I will definitely come back to this for one of my upcoming endterm projects, when I'm ready to actually create a good looking underwater scene though :D By the way, I think you're gonna need a bigger boat🦈
But when I am trying to animate two fishes in a scene and trying to create more than one 'flow path object' constrain its not working its gives an error: Lattice cannot be created
No, as far as I'm aware both Unity and UE4 will not accept models with deformers attached to them. Don't exactly know why, but GameReady rigs will not have any deform controls. The mesh is always controlled by joints which have been skinned to the mesh.
this is really good i will come back soon...
I will definitely come back to this for one of my upcoming endterm projects, when I'm ready to actually create a good looking underwater scene though :D
By the way, I think you're gonna need a bigger boat🦈
Aa
Thank you so much man
thank you ,it save my work
But when I am trying to animate two fishes in a scene and trying to create more than one 'flow path object' constrain its not working its gives an error: Lattice cannot be created
great can i export this to unreal enjine?
I can't understand how export the sine animation 😭
This looks awesome but is it possible to export my deformer animation to a game engine?
No, as far as I'm aware both Unity and UE4 will not accept models with deformers attached to them. Don't exactly know why, but GameReady rigs will not have any deform controls. The mesh is always controlled by joints which have been skinned to the mesh.
it's possible, look into skin converters (i.e. dem bones)