Daz to Blender Animation Importer - Bring Full Motions to Blender 3D

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  • Опубліковано 25 вер 2024

КОМЕНТАРІ • 80

  • @W3-productions
    @W3-productions  4 роки тому +1

    Want your Daz Character to look just like you or someone you know? Check out the Daz Face Transfer Plugin: Daz 3D Face Transfer - Daz Studio 3D Face Scanner ua-cam.com/video/D3EpWG_6eac/v-deo.html

  • @brockly7916
    @brockly7916 2 роки тому +2

    how do you select each armature or items from the select window i know is a nooby question... im still learning blender..

    • @W3-productions
      @W3-productions  2 роки тому +1

      Generally, you would click on the first object, hold the control key, then select the other objects while holding CTRL. In the outliner, if they are all in a row you could hold SHIFT instead of CTRL.

    • @brockly7916
      @brockly7916 2 роки тому

      @@W3-productions Thankyou for the help.

  • @TheSQuirby
    @TheSQuirby 5 місяців тому +1

    Hello! I know this is an old video, but with the latest 1.7.2 version of Diffeomorphic, I can't find the "Import Action" button, can you help me please? Thanks!

    • @W3-productions
      @W3-productions  5 місяців тому

      I have 1.7.3 right now. A while ago, it was split into two tabs, Daz Setup and Daz Runtime. In Daz Runtime, there should be a Posing Section where Import Action can be found.

    • @TheSQuirby
      @TheSQuirby 5 місяців тому

      @@W3-productions thanks for your answer, I'll look into it!

  • @timogame-go1dk
    @timogame-go1dk Рік тому +1

    I got this error : "scanned morphs for gnesis 8.1 do not exist" do you have a new tutorial on this ?

    • @W3-productions
      @W3-productions  Рік тому +1

      I might have run into that once but no solutions. You may find something at bitbucket.org/Diffeomorphic/import_daz/issues?status=new&status=open

  • @trooperman100
    @trooperman100 Рік тому +1

    I'm only able to import the model but when I try to follow your instructions for importing the animation I just get "ERROR (1.6.2.1277); Scanned morphs for Genesis8Female do not exist" and I have no idea that that means :( I have the skeleton selected before importing the action, and I follow your exporting instructions from Daz perfectly so I have no idea!

    • @W3-productions
      @W3-productions  Рік тому

      Sorry, just seeing this (it got put in another comment bucket for some reason). But it looks like your question was answered in the Diffeomorphic forums. bitbucket.org/Diffeomorphic/import_daz/issues/1417/scanned-morphs-for-genesis8female-do-not

    • @trooperman100
      @trooperman100 Рік тому

      @@W3-productions Not a problem, thank you for responding to my question anyways!

  • @vingilda
    @vingilda Рік тому +1

    Thank you so much!!! You made me happy )!

  • @freenomon2466
    @freenomon2466 4 роки тому +2

    Thanks for sharing. So we can import the daz animatiom saved as pose preset into blender? Can it also import shaping preset animation of facial morph animation the same way?

    • @W3-productions
      @W3-productions  4 роки тому

      I believe that will work. One time I used the lip synch tool in the 32bit version. I believe that manipulates morphs along with bones. I save that as a preset as my singing animation. I am able to import that to Blender onto another Genesis character of the same type.

  • @crusty21
    @crusty21 3 роки тому +1

    Thanks a million for this, but would you know how to import a scene with more than 1 character being animated ? Would each figure have to be imported separably and placed into the A-pose first..

    • @W3-productions
      @W3-productions  3 роки тому

      If you exported and imported in the FBX format instead of this plugin, that would work. Although the materials wouldn't be as great. I haven't tried to export more than one character using this plugin.

  • @daysoframpage
    @daysoframpage 3 роки тому +2

    Great tutorial!!! Tried it and it works great. Is there a way to animate the character rig once it is in Blender??? Would love to see if that's possible and how to do it.

    • @W3-productions
      @W3-productions  3 роки тому +1

      The best way I would know of at the moment is to convert it to Rigify after you make all the other changes you want to.

    • @daysoframpage
      @daysoframpage 3 роки тому

      @@W3-productions Aha!!! Will try that out and see. Thanks.

  • @francopalioff3809
    @francopalioff3809 4 роки тому +1

    When imported in blender, it just gets the first pose, but doesn't move, do i have to include some specific library?

    • @W3-productions
      @W3-productions  4 роки тому +1

      Make sure during export and import, you are including the entire range and not just the current frame. On the Blender side, be sure to use import action and not import pose.

    • @larykenobi
      @larykenobi 3 роки тому

      Same

    • @toapyandfriends
      @toapyandfriends 2 роки тому

      @@larykenobi me too

  • @toapyandfriends
    @toapyandfriends 2 роки тому +1

    Totally awesome video...I'm a subscriber ... I was wondering if you could tell me where you got those animations? I could use those for my for my sitcom I'm making with the DAZ..... like the animated conversation and stuff(IWOOULDBELIIIKE😆😆😆😆😆)

    • @W3-productions
      @W3-productions  2 роки тому +1

      Thanks. Here's the link. The product says Victoria 8 but it works on Genesis 8 pretty well. www.daz3d.com/conversations-animation-collection-victoria-8

    • @toapyandfriends
      @toapyandfriends 2 роки тому +2

      @@W3-productions 😆'thanks I love this channel!😆😆😆😆😆😆

  • @Milan23_
    @Milan23_ Рік тому

    Thanks man u are lifesaver!!!!

  • @rstravino
    @rstravino 4 роки тому

    Great video. Looking forward for the 1.5 release of the Daz importer.

    • @W3-productions
      @W3-productions  4 роки тому

      Thanks. The 1.5 version should be available for download from diffeomorphic. I don't know if it is considered a stable version or not.

    • @jdt3556
      @jdt3556 4 роки тому

      @@W3-productions there's actually a new importer version and it's now useless. I can't even import a single scene! I have to use the august 1.5 UNSTABLE version.
      PLEASE MAKE A NEW VIDEO ON HOW TO SET-UP THE NEW SEPTEMBER UPDATE 1.5 STABLE VERSION AND THERE'S NOW A 1.5.1 EXPERIMENTAL DIFFEOMORPHIC IMPORTER.

  • @Enigmo1
    @Enigmo1 3 роки тому

    is animation playback on texture shaded mode any smoother on blender than it is in daz?

    • @W3-productions
      @W3-productions  3 роки тому

      For Blender, I guess the equivalent would be look dev mode. In general, it can be smoother because Daz is always trying to smooth out clothing with any movements while Blender does not. Specifically with Daz characters, it may not be faster because of the high resolutions of all the textures. Depends on the complexity of the characters/objects.

  • @Bili993
    @Bili993 3 роки тому +1

    My rigs doesnt look like that 🥵 when i import the pose action my character gets distorted 😭😭

    • @W3-productions
      @W3-productions  3 роки тому

      How are the motions created in Daz Studio? I ask, because sometimes animation created from aniblocks seem to get distorted. Is it a Genesis 8, 3, 2, or 1?

    • @Bili993
      @Bili993 3 роки тому

      @@W3-productions its a genesis 8, its just a pose to pose animation that i made for test

    • @Bili993
      @Bili993 3 роки тому

      guess the problem is the gen 8? i will try with a gen 3

    • @visualdrip.official
      @visualdrip.official 3 роки тому

      @@Bili993 he's sayingdont use the animate option if im not mistaken

  • @jaroslawborzuchowski8113
    @jaroslawborzuchowski8113 3 роки тому

    How about dress simulation export to blender?? In Daz looks cool but if you use methods above dress still had some issues.

    • @W3-productions
      @W3-productions  3 роки тому

      Are you talking about DFormer simulations. I don' think this plugin handles that at all. In addition, clothing often is smoothed out in Daz Studio as the character is moved around. That doesn't happen once moved over to Blender.

    • @jaroslawborzuchowski8113
      @jaroslawborzuchowski8113 3 роки тому

      @@W3-productions Yes

  • @Bili993
    @Bili993 3 роки тому

    whein i import the action the figure gets distorted, cant figure it out :(

    • @W3-productions
      @W3-productions  3 роки тому

      Does the action look well in Daz Studio? Some people suggest making sure the figure in Blender is in a TPose to begin with.

  • @virtualreality7312
    @virtualreality7312 4 роки тому

    Thank you so much, the most important step is how to IK rig in blender after we imported the animation without loosing it ? because animating with those FK rigs is almost impossible.

    • @W3-productions
      @W3-productions  3 роки тому

      Agreed. Haven't tried it, but after importing the animation, try Convert to Rigify under Finishing?

    • @virtualreality7312
      @virtualreality7312 3 роки тому

      @@W3-productions first thing i did but unfortunately you lose the animation when you do it ;)

  • @legar83
    @legar83 4 роки тому

    you can bake the aniblocks down to keyframes then save as pose preset per your vid. Nice tutorial.

    • @W3-productions
      @W3-productions  4 роки тому

      This is true. I just seemed to have some abnormal behavior with certain animations when they cross over.

  • @caretakergamer
    @caretakergamer 3 роки тому

    I exported the preset as an action with the range selected and it still only shows the first frame and nothing more. Is there a fix or does Daz need to be updated?

    • @caretakergamer
      @caretakergamer 3 роки тому

      I figured it out. You have to bake the animation before you export it as a pose preset or bvh file.

    • @W3-productions
      @W3-productions  3 роки тому

      The Daz to blender Bridge now allows you to import you motions along with your character, it appears.

    • @larykenobi
      @larykenobi 3 роки тому

      if you are using smart content animation be sure to "bake to studio keyframes" There are tutorials on youtube it just takes 2 clicks.

  • @cgvaqs
    @cgvaqs 3 роки тому

    Has Anyone tried to use the Blender Export HD option, It exports but no Armature ever exports with so it is not poseable, I think I got t work to work once .. Any ideas,, just want to use the the HD version.

    • @W3-productions
      @W3-productions  3 роки тому

      Same, I got it to work maybe once and never bothered again. I would keep a look out on their issues page for things related to HD: bitbucket.org/Diffeomorphic/import_daz/issues?status=new&status=open

    • @cgvaqs
      @cgvaqs 3 роки тому +1

      @@W3-productions I got it to work... You have to be in geometry editor before you export.. It has to do cached geometry.. but the geografts might not import in correct morph

  • @kromidevisions
    @kromidevisions 3 роки тому

    Dear W3. thanks for the tutorial :) I went into the scripts folder in daz but do not see diffeomorphic there. how do i install it there? i did setup the custom daz to blender tab. i have texture problems but i can resolve that. what is more important are getting animations to blender. what would you advice ;)

    • @W3-productions
      @W3-productions  3 роки тому +1

      I might actually do a workflow on how I currently get my animations to Blender. Right now, I am animating the character in Daz, saving the animation as a preset pose, and then using the diffeomorphic plugin in Blender to Import that preset pose as an action. Are you still having issues with the plugin on the Daz Studio side?

    • @kromidevisions
      @kromidevisions 3 роки тому

      Dear W3, looking for to your tutorial :) i will jump back to looking at this again once the rendering is done :) thx so much :)

    • @kromidevisions
      @kromidevisions 3 роки тому

      Dear W3. I got the diffeo export working for still poses, via a custom tab in the dropdown menu for dbz file, and with proper textures and high res mesh. however, I am stuck at this section of your tutorial - 5mins 54 secs - under the scripts folder - i go there, and there is nothing there. how do i get diffeomorphic installed there?

    • @W3-productions
      @W3-productions  3 роки тому +1

      @@kromidevisions Here are the instructions for that. diffeomorphic.blogspot.com/p/setting-things-up-version-15.html . In the zip file for the plugin, there is a folder called _to_daz_studio. Copy the Scripts folder in there to where your "My Library" folder is for Daz Studio. This could be in different locations depending on how Daz was installed. But you can also click on My Library in Daz Studio and select Browse folder location.

    • @kromidevisions
      @kromidevisions 3 роки тому

      @@W3-productions Thanks again W3 :) will keep trying :)

  • @GFWCvideo
    @GFWCvideo 4 роки тому

    Sweet.

    • @W3-productions
      @W3-productions  4 роки тому

      Thanks for watching, be sure to check out our Daz to Blender Playlist

  • @DEMON-xx9xk
    @DEMON-xx9xk 4 роки тому

    Nice

  • @Earthite
    @Earthite 3 роки тому

    wow, h cracked the fuckin code man

  • @Earthite
    @Earthite 3 роки тому

    Getting everything but my animation to import.

    • @W3-productions
      @W3-productions  3 роки тому

      What happens during Import Action? Do you get an error or nothing happens?

    • @Earthite
      @Earthite 3 роки тому

      @@W3-productions dude i actually got it working today. I think it was that my character wasn’t in A pose before trying to
      import the action.

  • @jdt3556
    @jdt3556 4 роки тому

    How about face animations? This video is pretty basic actually. Badlyneeded face animation from Daz to Blender tutorial instead of manually adjusting the face with that Face unit/visemes/expressions.

    • @W3-productions
      @W3-productions  4 роки тому

      This video will take you through that process. This process can import facial animations. The visemes face units and expressions must be enabled before importing.

    • @jdt3556
      @jdt3556 4 роки тому

      @@W3-productions i see. Okay then, i'll retry it. I've been having problems with face anim because I tend to import first before enabling visemes/face units/expressions.

    • @sazemard72260
      @sazemard72260 3 роки тому

      @@W3-productions how do you do to active them before import the duf ??? It's gray without import before, and i found nothing in the global settings to active them

    • @W3-productions
      @W3-productions  3 роки тому

      @@sazemard72260 The Facial Morphs? The basic ones are available under the first Morphs section, then Import Units, Import Expressions, and Import Visemes.

    • @toapyandfriends
      @toapyandfriends 2 роки тому

      @@W3-productions fuckin badass it works!