Exactly! They are obviously just pretending to care!! They don't give two shits if you get struck by lightning tomorrow or get hit by a bus... because all they give a shit about is wishing you a great REST of your day.. Fuggin insane and pompous af!
One of the main problems is that, instead of doing some serious research, most UA-camrs (not you of course) just keep copying each other, which leads to widespread myths and false assumptions. The lists of "worst games ever" are also pretty stupid. I don't know why and when Shaq Fu started appearing in such lists, because I remember it was well received by videogame reviewers at the time (at least in magazines here in Italy, it got 80% or even more). Thank you for giving us serious and well-documented content. Keep it up
i haven't got the chance to play shaq fu jet (even if i'm collecting second-hand snes games since almost 12 years ago they are pretty hard to find, specially since the collectionism boom started here 10 years ago), but i highly doubt that its that bad, compared with stuff like street combat, pit-fighter or ballz (the last one i actually have it and man, it is BAD). X'D
@@PhillipCummingsUSA of course, but it doesn't make it "the worst ever". if that's a title for a snes i think it is reserved to the pit fighter port, or personally, Ballz,
"HAGANE! Let me spell you letter by letter: H-A-G-A-N-E !" Konami customer support operator:"Mhm, I see, hold on a minute, so that I check more in-depth about the entry in question. Do not hang up yet" "Sure" ........................................ Konami operator: "Thanks for waiting. I got bad news for you, mister" "So you don't have any data regarding how many units of this game were produced and distributed overseas?" Konami operator: "Mister, I fear that that our company has NOT manufactured any pachinko machine of Hagane no Renkinjutsushi (Full Metal Alchemist). Konami does not hold the rights for that IP" * facepalms and grunts *
@Christopher Light And if you push the conversation further, the call center wire you to Konami headquarters as they think you want to purchase the rights for a microtransaction mobile game's distribution 😂 That moment when you chuckle nervously but cry deep inside.
Here's one myth that hurt me when I was younger. Even as a kid, I was a huge fan of fighting games and when I was around 10-13 years old, every very so often I would hear that in games like Tekken and Street Fighter, if you finish the entire game with all your rounds being perfect, you'd get some super-secret character. It would always be the one that you saw on the back of the game case but couldn't find when you played the game. I mean, it worked because I remember trying to unlock Dragon in Tekken as well as Sho in Battle Arena Toshineden by using the all perfect method. I know these are PlayStation games, but still.
Strangest thing about Final Fight (and Guy)... the missing level IS in the cart, there's just no graphics for it, so if you load it up, it's a glitchy mess.
Does that mean the development was halted suddenly and they shipped the cartridge to ride the Final Fight thunder as long as it was there? Or was it just because of a sloppy conversion with no quality control? It could not have been a problem of available memory...
I'm suspecting that a lot of the problem with the missing level had to do with some of the stuff that SNES Drunk mentions, specifically, the slowdown. Keep in mind that the original Final Fight came out REALLY early in the SNES life cycle, where people really hadn't figured out the system's capabilities yet, and it shows in a lot of their titles. Final Fight was a BIG offender in the slowdown department, and I imagine it was kept one player because the slowdown is nuts even when you only have one player and three enemies on screen. And I think that they couldn't get the Industrial Area to run at even a vaguely tolerable speed on the SNES. Remember a few things about that stage: The first part of the stage has a fairly lengthy part at the beginning where you've constantly got flame sprites flickering in and out of existence, and LOTS of them - I remember that even the arcade game had a little trouble with this one based on my own time playing. With the SNES version running as slowly as it was even before adding the flames, adding that many sprites at once would've almost certainly done very unkind things to the playing experience. Then, there's Round 4-2, which is an entirely vertical-scrolling level, which no other section of the game tries to do, and I'm wondering if Capcom was having trouble getting that to run in the early SNES days... not to mention the boss, Rolento, whose entire gimmicks involve moving REALLY quickly to the point of leaving afterimages that would have to be rendered, AND throwing shit-tons of grenades around during the second phase of the fight, all of which would require active sprites, see the issues with the flames in 4-1. This all said, I have no idea why they didn't try to patch some of this up with Final Fight Guy. Final Fight 2 proved that they were able to get basically everything I mention regarding 4-2 working right, and Final Fight Guy doesn't look like it came out THAT far before 2 for them to only figure it out in the interim.
@@YukaTakeuchiFan So, basically, someone wrote the entire script for the scrapped stage, with the acquired knowledge it can't possibly run smoothly in the current state of things? There's no specific hidden sprite allocated to this stage, located by data miners? I wonder if the graphics ever existed at one point, now. I feel bad for the programmer's hard work wasted in vain.
1:18 OMG $66 for Super Street Fighter 2!! I guess I forgot how expensive Super Nintendo games were back in the 1990s! $66 in year 1992 = $123 in year 2020 That’s ssooooo craazzyyyy!!!
"How would they know? I'm probably talking to some underpaid, overworked customer rep who wants me to go away." Actually, given that this is Konami we're talking about, I'd imagine you're dealing with people who are working in a room that's on fire while the chairman of the board lurks in the background taking potshots at them with a crossbow.
I've mentioned this before in the comments of other videos but I know beyond the shadow of a doubt that Hagane was on retail shelves. I clearly remember buying it late in the SNES' life with birthday money from Walmart. I was a late adopter of the PS1/N64 and was looking for new games to play on what I already had at the time.
"Just because I'm sharing my hobby through my UA-cam channel, doesn't make me any kind of authority on anything" THANK YOU! Don't get me wrong, there are UA-camrs that actually know their stuff, but people need to stop taking everything every random UA-camr says as gospel, and do a little follow-up research to confirm things.
I can't believe I once believed Hagane was a Blockbuster exclusive. I have failed my children, I have failed my family, I must seek forgiveness. Edit: I asked my kids, they said it was fine.
It's been lost in the age of the internet, but there were plenty of great contemporary rumours about hidden content. The Mortal Kombat 1 blood code and playing as the bosses in SF2 were perhaps the most famous ones, but every school playground had its own. I had a friend who was adamant that you could play as Darth Vader in Super Star Wars, and there was a hidden 5th car in F-Zero, but oddly there was always an excuse as to why he couldn't show anyone to prove it
Yeah, I knew a guy like your friend. His story was always "my game glitched one time and this awesome thing happened!" My favorite was playing as General Leo through all of FF6. There actually was a Game Genie code to play as the bosses in SF2, but it was super glitchy.
Lots of great mortal kombat myths from back in the day... My favorite one was the rumor that you could play as the guy who was on fire on the bridge in the background......... This eventually led to the character Blaze being created in real life.
The prices of old retro game carts is ridiculous. Its pretty much decided nowadays by pricecharting, which only tracks sales from ebay I believe. Its a completely unregulated market and I'm almost positive the prices increases because the same group of people are just selling the same carts back and forth on ebay, just a little more each time thus causing the price to increase. These same people have invested themselves into these games at very large quantities of said games (I'm talking hundreds if not thousands of carts of just 1 game) and since there is no regulation and nobody actually knows exactly how many of these games were produced, these people can just keep inflating the prices thus increasing their profits in their investment. I remember Pat the NES Punk a couple years ago discussed talking with someone who has been collecting for decades and he had entire cases of the "rare" Stadium Events for NES still sealed that he was just squatting on because the prices just kept increasing.
I remember a guy got mad at me over a non-priced listing of some cart only games. He listed them as "make me an offer" rather than setting a starting price. I made him a low-ball offer based on what I have seen bare carts go for and he got upset because it wasn't the speculator fortune he wanted. @Lassi The funny thing about collecting, real collecting, is that real collectors don't do that shit; only speculators do that kind of thing. Collecting is about adding value to your collection, not size. No real collector goes for completeness across the board; they look for ways to build an important but limited collection. In game collecting, that might mean collecting just one company's output or a single genre. However, quality and value (both monetary and historic) factor into collecting. If one of those poor titles does not add to a collection, a real collector would just ignore it.
@@SuperNintendoZach Does it though? Why are games priced the way they are in general? Why did everyone just arbitrarily decide that Earthbound is worth $150 about 10 or so years ago when I was able to buy it for $30 about 15 years ago? Why is the Earthbound cart still over $150 yet you can buy it on the Nintendo eShop for like $10 and its on the SNES classic? I believe these prices are being manipulated and held where they are by the people who have bought themselves into the market with these games
@Lassi Kinnunen I don't buy these overpriced games. Anyone who pays $200 for Hagane or Castlevania: Dracula X are fools. I do agree that people going for full collections do have an effect on the prices. The super "rare" stadium events that is worth thousands of dollars is just a label variant FFS
@@ScooterinAB I've had the same issues too. Especially at garage sales. No sir, your disc only copy of Call of Duty: Black Ops 1 is not worth $40, that is a coaster
Great video! I've been tearing my hair out for years saying that Hagane was available in stores and at rental stores that had no affiliation with Blockbuster. I lived nowhere near a blockbuster and didn't rent from one until the PS2 era. But I rented Hagane a lot. Who'd have guessed we would need to keep proof (rental receipt, etc?) of such an inane thing?
Funny that I always prefer to leave it to the drunk to provide the most honest and accurate information ;). Great video man, and thanks for all the content.
I'm glad to hear someone clear up the DKC rumor. I've heard so many people use his quote as an excuse to justify their own dislike of the game. It's cool to not like DKC but use your own reasons, not a misquote.
I remember there being magazine ads for Hagane back in the day. No mention of Blockbuster. As for Shaq Fu, I tend to look at it as the "E.T." of fighting games. By that, I mean a game whose got a reputation for being the "worst ever", but the reputation is far worse than the actual game itself. I won't say that Shaq Fu is some misunderstood gem of the 16-bit era, but I don't think it deserves the reputation it's gotten. Shaq Fu is just a product of its time. A perfect representation of 90's cheesiness.
Really should've touched upon the mystery surrounding the SNES' strange launch here in the US. Some people say it was launched in mid-August, some people say it was September 1, some people say it was September 9, some people say there were three launch titles, and some people say there were five. With how big of an event it was, there's not a whole lotta certainty around it.
Great video! I remember a myth on Mortal Kombat 2 that said you could free Sonya and Kano making a lot of flawless victories. I believe it was for the mega drive version and that it came from an Spanish magazine.
The best myths I heard regarded Mortal Kombat. The first I really like was that your could use a stage kill to feed people to the living trees in the forest stage. The other I heard was that you could uppercut someone onto the hooks in the acid pool level. One cool trick that actually works in the floating monk stage. If you execute an uppercut stage kill and both players hold down on their dpads, the defeated player will slide off the spikes and fall onto the floor.
I played *So Much* Rise of the Robots on my Saturn back in the day and beat it multiple times...now I can't even get past the first 3 robots without feeling like I'm going to get a rage induced heart attack.
BobbyBaboon Shaw fu is in no way a classic, but the animation and background detail were quite good. As for the Sega deal. It’s not true. Some developers choose to develop Mega drive first and port to SNES and sometimes the other way around. It’s depending on circumstance, but they try to deliver the best possible on both, and reality is less sinister.
What you're saying doesn't really apply, as the SNES and Genesis versions were released at the same time, by the same publisher. The SNES version had fewer playable characters, fewer stages, and lacked the soundtrack CD that came with the Genesis version. I can't find it on the internet, but I remember reading in either GamePro or EGM back in the day that Sega had some sort of exclusive deal with the publisher to make their version bigger.
BobbyBaboon I think Shan Fu was an EA release and EA treated Sega better because they could use their cartridge instead of the proprietary one made by Sega so EA could make more money from a Sega release than a SNES one. That could explain some things. I think with earthworm Jim and and Mickey Mania, I think those games looked better on the Mega Drive because the developers just knew the machine better, so made it on that first, ported to SNES later, but both came out same time. The SNES has a bunch of games that were better on the Mega Drive. Losing out on Shaq Fu isn’t the worst thing ever
The only problem with the character sprites is that they aren't "reaching" enough due to their little size. It makes the fights full of awkward hit or miss (not as bad as in Tongue of the Fatman on the Sega Genesis, though). the playability and power scale balancing between fighters aren't exactly top notch either. If it were all fixed, it'd be an average fighter, well forgotten behind a mysterious Chinaman's counter... And Delphine Software wouldn't have bitten the dust so hard, too.
After the first few entries were about fake playable characters, when SF2 came up my first though wasn't about Shen Long but M.Bison. I was ready to hit the comments to say nope, he actually WAS playable in SF2 via one hell of a code/bug. For years rumors of a code enabling you to play as him circulated, and finally it was revealed in Nintendo Power or EGM, I forget which now, that it was indeed possible, but with a catch. The code required you to input a ridiculously long sequence at a specific time in a specific timeframe (IIRC something like all commands within 5-6 seconds) on controller 2. At that point you could play Bison for exactly ONE ROUND. That was the catch, it was bugged. After that round the game would crash and you had to reset it. You also couldn't do any of his moves, you were limited to punches and kicks. The code was ridiculously hard to do, but I managed to pull it off ONCE. Got my one round, and the game crashed and I was never able to get it in fast enough again. I'd love to find the code again, because with today's emulation and macro'ing capabilities it would make it a snap to input.
Nice video. Pretty sure that some games went up in value because of the echo chamber that is UA-cam. But hey we have cool channels like yours that give the real information at least.
There's no doubt about it. Even from the earliest days of "retro" UA-cam channels, if one got to the trending videos list (or whatever they called it back then I don't remember) that game shot up in price. It's not his fault, but AVGN helped to jack the price of many games. To this day there are "rare" games whose price is still inflated due to old ass UA-cam videos, despite there being many copies of them in the wild.
@@Randhrick Oh yeah, how else do you explain multi-million sellers like the original Pokemon games and Super Smash Bros. Melee selling at the prices they do? People are so willing to let themselves be ripped off, I don't get it. At least if it's a super cult game that doesn't have many copies for sale at one time and only appeals to a hardcore niche demographic, I can understand it.
Changing titles from "TOP GAMES" to "My Favorite Games" and "Worst" to "Games I dislike" would resolve some of the issue. But that's not going to happen.
Great video as always! It's nice to see someone saying what needs to be said. While UA-cam videos were very influential (making retro games more popular and, to a point, "the new cool thing" for a younger generation), they also were a big source of misinformation. Most people doesn't care about what they're saying when they're making videos, and the consequence is that a huge amount of people come to the hobby with false assumptions backed by their favorite UA-camrs. There's also the ever growing problem of circles of collectors making videos and subtly spreading false information in order to profit from it. Hope you keep doing these videos from time to time.
One of the pervasive myths of the 8/16 bit eras is that games were usually more difficult in their Japanese versions. Truth of the matter is there are just as many instances of games being increased in difficultly when they were ported to the west. It really all depended on the developer, the genre of game, as well as any feedback they might have received from their Japanese customers before the western port was completed. For example almost all of Konami's NES & SNES games were made more difficult in some manner when ported over. Square on the other hand would often nerf western ports while Capcom was a bit of a coin flip.
And, in fact, E.V.O's english version is *way* harder than the original japanese version! English version bosses have much more health than in the original.
You got me, I thought there might of been an FX chip tech demo for a Mario game. I knew that even with the FX2 chip, there was not going to be a full 3D Mario demo... I guess I hoped there was a demo using the FX2 chip using vector math in a smart way like Yoshi Island. Good video.
I was wondering what was taking so long for the next SNES Drunk video... Turns out you were actually doing some real research to create quality content. Good job.
You gotta do a Part 4 with this where you address Schala as a playable character in Chrono Trigger. I know it can't be just me because I heard the rumor at school, then it popped up in an issue of EGM. It's definitely out there.
Man, watching this makes me miss NintendoAge so much. I spent countless hours on that site. For those of you interested, most of the users moved over to a site called Video Game Sage, so while the NA info sadly didn't make it over, most of the users with the knowledge did.
Uni Racers was great. I had a copybox for my SNES back in the day, so many of these rare games I was/am familiar with, and Uni Racers was surprisingly smooth and looked pretty cute/good as well. Also, simply a lot of fun. Perhaps the Trials series could kinda bring something like Uni Racers back in a special mode....
That's some nice info about Final Fight Guy I didn't know! I guess I'm gonna have to give that version a shot, although it likely won't replace the SCD, X68k and GBA versions...
Thanks for all that you do. Great content, tight presentation/editing and narration. Long may you continue. Though I appreciate keeping things new and fresh will be a task. Have a decent weekend. God bless
To point out your errors and then correct them builds credit. Thank you. And Mike probably found a pallet of unsold Hagane carts before he made that video :)
Mike Matei is pretty much a hack though, to be fair. There should be zero people taking his word as gospel. I remember one time he was 100% certain that Kirby's Dream Land 3 on the SNES did not have an auto-save feature because "Games didn't have that til like the 2000's", at which point he read through the manual, found the soft reset code, and used it, at which point he started trashing the game for "having such a cryptic save function".
@Zeke Spears Discredited? You're giving yourself too much of a pat on the back. Mike Matei is a hack. He acts like a know-it-all despite being wrong a lot of the time, acts like an elitist when it comes to consoles/pc/original hardware/emulation when he clearly has no clue what he's talking about. The only reason anyone knows who he is, is because of James Rolfe. Bootsy was way more charismatic than Mike, yet Mike being petty back-stabbed the guy over money around the same time he gave full say over the channel to ScreenWave.
@Zeke Spears Alright, man. You're right. Good job. Mike Matei is not a talentless, shrill hack with bad opinions. Quick, instead of responding more, go check out his channel, he probably dropped some more 10/10 videos.
Dude, I used to love Rise of the Robots as a kid and totally forgot about it until this video. I played the PC port, but it's cool to remember that game.
One myth perpetuated by Nintendo Power themselves (even though it can be easily disproven in gameplay) is the misinformation from the DKC Strategy Guide that says you can jump on the nuts Necky spits out, then pick them up and throw them at him. Maybe the guides were printed before the official game released and Rare couldn't get the feature to work yet (it does crop up in several DKC2 and 3 boss fights) so they just scrapped it last minute, but it still frustrated and disillusioned me as a kid that Nintendo Power could be WRONG
Great video! Yes, a lot of mis-information is still floating around out there. Even release dates are incorrect on sites like Gamefaqs.com for the older pre-1995 generation systems. I also agree Shaq-Fu, while a somewhat lame concept, is not THAT bad. It's average and mediocre, but it's not actually a bad game. I think you hit the nail on the head - the idea of a Shaq fighting game was just kind of bizarre and not appealing. It was a gimmick for sure at the height of the fighting game craze of the mid '90s. I think a lot of the Genesis sports games, not all, had better control than the SNES versions. But as you pointed out, the SNES had some extremely awesome sports titles! Give n Go, both NBA Jams, Tecmo Super Bowl I-III, both Griffey Jrs, Baseball Simulator, Super Punch-Out!! and Super Tennis are just a few of the awesome sports titles on the SNES! And myths snowball into pseudo-facts horribly on UA-cam. There's a Videogame Historian video on SMB2 and the original game it was based on and people are spreading a funny but totally inaccurate myth that the crab boss Clawgrip, was not even in the US version simply because they misunderstood the guy in the video and used a wrap to skip him! SMH
Yeah, Hagane was absolutely available at retail. I worked at an Electronics Boutique way back then in college and we had a copy or two on hand. It was definitely out, but in very small numbers. We got a lot more of most games, but every so often you'd get a box in with just one or two copies of a game and that's how it came in. It was pretty much ignored by customers and only noticed when we had to do inventory counts. Oh and finding an opened copy is really hard because on top of there being so few copies, stores like ours gutted shelf copies. So if you got it, it was likely a shelf copy, already opened and the box handled by who knows how many customers. Practically no stores used plastic boxes back then, maybe if you found one at Toys R Us that used those flap things.
Oh nice, I was really impressed by your research into the Hagane exclusivity myth in your video on the game forever ago so I'm glad to see it come to the forefront in a video like this. Hopefully this gets around and everyone gets a bit more informed. Dug the rest of the content too, especially the more opinionated stuff at the end-there are so many 'facts' in gaming that people just kind of passively accept without question that they become ingrained and accepted as the wisdom of the crowd that I can't stand.
Thanks for the Shaq-Fu question. I think it's like you said: people hate the idea behind the game, not the game itself, which is not good but absolutely not as bad as they depicted it.
Thank you for mentioning Hagane as a Blockbuster Exclusive being a myth. I remember collecting SNES games in the early 2000s and it was never talked about as such.
I actually had Uniracers growing up. A friend of my dad worked for the newspaper and would get the review copies ahead of time. He usually kept them for his own kids, but obscure titles he'd pass along to us. It was a really fun game, but it has an actual skill level ceiling where you can't actually get really any faster than perfectly flip twisting all the time for more speed. Good music though.
Thank you for defending Shaq Fu. I never played it in its heyday, but when I played it in modern times I really had to question the hate. I think it was really just a lot of people's first experience with being let-down by a big name marketing tie-in.
My fiance and I have playe both hard corps and alien wars through to the end both of us find ourselves playing hard corps more than alien wars these days...
Awesome video SNES Drunk! It's great to have some of these rumours put down and I completely agree. I never understood the hate Shaq Fu gets (it's not that bad) and finally YES! Someone said it - the SNES had some great sports titles. Keep up the good work!
thank you for sticking up for shaq fu. the animation is amazing and super fluid due to the game being developed by the same makers as flashback. and while its not a great fighting game there is so many crappier fighters on the snes alone. double dragon v is worse as well.
Great video, SD, I love when you go out of your way to talk about gaming-as-a-whole subjects like these. It would be awesome if you made a video exclusively about the rare videogames craze (story and trivia like the one that was sold for the highest). Just a thought!
No it's pretty bad as is. The shaq tie in is the least of its problems. The biggest problem is that it was designed under the impression that more animation frames make a fighting game better. They don't even a little.
"Hyperbole" is one of my biggest pet peves. "Worst game ever" "Worst movie ever" Come on...there's always something worse out there you haven't even considered.
@Will The Hatter I agree. I've heard plenty of people say that E.T on Atari 2600 is the "worst game ever", which I personally think is a bit extreme. I've played it, and sure it wasn't particularly good, but come on there's far worse games than that. What annoys me even more are those idiots who will believe any of the BS without playing the game for themselves.
Thanks for saying that about sports games. I'm always kind of puzzled when people say or imply that SNES doesn't have good sports games. Maybe that was the case in the early days, but when it was all said and done, there were plenty of quality titles to choose from.
What makes Shaq Fu look so good? The animation? Is it a frame rate thing? The first time I played it I thought the characters moved unlike any other SNES game in a good way. I think the gameplay footage still holds up. Why is that?
Now this is a cool idea for a video. I'd be into you doing more of these, even if it's just random trivial nonsense, bogus codes, goofy rumors etc. I love finding out which of those things I always heard around ended up being total crap in the end, and for whatever reason it tends to put a smile on my face when I learn the truth.
I remember that it always bothered me that there is a character slot missing in Super Mario RPG and I heard so many ways to unlock them but it was all B.S.
Well done. I remember reading somewhere that Miyamoto considered a First Person 3D Zelda for the SuperFX chip. Wonder if it's true, but I'm glad they never did that.
Let's not forget the rumor that in Street Fighter 2 there was a button combination that would allow Guile to slap handcuffs on his opponent, leaving him defenseless.
Here in the Netherlands Hagane was a Budget title that you could buy for like 10 bucks and was really common 🤣 all my friends had a copy for it and yes we loved it.
To be honest I got the ' Miyamoto hates Donkey Kong Country' fact from the G4( G4/Tech Tv) show Icons. The episode was about DKC and mentioned Miyamoto wasn't exactly thrilled with the game and later made an apology from the untranslated article. The episode is still available on UA-cam if you'd like to check it. The fact may not be correct after watching your video, but I feel its still worth watching.
The arcade version of Final Fight didn't have 1UPs or Invincibility power-ups. Also, the SNES Final Fight did have difficulty settings, but they worked more like the arcade version in that they used numeral values and mostly worked as a dynamic difficulty.
The gap in sports games is real. Madden Football outlived Tecmo Bowl for a reason. The Sega Genesis was a better machine for sports titles when it counted. What I mean by that is, anyone can go back and say- "The Snes had many great sports titles..." Yes, yes they did, by the end of the systems life span. In 1992/1993 when it mattered the most Sega had it locked down and Nintendo did not. Furthermore, it really depends on what you would call a sports title. Road Rash if included for racing ends this conversation before it even begins. It's the same with Mutant League Football and Mutant League Hockey not in the Snes's library. It's not enough to look at just the above board clean cut sports titles. These other titles gave the player a sporting experience that has no comparison on the Snes. This is one of the reasons why I loved the Genesis so much more than the Snes (had them both- Genesis in 1989 and Snes in 1991). Think about it like this- Sega had the objectively most impressive sports video game of 1994. It was so graphically stunning that people could not believe it at the time...I'm talking about Virtua Racing on the Genesis. Yes, it failed to make a true impact as it was too expensive but it beat every single Snes game graphically with ease. The mighty FX2 chip paled in comparison to Lockheed Martin's SVP chip. Not only did we get a fully polygonal game on the Genesis (stock) we got one with a decent frame rate. I remember the Nintendo fanboys drooling over the Virtua Racing port as they played that stupid FX2 Stunt Racer at 3 frames a second. I still remembering getting the Virtua Racing game home and slapping it into my Genesis and being floored by how graphically impressive it was.
@@tkdguy5494 The Genesis had a faster CPU. It was easier to programm more action (like in this case charakters in a sports game, but also very well known regarding shoot'm up's) on screen with a reasonable fast playing speed. That doesn't necessarly mean that the SNES couldn't do the same, but it was much simpler for programmers to make use of that additional calculation power of the Genesis. SNES programmes had to make some extra efforts to compensate for that disadvantage. Skilled SNES programmers could reacht the same level, or even surpass that, while making use of some of the SNES unique advantages (sound, colour, etc.), but they had to go some extra miles to actualy accomplish that. But in a business, where time means money, fast developed and quick game release dates were a thing. It also helps, that screen resolution was in favor with Genesis games. Many sports games make use of that and it usually adds to the experience. Many sports games on the SNES and Genesis library in the west were made by EA. EA is very well known for it's staff of good Genesis programmers, but their SNES skills were horrible in comparison. These guys never bothered to fine tune their products on the SNES, like many others did.
@@derek-64 Go for the Japanese import, should run you half of what an English copy costs or less, not that that isn't still a lot of money. As a bonus, you get the sick box art in full though.
@@Gantann no dice. for one, i don't have a super famicom. two, my snes is unmodded, as is, and i prefer to have it that way. the one thing i have considered is modding my snes classic.
@@derek-64 I'm not super familiar with region lockout on SNES, but I think using a Game Genie or similar as a pass through adapter would be enough to get JP imports working on your console.
Gotta love how the letter he sent to Konami ends with "Thanks and have a good rest of your day"
Exactly! They are obviously just pretending to care!! They don't give two shits if you get struck by lightning tomorrow or get hit by a bus... because all they give a shit about is wishing you a great REST of your day..
Fuggin insane and pompous af!
One of the main problems is that, instead of doing some serious research, most UA-camrs (not you of course) just keep copying each other, which leads to widespread myths and false assumptions. The lists of "worst games ever" are also pretty stupid. I don't know why and when Shaq Fu started appearing in such lists, because I remember it was well received by videogame reviewers at the time (at least in magazines here in Italy, it got 80% or even more). Thank you for giving us serious and well-documented content. Keep it up
So Daniele you're saying it's like telephone? Or religion?
Shaq Fu has awesome animations and is much more playable than many other terrible games.
i haven't got the chance to play shaq fu jet (even if i'm collecting second-hand snes games since almost 12 years ago they are pretty hard to find, specially since the collectionism boom started here 10 years ago), but i highly doubt that its that bad, compared with stuff like street combat, pit-fighter or ballz (the last one i actually have it and man, it is BAD). X'D
Shaq Fu was a wasted weekend. Not being the worst doesn't make a good game.
@@PhillipCummingsUSA of course, but it doesn't make it "the worst ever". if that's a title for a snes i think it is reserved to the pit fighter port, or personally, Ballz,
You've got me ending my emails with "have a great rest of your day"
Ed Cole lmao! I’m going to start doing this
THANK YOU FOR THE IDEA!
I am so copying this.
IT'S AS IF YOUR EMAIL HAS INTERRUPTED THEIR OTHERWISE FINE DAY FOR A MOMENT.....
HAGROYD club holla
Sought after DOES NOT MEAN rare. But don't tell the eBay sellers that.
Thank you! More people need to understand this.
That’s VERY true!!!
Wouldn't you want eBay sellers to know that? Maybe then the prices would get adjusted
Yeah, some ebayers say everything is rare and their stained water damage box and manual is "good" condition...
It does! Now go to my ebay page and buy my rare loose copy of mario 64! Lol
"hello, Konami? Can you tell me the number of Hagane cartridges were produced? "
Konami: "uhhh... How many pachinko machines you want again?"
slots too, I fucking wish they would make a yugioh slot machine
it could have sick bonuses too like exodia. I would spend all my money playing it lmao
"No! It's called HA-GA-NE"
"PA-CHIN-KO? I heard pachinko. How many do you need?"
"HAGANE! Let me spell you letter by letter: H-A-G-A-N-E !"
Konami customer support operator:"Mhm, I see, hold on a minute, so that I check more in-depth about the entry in question. Do not hang up yet"
"Sure"
........................................
Konami operator: "Thanks for waiting. I got bad news for you, mister"
"So you don't have any data regarding how many units of this game were produced and distributed overseas?"
Konami operator: "Mister, I fear that that our company has NOT manufactured any pachinko machine of Hagane no Renkinjutsushi (Full Metal Alchemist). Konami does not hold the rights for that IP"
* facepalms and grunts *
@Christopher Light
And if you push the conversation further, the call center wire you to Konami headquarters as they think you want to purchase the rights for a microtransaction mobile game's distribution
😂
That moment when you chuckle nervously but cry deep inside.
Here's one myth that hurt me when I was younger. Even as a kid, I was a huge fan of fighting games and when I was around 10-13 years old, every very so often I would hear that in games like Tekken and Street Fighter, if you finish the entire game with all your rounds being perfect, you'd get some super-secret character. It would always be the one that you saw on the back of the game case but couldn't find when you played the game.
I mean, it worked because I remember trying to unlock Dragon in Tekken as well as Sho in Battle Arena Toshineden by using the all perfect method. I know these are PlayStation games, but still.
Strangest thing about Final Fight (and Guy)... the missing level IS in the cart, there's just no graphics for it, so if you load it up, it's a glitchy mess.
Interesting!
Does that mean the development was halted suddenly and they shipped the cartridge to ride the Final Fight thunder as long as it was there? Or was it just because of a sloppy conversion with no quality control?
It could not have been a problem of available memory...
I'm suspecting that a lot of the problem with the missing level had to do with some of the stuff that SNES Drunk mentions, specifically, the slowdown.
Keep in mind that the original Final Fight came out REALLY early in the SNES life cycle, where people really hadn't figured out the system's capabilities yet, and it shows in a lot of their titles. Final Fight was a BIG offender in the slowdown department, and I imagine it was kept one player because the slowdown is nuts even when you only have one player and three enemies on screen.
And I think that they couldn't get the Industrial Area to run at even a vaguely tolerable speed on the SNES. Remember a few things about that stage: The first part of the stage has a fairly lengthy part at the beginning where you've constantly got flame sprites flickering in and out of existence, and LOTS of them - I remember that even the arcade game had a little trouble with this one based on my own time playing. With the SNES version running as slowly as it was even before adding the flames, adding that many sprites at once would've almost certainly done very unkind things to the playing experience. Then, there's Round 4-2, which is an entirely vertical-scrolling level, which no other section of the game tries to do, and I'm wondering if Capcom was having trouble getting that to run in the early SNES days... not to mention the boss, Rolento, whose entire gimmicks involve moving REALLY quickly to the point of leaving afterimages that would have to be rendered, AND throwing shit-tons of grenades around during the second phase of the fight, all of which would require active sprites, see the issues with the flames in 4-1.
This all said, I have no idea why they didn't try to patch some of this up with Final Fight Guy. Final Fight 2 proved that they were able to get basically everything I mention regarding 4-2 working right, and Final Fight Guy doesn't look like it came out THAT far before 2 for them to only figure it out in the interim.
Well, I'm sure the rom-hacking communities could do something about that in some fashion.
@@YukaTakeuchiFan
So, basically, someone wrote the entire script for the scrapped stage, with the acquired knowledge it can't possibly run smoothly in the current state of things? There's no specific hidden sprite allocated to this stage, located by data miners? I wonder if the graphics ever existed at one point, now. I feel bad for the programmer's hard work wasted in vain.
1:18
OMG $66 for Super Street Fighter 2!!
I guess I forgot how expensive Super Nintendo games were back in the 1990s!
$66 in year 1992 = $123 in year 2020
That’s ssooooo craazzyyyy!!!
2:36 I like how he still wishes a good rest of your day on the email
"How would they know? I'm probably talking to some underpaid, overworked customer rep who wants me to go away."
Actually, given that this is Konami we're talking about, I'd imagine you're dealing with people who are working in a room that's on fire while the chairman of the board lurks in the background taking potshots at them with a crossbow.
I'd do that were I a CEO.
While petting a cat in his lap.
I've mentioned this before in the comments of other videos but I know beyond the shadow of a doubt that Hagane was on retail shelves. I clearly remember buying it late in the SNES' life with birthday money from Walmart. I was a late adopter of the PS1/N64 and was looking for new games to play on what I already had at the time.
... Saturn .... 😿
"Just because I'm sharing my hobby through my UA-cam channel, doesn't make me any kind of authority on anything" THANK YOU! Don't get me wrong, there are UA-camrs that actually know their stuff, but people need to stop taking everything every random UA-camr says as gospel, and do a little follow-up research to confirm things.
I can't believe I once believed Hagane was a Blockbuster exclusive. I have failed my children, I have failed my family, I must seek forgiveness.
Edit: I asked my kids, they said it was fine.
i forgive you, but the real question is can you forgive yourself?
I remember Stuttering Craig saying something about that in a Screw Attack video years ago. That was the first I heard it. So blame Lying Craig.
After 3 years, I MIGHT be able to forgive you.
Still hurts, man...
It's been four years and I'm ready to forgive you.
It's been lost in the age of the internet, but there were plenty of great contemporary rumours about hidden content. The Mortal Kombat 1 blood code and playing as the bosses in SF2 were perhaps the most famous ones, but every school playground had its own. I had a friend who was adamant that you could play as Darth Vader in Super Star Wars, and there was a hidden 5th car in F-Zero, but oddly there was always an excuse as to why he couldn't show anyone to prove it
Yeah, I knew a guy like your friend. His story was always "my game glitched one time and this awesome thing happened!" My favorite was playing as General Leo through all of FF6. There actually was a Game Genie code to play as the bosses in SF2, but it was super glitchy.
Skip forward a couple of generations and you've got people talking about dirty video sequences in DOA2
MrNegativecreep07 lol how true. i remember some kid talking about 4 player contra on the NES
@@jeffersonjjohnson And then they made DOA Xtreme, and it came true!
Lots of great mortal kombat myths from back in the day... My favorite one was the rumor that you could play as the guy who was on fire on the bridge in the background......... This eventually led to the character Blaze being created in real life.
The prices of old retro game carts is ridiculous. Its pretty much decided nowadays by pricecharting, which only tracks sales from ebay I believe. Its a completely unregulated market and I'm almost positive the prices increases because the same group of people are just selling the same carts back and forth on ebay, just a little more each time thus causing the price to increase. These same people have invested themselves into these games at very large quantities of said games (I'm talking hundreds if not thousands of carts of just 1 game) and since there is no regulation and nobody actually knows exactly how many of these games were produced, these people can just keep inflating the prices thus increasing their profits in their investment. I remember Pat the NES Punk a couple years ago discussed talking with someone who has been collecting for decades and he had entire cases of the "rare" Stadium Events for NES still sealed that he was just squatting on because the prices just kept increasing.
the market regulates itself dude, in both games and all other facets. (NYSE, NASDAQ, ect)
I remember a guy got mad at me over a non-priced listing of some cart only games. He listed them as "make me an offer" rather than setting a starting price. I made him a low-ball offer based on what I have seen bare carts go for and he got upset because it wasn't the speculator fortune he wanted.
@Lassi The funny thing about collecting, real collecting, is that real collectors don't do that shit; only speculators do that kind of thing. Collecting is about adding value to your collection, not size. No real collector goes for completeness across the board; they look for ways to build an important but limited collection. In game collecting, that might mean collecting just one company's output or a single genre. However, quality and value (both monetary and historic) factor into collecting. If one of those poor titles does not add to a collection, a real collector would just ignore it.
@@SuperNintendoZach Does it though? Why are games priced the way they are in general? Why did everyone just arbitrarily decide that Earthbound is worth $150 about 10 or so years ago when I was able to buy it for $30 about 15 years ago? Why is the Earthbound cart still over $150 yet you can buy it on the Nintendo eShop for like $10 and its on the SNES classic? I believe these prices are being manipulated and held where they are by the people who have bought themselves into the market with these games
@Lassi Kinnunen I don't buy these overpriced games. Anyone who pays $200 for Hagane or Castlevania: Dracula X are fools. I do agree that people going for full collections do have an effect on the prices. The super "rare" stadium events that is worth thousands of dollars is just a label variant FFS
@@ScooterinAB I've had the same issues too. Especially at garage sales. No sir, your disc only copy of Call of Duty: Black Ops 1 is not worth $40, that is a coaster
Great video! I've been tearing my hair out for years saying that Hagane was available in stores and at rental stores that had no affiliation with Blockbuster. I lived nowhere near a blockbuster and didn't rent from one until the PS2 era. But I rented Hagane a lot. Who'd have guessed we would need to keep proof (rental receipt, etc?) of such an inane thing?
Funny that I always prefer to leave it to the drunk to provide the most honest and accurate information ;). Great video man, and thanks for all the content.
I'm glad to hear someone clear up the DKC rumor. I've heard so many people use his quote as an excuse to justify their own dislike of the game. It's cool to not like DKC but use your own reasons, not a misquote.
I remember there being magazine ads for Hagane back in the day. No mention of Blockbuster. As for Shaq Fu, I tend to look at it as the "E.T." of fighting games. By that, I mean a game whose got a reputation for being the "worst ever", but the reputation is far worse than the actual game itself. I won't say that Shaq Fu is some misunderstood gem of the 16-bit era, but I don't think it deserves the reputation it's gotten. Shaq Fu is just a product of its time. A perfect representation of 90's cheesiness.
I actually have an old issue of EGM2 with a Hagane ad. You're right, there was no mention of Blockbuster.
Oh man I totally believed the DKC quote myth for years. you have opened my eyes!!
Really should've touched upon the mystery surrounding the SNES' strange launch here in the US. Some people say it was launched in mid-August, some people say it was September 1, some people say it was September 9, some people say there were three launch titles, and some people say there were five. With how big of an event it was, there's not a whole lotta certainty around it.
Great video! I remember a myth on Mortal Kombat 2 that said you could free Sonya and Kano making a lot of flawless victories. I believe it was for the mega drive version and that it came from an Spanish magazine.
Yes! I remember that as well! A classic myth
The best myths I heard regarded Mortal Kombat. The first I really like was that your could use a stage kill to feed people to the living trees in the forest stage. The other I heard was that you could uppercut someone onto the hooks in the acid pool level. One cool trick that actually works in the floating monk stage. If you execute an uppercut stage kill and both players hold down on their dpads, the defeated player will slide off the spikes and fall onto the floor.
I played *So Much* Rise of the Robots on my Saturn back in the day and beat it multiple times...now I can't even get past the first 3 robots without feeling like I'm going to get a rage induced heart attack.
So much potential, even more suck.
Those sprites and animations on 'Shaq Fu' are great
Too bad there was about a 2 second delay on the controls. Oh and they deliberately gimped the SNES version because of some Sega deal.
BobbyBaboon Shaw fu is in no way a classic, but the animation and background detail were quite good. As for the Sega deal. It’s not true. Some developers choose to develop Mega drive first and port to SNES and sometimes the other way around. It’s depending on circumstance, but they try to deliver the best possible on both, and reality is less sinister.
What you're saying doesn't really apply, as the SNES and Genesis versions were released at the same time, by the same publisher.
The SNES version had fewer playable characters, fewer stages, and lacked the soundtrack CD that came with the Genesis version. I can't find it on the internet, but I remember reading in either GamePro or EGM back in the day that Sega had some sort of exclusive deal with the publisher to make their version bigger.
BobbyBaboon I think Shan Fu was an EA release and EA treated Sega better because they could use their cartridge instead of the proprietary one made by Sega so EA could make more money from a Sega release than a SNES one. That could explain some things. I think with earthworm Jim and and Mickey Mania, I think those games looked better on the Mega Drive because the developers just knew the machine better, so made it on that first, ported to SNES later, but both came out same time. The SNES has a bunch of games that were better on the Mega Drive. Losing out on Shaq Fu isn’t the worst thing ever
The only problem with the character sprites is that they aren't "reaching" enough due to their little size. It makes the fights full of awkward hit or miss (not as bad as in Tongue of the Fatman on the Sega Genesis, though). the playability and power scale balancing between fighters aren't exactly top notch either.
If it were all fixed, it'd be an average fighter, well forgotten behind a mysterious Chinaman's counter... And Delphine Software wouldn't have bitten the dust so hard, too.
After the first few entries were about fake playable characters, when SF2 came up my first though wasn't about Shen Long but M.Bison. I was ready to hit the comments to say nope, he actually WAS playable in SF2 via one hell of a code/bug. For years rumors of a code enabling you to play as him circulated, and finally it was revealed in Nintendo Power or EGM, I forget which now, that it was indeed possible, but with a catch. The code required you to input a ridiculously long sequence at a specific time in a specific timeframe (IIRC something like all commands within 5-6 seconds) on controller 2. At that point you could play Bison for exactly ONE ROUND. That was the catch, it was bugged. After that round the game would crash and you had to reset it. You also couldn't do any of his moves, you were limited to punches and kicks. The code was ridiculously hard to do, but I managed to pull it off ONCE. Got my one round, and the game crashed and I was never able to get it in fast enough again.
I'd love to find the code again, because with today's emulation and macro'ing capabilities it would make it a snap to input.
This was really good, I'd love to see a part 2 of this.
What other bullshit is floating around out there?
... But this is titled part 1... Has part II been released yet? Can't find it yet ...
- just found the rest of the trilogy ...
Busting (and Confirming)
Hagane was advertised in gaming magazines. It was usually accompanied with an Ignition Factor ad.
Yeah, you could buy it from Nordic Games here in Sweden, so I very much doubt the assertion it's a Blockbuster Only.
@@jensaversjo316
Damn.. I miss good ol Nordic Games
Aaron Wrotkowski This is true.
@@SideBurn12 I do too. When I was a kid I frequented the original store quite often. Even got to try a Virtual Boy there.
Jens Aversjö
Same here! Was also the place I first tried the Snes. I was completely sold at first glance.
Nice video.
Pretty sure that some games went up in value because of the echo chamber that is UA-cam.
But hey we have cool channels like yours that give the real information at least.
There's no doubt about it. Even from the earliest days of "retro" UA-cam channels, if one got to the trending videos list (or whatever they called it back then I don't remember) that game shot up in price. It's not his fault, but AVGN helped to jack the price of many games. To this day there are "rare" games whose price is still inflated due to old ass UA-cam videos, despite there being many copies of them in the wild.
@@jokerzwild00 Yeah exactly, it seems the factor governing prices for retro games is popularity not rarity.
@@Randhrick Oh yeah, how else do you explain multi-million sellers like the original Pokemon games and Super Smash Bros. Melee selling at the prices they do? People are so willing to let themselves be ripped off, I don't get it. At least if it's a super cult game that doesn't have many copies for sale at one time and only appeals to a hardcore niche demographic, I can understand it.
I had forgotten how beautiful Hagane looked, even by today's standards !
Mutant league football and hockey are the greatest 16bit sports games IMO. Always a blast to play those 2 gems.
"Ken Griffey Jr" presents MLB! So that's the name!!
I've always heard it as "Kenji Inafune presents MLB". haha :D
Dude, you always seem to give some of the best information. Kudos for giving it your best. You are a true inspiration for all UA-camrs. Cheers, -J.O.
Changing titles from "TOP GAMES" to "My Favorite Games" and "Worst" to "Games I dislike" would resolve some of the issue. But that's not going to happen.
WHAT? Ken Griffey Jr mentioned just ONCE? What happened to you? LOL Just kidding! Amazing video as always. Greetings from Brazil!
He was fighting a virus at the time, I guess he'll be back to his old self soon :D
Haha still have good memories of Griffey. Always laughed when a guy would strike out, turn around to the 'ump', and say "Oh, come on!"
Great video as always! It's nice to see someone saying what needs to be said. While UA-cam videos were very influential (making retro games more popular and, to a point, "the new cool thing" for a younger generation), they also were a big source of misinformation. Most people doesn't care about what they're saying when they're making videos, and the consequence is that a huge amount of people come to the hobby with false assumptions backed by their favorite UA-camrs. There's also the ever growing problem of circles of collectors making videos and subtly spreading false information in order to profit from it. Hope you keep doing these videos from time to time.
Another great SNES sports game; Megaman Soccer, although I never really figured out how to use the special moves for most of the robot masters.
I love Mega Man and all but Mega Man Soccer was a pretty abysmal soccer game.
One of the pervasive myths of the 8/16 bit eras is that games were usually more difficult in their Japanese versions. Truth of the matter is there are just as many instances of games being increased in difficultly when they were ported to the west. It really all depended on the developer, the genre of game, as well as any feedback they might have received from their Japanese customers before the western port was completed. For example almost all of Konami's NES & SNES games were made more difficult in some manner when ported over. Square on the other hand would often nerf western ports while Capcom was a bit of a coin flip.
And, in fact, E.V.O's english version is *way* harder than the original japanese version! English version bosses have much more health than in the original.
You got me, I thought there might of been an FX chip tech demo for a Mario game. I knew that even with the FX2 chip, there was not going to be a full 3D Mario demo... I guess I hoped there was a demo using the FX2 chip using vector math in a smart way like Yoshi Island. Good video.
I was wondering what was taking so long for the next SNES Drunk video... Turns out you were actually doing some real research to create quality content. Good job.
I just come always here to have a great rest of my day.
You gotta do a Part 4 with this where you address Schala as a playable character in Chrono Trigger. I know it can't be just me because I heard the rumor at school, then it popped up in an issue of EGM. It's definitely out there.
I frequented Blockbuster back in the day weekly, I saw Guy in there consistently, but never saw Hagane on the shelves.
Man, watching this makes me miss NintendoAge so much. I spent countless hours on that site. For those of you interested, most of the users moved over to a site called Video Game Sage, so while the NA info sadly didn't make it over, most of the users with the knowledge did.
Uni Racers was great. I had a copybox for my SNES back in the day, so many of these rare games I was/am familiar with, and Uni Racers was surprisingly smooth and looked pretty cute/good as well. Also, simply a lot of fun. Perhaps the Trials series could kinda bring something like Uni Racers back in a special mode....
"The always rock-solid SNES Central". For a second I confused that with SMWCentral and almost laughed myself sick.
That's some nice info about Final Fight Guy I didn't know!
I guess I'm gonna have to give that version a shot, although it likely won't replace the SCD, X68k and GBA versions...
Thanks for clearing this up! Always learn alot watching your channel.
Thanks for all that you do.
Great content, tight presentation/editing and narration.
Long may you continue.
Though I appreciate keeping things new and fresh will be a task.
Have a decent weekend.
God bless
Dude, rumors and myths is what made that era great. It was always you're friend had a friend told him something.
To point out your errors and then correct them builds credit. Thank you. And Mike probably found a pallet of unsold Hagane carts before he made that video :)
Mike Matei is pretty much a hack though, to be fair. There should be zero people taking his word as gospel. I remember one time he was 100% certain that Kirby's Dream Land 3 on the SNES did not have an auto-save feature because "Games didn't have that til like the 2000's", at which point he read through the manual, found the soft reset code, and used it, at which point he started trashing the game for "having such a cryptic save function".
@Zeke Spears Wow dude, I must've hit a nerve. Is this his girlfriend's alt-account?
@Zeke Spears Discredited? You're giving yourself too much of a pat on the back. Mike Matei is a hack. He acts like a know-it-all despite being wrong a lot of the time, acts like an elitist when it comes to consoles/pc/original hardware/emulation when he clearly has no clue what he's talking about. The only reason anyone knows who he is, is because of James Rolfe. Bootsy was way more charismatic than Mike, yet Mike being petty back-stabbed the guy over money around the same time he gave full say over the channel to ScreenWave.
@Zeke Spears Alright, man. You're right. Good job. Mike Matei is not a talentless, shrill hack with bad opinions. Quick, instead of responding more, go check out his channel, he probably dropped some more 10/10 videos.
Dude, I used to love Rise of the Robots as a kid and totally forgot about it until this video. I played the PC port, but it's cool to remember that game.
I remember Hagane in the cabinet at the Target I worked at. it was right next to Mr. Do, lol
One myth perpetuated by Nintendo Power themselves (even though it can be easily disproven in gameplay) is the misinformation from the DKC Strategy Guide that says you can jump on the nuts Necky spits out, then pick them up and throw them at him. Maybe the guides were printed before the official game released and Rare couldn't get the feature to work yet (it does crop up in several DKC2 and 3 boss fights) so they just scrapped it last minute, but it still frustrated and disillusioned me as a kid that Nintendo Power could be WRONG
Great video! Yes, a lot of mis-information is still floating around out there. Even release dates are incorrect on sites like Gamefaqs.com for the older pre-1995 generation systems.
I also agree Shaq-Fu, while a somewhat lame concept, is not THAT bad. It's average and mediocre, but it's not actually a bad game. I think you hit the nail on the head - the idea of a Shaq fighting game was just kind of bizarre and not appealing. It was a gimmick for sure at the height of the fighting game craze of the mid '90s.
I think a lot of the Genesis sports games, not all, had better control than the SNES versions. But as you pointed out, the SNES had some extremely awesome sports titles! Give n Go, both NBA Jams, Tecmo Super Bowl I-III, both Griffey Jrs, Baseball Simulator, Super Punch-Out!! and Super Tennis are just a few of the awesome sports titles on the SNES!
And myths snowball into pseudo-facts horribly on UA-cam. There's a Videogame Historian video on SMB2 and the original game it was based on and people are spreading a funny but totally inaccurate myth that the crab boss Clawgrip, was not even in the US version simply because they misunderstood the guy in the video and used a wrap to skip him! SMH
Yeah, Hagane was absolutely available at retail. I worked at an Electronics Boutique way back then in college and we had a copy or two on hand. It was definitely out, but in very small numbers. We got a lot more of most games, but every so often you'd get a box in with just one or two copies of a game and that's how it came in. It was pretty much ignored by customers and only noticed when we had to do inventory counts.
Oh and finding an opened copy is really hard because on top of there being so few copies, stores like ours gutted shelf copies. So if you got it, it was likely a shelf copy, already opened and the box handled by who knows how many customers. Practically no stores used plastic boxes back then, maybe if you found one at Toys R Us that used those flap things.
Oh nice, I was really impressed by your research into the Hagane exclusivity myth in your video on the game forever ago so I'm glad to see it come to the forefront in a video like this. Hopefully this gets around and everyone gets a bit more informed. Dug the rest of the content too, especially the more opinionated stuff at the end-there are so many 'facts' in gaming that people just kind of passively accept without question that they become ingrained and accepted as the wisdom of the crowd that I can't stand.
Thanks for the Shaq-Fu question. I think it's like you said: people hate the idea behind the game, not the game itself, which is not good but absolutely not as bad as they depicted it.
Thank you for mentioning Hagane as a Blockbuster Exclusive being a myth. I remember collecting SNES games in the early 2000s and it was never talked about as such.
I actually had Uniracers growing up. A friend of my dad worked for the newspaper and would get the review copies ahead of time. He usually kept them for his own kids, but obscure titles he'd pass along to us. It was a really fun game, but it has an actual skill level ceiling where you can't actually get really any faster than perfectly flip twisting all the time for more speed. Good music though.
You should do a video offering your thoughts on Ken Griffey's N64 follow-up
Thank you for defending Shaq Fu. I never played it in its heyday, but when I played it in modern times I really had to question the hate. I think it was really just a lot of people's first experience with being let-down by a big name marketing tie-in.
My number 1 SNES Myth: Contra 3 is better than Hard Corps.
My fiance and I have playe both hard corps and alien wars through to the end both of us find ourselves playing hard corps more than alien wars these days...
after i play hard corps i'll get back to you on that
lucky for you contra 3 is a pretty high bar
Yeah; Hard Corps is better
Awesome video SNES Drunk! It's great to have some of these rumours put down and I completely agree. I never understood the hate Shaq Fu gets (it's not that bad) and finally YES! Someone said it - the SNES had some great sports titles. Keep up the good work!
thank you for sticking up for shaq fu. the animation is amazing and super fluid due to the game being developed by the same makers as flashback. and while its not a great fighting game there is so many crappier fighters on the snes alone. double dragon v is worse as well.
Great video, SD, I love when you go out of your way to talk about gaming-as-a-whole subjects like these. It would be awesome if you made a video exclusively about the rare videogames craze (story and trivia like the one that was sold for the highest). Just a thought!
Love the focus on sports games. Ken Griffrey Jr Baseball was the best and my favorite hidden gem was Troy Aikman football
I've never heard of this game when i was young but if i did, i would of definitely had too purchase it because it looks awesome for it's day.
Honestly, if Shaq didn't lend his name to Shaq-Fu, nobody would even have an issue with the game. It would have just been forgettable.
No it's pretty bad as is. The shaq tie in is the least of its problems. The biggest problem is that it was designed under the impression that more animation frames make a fighting game better.
They don't even a little.
Shaq's name on the game is the only reason I wasted time on that clunky junk.
Great video man! I personally would love to watch more stuff like this from you.
Not to mention none of the Hagane carts on eBay I've seen have ever had a Blockbuster sticker on them.
"Hyperbole" is one of my biggest pet peves. "Worst game ever" "Worst movie ever" Come on...there's always something worse out there you haven't even considered.
Worst comment yet!
@Will The Hatter I agree. I've heard plenty of people say that E.T on Atari 2600 is the "worst game ever", which I personally think is a bit extreme. I've played it, and sure it wasn't particularly good, but come on there's far worse games than that. What annoys me even more are those idiots who will believe any of the BS without playing the game for themselves.
Will The Hatter Yep, it’s a bothersome trait regardless of where it is used: www.gocomics.com/calvinandhobbes/1993/09/13
Would you say... Hyperboles are the worst thing ever?
Taking hyperbole literally is highly idiotic.
Thanks for saying that about sports games. I'm always kind of puzzled when people say or imply that SNES doesn't have good sports games. Maybe that was the case in the early days, but when it was all said and done, there were plenty of quality titles to choose from.
Hey, have a great beginning to your tomorrow!
What makes Shaq Fu look so good? The animation? Is it a frame rate thing? The first time I played it I thought the characters moved unlike any other SNES game in a good way. I think the gameplay footage still holds up. Why is that?
man... i really love your videos!
Not only did Miyamoto have input in the development of DKC, but that move in DKC where Donkey Kong Slaps the ground was Miyamoto`s idea.
Now this is a cool idea for a video. I'd be into you doing more of these, even if it's just random trivial nonsense, bogus codes, goofy rumors etc. I love finding out which of those things I always heard around ended up being total crap in the end, and for whatever reason it tends to put a smile on my face when I learn the truth.
Great Video. More topics like this would be fun and probably do really well for your channel!
That 5 second intro is enough to scare any subscribers away...
This was a brilliant video. I hope it gets a part 2 in the future
I remember that it always bothered me that there is a character slot missing in Super Mario RPG and I heard so many ways to unlock them but it was all B.S.
nice job, its really helpful to debunk some of these myths! great information
Well done. I remember reading somewhere that Miyamoto considered a First Person 3D Zelda for the SuperFX chip. Wonder if it's true, but I'm glad they never did that.
Eventually Bethesda made Skyrim
Thank for not including Clay Fighter as one of the 3 worst fughting games on the SNES. It was my guilty pleasure back in the day.
Another excellent video, more SNES drunk for 2019!
Great vid idea. 👍
I concur.
4:30 lol well final fight guy had slight polish. But yeah Roxy and poison nice
Just found this channel. Been binging it since the first one I saw. Love it. maybe cause I'm drunk. And I love SNES
Thanks for watching Kenneth
I love the sound of your voice Snes Drunk. Great channel bro.
Let's not forget the rumor that in Street Fighter 2 there was a button combination that would allow Guile to slap handcuffs on his opponent, leaving him defenseless.
Wow I have never heard that one
It was a throw glitch. There is footage on UA-cam. Legit or not, I can't say...
@DejaVoodooDoll
Nice. I knew I wasn't going crazy lol.
Here in the Netherlands Hagane was a Budget title that you could buy for like 10 bucks and was really common 🤣 all my friends had a copy for it and yes we loved it.
To be honest I got the ' Miyamoto hates Donkey Kong Country' fact from the G4( G4/Tech Tv) show Icons. The episode was about DKC and mentioned Miyamoto wasn't exactly thrilled with the game and later made an apology from the untranslated article. The episode is still available on UA-cam if you'd like to check it. The fact may not be correct after watching your video, but I feel its still worth watching.
Link?
The arcade version of Final Fight didn't have 1UPs or Invincibility power-ups. Also, the SNES Final Fight did have difficulty settings, but they worked more like the arcade version in that they used numeral values and mostly worked as a dynamic difficulty.
Snesdrunk spitting truth. Collectors scene is all BS.
how did u come to that conclusion from this video? the rarity of the item is not in dispute, only its origin.
@@SuperNintendoZach I didnt, but it is a confirmation of sorts that many people thinkl the same thing.
The gap in sports games is real. Madden Football outlived Tecmo Bowl for a reason. The Sega Genesis was a better machine for sports titles when it counted. What I mean by that is, anyone can go back and say- "The Snes had many great sports titles..." Yes, yes they did, by the end of the systems life span. In 1992/1993 when it mattered the most Sega had it locked down and Nintendo did not.
Furthermore, it really depends on what you would call a sports title. Road Rash if included for racing ends this conversation before it even begins. It's the same with Mutant League Football and Mutant League Hockey not in the Snes's library. It's not enough to look at just the above board clean cut sports titles. These other titles gave the player a sporting experience that has no comparison on the Snes. This is one of the reasons why I loved the Genesis so much more than the Snes (had them both- Genesis in 1989 and Snes in 1991). Think about it like this- Sega had the objectively most impressive sports video game of 1994. It was so graphically stunning that people could not believe it at the time...I'm talking about Virtua Racing on the Genesis. Yes, it failed to make a true impact as it was too expensive but it beat every single Snes game graphically with ease. The mighty FX2 chip paled in comparison to Lockheed Martin's SVP chip. Not only did we get a fully polygonal game on the Genesis (stock) we got one with a decent frame rate. I remember the Nintendo fanboys drooling over the Virtua Racing port as they played that stupid FX2 Stunt Racer at 3 frames a second. I still remembering getting the Virtua Racing game home and slapping it into my Genesis and being floored by how graphically impressive it was.
Also from what I’ve heard, sports games ran better on the Genesis. A friend told me they were always slow on the SNES.
@@tkdguy5494 The Genesis had a faster CPU. It was easier to programm more action (like in this case charakters in a sports game, but also very well known regarding shoot'm up's) on screen with a reasonable fast playing speed. That doesn't necessarly mean that the SNES couldn't do the same, but it was much simpler for programmers to make use of that additional calculation power of the Genesis. SNES programmes had to make some extra efforts to compensate for that disadvantage. Skilled SNES programmers could reacht the same level, or even surpass that, while making use of some of the SNES unique advantages (sound, colour, etc.), but they had to go some extra miles to actualy accomplish that. But in a business, where time means money, fast developed and quick game release dates were a thing. It also helps, that screen resolution was in favor with Genesis games. Many sports games make use of that and it usually adds to the experience.
Many sports games on the SNES and Genesis library in the west were made by EA. EA is very well known for it's staff of good Genesis programmers, but their SNES skills were horrible in comparison. These guys never bothered to fine tune their products on the SNES, like many others did.
I love this idea, great video. I hope you can uncover more of these misconceptions!
I spent countless hours playing Ken griffey Jr (first one, second was a bit off) and baseball Sim 1000, those power ups were amazing to me as a kid.
Hegane is such a beautiful game. Wish it weren't so damn difficult..
and it would be nice if it weren't so damn expensive either.
@@derek-64 Go for the Japanese import, should run you half of what an English copy costs or less, not that that isn't still a lot of money. As a bonus, you get the sick box art in full though.
@@Gantann no dice. for one, i don't have a super famicom. two, my snes is unmodded, as is, and i prefer to have it that way. the one thing i have considered is modding my snes classic.
@@Gantann and it's STILL very expensive.
@@derek-64 I'm not super familiar with region lockout on SNES, but I think using a Game Genie or similar as a pass through adapter would be enough to get JP imports working on your console.