A Few Reassembly Spaceship Design Techniques

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  • Опубліковано 20 жов 2024
  • In this video I discuss some techniques I use in Reassembly to construct my spaceships to make them fast recuperating, maneuverable, and survivable.

КОМЕНТАРІ • 7

  • @NafenX
    @NafenX Місяць тому

    This game is such a gem that unfortunately not many people know about

  • @snowfloofcathug
    @snowfloofcathug Рік тому +1

    This was my second ever Steam game, 2015. Neat to see people still play it

  • @mrbouncelol
    @mrbouncelol 2 роки тому +1

    The equal thrusters forwards and back is pretty nice, I use that now. I also like the quick building spines and the spaced armour, although I don't really like using storage containers as ablative armour, since that R is precious and hard won lol

  • @spheroid-collective
    @spheroid-collective Рік тому +1

    I wonder if you are still around, i kind of want to see how you build now after all this time

    • @unnecessarilyoptimistic2726
      @unnecessarilyoptimistic2726  Рік тому +1

      I use the central columns and regenerative thrusters, but one interesting development is I've most recently been using 45 degree thruster fans at the corners of the ship, while still aiming for a square or rectangular ship.
      With columns aiming 45 degrees out of corners with thrusters on the sides it's less forward propulsion per thruster, but with the same turning force and now the capability to strafe is added.
      It's kinda like taking my usual thruster panels at the sides, splitting them in half, then putting a 90 degree wedge between them.
      The fun and differing part about this is I can still move with a full range of movement despite losing one whole side's thrusters, unlike losing half of one of the old thruster panels.

    • @spheroid-collective
      @spheroid-collective Рік тому

      @@unnecessarilyoptimistic2726 nice