objectives solo.
Great stuff, man! I'll definitely try to the flamethrower now. Something is telling me the shield backpack is gonna get hit pretty hard in the balance patch, so I've been trying to play without it.
Cool run... but I don't think I ever want to try it myself! I think I'll just stick to my Autocannon thank you very much.
I can believe how good is the flamethrower, but it wont hurt some buffs for it to also melt bile titans and hulks and tanks
I wish they added a bug hole/fabricator clear mechanic if you shot the flamethrower into it for long enough.
27:34 cant believe that charger dead quick
You need to bind the stratagem key to your mouse or the 0 key on the number pad and Directionals to the up, left right, down keys so that you can keep moving while calling in stratagems. Gotta take your hand off the mouse, but it's not like you're shooting while calling in stuff. Much less likely to take damage or die.
when Hans really give you a flamer
I love fighting the kaijus. I wish there was a mission where i have to kill 10 of them
Broooo what now that it’s been buffed? U gonna go demon mode!
Very impressive
you might want to remap your stratagem keys, having to stop every time you call one is pretty bad XD
But nice run and showcase of the flamethrower !!
Fuckin' sick clear mate. Great use of gear.
Is this gameplay from before the recent update? (Flamethrower buff. Breaker and Shield nerfs)
Before the patch
Nicely done!
Never seen so few bile titans on helldive...
Nice video! You should really try setting your strategem inputs to the arrow keys so you can while calling them in.
But have you tried flamer and jump pack combo with light armor??? Pure Mandolorian experience while fighting Tyrani....I mean Terminids!
Sadly using the flamethrower while jump packing doesn't work properly. It won't let you aim it mid flight. Just shoots to the side and the animation looks glitched.
I'm looking forward to try it out when armor ratings are fixed and we can use the flamethrower properly while in the air. Sounds extremely fun and cool looking (from the viewer side)
Seeing this, wouldn't it be awesome to have a heavy armor set (once armor is fixed) that gives you 100% flame protection and 1 or 2 extra mags for flamethrower. Looking like some crazy pyromaniac, dropping napalm strikes on yourself while setting everything ablaze.
The build only works if you’re constantly moving. Slower armor will get you surrounded. If armor was that broken to mitigate swarms of damage just standing still, everyone would use it, and the game would get boring for most players quickly because it wouldn’t be challenging anymore.
so that's how you kill a charger with flamethrower. Thanks
Very nice gameplay. Will you be making any no shield videos?
I probably can't, not won't. Damage taken is too high currently and im not playing perfect enough to not rely on the shield. After armor starts working I will try out both jetpack and the guard laser. I might try to do without shield currently also, but doubt it will work out.
When you're looking at the map are you just tracking where the mobs are?
pretty much mostly that, also if you are really near to an optional objective if you ping near it sometimes it actually shows it to you also
What are your binds for Sprint and the map? Any time I sprint, it closes the map. I haven't been able to sprint with the map open at all.
didn't change any of those settings, i press tab while im sprinting already
That. Was. Insane.
left all your samples at the second egg though lol
7:55 Huh, learn something new every day
(Didn't know it was that easy. Usually just nuke/bomber it)
What gods do i bribe to get unarmored bile spewers in my games
Dude, did you spawn on the **** rock on helldive and not grab the super-samples?
Forget the samples, I can sometimes not even notice the missiles for the SEAF Obejctive..
An entire clip to kill a charger... I'm out brother 🤣
How is your shotgun doing that much damage? I shoot the stalkers in the face too but they never die in 2 shots. It always takes atleast 5
What primary are you using?
Breaker shotgun
I want to do this with a whole team of flamethrowers
it would probably be beyond strong, imagine everyone flaming the chargers leg at the same time, it would die in a mere second, every other bug would burn to there deaths even faster
perhaps liberation isn't too far off
I’m curious if you’ll do an arc thrower solo run next
i tried a few times, either im not good at using it or it isn't strong enough to handle very big hordes or chargers (they take like 8-10 hits to kill)
im actually trying it out currently, perhaps i might get a decent run soon
it is a really fun weapon
it can kill chargers but it is like twice slower than the flamethrower kills
I'm curious: Is there a specific reason everyone takes the Trailblazer armor? Yes, it has very high speed, but it's not the only armor that has that speed limit.
Why not take an armor that has a higher throwing distance and grenade slots? This would help against bigger nests.
The trailblazers ping spotting and stealth isn't really used, lul
yeah i never really used stealth, I would have preferred to use a light armor with +2 grenades to make bug nests easier but i don't have it
hanz brought the flammenwerfer
5:05 - "For Super Eaaaaaaaaaaaaaaaaattthhhhh!" 😂
There are a few lines you can get like that with the flamethrower, it is quite cool
Is it just me or the flamethrower feels solid vs bugs but nearly useless against bots?
It kills bots but bots have a lot more ranged weapons and you need to get close/mid range to make use of the flamethrower. Most bugs have to get right next to you to become a threat. It’s not just you.
@@sppd100pretty much this, it is as good on automatons, but they are ranged and playing against them without taking proper cover or being distant to them is basically asking to die.
500kg needs to be buffed or the big ass spider needs to be nerfed. 500kg should be able to take it out completely
Can you turn the music volume down just a tad? Excellent video!
lowered it from 11 to 8 from audio settings for next time
How did you record the video? The video image is so clear.
Hello, I used OBS to record. If your game looks as good but the recording isn't as good it is probably related with how you recorded with it, yeah. Did you try using OBS?
@@kage_hunter oh, thank u. I got it . I used Nvidia recording before , i dont know why does my video upload to youtube looks so blurred. I will try to use OBS record, thanks :)
@@user-pw3tk8xx5h you're welcome aniki, it should be straightforward to setup but hit me up if need further help
Which armor chest piece are you using?
Does the shield help with fire damage?
Not 100% sure but im pretty confident that the shield does block you from getting on fire, i got on fire once in this run and i believe i didn't have my shield up then(?) That's a good question tbh.
You need to go prone/dive to stop the fire on you but I believe you already noticed that.
Edit: Just checked the footage again, yeah pretty sure shield blocks you from getting burn, the only part I ever end up getting on fire is 13:16 where I don't have my shield up and it does damage me, I dive immediately and end up not taking too much damage.
13:27 I have shield up and walk on my own fire, it doesn't damage me.
@kage_hunter ok awesome that's really good to know and makes the flamethrower a lot better. Thank you!
I can confirm that other players shields will block fire, I've tested this myself with a friend, so it's safe to assume that the users shield would also block it. It's also just a smart option because you wanna be as close to your targets as you can be with the flamer
I'm shocked how fast the flamethrower can kill chargers
it usually takes a 1 full canister or a bit over to kill a Charger if you spray at its butt xD. If you don't know, that fast charger kill at 15:54 is resulted from him getting lucky with the Charger having its front leg be vulnerable by chance (whether intended or bug related to hitbox/animation we dunno). I really do wish Arrowhead acknowledges it and expand on that "bug" and make it a more consistent mechanic, it has made a lot of base/support weapons feel more comfortable to play in Helldive and such.
@@sivel7493 flamethrower ignores armor so the bug you mentioned where the armor of chargers sometimes end up being 0 doesn't affect the damage that is done at all
@@kage_hunter This is after the buff yes? I mean, it COULD be, but the devs did not say anything about it at all, did they? There was no mention of any armor-penetration, or armor-ignore, the flamethrower just literally became able to bypass Charger's leg armor completely, and it doesn't seem like it's by chance like the bug anymore with how CONSISTENT it is, compared to how it was.
If you ask me, I just dont believe it's resulted from the 50%+ DoT increase. It's funky alright.
@@sivel7493 No, before buff also
This is also why the medium armor enemies can be easily killed with the flamethrower. This video is also uploaded way before the patch.
@@kage_hunter I'm aware that the vid is pre-buff, but what I meant by "armor-ignore" is aimed towards Charger's leg armor, I'm aware that the Flamethrower was very good at clearing chaffs and lesser armored enemies before. But when it comes to killing Chargers, it was DEFINITELY not as consistent as how it is currently, you'd get lucky sometimes with finding that vulnerable leg(s) (as with any weapon), but a lot of the times you could spray all 4 cans into their legs and it'd go unscathe, unlike post-buff.
It seems the Flamethrower can burn through the leg armor of Chargers like...100% of the times now, like there's not even any armor on their legs.
Imagine we get armor that is fire resistant
Burning supremecy
how do you get eagles back so quickly?
He upgraded his ship so he gets an one extra eagle strike each
Hangar upgrades, faster rearm so they come up a bit faster.
nah this guy is crazy
Do mobs soawn differently in solo. When i play im wuads there about 30 charger per map and 8 bile titan
Using macro for stratagem's?
no, you can notice that the speed i do the stratagems changes
im using wasd for stratagems
I tried to do this with the flame thrower as well but my game keeps crashing even solo
Does anyone know how he knew that he was missing an objective at 27:34? Is it the same number of optional objectives every helldive difficulty mission or something?
There is always 5 optional objectives so I knew I missed one, they are usually near objectives. Was a blind run, I had no clue where it was, was just a guess to go that direction.