Sorry for all the questions, I've been doing another game and am wanting to implement allot of what you are doing, with your ability tutorials such as this one. The other tutorial ive been following does allot of stuff through the player controller as he says its better in that case for multiplayer games. Because the HUD viewport runs through the player controller I am finding I am unable to do allot of functions you do. For example I cannot cast game mode to HUD reference as it says they aren't compatible and needs a different target. I am assuming this has something to do with the fact DisplayPort HUD is running from player controller. Any idea on how to work around this?
Not at long as that player character is used. Other players don’t see your hud. If you change player characters you would have to put the hud in that blueprint as well. That’s why it’s built in the controller.
Sorry for all the questions, I've been doing another game and am wanting to implement allot of what you are doing, with your ability tutorials such as this one. The other tutorial ive been following does allot of stuff through the player controller as he says its better in that case for multiplayer games. Because the HUD viewport runs through the player controller I am finding I am unable to do allot of functions you do. For example I cannot cast game mode to HUD reference as it says they aren't compatible and needs a different target. I am assuming this has something to do with the fact DisplayPort HUD is running from player controller. Any idea on how to work around this?
Just build the hud in the player blueprint.
@@stargamesstudio66 does that affect anything for online play?
Not at long as that player character is used. Other players don’t see your hud. If you change player characters you would have to put the hud in that blueprint as well. That’s why it’s built in the controller.
Awesome that makes sense, thanks so much for that!
@@druss6992 You're welcome.