I've got some fond memories of these guys. One of the first kids I was assigned to help at work had a copy of Infernoid Tierra and wanted to build a deck around it so he could play the game with the other kids. Helping him build that Infernoid deck led to him being able to make friends and have something to look forward to at school.
that kid is lucky that thre are others playing yugioh at his school. i live in a small town where people know about yugioh, but nobody plays it. Thus, being the card game loving nerd i am i have no friends at school.
Interesting thing to note about the Infernoids is that all of their Main Deck monsters (Except for Decatron) follow a Naming Theme (Which is different in the TCG and OCG due to more pointless censorship!): In the TCG the Infernoids are all named after Ordinal Numbers (First, Second, Third ectera) in various languages corrisponding to their Levels: Primais is Latvian for "First" Antra is Lithuanian for "Second" Harmadik is Hungarian for "Third" Patrulea is Romanian for "Fourth" Piaty is Polish for "Fifth" Sjette is Danish for "Sixth" Seitsemas is Finish for "Seventh" Attondel is Swedish for "Eighth" Devyaty is Russian for "Ninth" Onuncu is Turkish for "Tenth" In the OCG they're instead named after various Kabbalistic Demons (Proper names of the Demons are in brackets, no brackets means they got the name right): Primaris is Shaitan (Satan) Antra is Beelzebul (Beelzebub) Harmadik is Lucifugus (Lucifuge Rofocale) Patrulea is Astaroth Piaty is Asmodai (Asmodeus) Sjette is Belphegor Seitsemas is Ba'al (Baal) Attondel is Adramelech Devyaty is Lilith Onuncu is Nehemoth
I guess he Kabbalah part explains why the field spell included that tree in the field spell? I believe the Qlis were also named after some evil stuff in the Kabbalah.
@@nunyabiznes33 Yes, a major thing in the Kabbalah was the Sefirot (sometimes called the "Tree of Life") which Naturia's Sacred Tree and the Zefra use as their motif, meanwhile the Infernoids and Qliphort use the Qliphoth (AKA the "Tree of Death" and polar opposite of the Sefirot) as their motif.
Oh cool! I noticed each Infernoid has a number of light-bulb batteries (the thing in their token art) equal to their level. If their names are all ordinals, that makes even more sense! Makes less sense with the Kabbalist demons though. Hm.
I'm having a blast playing this deck in master duel. I love playing a more control focused build of this deck, and all the duels are just amazing. This deck makes me thing more about my plays, and it make me really feel like in working hard to get the win
My absolute favorite archetype. An entire bunch of basically final bosses for the whole Duel Terminal storyline that are all robotic demons that are the best users of my favorite Field Spell are so pleasant. Queue up some Shin Megami Tensei IV Apocalypse music like the Divine Powers battle theme or Deicide and it's a recipe for amazement.
I didn't get the intro reference, but I'm glad to finally learn more about the Infernoids. That said, I assume the significance of Level 8 is because it relates to infinity, which is the shape Infernoid Tierra's tail makes. I don't know if there's any lore tying Infernoids or the Void to infinity...other than the Infinity Void, but I don't think Konami is referencing Metroid Prime Hunters...though maybe they should...
The intro reference is: That was the intro to one of the original Progression Playoffs. When MBT reacted to it, he replayed the intro over and over again, and ever since then, his community has turned it into a meme
ik this is a year old but im fairly sure they put the level and archtype name limit to keep from remaking the dragon rulers as none of the main monsters have hard once per turn effects as if you are able to get multiple copies of onuncu and devyaty it would be fairly hard to get over them. only like 3 of spell/traps have a hard once per turn. this isnt even counting the amount other plays mixed decks would be able to do with them as their summons are inherent meaning they dont start a chain. as for "why 8?" its so you can summon at least two or more of the 1-8 star infernoids they dont do enough if it was less and the boss monsters cant be summoned together without another card like a trap and/or deka its straight balance reasoning :b
I think the level 8 was meant to make them work as intended, so you summon a number of them to the field, then you need to start tributing them to open space to summon more later
this is my all time favorite archetype. I love the flavor, the artstyle, the thematics, and the playstyle. Ever since I found your channel I've been waiting for your video on them. Can't wait for when you get to them in your history of duel terminal series. The hit to halq sadly hit them pretty badly. Ypu used to be able to get super easy otks by going halq for decatron and then linking into Equimax. Halq was also super useful as a bridge for more extensive plays by binning onw decatron and sending another. The 1 additional infernoid name was oftentimes relevant as material for your continued summons. As much as I hate to admit it, Infernoids are at the worst they've ever been right now. The hit to monster gate almost a year ago smashed their consistency, the hit to halq ruined their otks, and the prevalence of dd crow and dim shifter all but snuff put their main gameplan. It's really sad to see my favorite archetype pushed to the backs of obscurity. Still hoping for the lvl 12 tho
Lair Infernoid has been one of my favorite decks to run in Master Duel for quite some time. As it turns out, having three copies each of Monster Gate, and Reasoning, and Grass in a deck that has methods of interaction a lot of decks aren't prepared for can steal you quite a few wins.
its still shit though, i got baited to crafting it, its straight up worse than even skull servants. especially since they have a combo with union carrion and Doomsday Horror to return all banished darks to grave again
@@NeostormXLMAX I mean if that's your assessment then that's fine. They're certainly not even really rogue tier. But you can still make it to diamond with them. I have ¯\_(ツ)_/¯
I thought Void Feast's sending of a face up Spell/Trap was to make room if your Void Continuous S/T cards were no longer useful. Other Continuous S/T heavy Archetypes have such an out.
So this part of the Duel Terminal lore has always confused me, because it feels like a LOT of things happen all at the same time: after the Naturia Sacred Tree rises out of the ground (how did THAT happen, btw) the Qliphort emerge but are like the corrupted version of the energy the Yang Zing represent? And like, the Shaddolls and Infernoids awakening leads to the reincarnation of Sophia, which is up to the Zefra to stop because she’ll destroy the world, I think. EDIT: The “Muko” thing is funny, because that’s the original name. In fact, any kids who watched the English anime would recognize this card by that name because that’s what Ishizu called it. It was localized as “Null and Void” in the TCG.
I hope these were genuine questions because I have genuine answers lmfao 1.) Shaddolls were the first menace for this Duel Terminal - one of them made it past the guards of the Naturia Sacred Tree and activated the machinery in its roots, forcing it up into the air. The Sacred Tree is one half of a sort of life support system for the planet, and the machinery below is the second half. The Sacred Tree is the Sefiroth (Creation) and the machinery is the Qliphoth (Destruction). Once upon a time, this system was overseen by two gods - Sophia (Sefiroth) and Tierra (Qliphoth); however, Sophia sealed Tierra into the machinery. Sophia was defeated in previous Duel Terminal events, so now Tierra can regain its power and reemerge. Tierra can influence the Shaddolls indirectly. 2.) The Qliphorts are not inherently evil; they are machines programmed to uphold the life support system and initially were only fighting the Shaddolls, who the Qliphort recognized as dangerous abnormalities that needed to be contained or destroyed. However, when one Shaddoll in particular was absorbed for destruction, its power infected the Qliphort system, allowing Tierra to unleash the Infernoids from within them. Additionally, the Qliphort system's analysis of all life on the planet was skewed by Tierra, causing them to start a purification alongside the Infernoids' rampage. 3.) Sophia is already defeated, but Nekroz of Sophia appears, a spellcaster channeling Sophia's power to invoke the creation of the Zefra - basically 10 fighters get a power upgrade. The Zefra later fuse into Zefraath, the ultimate Zefra, to fight Tierra for several years ("a thousand days and a thousand nights"; 365 days in a year, so it's at least a 3 year-long battle). However, both of them simply disappear. Also the life support system is officially dead.
@Absolom Hellgate The good guys won, and now live a life where they are no longer imprisoned in the cycle of life and death (as in they can actually find rest in death).
the lv8 limit has saved my butt so many times SHS transporter 1st turn- summon 2 to their field usually lv5,8 or 10 (hoping to draw battleball, didnt) their tu
He did Ghostricks at the end of a previous Spooky Month. Totally screwed up Eldlich's plans, too. Frightfurs seem to be locked behind a Patreon patron goal, so it's unlikely he'll cover them before then.
Shame you didn't mention the main deck tiara voice of Destruction. It's stupidly difficult to get out but if you do it's an instant win and it's not too hard to get out on theme
Fun fact: Piaty and Devyaty ate pronounced differently and mean "fifth" and "ninth" respectively in Russian. An interesting fact, considering their Levels
Yes, all the TCG names for the Infernoids are derived from Ordinal Numbers (First, Second, Third...) in various languages, and the Ordinal Number always matches their Level.
I think the only able to add up to 8 thing is because of the cores in their card art and lore. There are only 8 cores from the Shaddolls left, so you can only slot up to 8 cores as each monster level represents a core required from the pool. The over level 9s I'm not sure about. But that's my take on it.
What do you mean? In nefphe shaddoll fusion shows more then 10 infernoid tubes going to the sacred tree i counted at least 15. With that many you can make any number 6-10 with two or three numbers representing their summon costs ex: 4+2=6 or 3+2+5=10 no need for repeated numbers ether
@@hazio7574 i understand but i must correct you that Tierra, source of destruction is comprised of herself (upper body and her tail), Qliphort Skybase (lower body) and Qliphort Tower (her legs). However their is something in common between her infernoid and source forms. If her infernoid is summon with 10 infernoid and to summon her source form with 10 cards with diferent names
I can only assume Source of Destruction wasn't mentioned because it's technically not an Infernoid card despite being related to Tierra and it's effects have no tie-ins to them either.
@@Matthias-pj6th I correct you on one thing. Their is a tie-in to their effects and summoning condition that has something in common. Infernoid Tierra: When this card is fusion summoned: you can, apply these effects, in sequence, based of the number of materials with diferent names used for this cards summoned: (In this case this effect) 10+: Each player send their entier hand to the GY. Tierra, Source of Destruction: Must be special summoned (from your hand) by shuffling 10 other cards with diferent names from you hand/or field into the deck and/or extra deck, and cannot be special summoned by other ways. So you see, their is a tie-in in each of her forms: 10 diferent named infernoids to dump their hands to the GY and 10 dierent named cards to reset the game. The point im getting here that each of them requiers 10 cards with diferent names (in this case infernoid tierra, if you want to use 10 )
You basically just read the cards. So many fun facts about Infernoids are not mentioned. They all have canisters equal to their level and in a color corresponding to their Zefra and Qli counterpart. Their wings grow with each level. etc.
I've got some fond memories of these guys. One of the first kids I was assigned to help at work had a copy of Infernoid Tierra and wanted to build a deck around it so he could play the game with the other kids. Helping him build that Infernoid deck led to him being able to make friends and have something to look forward to at school.
Nice one 👍
that kid is lucky that thre are others playing yugioh at his school. i live in a small town where people know about yugioh, but nobody plays it. Thus, being the card game loving nerd i am i have no friends at school.
Yeah your the goat bro 🔥 hell I had to learn on my own 😅
Interesting thing to note about the Infernoids is that all of their Main Deck monsters (Except for Decatron) follow a Naming Theme (Which is different in the TCG and OCG due to more pointless censorship!):
In the TCG the Infernoids are all named after Ordinal Numbers (First, Second, Third ectera) in various languages corrisponding to their Levels:
Primais is Latvian for "First"
Antra is Lithuanian for "Second"
Harmadik is Hungarian for "Third"
Patrulea is Romanian for "Fourth"
Piaty is Polish for "Fifth"
Sjette is Danish for "Sixth"
Seitsemas is Finish for "Seventh"
Attondel is Swedish for "Eighth"
Devyaty is Russian for "Ninth"
Onuncu is Turkish for "Tenth"
In the OCG they're instead named after various Kabbalistic Demons (Proper names of the Demons are in brackets, no brackets means they got the name right):
Primaris is Shaitan (Satan)
Antra is Beelzebul (Beelzebub)
Harmadik is Lucifugus (Lucifuge Rofocale)
Patrulea is Astaroth
Piaty is Asmodai (Asmodeus)
Sjette is Belphegor
Seitsemas is Ba'al (Baal)
Attondel is Adramelech
Devyaty is Lilith
Onuncu is Nehemoth
I guess he Kabbalah part explains why the field spell included that tree in the field spell? I believe the Qlis were also named after some evil stuff in the Kabbalah.
@@nunyabiznes33 Yes, a major thing in the Kabbalah was the Sefirot (sometimes called the "Tree of Life") which Naturia's Sacred Tree and the Zefra use as their motif, meanwhile the Infernoids and Qliphort use the Qliphoth (AKA the "Tree of Death" and polar opposite of the Sefirot) as their motif.
That's why I see numbers on their name. I know seis, siete and deca means 6 7 and 10, but I have no idea what the others means.😂
Oh cool! I noticed each Infernoid has a number of light-bulb batteries (the thing in their token art) equal to their level. If their names are all ordinals, that makes even more sense!
Makes less sense with the Kabbalist demons though. Hm.
yeah i noticed that cuz im turkish, even have a comment on this video for it.😂
I'm having a blast playing this deck in master duel. I love playing a more control focused build of this deck, and all the duels are just amazing. This deck makes me thing more about my plays, and it make me really feel like in working hard to get the win
Infernoids look so cool! Excited to see them in The History of Yugioh soon!
Love these archetype breakdowns! A gouki one would be dope.
I'v been wanting to build a gouki deck for a few days now but a video would be a nice push to get it started
@@ChrisDadu Having fun with it in duel links
“More tortured then winda was” jeez nova lol I feel so bad for her
Theres also Burial From A Different Dimension, which is good for letting you recycle your monsters and banish them all over again
I still wake up in a cold sweat when I remember 60 Card Grass Infernoids ...
My absolute favorite archetype. An entire bunch of basically final bosses for the whole Duel Terminal storyline that are all robotic demons that are the best users of my favorite Field Spell are so pleasant. Queue up some Shin Megami Tensei IV Apocalypse music like the Divine Powers battle theme or Deicide and it's a recipe for amazement.
I didn't get the intro reference, but I'm glad to finally learn more about the Infernoids. That said, I assume the significance of Level 8 is because it relates to infinity, which is the shape Infernoid Tierra's tail makes. I don't know if there's any lore tying Infernoids or the Void to infinity...other than the Infinity Void, but I don't think Konami is referencing Metroid Prime Hunters...though maybe they should...
The intro reference is:
That was the intro to one of the original Progression Playoffs. When MBT reacted to it, he replayed the intro over and over again, and ever since then, his community has turned it into a meme
ik this is a year old but im fairly sure they put the level and archtype name limit to keep from remaking the dragon rulers as none of the main monsters have hard once per turn effects as if you are able to get multiple copies of onuncu and devyaty it would be fairly hard to get over them. only like 3 of spell/traps have a hard once per turn. this isnt even counting the amount other plays mixed decks would be able to do with them as their summons are inherent meaning they dont start a chain. as for "why 8?" its so you can summon at least two or more of the 1-8 star infernoids they dont do enough if it was less and the boss monsters cant be summoned together without another card like a trap and/or deka its straight balance reasoning :b
I think the level 8 was meant to make them work as intended, so you summon a number of them to the field, then you need to start tributing them to open space to summon more later
Normally you must summon the lv1-8 to make link summon. After completed all link summons you can spawn devyati or onuncu.
I’m going to try and build this deck in master duel. I’m tired of HEROs every season. This looks fun and annoying for my opponent.
this is my all time favorite archetype. I love the flavor, the artstyle, the thematics, and the playstyle. Ever since I found your channel I've been waiting for your video on them. Can't wait for when you get to them in your history of duel terminal series.
The hit to halq sadly hit them pretty badly. Ypu used to be able to get super easy otks by going halq for decatron and then linking into Equimax. Halq was also super useful as a bridge for more extensive plays by binning onw decatron and sending another. The 1 additional infernoid name was oftentimes relevant as material for your continued summons. As much as I hate to admit it, Infernoids are at the worst they've ever been right now. The hit to monster gate almost a year ago smashed their consistency, the hit to halq ruined their otks, and the prevalence of dd crow and dim shifter all but snuff put their main gameplan. It's really sad to see my favorite archetype pushed to the backs of obscurity. Still hoping for the lvl 12 tho
The art and lore is easier to follow along if you put them side by side with the Zefra, since they depict a back-and-forth story line.
I can’t believe that you actually did it! thank you so much nova I love Infernoids.
The only answer to these monstrosities is a single word: Kaiju!
Man gave us a sneak peak of next weeks History of YuGiOh too
Lair Infernoid has been one of my favorite decks to run in Master Duel for quite some time. As it turns out, having three copies each of Monster Gate, and Reasoning, and Grass in a deck that has methods of interaction a lot of decks aren't prepared for can steal you quite a few wins.
its still shit though, i got baited to crafting it, its straight up worse than even skull servants. especially since they have a combo with union carrion and
Doomsday Horror
to return all banished darks to grave again
@@NeostormXLMAX I mean if that's your assessment then that's fine. They're certainly not even really rogue tier. But you can still make it to diamond with them. I have ¯\_(ツ)_/¯
@@NeostormXLMAX its shit if you if you brick if you actually know how to play the deck every deck is beatable
I just got to infernoids but I'm struggling with the archetype since I'm not used to them
I thought Void Feast's sending of a face up Spell/Trap was to make room if your Void Continuous S/T cards were no longer useful.
Other Continuous S/T heavy Archetypes have such an out.
My Favorite Archetype of all time Infernoids thanks for the video
16:21 is by far the best reference you've made.
Feel like it would've been cool to go into the lore of them
So this part of the Duel Terminal lore has always confused me, because it feels like a LOT of things happen all at the same time: after the Naturia Sacred Tree rises out of the ground (how did THAT happen, btw) the Qliphort emerge but are like the corrupted version of the energy the Yang Zing represent? And like, the Shaddolls and Infernoids awakening leads to the reincarnation of Sophia, which is up to the Zefra to stop because she’ll destroy the world, I think.
EDIT: The “Muko” thing is funny, because that’s the original name. In fact, any kids who watched the English anime would recognize this card by that name because that’s what Ishizu called it. It was localized as “Null and Void” in the TCG.
I hope these were genuine questions because I have genuine answers lmfao
1.) Shaddolls were the first menace for this Duel Terminal - one of them made it past the guards of the Naturia Sacred Tree and activated the machinery in its roots, forcing it up into the air. The Sacred Tree is one half of a sort of life support system for the planet, and the machinery below is the second half. The Sacred Tree is the Sefiroth (Creation) and the machinery is the Qliphoth (Destruction).
Once upon a time, this system was overseen by two gods - Sophia (Sefiroth) and Tierra (Qliphoth); however, Sophia sealed Tierra into the machinery. Sophia was defeated in previous Duel Terminal events, so now Tierra can regain its power and reemerge. Tierra can influence the Shaddolls indirectly.
2.) The Qliphorts are not inherently evil; they are machines programmed to uphold the life support system and initially were only fighting the Shaddolls, who the Qliphort recognized as dangerous abnormalities that needed to be contained or destroyed. However, when one Shaddoll in particular was absorbed for destruction, its power infected the Qliphort system, allowing Tierra to unleash the Infernoids from within them. Additionally, the Qliphort system's analysis of all life on the planet was skewed by Tierra, causing them to start a purification alongside the Infernoids' rampage.
3.) Sophia is already defeated, but Nekroz of Sophia appears, a spellcaster channeling Sophia's power to invoke the creation of the Zefra - basically 10 fighters get a power upgrade. The Zefra later fuse into Zefraath, the ultimate Zefra, to fight Tierra for several years ("a thousand days and a thousand nights"; 365 days in a year, so it's at least a 3 year-long battle). However, both of them simply disappear. Also the life support system is officially dead.
@Absolom Hellgate The good guys won, and now live a life where they are no longer imprisoned in the cycle of life and death (as in they can actually find rest in death).
This is a great way to start for October!
Man I just love DT lore and the art on these cards.
Dude keep up the hard work on your vids. You truly deserve 100k+ subscribers
These infernoids are very very interesting.
Been having a blast with them in duel links.
Sjette's name is pronounced Shet not Sejeet. 😅
Bro that alternate white dragon fade in bro thats so facts tho man is alternate but better basically
the lv8 limit has saved my butt so many times
SHS transporter 1st turn- summon 2 to their field usually lv5,8 or 10 (hoping to draw battleball, didnt)
their tu
Ah Infernoids ❤
The R.E.M. reference made me a Shiny Happy Person!!
Ah yes
The archetype that got me to make a spy cypher of 1-10 in ten languages...
All Your False Fellows
Secrets of eternity was released in January 2015
This set introduced the infernoids
Yay! Forbidden Memories music makes me happy
One of my favorite archetypes.
I so hope you do Ghostrick and Fluffal/Edge Imp/Frighfurs for spooky month.
He did Ghostricks at the end of a previous Spooky Month. Totally screwed up Eldlich's plans, too.
Frightfurs seem to be locked behind a Patreon patron goal, so it's unlikely he'll cover them before then.
Abyss actors got new support announced! Is it finally time for abyss actors explained?
Pretty pllllleeeaassseee?
5:57 This is never gonna get old for me 😂
I love the Infernoid archetype
Shame you didn't mention the main deck tiara voice of Destruction. It's stupidly difficult to get out but if you do it's an instant win and it's not too hard to get out on theme
Fun fact: Piaty and Devyaty ate pronounced differently and mean "fifth" and "ninth" respectively in Russian. An interesting fact, considering their Levels
Yes, all the TCG names for the Infernoids are derived from Ordinal Numbers (First, Second, Third...) in various languages, and the Ordinal Number always matches their Level.
I think the only able to add up to 8 thing is because of the cores in their card art and lore. There are only 8 cores from the Shaddolls left, so you can only slot up to 8 cores as each monster level represents a core required from the pool. The over level 9s I'm not sure about. But that's my take on it.
What do you mean? In nefphe shaddoll fusion shows more then 10 infernoid tubes going to the sacred tree i counted at least 15. With that many you can make any number 6-10 with two or three numbers representing their summon costs ex: 4+2=6 or 3+2+5=10 no need for repeated numbers ether
Just got them in DL and reading up coz I'm having a hard time playing them.
Makes sense the Hell-related archetypes had something in common tbh.
This video made me realize that I legit thought Infernoid and infernity were the same thing till now XD
GoldenNovaYugioh doing spooky archetypes videos, nice 👌 👍
Edit: excellent spooky music 🎶 🎵 👻
do you know what it is?
@@zenithdex3181 not sure
This time infernoid got a friend welcome Blaster dragon ruler
Infernoid and fire king could be fun
new lore vid when
Nova you’re the best!
The only way I can see people use muko in an infernoid deck is if u use trap trick
Harmadik lol. Never gets old
Hey, what about Tierra, Source of Destruction? Its the evolve form of Infernoid Tierra, dosent she count in this?
Not really, Tierra is the combination of Tierra and Towers, just related to Infernoid
@@hazio7574 i understand but i must correct you that Tierra, source of destruction is comprised of herself (upper body and her tail), Qliphort Skybase (lower body) and Qliphort Tower (her legs).
However their is something in common between her infernoid and source forms. If her infernoid is summon with 10 infernoid and to summon her source form with 10 cards with diferent names
I can only assume Source of Destruction wasn't mentioned because it's technically not an Infernoid card despite being related to Tierra and it's effects have no tie-ins to them either.
@@Matthias-pj6th
I correct you on one thing. Their is a tie-in to their effects and summoning condition that has something in common.
Infernoid Tierra:
When this card is fusion summoned: you can, apply these effects, in sequence, based of the number of materials with diferent names used for this cards summoned:
(In this case this effect)
10+: Each player send their entier hand to the GY.
Tierra, Source of Destruction:
Must be special summoned (from your hand) by shuffling 10 other cards with diferent names from you hand/or field into the deck and/or extra deck, and cannot be special summoned by other ways.
So you see, their is a tie-in in each of her forms: 10 diferent named infernoids to dump their hands to the GY and 10 dierent named cards to reset the game.
The point im getting here that each of them requiers 10 cards with diferent names (in this case infernoid tierra, if you want to use 10 )
Fun fact: onuncu is how you spel tenth in turkish it doubt that was intended though
@kollie79 because turkish isnt a widely recognized language/scource material
@kollie79 youre right, i just wish that they wloud make a archetype based on turkish myths, culture etc instead
I got another name for this deck or this archetype, the true beginning of the end archetype
I was waiting for the lore :(
Does anyone have a powerful deck that puts Swordsouls in their place
Grass is back at 1. Infernoid time?
It’s grassing time.
You basically just read the cards. So many fun facts about Infernoids are not mentioned. They all have canisters equal to their level and in a color corresponding to their Zefra and Qli counterpart. Their wings grow with each level. etc.
Where is antra's head?
You mean Infernity support?
I may have missed it but where is future fusion?
Future Fusion is too slow to be of any use due to being errata'd. (its effect now happens during your next standby phase instead of upon activation)
Ah. That is fair.
The art is so cluttered, i can barely make sense of any of the Spell/Traps
Still cool though
❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
WE N E E D d/d/d explain so let's join the patron even tho I'm poor :(