What if Akira Was Animated At 60 Frames Per Second?
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- Опубліковано 23 кві 2021
- What if the 1988 anime Akira had been animated at 60 frames per second? I used an AI program to interpolate the scene to a higher frame rate to see what that would look like.
What do you think of the results?
▶️ Related videos:
-AKIRA: The 24 Frames-Per-Second Myth by APLattanzi: • AKIRA: The 24 Frames-P...
✨ Programs used:
-I used Flowframes with RIFE to interpolate the framerate to 60 fps. Flowframes is free and you can find it here: nmkd.itch.io/flowframes
I'm #captrobau and I like to make interesting videos about AI. Don't forget to like this video and subscribe to my channel if you want to see more videos like this. I regularly upload AI upscaling examples, reviews/tutorials for AI software and more. - Фільми й анімація
You will need to watch at 720p or above to see videos at higher framerates. So check your resolution first, if you can't see the difference.
i feel akira revolutionised anime a lot more than evangelion
@@KeyBladeWill i think that everything else revolutionised anime a lot more than evangelion.
@@albuquerquepioy7071 i don't see why people say evangelion changed anime when you also have akira, ghost in the shell, dragon ball, fist of the north star, anything by go nagai & osamu tezuka, berserk, gundam. all the anime i mentioned i feel did it better than eva. akira & ghost in the shell changed how western audiences viewed anime and inspired loads of other media, more than what eva did. gundam inspired loads of mecha anime to come, including eva. go nagai & osamu tezuka paved the way for literally any anime of any genre to come, why aren't they & their works getting the credit . fist of the north star & dragon ball paved the way for amazing shonen series to come ( yuyu hakusho, one piece, hunter x hunter, jojos, etc). berserk & monster have some of the best art in anime & manga, epic story that does complexity right, amazing character development,etc. yet the spotlight goes to eva, i just don't understand.
lol, I was about say I couldn't see a difference and was scrolling down to see if anyone else was having the same issue :D
@@KeyBladeWill I feel that way about Vampire Hunter D as well. It’s definitely in my top 5 anime movies.
If Akira was animated at 60fps, the artists grandchildren would still be drawing the bike chase scene today
True.
Truer than true
Super mega true!
oh yeah
they literally made this movie with their bare hands
I am cackling
There’s a reason why the 60 FPS animation is worse when it’s interpolated from 12 FPS animation. When a machine interpolates animation, they do it the most mechanical way possible. 4/5’s of the 12 FPS animation interpolated into 60 FPS is mechanical which effects a lot of the smoothness in a harmful way.
Edit: Lol just found this comment after a year and I guess i should explain what “mechanical” would mean in animation. So the reason why the 12-24 fps animation looks good and functions is because of a technique called easing in and out. To explain this imagine a ball on the first frame and on the second it slightly moves forward, on the third it goes a little further, and on the fourth it goes a lot. But once it reaches its destination it stops on it on the fifth but on the sixth, seventh, and eighth frames it goes a little further before going to a stop to create reasonable movement. However in interpolation there is no easing. The machine looks in-between the frames and decides whats moving and where the ai generated frames are in-between the hand-drawn frames. It basically uses tweening where instead of easing it just goes forward with each frame being equal space. So mechanical animation summed up is tweening in-between frames.
48fps for animation is perfect.. It feels right..
Interpolation makes imbetween frames look like eldrich horror
That’s not even true, it’s removing duplicates, rife has done that for a long time.
@John Emmanuel lol so true! Noodle made everyone think Ai interpolation is disgusting when it really isn’t, now every interpolation guide is filled with whining and hate rather than discussion, hopefully noodle comes back and realizes he didn’t know what we had talking about.
@eggs n toast or literally anyone who's an animator/works in the industry and actually had a clue about this stuff. 60 fps looks great....when it's done deliberately, when it's interpolated like this, it looks nasty as fuck, always has, always will.
The 60 fps takes away alot of the charm. Reminding me of newer Disney movies in smoothness at some points
It's just not really that good of an interpolation. It looks like he just plugged it into the AI and called it a day without making any tweaks to make it look good. AI isn't perfect.
@@WickedFamix yes. Looks like a 3d cellshading animation. Awful.
I think we are so used to the classic 24fps that we dont want nothing less or more.
@@sofarsogod Exactly. When I had my first 100Hz TV that could double the frame rate, it made everything look like a cheap soap. Or a VHS that is fast forwarding. It takes time to get used to it.
That's nostalgia for ya.
It's so strange, when I see the 24fps footage, I feel like I'm watching an animated film....when I see the 60fps footage, I feel like I'm watching a cartoon.
I guess a lot of cartoons nowadays use similar AIs. Since there's several episodes/ seasons released in a year, letting the program interpolate instead of manually drawing in-betweens would cut down on time~
The original animations at 24fps are designed to give weight and sudden impact to the character's movements. Interpolation smooths a lot of these design choices out so their movements lack the momentum and force that make them feel real. "Cartoonish" meaning your brain is subtly less immersed due to the loss of physicality. Keep in mind that until recently this film had the most animated cells of all times, absolutely a testament to its genius.
It's one of the few pieces of art that "maxes out" the limits of its medium technologically, aesthetically and thematically, and for that it is a timeless human achievement.
@@sirisrex7542 agree
Maybe he meant like tom and jerry
@@IAm-zo1bo Tom and Jerry uses 24 frames per second though
I'm in awe of how 12 fps looks so good in animation. What an art it is to make the story come alive and look so fluid with only 12 frames in a second.
Because is not 12fps!! Akira was made with 24fps thats why its so smooth compar to some anime from tv (like saint seiya, dragon ball..) even in this video the 12fps is 24fps
i love that it either looks like no difference, occasionally a small difference, and sometimes even worse lol
The bike explosion looked pretty good.
"No difference" comes from shots animated in 1s or 24 FPS. "Small difference" comes from shots animated in 2s or 12 FPS. "Sometimes even worse" comes from shots animated in 3s or 8 FPS. The interpolation used in order to increase the framerate to the 60 FPS target results in jarring results the lower the original framerate is.
Yeah its called testing a special effect
That's because it was already animated at a high frame rate sometimes even reaching 24 fps (the film standard) the interpolation does basically nothing
At no point did 60 look worse, it looked really smooth
Note of thumb, if you are ever going to interpolate anything into 60fps, never use an AI-based system. The AI will smooth out everything either seeming to fast or too fluid to leave any impact. SVP is your best bet.
Edit: I made this comment back when SVP didn’t have AI, guess this aged poorly.
I heard that SVP had the same outcome but less aggressive which makes it less noticeable.
I think training an AI how anime movement "works" would better train it to fill in the tweens with more dynamic transitions.
@@wasabij that would like take a really long time to do. Unless, if u can write a grant proposal at a university and use supercomputer time, u may be able to make the ideal anime upscaler
@@pacotaco1246 to be crowned king of the weebs, and righteously so
SVP uses AI lmao, RIFE AI as every other free solution out there, before you could just use avisynth which is what SVP used to do
You can't just apply this to existing animation without breaking things. There are certain stylistic and technical decisions made to work within the frame rates they were operating with, specifically with artistic representations of movement. Intentionally skipping a whole arc of motion puts it 'between' frames and can be used to build suspense and give a 'snap' feel to a strike or a jerk. Interpolation removes that, and degrades the artistic impact of the work.
If this technique was to be rolled out, it would have to be planned during the pre-animation prep phases, and selectively applied (or removed) to achieve the artistic aim of any particular shot or scene, so as not to smooth away any intentional roughness being used to emphasize a point or movement.
no shit my man, i dont think you told him something he didnt know. he just wanted to try it out and see what happens
@@Thermalfusi0n These 60fps experiments always look awful. It fundamentally doesn't work with animated stuff like it does with live action
@@stupidmonkey089 same comment my man. Youre telling me nothing I don't already know.
@@Thermalfusi0n Thats not a defense to the guy lazily plugging in a ai just to churn out slop.
60 Frames Per Second feels like a live action movie, surreal feeling.
12- 24 is a better feel because it is an art piece; proper animation feel.
More frames does not always equal a good result product.
Even live action movies look like shit at 60fps.
@@jasper_of_puppets Only because nobody is making movies with the intent for them to be watched at true 60fps. With the right direction and choreography, you could make movies at 60fps that don't just look like the next TLC reality show but instead like an actual work of art.
What do you mean live action movie? Live action movies are also shot at 24 fps.
That has to be one of the worst arguments I've ever seen against 60fps.
Nah, you are so used to these animation techniques that you think look better. Main reason for animation studios to do this was to save time (and money)
It just looks sped up, that's about it, I'd doesn't really ad anything to the animation really.
While it makes things more fluid and smooth, and it works for some scenes, other definetly not, for example, when characters talk or move it feels accelerated, and when something happens wich needs to feel like somethign heavy falls or hit something the strength and impact looks like a little touch.
A fun experiment, but as with most anime I prefer the orig frame count to higher fps. Cheers!
"What if Akira Was Animated At 60 Frames Per Second?"
everything looks and moves like a robot.
I think some scenes benefit from the 60fps upscale, specifically scenes that are highly detailed close-ups, but scenes with more of a broad scope with less defined or detailed movement start to look a bit unnatural.
the problem is that when you rapidly switch between largely different framerates, it creates visual dissonance that makes for very uncanny footage. the reason why it works in anime occasionally is due to characters remaining static most of the time
I felt like the 60FPS made everything seem to move 'faster'.
The 60 FPS one look like that new Chip and Dale 3D but made to look like 2D look.
And besides the slow animation works more to show slow moments, where a character is winding up, preparing for an attack etc.
But it does look good at some points. Like 3:15 I actually like this.
Converting an animation made for 24fps to 60fps is like trying to convert a movie shot with single lens into 3D.
The cell and animation are drawn with 24fps in mind, even if its running on 60 or 120fps if there's no new frames to fill that gap, it will look almost the same...
Blockbusters are converted to stereo all the time, what do you mean?
What's the difference between visual and auditory mediums? What do you mean? I'm no expert but I think they involve different processes, they just split the highs and the lows for stereo audio.
I think this helps confirm that they made a masterpiece that does need to be messed with
I know for reasons of economy these films were often animated with each still image being exposed for two frames and projected at 24fps, which would often be somewhat staccato. The animators often compensated for this by blurring motion lines in each cel.
Interpolating frames to make it smoother is an interesting experiment, but it's almost like making an editorial choice on someone else's film, and covering up the skill of the artists.
24fps is part of filmic language that's been around for a century.
I would disagree. They were dealing with limitations of their time
I believe 24fps is a limitation. Like when I look at old movies, from the 70s, object did not move fast across the screen, even airplane is shot from an angle where it reduce motion (eg: North by Northwest by Alfred Hitchcock). This mean motion blurring & ghosting (due to 24fps) is consciously suppressed in old movie (undesired), also lens reflection/ flare artefact did not exist.
I totally agree with this. Certain movements, like the guy separating from his bike at high speed when he got caned with the stick, capitalized on the norm of 24 fps to step outside that and create a momentary smooth slow motion effect, that contrasts with his return to 24 fps reality when he hits the pavement. Changing everything to 60 fps dilutes the artistry of that slow motion moment.
@@putty-e2872 Like persistence of vision, motion blur is a natural flaw of our eyesight! Stuff is SUPPOSED to blur when it moves fast!
@@KennToomey when I look outside of a moving car's window; things blur if only if I stare blankly into the distance, but when my eye tracks an object it don't blur. So blur is only for out-of-focus objects, not main character.
I love how the 60 fps make some of the scenes feel like 3d models are being used.
If you freeze frame at about 2:32, you can see how much of blurry mess the A.I made it.
If Akira was made in 60fps, it would reference the Disney-esque movement from the Renaissance Era.
AKIRAは24fpsで既に完成している
So the answer to your question is, as it always is with AI upscaling, “it would look marginally smoother on scenes where there’s not a lot of motion, but renders any pre-existing smooth motion, such as swirling smoke, flowing water, or lettering on an electronic billboard meant to be moving at a consistent framerate stuttery and jittery as all hell”.
I would live to see Rudolph the red nose reindeer. Its a classic and its old and choppy
Finally made it: ua-cam.com/video/fOQWUyiMivg/v-deo.html
@@CaptRobau oh my gosh you are the best. I really wanted to see this and you came through 💓
My eyes aren't trained for this. I can't tell much the differences, in some scenes i can but mostly in the second half of the video.
Even at 720p and even 1080p, I really can't tell the difference but maybe a bit brighter/faster...? Sorry somebody please tell me what the fps do because I'm pretty sure I might be thinking of something else that did something and might of just mistakes it for fps so somebody please tell or explain the importance and explanation of fps please?
Neat, actually high explosive scenes benefit from it., Wonder what dragon ball z frieza saga sould be like
Ah, yes
60 fps of Goku and Frieza screaming at each other for five kinutes
Yeah. Particle, fluid, cloth (hair) physics benefit from it wildly. They are a massive fucking pain to in between and will help speed up animation process when applied correctly.
Here's the thing, the animators were purposefully selective of what was animated at what frame rate, and not just for cost saving reasons, but to convey smoothness and skill and mastery of the heroes in comparison to clunkiness of their adversaries, famously with the bike-off fight with the clowns. Much like 'into the spider verse' contrasting the two spidermans with different framerates as a recent example.
60 frames is great in some cases, but completely contrary to artistic intent in others. I think the extra frames look great with fast moving shots and explosions, unsurprisingly, but feels wrong in other shots. Some things aren't supposed to be smooth. I can't always put my finger on it, but my brain does.
The 60 FPS looks like when you leave a movie on the 1.5 speed so the audio still plays
Sometimes it actually looks cooler like when the guy was pressing buttons. But sometimes it doesn’t have any charm. Like it will feel very lazily done
This movie is a true work of art. Nothing can ruin or improve it.
Nice vidoe thx 4 the information.
The explosions, smoke and fire look especially good. Makes me wonder what old StarBlazers would look like if done this way
The question is IRRELEVANT. Akira was already ground shattering back in the days. Any little improvement on the technical quality won’t bring any more higher a masterful animation work, a magnetic soundtrack and a fantastic story.
I instantly recognised one of the voices in this as Cam Clark, who was already voicing Leonardo (and Rocksteady) in Teenage Mutant Ninja Turtles 😃🤓
I liked it; it looked more vibrant for lack of a better word.
Just goes to show how perfect Akira was at mimicking fluidity. The interpolation barely makes a difference side-by-side in the 'wide' scenes.
I wanna "leave me alone" in 60fps
We don't need that. That Movie is perfect as is. Timeless masterpiece! I was completely in awe when I saw it back in the day and ordered a copy at the video rental for myself for 30 bucks which was three months worth of allowance. 😅 Never regretted it.
I love 60 FPS when the scenes are dynamic and movement is constant, however I prefer a lower frame rate for scenes where there is not a lot of stuff going on, or when motion is decelerating
3:34 That 60fps is the best version of this.. I jumped out my shoes when the impact hit.. Damn... That part is perfect..
Dude it’s not. It’s like spreading barbecue on a gourmet steak. It’s so much spazier and weirder. It makes human motion unnatural and uncanny. I suggest watching a video from noodle about the subject.
i'm actually glad it looks like shit at 60fps, Mr. Otomo hand drew each and every scene in storyboard before even beginning to move on to filming. He insisted that no corners were cut in using still backgrounds to save on having to animate, even the windows in far away buildings are drawn in proportion to the ones in the foreground. So many people put so much effort into this piece of art, im glad a machine can't diminish that effectively. As an experiment for fun it's interesting, but it's like the AI that "create art" they don't create art because they're machines, the create a random drawing, the fact that it comes from human souls that had to learn technique, had to had to give their time to it, had to be thoughtful and persistent and above all put their emotion into it is what makes it artistic. It doesnt need to be improved upon even if a machine could do better, no human art is ever perfect
The sad thing is, in the future there will probably be an AI “human error” plug-in that you can download.
Thankfully Akira has and will always be loved for the masterpiece that it is.
Makes it look like soap opera effect setting on your tv is turned on.
Yeah I prefer 12-24 frames perseccond. If the enrity of the film were to he filmed at 12 frames per second like what u see in the ghibli films and early animated Disney films, then yeah I don't mind seeing a version that is 60 fps. In this case, no.
I've seen this movie so many times since the mid 90s and I actually really like how it looks in 60fps, the smoke and fire animations look so good
It does! I just commented on that..
Nah it doesn't really change anything, it just looks speed up and the characters speaking looks uncanny
Then you're not a fan of the movie
I was lucky enough to see Akira at the Cinema when it was released, and then again at the Sydney Opera House, and it feels like 60fps. Ive seen some movies now in 60fps and they are just stunning. I cant imagine how I would have reacted had it been animated in 4k 60fps. Hopefully one day they will do that version.
Animation looks great in 60fps
AWESOME!
Bad
Professional action sequences are always rendered in low framerate. Thats how you get the feeling of quickness. This is why i noticed a worse difference when you used 60fps during the action scenes. However, it was breathtaking to see kaneda push buttons on the jukebox. This is because it's not an action scene. I would suggest you render the whole movie in 60fps except the action scenes. Then you will achieve the next level Akira, breathing life into the inbetween scenes.
The problem with the artificial framerate is that the keyframes aren't designed for it and the techniques that are applied to express motion in varying framerates are violated.
Basically the 60FPS is forcing "videogame" physics.
In order for the film to be redone for 60FPS, it would have to be entirely deconstructed rather than just letting AI do a driveby.
And yet it's a good proof of concept --- it surely doesn't look perfect but with the right training of the ML algorithm and the right baseline animation there could be very good original concepts employing these techniques.
Interesting idea, I'll have it at 24 with film grain though.
Yesterdays crappy crunchie graphics are todays holy
Grail, and I always knew they would be with childhood writings to back it up.
The jukebox scene is the only one I like in 60fps because it's highly stylized and for me absolutely iconic.
It looks great!
Bot
Look how they massacred my boy
It is a cool proof of concept, but I wouldn't want to watch it in 60 FPS. It somehow feels sterile. But thank you for the effort and time you put into this. Very appreciated.
Both look great.
Super interesting! It's so much smoother at 60fps, but you can tell the artists really worked purposefully with the frame rate timing of each sequence.
That was GREAT!! I'm glad to have stumbled across this channel. You've transformed so many classic cinema moments by making it look so lifelike. These scenes were good before but with the improved frame rate you actually feel the emotions, it's amazing how much more suspenseful or scary the scenes are on these videos you do. I can't wait till you get to some Sinbad the sailor
Glad I could make stuff you liked. Will continue with the stop motion stop so I'll get there
Are you blind?
@@CaptRobau I in the other hand want you to please stop destroying art with lazily edited AI interpolation
To be honest, whether it's live action or animation, I prefer 24FPS. Not just for the "filmic" look or nostalgia. There's something psychological that happens when your brain is the one to fill the in-betweens of 24FPS that's more impactful than actually seeing full motion 60FPS. It feels this way because the individual viewer's imagination gets more involved and invested. Removing that makes the media feel detached from reality and even has the effect of making it look fake or superficial like the soap opera effect.
There are even times that I wish someone would adopt 24FPS for the more cinematic type video games but understandably they never do since it's not good for input responsiveness.
It's like the animators had a special sense on how We perceive the movement and just knew when the cut was right and when not... it was a perfect balance of experience, communication, time & practical work.
60 fps looked way to smooth kind of sped up, Not my kind of tea..
fantastic upload CaptRobau. I shattered that thumbs up on your video. Always keep up the excellent work.
Thanks!
At times it looks rushed, but mostly it looks smoother, the only real problem is resynching the audio cuz if you set the entire movie at a consistent 60fps, the audio will inevitably go out of sync badly.
I can't stare at these 60 fos interpolated versions of animations animated at 24, it gives me vertigo.
Very impressive results! Contrary to many commentators, I like the outcomes very much. As if an additional army of in between animators worked on this. Thank you very much for this presentation. I think it would be also nice to keep the Japanese dubbing.
i like it too. I think people are too defensive about irrelevant stuff
Interesting experiment, but upscaling 12fps animation doesn't work well. The scene needs to designed with 60fps in mind to look natural
There is almost no variantion in time and spacing. That's why it looks mechanical and artifical.
2:35 the way he stands up is so interesting
I have to urge to watch this movie frame by frame
God, I forgot how beatiful this movie looks. Animation like this is a lost art.
60 frames does not look good, it looks like unnaturally sped up , glossy and the depth removed
Yes I just noticed. The glossiness makes it look flat, in my opinion.
40 or 50 fps look more okay...
" don't make me laugh, maybe when you down your first clown " im sorry that caught me off guard I'm use to " HA if you want it so bad! Then steal one yourself. "
I would not be offended by and AI enhanced version of Akira, were it released.
If they would animate in 60 FPS it would have taken YEARS. It takes months to animate a few minutes. The framerate for animation has a purpose in terms of timing, style, mood, etc.. The original animation is great. Don't degrade the amount of time and dedication the animation crew took for this amazing film.
I think Akira also holds the world record for number of cels in relation to its runtime. At 2 hours and 4 minutes, it has over 115,000 cels. Snow White is somewhere around 55k and Jin-Roh: The Wolf Brigade has 80 something. It's no surprise Akira went over-budget and they didn't really finish everything they wanted to (IIRC it was supposed to be a trilogy of three movies).
@@nekrataali damn that would’ve been cool
Most scenes were pretty smoothed out! Characters, vehicles and effects flowed much nicer in my opinion. Akira at 60 fps would be cool!
You know nothing about animation
@@elihammond774 teach him then
Its fucking horrible
Every inter frame were butchered, making every impactfull moment meaningless
Smooth animation dont let you purposely make some part stick out by halting the moovement on purpose
I don't know what the 60 FPS you do get this quicker speed to the animation it seems like but you know to me half of the beauty of these older anime movies and shows was now that you pointed out the lower FPS. it created this sort of slow movement a bit to the way the characters moved and the way the environment juxtaposed behind them it just helped to extrapolate the tone for me.
it's kind of like taking an photograph shot in black and white that is considered a masterpiece And then using software to add color to it. it really takes all the nuance out of the photograph because your mind creates its own interpretation of the color and therefore it's beauty is inherent to yourself.
the swich to 60 fps less noticiable I ever seen, I am so glad to have been lived the moment of this film.
Most of it looks amazing, which not only proves the algorithm is very effective, but most of all, that the original animation is really well done. I wouldn't mind if they remade the whole movie in 60 fps this way.
No. Just keep it as it is
They look the same to me 😐
i NEED to watch this with perfected settings on the software
This is absolutely stunning
Its not
In 60fps it looks like opening of low budget 80s saturday morning cartoon.
🤯 _OMG, I love it!_ I would run *ALL* my animated films (and maybe even TV shows) through that AI program, if it were at all practical/possible.
Glad you liked it!
you'll one day find out thats a bad idea
@@buhdz8241 One day *CaptRobau* will find out it's a bad idea that I liked it? 🙃😁
Seriously though, I apologize if I wasn't clear. I'm specifically talking about _my own files._ That's why I tried to frame it the way I did.
As a somewhat related aside… What concerned me most about *George Lucas* messing with all the films (special editions, etc), and *Ted Turner* wanting to colorize classic films back in the day, was not the concept itself, but rather what I feared was the threat of no longer being able to own or view the originals _as they were first seen._
I've been working on a personal edit of *Return of the Jedi* for over twenty years now. I've wanted one from the moment I stepped out of the theater in '83. But technology and cost made it prohibitive until recently.¹ If others enjoy it, then that's nice too. But otherwise, with almost eight billion people on this planet, who really cares how I tinker with what I watch at home? 🤷🏼♂️
While it may not have been your intent, I interpreted your comment to be somewhat similar to saying, _"Well, you _*_think_*_ your favorite color is gray now. . .but just wait a few years."_
··•∶✺∶•··
¹ ─ Not to mention my enthusiasm has waned a bit over the years. Primarily upon seeing how much worse things have gotten since then. Not unlike what happens to some upon seeing *Alien³,* and then going back to watch *Aliens* again down the road. Any excitement or tension around the heroes' plight is now lost. 🤷🏼♂
Looks worse
Every frame created for this movie matters, nothing more and nothing less
Its kinda just looks sped up, it works nice for stuff like water and smoke from an explosion, though is kinda jarring for how the characters move
What effect would 10-bit processing add or take from this process? Didn't notice anything till I up'd the feed on You Tube. Mention this in the beginning for others to enjoy. Great work. The Classic movie from 1927 Metropolis needs your cosmetic hand.
It's inaccurate to say Akira was animated at 12fps. Some of the animation is on 2's which means the cel animation (or BG Pan) was shot for 2 exposures. In those scenes on 2's there may also be frames held for 3 or 1 frame. 12fps would not allow any exposure of an odd number. Plus, it was shot on 35mm film which runs at 24fps.
As for the 60fps. The program is adding frames in-between real frames that gives it a floaty feeling. The original framerate timing feels more believable and weighted.
Some of the movements started to creep into the uncanny valley for me
The fact that 60 fps sometimes feels like watching 3D-animation shows that 3D-animation sometimes could benefit from lower framerate and artistically jerkier movement.
This is proof that higher FPS isn't always a good thing. In gaming, yeah sure, duh. In animation, it's only if every single frame is animated.
Interpolated (specially ai generated) animation just takes away so much from regular animation.
Why did you not include the discipline scene?
You know in the simpsons when the doctor shows someone a picture of something and it's just him staring through a picture frame and then punches the camera. This feels like that very moment but in docu-video format.
The film was made with a particular frame rate in mind. So when you increase frames, it just looks like fast forward.
It feels more accelerated movements, I guess the original to avoid lags have made decent slides or the ai need more improvement
All this is pretty but my VHS copy is all I need. It’s the best first impression I’ll ever have. Best anime in my opinion!
Exactly!
i got a 165 hz monitor with a rtx 3060 and i can say is a way better the 60 fps i like to see this movie at 60 do you have it complete version to share?
I know I'd watch a lot more Anime if it didn't look so jerky. Thanks for the test 👍
what is the name of the animation
i remember times when on tv someone who is reviewing footage would go "enhance" and they would up the resolution and every time i was like come on! that's impossible. time flies huh xD
WTF . . . the 60 FPS version feels sooo much more alive
I wonder if adding motion blur (somehow) to the 60 fps would make it seem more grounded