Pause can mean many different things in many different games. You could easily make a variable, tick it when you hit the start button, and check that variable to skip all main game functionality, except checking for the start screen again. That would *freeze* the game. You could also, right now, just use a NPC box to bring up the word "pause" which effectively stops the game. You could load a whole other pause screen. You could change the palettes when stopped to denote it is stopped. So there are lots of solutions for this :-)
Just bought this thing, and it's honestly frustrating trying to find any material going over this stuff.. finding old youtube videos that go over it but aren't relevant to current interface yet the *new* tutorials he's created on vimeo are 'module' specific and don't cover things like this.
Kind of a noob but how is this done in 4.5.* ???? also When I click the forum link in the learn section I get an error "500" . anyone have the link to the forum or is it just down.
Great tutorial, I had no idea you could do it this way! I was making my start screen in a very cumbersome fashion not knowing you could import name tables. Do you happen to know the size requirements for the Screen Tool? It states that my image is too large.
Is it possible to warp to different screens by pressing certain buttons? Like, pressing the A button will take you to screen 2, and pressing the Down button will take you to screen 28?
@@calvinthedestroyer ALWAYS look to the website for the most recent tutorials. All of the old ones should have cards pointing you there, but not everyone notices. :-)
You might want to check out the tutorials currently as they will be the most recent. But also, any questions about how to do something might be best submitted to the forums at www.NESmakers.com. :-)
I'm not sure I understand the question. But one thing - make sure you're looking at the most recent tutorials, which can be always found on the WEBSITE'S learn page.
Yes. Go through the NEW tutorials on the website. Always make sure your version is matching the tutorial version. If it's not, know the newest version and the newest tutorials for them will be on the site. Also remember that the FB group and the forums are your friends.
@@TheNew8bitHeroes There doesn't seem to be a tutorial for this. I just see beginner, intermittent and advanced for certain game types. brawler doesn't have special screens nor does maze game. Which one has intro or special screen?
@@matthewthorns8460 There are tutorials on the website, which is always where you should look for current version tutorials, that discuss how this has been replaced in this version, and how to make these sorts of screens. You might have to make a few burner projects to see all the things that are new. There will be a more generic tutorial coming soon, but there's nothing that will be in it that you can't learn from them :-)
Sort of, yes. Again, we plan to implement the ability to create more special screens, but what they could be is so dramatically different that it's hard to create a one-size-fits-all solution. But if you start to get handy with Assembly language, that would be not too difficult, depending on how exactly you wanted it to work. :-)
When trying to load my title screen's chr file in Nesmaker, I get this error. "Error: It appears that this is not a valid chr file. Please verify that its size is a multiple of 32."
I'm not sure what version you're using (I'm guessing the latest), or where you created your chr file (in the tool, or in an external tool). It might be best to open up this question on the forums at www.NESmakers.com if you're having trouble, and this hasn't solved it.
There's really no direct comparison...every game on the NES was pretty much built from the ground up, so each had its own ways of doing things. However, this could be a way to emulate those sort of cut scenes. Check out Tower of Turmoil on our site for great examples of cut scenes with NESmaker. www.TheNew8bitHeroes.com
Plenty of games have those sorts of things. Since there is no one way to handle them, there likely won't be a default way to do it. But plenty of people will likely provide ideas on how to achieve something similar. :-)
@@Gecko1993HogheadIncOfficial Right...but...I don't understand the "in response to" point. He learned how NESmaker uses special screens (as you would through watching this video), and with that information, modified it to do cut scenes. :-) THIS video is a tutorial of how to create special screens in this particular version of NESmaker.
Yes. That is not how special screens / start screens are handled any longer. The tutorials for getting started with the new version are on the site. In them, you'll see how special screens are now handled.
@@TheNew8bitHeroes There are a dozen different tutorials, each with three hour long videos. I don't know which one it is in. None of them mention special screens in the title, either. And the one I followed didn't mention a special screen. What tutorial is it in?
@@CaptainX2012 ...go to the current website. www.TheNew8bitHeroes.com. The tutorials there are approximately half hour. It will show you the ins and outs of using the newest version of the tool. There is no *special screens* anymore. instead, there is a way to make screens using 8x8 tiles for the purpose of special screens, but with a lot more control. I would recommend going through all of those and making a few burner projects to get the hang of new features before working on a full game. And don't forget, the forums and facebook group are there to help with hundreds of active users at any given time.
Special screens does not appear to exists in 4.5.6
was it relocated elsewhere in the program?
Will you go over on how to make a pause function at some point? :)
Pause can mean many different things in many different games. You could easily make a variable, tick it when you hit the start button, and check that variable to skip all main game functionality, except checking for the start screen again. That would *freeze* the game. You could also, right now, just use a NPC box to bring up the word "pause" which effectively stops the game. You could load a whole other pause screen. You could change the palettes when stopped to denote it is stopped. So there are lots of solutions for this :-)
This no longer seems to apply. Anyone have any ideas? Just want some text at the beginning then press start to begin.
Just bought this thing, and it's honestly frustrating trying to find any material going over this stuff.. finding old youtube videos that go over it but aren't relevant to current interface yet the *new* tutorials he's created on vimeo are 'module' specific and don't cover things like this.
Kind of a noob but how is this done in 4.5.* ???? also When I click the forum link in the learn section I get an error "500" . anyone have the link to the forum or is it just down.
Great tutorial, I had no idea you could do it this way! I was making my start screen in a very cumbersome fashion not knowing you could import name tables. Do you happen to know the size requirements for the Screen Tool? It states that my image is too large.
Well, figure that actually ON the NES it'll be 256x240 px :-)
@@TheNew8bitHeroes Thanks, you the man!
Is it possible to warp to different screens by pressing certain buttons?
Like, pressing the A button will take you to screen 2, and pressing the Down button will take you to screen 28?
Sure. Use the input designer, and write some custom code to handle it. Might be a great question for the forums.
Nesmaker 4.5.9 does not have the "special screens" folder. Do you have a tutorial for special screens for ver 4.5.9? thank you
Found it ua-cam.com/video/Epz1M0qEm_g/v-deo.html
@@calvinthedestroyer ALWAYS look to the website for the most recent tutorials. All of the old ones should have cards pointing you there, but not everyone notices. :-)
hi, how about activate win screen? cant find how
You might want to check out the tutorials currently as they will be the most recent. But also, any questions about how to do something might be best submitted to the forums at www.NESmakers.com. :-)
Can you use the website one and use normal pixel art
I'm not sure I understand the question. But one thing - make sure you're looking at the most recent tutorials, which can be always found on the WEBSITE'S learn page.
So was this removed from nesmaker? Is there a new way to do it?
Yes. Go through the NEW tutorials on the website. Always make sure your version is matching the tutorial version. If it's not, know the newest version and the newest tutorials for them will be on the site.
Also remember that the FB group and the forums are your friends.
@@TheNew8bitHeroes There doesn't seem to be a tutorial for this. I just see beginner, intermittent and advanced for certain game types. brawler doesn't have special screens nor does maze game. Which one has intro or special screen?
@@matthewthorns8460 There are tutorials on the website, which is always where you should look for current version tutorials, that discuss how this has been replaced in this version, and how to make these sorts of screens. You might have to make a few burner projects to see all the things that are new. There will be a more generic tutorial coming soon, but there's nothing that will be in it that you can't learn from them :-)
@@matthewthorns8460 ua-cam.com/video/Epz1M0qEm_g/v-deo.html
Could this be used for a weapon select screen like in Zelda?
Sort of, yes. Again, we plan to implement the ability to create more special screens, but what they could be is so dramatically different that it's hard to create a one-size-fits-all solution. But if you start to get handy with Assembly language, that would be not too difficult, depending on how exactly you wanted it to work. :-)
When trying to load my title screen's chr file in Nesmaker, I get this error.
"Error: It appears that this is not a valid chr file. Please verify that its size is a multiple of 32."
I'm not sure what version you're using (I'm guessing the latest), or where you created your chr file (in the tool, or in an external tool). It might be best to open up this question on the forums at www.NESmakers.com if you're having trouble, and this hasn't solved it.
is this how cut scenes in Batman Returns and Ninja Gaiden were made?
There's really no direct comparison...every game on the NES was pretty much built from the ground up, so each had its own ways of doing things. However, this could be a way to emulate those sort of cut scenes. Check out Tower of Turmoil on our site for great examples of cut scenes with NESmaker. www.TheNew8bitHeroes.com
I’m hoping for a menu/inventory style screen creator, not unlike Zelda or Rygar
Plenty of games have those sorts of things. Since there is no one way to handle them, there likely won't be a default way to do it. But plenty of people will likely provide ideas on how to achieve something similar. :-)
Is the special screen in reply to Tower of Turmoil? Just asking.
Not sure I understand the question?
The New 8-bit Heroes The guy who made Tower of Turmoil made cutscenes out of special screens. He even did a tutorial of it using enemy tilesets.
@@Gecko1993HogheadIncOfficial Right...but...I don't understand the "in response to" point. He learned how NESmaker uses special screens (as you would through watching this video), and with that information, modified it to do cut scenes. :-) THIS video is a tutorial of how to create special screens in this particular version of NESmaker.
@@TheNew8bitHeroes Oh okay. Thanks for the clarification.
@@Gecko1993HogheadIncOfficial We're working on ADDITIONAL functionality for "special screens" for v 5.0 :-)
How can I have the special screen play music? Do you already have a video showing this and I missed it?
In the special screen designer, you can choose the song for that screen :-)
The whole feature just appears to be missing in the latest update.
Yes. That is not how special screens / start screens are handled any longer. The tutorials for getting started with the new version are on the site. In them, you'll see how special screens are now handled.
@@TheNew8bitHeroes Where on the site?
@@CaptainX2012 Where on the new site are the tutorials? They're on the learn page.
@@TheNew8bitHeroes There are a dozen different tutorials, each with three hour long videos. I don't know which one it is in. None of them mention special screens in the title, either. And the one I followed didn't mention a special screen. What tutorial is it in?
@@CaptainX2012 ...go to the current website. www.TheNew8bitHeroes.com. The tutorials there are approximately half hour. It will show you the ins and outs of using the newest version of the tool. There is no *special screens* anymore. instead, there is a way to make screens using 8x8 tiles for the purpose of special screens, but with a lot more control. I would recommend going through all of those and making a few burner projects to get the hang of new features before working on a full game. And don't forget, the forums and facebook group are there to help with hundreds of active users at any given time.