Maya Animation- Deformers and Motion Paths

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  • Опубліковано 28 лис 2024

КОМЕНТАРІ • 11

  • @YanyanLun
    @YanyanLun 10 місяців тому

    this is really good i will come back soon...

  • @SonicSyndicate13
    @SonicSyndicate13 Рік тому

    I will definitely come back to this for one of my upcoming endterm projects, when I'm ready to actually create a good looking underwater scene though :D
    By the way, I think you're gonna need a bigger boat🦈

  • @karthiknaidu4240
    @karthiknaidu4240 2 роки тому

    Thank you so much man

  • @reichealz5643
    @reichealz5643 2 роки тому

    thank you ,it save my work

  • @srijanmaiti7525
    @srijanmaiti7525 Рік тому

    But when I am trying to animate two fishes in a scene and trying to create more than one 'flow path object' constrain its not working its gives an error: Lattice cannot be created

  • @nerdherbs
    @nerdherbs 2 роки тому

    great can i export this to unreal enjine?

  • @NeikosOfficial
    @NeikosOfficial 11 місяців тому

    I can't understand how export the sine animation 😭

  • @mollyreusser
    @mollyreusser 3 роки тому

    This looks awesome but is it possible to export my deformer animation to a game engine?

    • @michaellaviola6540
      @michaellaviola6540 2 роки тому

      No, as far as I'm aware both Unity and UE4 will not accept models with deformers attached to them. Don't exactly know why, but GameReady rigs will not have any deform controls. The mesh is always controlled by joints which have been skinned to the mesh.

    • @dimanology3542
      @dimanology3542 2 роки тому

      it's possible, look into skin converters (i.e. dem bones)