Hey there - this won't help much as it's for an older version of the software. Definitely make sure you're looking at the LEARN page of the website for current tutorials!
I began with this Tutorial to get a grasp of everything, and had to download the Adventure Asset pack from the website. the only issue is, the Adventure Asset Zip isn't included in the file so I've hit a bit of a road block. Am I missing something? That aside, I absolutely enjoy the ease and simplicity of this software, and thank you for all of your contributions to the community.
Definitely make sure you're using the *current* tutorials on the website. These are old tutorials. It should have a pop up that let's you know to watch the newest tutorials on the LEARN page of the site, for the current version.
Awesome work. Worlds most minor nit pick. Asset group right click has remove and rename. Palette group has rename and delete. Could they be put in the same order and use the same verbiage for remove/delete.
My Game Objects folder has a different list of files "Monster 0" to 15. Do I need another folder? Or am I somehow overlooking something? My deep apologies, and thanks in advance.
Question: How does the melee weapon work? It looks like a knife in the game, but on the object editor it looks like a round ball. Also, how is it changing direction?
It is drawing a particular sprite. It will draw what is in that sprite index's place. You can change what position is being drawn on the sprite sheet in your user constant settings, I believe. Or you can dig into the code and manually change that in the pre-draw scripts. For help with this sort of thing, don't forget there is always the forums at www.NESmakers.com :-)
Do you think you could add an extension for the "Adventure" game so I could have a battle system more similar to Earthbound, Undertale, Pokemon, or Final Fantasy?
Best place to look for help is the forums at www.NESmakers.com - they are super helpful, and then when that problem is registered, anyone else who has the same problem has a way to find it. :-)
This is a pretty short tutorial - it glosses over many things very quickly. What I might do if I were you, if you're only doing the 20 minute tutorials, is watch them all, as the simple platformer shows how to make the melee weapon (emulating Donkey Kong's hammer), and this generally uses the same method. It's also not the only way to make a melee weapon...it makes a "sprite based" weapon, but you could also make an object based weapon. You may also want to open this question up on the forums at www.NESmaker.com so other can learn from the answer :-)
To your first question, the answer is not an easy yes or no - this might be the best way to explain it: www.kickstarter.com/projects/1316851183/nesmaker-make-nes-games-no-coding-required/posts/2153724 As to the second question, NESmaker is a proprietary program - you can grab a license at www.TheNew8bitHeroes.com. As of right now, that is the only way to get it, which saves you a few bucks of upcharge from steam and the complications that might come with it. :-)
Is there a tutorial on just how to make the sword work? In this tutorial you don't show us how to set it up (it's not even a game object, but I can't find any instruction on how to set it up). I'm stuck in my game at the sword. When I bring in the input script for "b melee" I get a compile error: Routines\Basic\ModuleScripts\InputScripts\b_create_melee.asm(56):CreateObject(36): Unknown label. Routines\Basic\ModuleScripts\InputScripts\b_create_melee.asm(73):CreateObject(36): Unknown label. Is there a good step by step resource to learn how to make the sword work? The tutorials released so far go over it quickly but not enough to put it together. Thank you so much! I am loving this software so far though!
More advanced tutorials into what is going on are coming :-) . But definitely go to the forums when you have questions - people there are very friendly!
I am very much looking forward to the new tutorials. You probably can't say but is there a general ballpark release time? (days, months, summer, fall?). Thank you for your hard work on this awesome project!
I hope when the dust settles and this software is in its mostly final Form you make some help files similar to what game maker has. If I didn't have those help files my progress in game maker would have been much less, so I feel it's important.
Excuse me I have a problem. Both my player and my enemy aren't showing up. Also when i edit the player it always says save new but never just save. What did I do wrong?
Not sure I understand the problem - what do you mean your player and enemy aren't showing up? As in - they aren't showing up when you test the game? Or as in they don't show up when you're trying to create the objects? If you are trying to import your own graphics, and they aren't showing up, I might strongly recommend watching the tutorial on the pixel editor on the website to see how that works, as you probably don't have the graphics conforming to how the NES needs to see them. It's pretty easy, but if you're just dropping in graphics from a graphics editor without knowing how this works, they'll show up "blank". :-)
@@TheNew8bitHeroes That seemed to work, but once I got to the HUD setup and pressed "sprite 0 detection, the game crashed. The objects would not appear and neither would the assets on the HUD when playing, not to mention the player. When "sprite 0 detection" was off, the HUD would be shown in ONLY the rooms with no assets (So there were a bunch of numbers and stuff for the ground tiles) and the HUD also displayed the correct amount of health I had. But the HUD would not even display in areas I had loaded when in the editor.
@@_anthrax101_5 That would demonstrate that you're not understanding how Sprite 0 works :-) There is a specific tutorial video about Sprite 0, and you may want to watch it.
Hm - well, you get a bunch that comes with the newest download. If you want beyond that, check out the forums at www.NESmakers.com, or check out the website for tutorials on how to bring in / create tilesets :-)
@@azazelhayden9162 good - this tutorial you're commenting on is not one of those, though. Go to www.thenew8bitheroes.com/learn for the most up to date ones
@@azazelhayden9162 you'll find most of the 4.5.x projects don't use paths often, mostly due to the ability to now make 8x8px screens in that version. Depending on usage, you MAY have to either include a path logic script or they may not work as expected. But it's pretty much: Blank Top Left TopCenter(1) TopCenter(2) TopRight BottomLeft BottomCenter(1) BottomCenter(2) BottomRight Then the four interior corners, though I can't remember the order off hand. That should help?
If you're clever you could probably figure out how to use just the few things you see here as a starting point for making a brawler :-) . But eventually sure!
My oldest and I are loving these 20 minute tutorials. I really appreciate these.
Love this, thank you!
Hey there - this won't help much as it's for an older version of the software. Definitely make sure you're looking at the LEARN page of the website for current tutorials!
I began with this Tutorial to get a grasp of everything, and had to download the Adventure Asset pack from the website. the only issue is, the Adventure Asset Zip isn't included in the file so I've hit a bit of a road block. Am I missing something? That aside, I absolutely enjoy the ease and simplicity of this software, and thank you for all of your contributions to the community.
Definitely make sure you're using the *current* tutorials on the website. These are old tutorials. It should have a pop up that let's you know to watch the newest tutorials on the LEARN page of the site, for the current version.
Awesome work. Worlds most minor nit pick. Asset group right click has remove and rename. Palette group has rename and delete. Could they be put in the same order and use the same verbiage for remove/delete.
A great suggestion for Josh Fallon - the tool programmer. :-) . Definitely list it on the forums!
My Game Objects folder has a different list of files "Monster 0" to 15. Do I need another folder? Or am I somehow overlooking something? My deep apologies, and thanks in advance.
First thing is to make sure you're using tutorials for the most recent version. These can always be found on the website ;-)
Question: How does the melee weapon work? It looks like a knife in the game, but on the object editor it looks like a round ball. Also, how is it changing direction?
It is drawing a particular sprite. It will draw what is in that sprite index's place. You can change what position is being drawn on the sprite sheet in your user constant settings, I believe. Or you can dig into the code and manually change that in the pre-draw scripts. For help with this sort of thing, don't forget there is always the forums at www.NESmakers.com :-)
Do you think you could add an extension for the "Adventure" game so I could have a battle system more similar to Earthbound, Undertale, Pokemon, or Final Fantasy?
the rpg module is coming just not soon (turn base battles and encounters)
@@spicyfuse Oh thank you.
You don't have to wait for me though! You can start learning the tool and start learning how to implement these things yourself! :-)
@@spicyfuse awesome
Help me please. When I use the melee attack, my character freezes in the attack animation and can't move. What did I miss?
Best place to look for help is the forums at www.NESmakers.com - they are super helpful, and then when that problem is registered, anyone else who has the same problem has a way to find it. :-)
Hey, where is the time stamp for the making of the melee weapon?
This is a pretty short tutorial - it glosses over many things very quickly. What I might do if I were you, if you're only doing the 20 minute tutorials, is watch them all, as the simple platformer shows how to make the melee weapon (emulating Donkey Kong's hammer), and this generally uses the same method. It's also not the only way to make a melee weapon...it makes a "sprite based" weapon, but you could also make an object based weapon. You may also want to open this question up on the forums at www.NESmaker.com so other can learn from the answer :-)
Is it possible to make a FF RPG style or DQ style (In combat) Can we buy it on steam ?
To your first question, the answer is not an easy yes or no - this might be the best way to explain it: www.kickstarter.com/projects/1316851183/nesmaker-make-nes-games-no-coding-required/posts/2153724
As to the second question, NESmaker is a proprietary program - you can grab a license at www.TheNew8bitHeroes.com. As of right now, that is the only way to get it, which saves you a few bucks of upcharge from steam and the complications that might come with it. :-)
Can you make more adventure tutorials
The latest tutorials can always be found on the website. :-)
Is there a tutorial on just how to make the sword work? In this tutorial you don't show us how to set it up (it's not even a game object, but I can't find any instruction on how to set it up). I'm stuck in my game at the sword. When I bring in the input script for "b melee" I get a compile error:
Routines\Basic\ModuleScripts\InputScripts\b_create_melee.asm(56):CreateObject(36): Unknown label.
Routines\Basic\ModuleScripts\InputScripts\b_create_melee.asm(73):CreateObject(36): Unknown label.
Is there a good step by step resource to learn how to make the sword work? The tutorials released so far go over it quickly but not enough to put it together.
Thank you so much! I am loving this software so far though!
More advanced tutorials into what is going on are coming :-) . But definitely go to the forums when you have questions - people there are very friendly!
I am very much looking forward to the new tutorials. You probably can't say but is there a general ballpark release time? (days, months, summer, fall?).
Thank you for your hard work on this awesome project!
@@danielsanz2061 As we can create them :-)
:: Input script:: b_makerelease_tutorials
B
B
B
B
Did I do it right? :P
@@danielsanz2061 Definitely jump on the forums if you're looking for help :-)
I hope when the dust settles and this software is in its mostly final Form you make some help files similar to what game maker has.
If I didn't have those help files my progress in game maker would have been much less, so I feel it's important.
Sure - for now we have a lot of video tutorial content that can get you through the basics. :-)
Excuse me I have a problem. Both my player and my enemy aren't showing up. Also when i edit the player it always says save new but never just save. What did I do wrong?
Not sure I understand the problem - what do you mean your player and enemy aren't showing up? As in - they aren't showing up when you test the game? Or as in they don't show up when you're trying to create the objects?
If you are trying to import your own graphics, and they aren't showing up, I might strongly recommend watching the tutorial on the pixel editor on the website to see how that works, as you probably don't have the graphics conforming to how the NES needs to see them. It's pretty easy, but if you're just dropping in graphics from a graphics editor without knowing how this works, they'll show up "blank". :-)
@@TheNew8bitHeroes That seemed to work, but once I got to the HUD setup and pressed "sprite 0 detection, the game crashed. The objects would not appear and neither would the assets on the HUD when playing, not to mention the player. When "sprite 0 detection" was off, the HUD would be shown in ONLY the rooms with no assets (So there were a bunch of numbers and stuff for the ground tiles) and the HUD also displayed the correct amount of health I had. But the HUD would not even display in areas I had loaded when in the editor.
@@_anthrax101_5 That would demonstrate that you're not understanding how Sprite 0 works :-)
There is a specific tutorial video about Sprite 0, and you may want to watch it.
Where could I download some Pre-Made tilesets?
Hm - well, you get a bunch that comes with the newest download. If you want beyond that, check out the forums at www.NESmakers.com, or check out the website for tutorials on how to bring in / create tilesets :-)
@@TheNew8bitHeroes Thanks.
are you guys going to plan for a Linux port? I don't use Windows in my house.
Not at this time, not with our small means. But never say never :-)
Maranatha!
i cannot find the path tile set in my asset folder, i downloaded it from the website. is there any place you can link that has it
Make sure that you are following the latest tutorials from the LEARN page on the website. This series is for an older version of the tool.
@@TheNew8bitHeroes i think i am, im using whats on the learn page at the moment
@@azazelhayden9162 good - this tutorial you're commenting on is not one of those, though.
Go to www.thenew8bitheroes.com/learn for the most up to date ones
@@TheNew8bitHeroes alright, could you possibly make a tutorial to make the pathway sprites if the asset packs don't have the path files?
@@azazelhayden9162 you'll find most of the 4.5.x projects don't use paths often, mostly due to the ability to now make 8x8px screens in that version. Depending on usage, you MAY have to either include a path logic script or they may not work as expected.
But it's pretty much:
Blank
Top Left
TopCenter(1)
TopCenter(2)
TopRight
BottomLeft
BottomCenter(1)
BottomCenter(2)
BottomRight
Then the four interior corners, though I can't remember the order off hand. That should help?
Can you do a brawler next?
If you're clever you could probably figure out how to use just the few things you see here as a starting point for making a brawler :-) . But eventually sure!
Will this ever come out?
it already has
It’s on www.thenew8bitheroes.com
It’s not free though. It’s around 36$ I think
It has been out since August 8th. :-)
First?