I picked up mothership and having an entire game in zine format on 64 pages is incredible. The design is a delight, and the random tables is what I want from every game from now on.
Our d&d group has the next two weeks off, so one of the players asked to run this as a sort of one-shot. Only knowing d&d, I was nervous. This video was incredibly helpful. Thank you!
I think my most interesting combat in this system had to do with a homebrewed item If you're familiar with dune shield generators, it functioned like those only slow moving things could pass through it. We get jumped in an alley by these guys, they're on both sides of the alley and we're stuck in the middle, fear saves, I'm an android it's under a 85 I get to act on the surprise round... I'm the only party member who gets to act on the surprise round. I shot at them with my revolver, shield gave them a beefy armor save, bullet bounced, second action to get into CQC get a lucky break they miss me with their weird cultist dagger. Our marine wasn't as lucky takes a bullet. Our marine throws a grenade at one, shrapnel bounces off the shield. Thing is fucking fierce. Top of the round speed checks, failure, as usual for me. (I have a in speed 41 by the way) The marine however crits his speed check, lobs another grenade, lays down some pulse rifle fire and moves to cover still nothing. Get stabbed this time, but you can't bleed steel so the bleed effect of the weapon doesn't kick in, barely a scratch, marine is fine this round he made it to cover. My turn I draw my Vibechete and with one solid swing,,, get parried by that cultist dagger. My character is pissed at this point and just tackles the guy that works, they don't have a good save against grapples. It was at this point I had an idea a devilishly evil idea. Top of the round speed check! Still nope, 93, not gonna cut it even remotely. Marine is still acting first though. More grenades this time he tried to aim it inside of the shield, land the grenade on the person, disadvantage first roll 33 second roll 21 it hits. Grenade does a hearty chunk of the guys health he has half of him blown off but he's still standing, everyone gains 1 stress from that. Marine uses second action to fire another grenade, misses. Cultist turn, my cultist cant break my grasp, cover is really nice, nothing more to say on the matter. My turn FINALLY first action I climb up the side of the alleyway and at this point everyone realized what I was doing. Second action introduce the cultist to my friend, gravity, via pile driver. "Roll to grapple?" 22 CRIT 3d10 x2 damage 58 points of damage, and he makes a morale test, he makes it and keeps fighting. Spend the rest of the encounter bodying this one cultist like I'm a pro wrestler fighting a toddler. Marine wraps up his cultist first, I wind up just slowly choking the other to death terrifying the crew. Moral of the story, idk man, when all else fails use gravity if you got it.
I’m currently making a character for my players who is using the same thing. A gunslinger who has a kinetic shield that blocks up to 20 dmg and then it burns out after 1 use. When he loses a life point it recharges and he gets 2 charges. Loses another life point and recharges with 3
About to run some gradient descent, thanks for the refresher! Ran a great combat in which the players turned a crashed ships auto cannon on a monster, killing it as well as a player who was caught in the crossfire
The nice thing about Mothership is that ships have similar abilities as player characters - speed, combat, damage. You approach ship combat in a similar fashion. :-)
@@RPGSean I’m running Gradient Decent this Thursday. First time for all of us so I’ll be sure to keep you posted. Most of my group enjoys roll playing more than combat so I think it’s a good fit. :)
Coming back to this after running a Mothership oneshot, I massively underestimated how tricky it can be to run combat in this game. I need more practice
Great video, but still have a question that you might help, a creature has in its stats "hits: 6 (55)" this means it has to be hit 6 times before being killed, and it has 55 points oh health? Thanks.
@@blamp666 From what I can tell from the modules I have, their "politics" include being respectful of people's emotional comfort at the table by having warnings about the sort of content a given adventure contains, and that they have a pronouns section on their character sheet. Neither of which strike me as particularly political. People should be comfortable with the content they're playing and pronouns are just a thing people have.
@@wellyep790 But my native language doesn't have gendered pronouns. I guess I'd have to leave that section empty then. That's kind of annoying. Actually, is this even true? I don't see a section for pronouns when I'm googling Mothership character sheets.
@@lastburning The 1E edition sheets I have contain a section for pronouns. The sheets you're looking at may be 0 edition, or they may be modified to accommodate for the fact that your language is doesn't contain pronouns (if the sheets you're looking at are in your language anyways.)
@@wellyep790 I was looking at the 0 edition. People could put their pronouns in the personal notes box anyway. That's pretty annoying. I might edit out the pronouns box for my group.
I picked up mothership and having an entire game in zine format on 64 pages is incredible. The design is a delight, and the random tables is what I want from every game from now on.
So far, we have conquered everything that has stood in our way. I'm sure I'll be fine with a stress level of 9.
LOL. I'm sure you'll be fine Curtis.
Our d&d group has the next two weeks off, so one of the players asked to run this as a sort of one-shot. Only knowing d&d, I was nervous. This video was incredibly helpful. Thank you!
Thank you. I'm running my first Mothership game in a couple of days so this was very helpful.
Hope your game is going well. It's a pretty smooth system without the need for a lot of overhead, IMO
Running this for the first time next week because of your recommendation on the pod. Keep up the great work!
oooh, have fun. Make sure you dole out some stress!
I think my most interesting combat in this system had to do with a homebrewed item If you're familiar with dune shield generators, it functioned like those only slow moving things could pass through it.
We get jumped in an alley by these guys, they're on both sides of the alley and we're stuck in the middle, fear saves, I'm an android it's under a 85 I get to act on the surprise round... I'm the only party member who gets to act on the surprise round.
I shot at them with my revolver, shield gave them a beefy armor save, bullet bounced, second action to get into CQC get a lucky break they miss me with their weird cultist dagger. Our marine wasn't as lucky takes a bullet.
Our marine throws a grenade at one, shrapnel bounces off the shield. Thing is fucking fierce.
Top of the round speed checks, failure, as usual for me. (I have a in speed 41 by the way)
The marine however crits his speed check, lobs another grenade, lays down some pulse rifle fire and moves to cover still nothing.
Get stabbed this time, but you can't bleed steel so the bleed effect of the weapon doesn't kick in, barely a scratch, marine is fine this round he made it to cover.
My turn I draw my Vibechete and with one solid swing,,, get parried by that cultist dagger. My character is pissed at this point and just tackles the guy that works, they don't have a good save against grapples. It was at this point I had an idea a devilishly evil idea.
Top of the round speed check! Still nope, 93, not gonna cut it even remotely. Marine is still acting first though.
More grenades this time he tried to aim it inside of the shield, land the grenade on the person, disadvantage first roll 33 second roll 21 it hits.
Grenade does a hearty chunk of the guys health he has half of him blown off but he's still standing, everyone gains 1 stress from that. Marine uses second action to fire another grenade, misses.
Cultist turn, my cultist cant break my grasp, cover is really nice, nothing more to say on the matter.
My turn FINALLY first action I climb up the side of the alleyway and at this point everyone realized what I was doing. Second action introduce the cultist to my friend, gravity, via pile driver.
"Roll to grapple?"
22 CRIT 3d10 x2 damage 58 points of damage, and he makes a morale test, he makes it and keeps fighting.
Spend the rest of the encounter bodying this one cultist like I'm a pro wrestler fighting a toddler. Marine wraps up his cultist first, I wind up just slowly choking the other to death terrifying the crew.
Moral of the story, idk man, when all else fails use gravity if you got it.
I’m currently making a character for my players who is using the same thing. A gunslinger who has a kinetic shield that blocks up to 20 dmg and then it burns out after 1 use. When he loses a life point it recharges and he gets 2 charges. Loses another life point and recharges with 3
The is for the overview. I'm thinking a horror Christmas episode with this. Good stuff!
About to run some gradient descent, thanks for the refresher!
Ran a great combat in which the players turned a crashed ships auto cannon on a monster, killing it as well as a player who was caught in the crossfire
Just received my copy of Gradient too. Looks great. Good luck with the game!
Thanks. I was looking for examples of spaceship combat
The nice thing about Mothership is that ships have similar abilities as player characters - speed, combat, damage. You approach ship combat in a similar fashion. :-)
pretty cool how to play video! like your style, you have a new subscriber for sure! :)
This was great! Thanks, it’s helping me run this week.
Did you run anything specific?
@@RPGSean I’m running Gradient Decent this Thursday. First time for all of us so I’ll be sure to keep you posted. Most of my group enjoys roll playing more than combat so I think it’s a good fit. :)
@@exmalobonum1 That's fantastic. I'm sure it will be a blast! HEY OH, too soon?
@@RPGSean lol it will….In more ways than one! (Insert evil laughter)
Great run-down. Even after a couple of sessions we still make mistakes. Should have watched this first :)
Not an uncommon problem when we run rpg's. Game on JS!
@@RPGSean I will, this saturday ;)
Coming back to this after running a Mothership oneshot, I massively underestimated how tricky it can be to run combat in this game. I need more practice
Did you run anything specific - Red Planet? Gradient Descent?
@@RPGSean Haunting of Ypsilon-14. We had a blast but I kept forgetting to make my players add stress and roll for panic lol
@@shawalliam Great little scenario
I like that Stress mechanic very much
Panic is just around the corner. Game over!
Great video, but still have a question that you might help, a creature has in its stats "hits: 6 (55)" this means it has to be hit 6 times before being killed, and it has 55 points oh health? Thanks.
Thats what I needed
Played a one-shot with a group of friends and they loved it. Im just here to check if I messed up any rules haha. Had a lot of fun DMing.
Very cool. Hearing from a few GM's/Wardens that their groups like the game. Do you know if you played a scenario or homebrew?
@@RPGSean It was the one-shot Haunting of Ypsilon 14
Thanks for this. Love the podcast.
Thank you for this. :-)
Tuesday Knight Games!
Totally messed that up, didn't I?
Thanks for the video!
You're welcome!
... the game master is known as the Warden, not the other way around ...
DOH!
Lol for a moment I thought I've been calling GMs the wrong way my whole life
I'm not that keen on the armor mechanics. Everything else is cool.
Are you running a game, Richard?
Good God that game sounds so complicated
Watched at 1.25 speed because of painfully slow talking
It was fun. but, I'm going to bounce from Mothership due to their politics.
Great video. it helped a lot when I was first learning.
Hi, what are their politics?
@@blamp666 From what I can tell from the modules I have, their "politics" include being respectful of people's emotional comfort at the table by having warnings about the sort of content a given adventure contains, and that they have a pronouns section on their character sheet. Neither of which strike me as particularly political. People should be comfortable with the content they're playing and pronouns are just a thing people have.
@@wellyep790 But my native language doesn't have gendered pronouns. I guess I'd have to leave that section empty then. That's kind of annoying. Actually, is this even true? I don't see a section for pronouns when I'm googling Mothership character sheets.
@@lastburning The 1E edition sheets I have contain a section for pronouns. The sheets you're looking at may be 0 edition, or they may be modified to accommodate for the fact that your language is doesn't contain pronouns (if the sheets you're looking at are in your language anyways.)
@@wellyep790 I was looking at the 0 edition. People could put their pronouns in the personal notes box anyway. That's pretty annoying. I might edit out the pronouns box for my group.