As always, awesome tutorial! Keep them coming! Doesn't this also require the Motion Matching for Unity Asset from Animation Uprising? I thought I saw that on the dependency check tab. If so, then that's great! I can finally make use of that asset with the Threepeat Controller and CG2!!! 😁
Your video description only links to motion matching locomotion controller asset. The asset page states decencies are motion matching by animation uprising. There’s also the game creator integration asset. So I need all three to get this to work?
So when performing an attack just transition, however I'm going to look into how the masking works from MMLC - as that works with gestures, and melee uses the same base. so need to try that out, would be even easier maybe
@@RVRGaming That's a really good point, it's very likely that melee actions will just override MMLC, which means upper body melee might just work as-is and melee using full-body actions could get full motion-matching movement by me adding the melee animation set to MMLC. If anyone beats me to it, let me know whether that just works, otherwise it's on my list to look into
Thanks for using the asset and for all the great feedback!
I was waiting for traversal 2 until jumping into GC2, but after watching this video I am picking up a project with GC2 after my current one is over.
As always, awesome tutorial! Keep them coming! Doesn't this also require the Motion Matching for Unity Asset from Animation Uprising? I thought I saw that on the dependency check tab. If so, then that's great! I can finally make use of that asset with the Threepeat Controller and CG2!!! 😁
Yep it does 😁
Your video description only links to motion matching locomotion controller asset. The asset page states decencies are motion matching by animation uprising. There’s also the game creator integration asset. So I need all three to get this to work?
yeah like explained in the video and in the store, definitely some dependencies to this :)
How to use combat and trigger animation by GC??
There's an action to switch between states
Hey! I have a question, so to get it working, I need to buy 4 assets,
1- MMPC
2- MMLC
3- Parkour Animation Set
4- MM game creator integration
Right?
Hey! Definitely double check on their discord if requirements have changed before purchasing
@@RVRGaming okay I'll give it a go thanks
those 4 and also the motion matching for unity from vault break studios. so 5 assets in total is the minimum requirement to get it working
Awesome but how will it work with melee addon?
So when performing an attack just transition, however I'm going to look into how the masking works from MMLC - as that works with gestures, and melee uses the same base. so need to try that out, would be even easier maybe
@@RVRGaming That's a really good point, it's very likely that melee actions will just override MMLC, which means upper body melee might just work as-is and melee using full-body actions could get full motion-matching movement by me adding the melee animation set to MMLC. If anyone beats me to it, let me know whether that just works, otherwise it's on my list to look into
@@threepeatgames hey buddy, have you tried it with melee yet?
@@threepeatgames have you added or tried the melee yet
@@RVRGaming have you added or tried the melee yet