I still think the HotA team should record some vocals to announce "60 seconds...", "30 seconds...", etc. for remaining turn times. :) The monotone bell or 'boop' isn't really that helpful in the long-term.
Had armorer and offense too, with first hit and with 68 attack vs 50 defence and 75 defence vs 56 attack That's 90% more damage dealt - almost double - at 95 per AA from stats and bonus 30% from offense ending up at 110 damage per AA, while at the same time taking only about 45% out of a titan's 50 average damage, ending up at roughly 22 per titan That's 5x the difference in damage Might stat advantage is underappreciated while offense/armorer are overrated as they provide the bonus equivalent of 6 attack/defence difference
@@LoLaSn disagree with armorer becouse how its calculated. Armorer -15% is calculated after stats so its always -15% dmg taken thats why armorer speciality is so strong. Offence i agree. Expert offence is basically +6 atk for melee attacks only.
@@blackwidow7804 Yes, but you'll never have 28 more defence than your opponent's attack in a normal game, unless you're attacking trash t1-4 units that die instantly regardless Outside of that you are correct, armorer does stack with defence, even if it only matters vs neutrals and when playing vs bots And it takes up a valuable skill slot
They use it as a scout and to get more starting army. I think they just agreed on it in order to play other template with a single hero, that's not specifically meant to be played with one hero.
28:04 this should be like the en passant meme in chess - if you get it, you take it.
Glad to have both wins and losses uploaded! I hate knowing the outcome before i watch
I know this is absurd with Halon but you had necromancy on that scholar and ez access to cloak of the undead
Halon! My favorite hero from HoMM 2!
well, as consolation you had great moral and 230k cash in the bank..
not gonna finish finding Leena 2?
I still think the HotA team should record some vocals to announce "60 seconds...", "30 seconds...", etc. for remaining turn times. :) The monotone bell or 'boop' isn't really that helpful in the long-term.
This game shows how crazy strong AA are. I mean 14 AA outbrawling 21 Titans is crazy (and yes i know enemy hero have better might stats but still).
they're strong units
Had armorer and offense too, with first hit and with 68 attack vs 50 defence and 75 defence vs 56 attack
That's 90% more damage dealt - almost double - at 95 per AA from stats and bonus 30% from offense ending up at 110 damage per AA, while at the same time taking only about 45% out of a titan's 50 average damage, ending up at roughly 22 per titan
That's 5x the difference in damage
Might stat advantage is underappreciated while offense/armorer are overrated as they provide the bonus equivalent of 6 attack/defence difference
@@LoLaSn disagree with armorer becouse how its calculated. Armorer -15% is calculated after stats so its always -15% dmg taken thats why armorer speciality is so strong. Offence i agree. Expert offence is basically +6 atk for melee attacks only.
@@blackwidow7804 Yes, but you'll never have 28 more defence than your opponent's attack in a normal game, unless you're attacking trash t1-4 units that die instantly regardless
Outside of that you are correct, armorer does stack with defence, even if it only matters vs neutrals and when playing vs bots
And it takes up a valuable skill slot
More specifically, 14 AA killed 5 titans, and 16 titans retaliating killed ONLY 1 AA!
Even with might stat difference its kinda nuts
Hi, can someone explain why the first hero is deleted?
They use it as a scout and to get more starting army. I think they just agreed on it in order to play other template with a single hero, that's not specifically meant to be played with one hero.
1-2-7 ( stables would of helped no end )
First! :D