Це відео не доступне.
Перепрошуємо.
Guild Wars 2 - The Bastion of the Penitent Full Story [SPOILERS]
Вставка
- Опубліковано 11 лют 2017
- If you still are not trying raiding, now might be the time to give it another shot! If not, please enjoy this video - I had a blast making it!
♦To get the expansion!:
guildwars2.go2c...
♦To play for free:
guildwars2.go2c...
Many thanks to Arenanet, as please be aware these links support my channel!
♦The next several videos available in higher quality here, with many more perks:
/ woodenpotatoes
♥Find me on twitch.tv Saturday through till Monday at 8pm GMT:
/ profile
♠I'm often on our Subreddit:
/ woodenpotatoes
♣Twitter is a GREAT way to get in contact and see stream and video updates:
/ woodenpotatoes
♦Discord is the place to be for chat with hundreds of others, voice, and our current events:
/ discord
34:30 "Never seen such a creature- EAT MY DUST!" XD Amazing.
Signet of inspiration needs another nerf.
at least we know he knows when to run. :p
I was just about to comment this. LOL
I tripped and scrapped my knee running with snacks for this video.
Solid, for days I have been camping WP's youtube been like, sleep is for the weak!
Honestly guys there was just so much going on here that totally blew my mind and made me geek out. Please enjoy! Oh - And be careful looking below at the comments if you haven't finished the video yet. ENJOY!!!!!
WoodenPotatoes very nice vid wp. and so long. i expected you would a 4 parter first, were you would do every boss per vid.
Epic. Looking forward to the future video you hinted at ;)
I had a thought, couldn't Saul D'Alessio make for a great revenant stance in the future? Be a nice way to tie him in to the future of Tyria.
WoodenPotatoes So Deimos in ancient greek means "Terror", does it link with something in Gw2?
After this story he is TOTALLY on the revenant list, yes!
HUGE thanks for bringing the story to people who cannot play the raids!! You're awesome!
fascinating the way he phrases "and then the mursaat found me", considering the tale we're used to hearing is him finding the city, and the floating beings residing there
Damnit, I would consider myself an active (not casual) player since launch, but I just don't have time for raids. I wish I could experience this story firsthand, along with the feeling of clearing a raid.
Oh well! That's why I'm watching the video! Thanks
DedPixel if you ever get the time to dedicate now and then, the feeling is amazing! From the excitement of learning to the anger of missing that singular dodge to finally getting the boss down is awesome.
I need to get this off my chest. This patch made me finally consider returning to GW2 full force and to focus on raids. I'm not salty about Saul's story being used in raids and being locked for casual players. To the contrary. It gives me hope for future content and joy that my GW1 fanboyism since 2005 is being brought back to life. ANet honestly friggin delivered. This is what I needed to finally decide to get back.
Agreed, I thought about returning too because of that patch.
As a PVP player I would love to return because of the PVE it's looking really solid based on footage.
I really wish we had this quality of storytelling within the main story. It was subtle but it spoke volumes; it was grand in implications, but humble in tying up this old mystery. This is truly quality writing and execution.
Unfortunately, college has me pressed for time more often than not, so I haven't been able to raid myself in a while, but I really want to get back into it. Raids are pretty close to exactly what I want from this game.
Thanks for the video! I can only imagine the sheer relief you have after holding out for this mystery for so long.
I'd been camping your youtube channel waiting for this since I am not a strong enough player for raids but desperately wanted more story. Thank you so so much. I'll continue stalking your channel for more, because GAWD THIS CHAPTER MAN!!! I didn't even play GW1 but thanks to all I've learned from you and Deroir and my own digging in the wiki I am so addicted to this lore I'll never escape.
as a non raider been waiting for this and finally lol
edit: I understand Why Anet needs to do this :I the difficulty is part of the story which also makes it good, so even i do not raid i wouldn't mind they put important story in raids
Yeah no kidding. What some argue is the best story telling. Arent: "Come on and enjoy the story! ... On UA-cam because the best story shouldn't be easily accessible by the majority of the player base!"
Will never understand the logic, but thank lord there are people like WoodenPotatoes willing to summarize the story for the masses since ANet clearly doesn't care that their best story content is only seen by what? 10% of the player base?
IMO the low budget text delivery of lore for raids, naturally allows cheap labor/dev time to make more thought out developments in the story. all the cut scenes and what not that go into LS3 episodes probably cost alot of time to progess as much story as quick as a raid instance.
plus who knows maybe the devs for raids are just REALLY good story tellers and raids are their baby. suck if anet moved them to LS3 for this talent and took their 'baby' from them
lastly, raids arent that hard to get into thru lfg. watch raid guides here for a class you know, go to reddit and find a training run with a patient guild. then pug in lfg or just be content with experiencing it slowly with a training guild. its only about 2 hours at most per session i believe, and you can just look for one during a weekend your free.
Yeah but I reckon its only due to the raiding format that the story is delivered so well, if this was in the format of living world I honestly think it would be pretty bad. Anet using this format just shows how they aren't willing to compromise a good story just so everyone can see it directly, which in my opinion (as someone who has never raided) is great.
hardy83 the thing is the story telling is "good" only because of the environment and the difficulty, players have to pay attention after seeing the dialogue for hours on end. Also put the same writing in an easy and accessible area that can be solo' AFK 111111, and nobody pays attention or sees the details they just get their reward and move on like it didn't matter.
Besides this is still fringe story, sure it's great for people who are invested in the world building and lore (myself included) but in the larger GW2 narrative this is pretty inconsequential. And since the entire area is focused and dedicated to a small corner of the game's lore, it can to such a good job of telling that story. The story, which can be summed up as : Saul was held prisoner for over 250 years tortured by the eye of Janthir in a mursaat prison with creatures than have no real precedence (until now) in the guild wars universe.
That is what people would be saying if this was in the regular story and "accessible". The QQ would be real.
i take it you've never done anything you're proud of if you don't understand the logic of "let's make everything we do awesome no matter who sees it". why would anyone who creates anything ever want to make something they themselves didn't think was great just because it might not be seen by a million people. raids don't deserve a shitty story just because there are people who don't want to play them. raids are accessible to everyone who tries, and if you're unwilling then that's your own fault. if you or someone else really only wants to go in for the lore then go in when its new and no one is expecting you to know anything except the class you choose to play.
The reason I keep coming back to WoodenPotatoes is that he has an inexhaustible interest in this lore and is truly excited by it. No better GW2 UA-camr out there IMO.
I just rewatched this. I love how most of the questions that you asked here are now answered in soto expac.😊
My favourite room was actually one you didn't touch upon here, the most southern one. As you walk up to it you suddenly just sort of teleport into it and you're "stuck" in this dark room that has pieces Saul's past reverberating throughout. Probably one of the ways to try and break his mind.
this video has aged like fine wine, i mean the wizards tower has a lot of relations with the demons and now deimos.
UA-cam for whatever reason is suggesting these old videos so why not watch them again, and I just noticed that the Eye of Janthir and an open rift in SotO look pretty damn smilar.
Wish I had a cleared instance of this place to explore.
It's a protable, contained rift into Nayos, someone is on the other side hunting Mursaat! lol :P
As someone who doesn't do raids for various reasons, thank you for covering this stuff. This is very well done and important story I'd miss otherwise.
36:40 Lazarus the Dire? More like Lazarus the Liar, am I right?
Lazarus the "Evil shard of his being was missing so he turned good".
without this shard they couldn't revive him, so it is definitely not Lazarus... shame ...
Well 4/5 of the relics were Lazarus, so its far more likely it is him than its an imposter posing as him. Who could this imposter be? Who would be powerful enough to absorb the bloodstone?
Also, Bauer's journals in Bloodstone Fen reveal that he was lying to Caudecus. Bauer was secretly dedicated to reviving Lazarus, so Caudecus (and now the Commander and Canach), were misinformed. This is Lazarus, in all likelihood.
It was said in the journal reviving Lazarus without all pieces was impossible, so it has to be someone else, or it is Lazarus if PanBelacqua theory is right. I would love the second option though cause imagine what if Lazarus really wanted to help, and just because we were misinformed we could make a powerful enemy from a powerful ally. That would be sweet.
I never comment something on UA-cam. But his video about the lore between GW and GW2 is just amazing. Thank you so much for this video to the people Who doesn't have time to do raids.
Holy shit i havent been this hyped for gw2 since your LS episode 3 video with Braham! i LOVE these videos! Thank you so much for making this!
Purely in terms of lore and story, this I feel is one of the pinnacles of not only GW2, but the franchise as a whole. I have my issues with W4, specifically what a pushover the first two bosses are, but in terms of design and storytelling it was almost breathtaking.
Dark Souls meets Guild Wars 2
only just started raiding after soto's release so looking back at this is a trip. i missed so many bits of story when doing this raid for the first time because i was so stressed out lmao so thank you for making these videos!
I joined a raiding guild and started raiding for the first time a couple of weeks ago. I just killed Samurog for the first time tonight. It felt SO good. He's not the hardest boss in the wing but he's still a challenge and after wiping but continuing to make progress we killed him. I'm looking forward to taking on Deimos.
Watching this and thinking of Deimos beeing the brother of Cerus tingles me. Will we get a kryptis lore video - covering the history of kryptis and speculations on how Deimos startet working for the Mursaat?! How are they interconnected? This makes more sense than ever due to the upcoming Janthir expansion which is right after the Kryptis focused expansion. WE NEED MURSAAT / KRYPTIS SPECULATIONS!!!!
I really appreciate you doing videos on the raid lore, I want to experience the raids but I don't have the time or the skill needed to participate. Thanks!
It's sort of insane how much enjoyment I got out of content I'll probably never be able to play. Amazing video. Amazing Raid. I was geeking out watching Teapot's steam and got to do it all over again during this. Thanks for documenting the little details, @WoodenPotatoes . I live for that stuff.
I love how they are adding out of combat mechanics to the classes. Most prominent were those in the last instance in The Head of the Snake, where you could fix turrets, get minions under your control or pick locks. Really adds a great deal of distinction and flavour to the classes. I FELT like a thief whilst picking that lock!
Thanks so much for getting this video out so quickly WP! My PC died recently so while I can just about struggle through Living World on my laptop, I can't really dive into any harder content. Your videos are what's keeping me up to speed (and making me crave that Eye of Janthir mini too)!
Thanks WP for the video. I'm also one of the non-raiders, but you explain everything so well with the lore and how everything ties together that I feel I did the raid myself also! Your excitement is contagious and I feed off of it. Thank you thank you thank you. I'll take this video as a my birthday present.
Couldn't wait for you to do a video on it. The first time I fought Deimos, the first thing I thought was " Oh my god Woodenpotatoes will enjoy this so much " :D
Just did this raid lastnight, went in blind. Some of the most memorable times for sure, the raid was siiick.
Thank you for making this vid and giving the backstory.
Great video, you nerdgasmed out as hard as i thought you would when i jumped into a cleared wing and check the lore.
Appreciate the fact the you made the video and got us up to speed as always WP. Still it doesn't change the fact that I won't be able to play this sadly :/ On one hand I really like tha fact that this particular part of the story has been properly resolved but on the other hand I am actually pretty frustrated it did get resolved because it got resolved through a raid :( Honestly speaking, the strength of the story in this raid wing was far greater than ALL 3 wings of the Forskaen Thicket. The moment I saw what the story was about I said to myself "oh boy the story mode on raids discussion will come up again with a vengeance", and it did. If last time people that discussed about it didn't have strong arguments about it being implemented now they do and as I said, "...with a vengeance". There were heated discussions in reddit about this and some got out of hand. I don't justify heated discussions getting personal but I really can't argue with them at this point because in the end they are right about the arguments they present. I played Guild Wars 1, too, just to get prepared for Guild Wars 2, I literally bought this game and every expansion about 4-5 months before GW2 released just to play it for the story which I loved. And now I know that I won't get answers to many of the hot topics of GW just because I don't play raids :/ I feel cheated out and I don't like it one bit that I do. Who can guarantee me at this point that Evennia and the Seers won't be treated the same way? At this point if Anet falls deep into this rabbit hole the discussion is going to become even more heated with every other raid release which is sad, because it is undeniable that raids are amazing for those who play them on a weekly basis and I wouldn't like for the love of god to be taken away from those who enjoy them, at least don't take the story from us that don't play raids. In the end even though I love your vids WP and the in-depth discussions about specifics plot points it still isn't enough for me :/ Wow this got lengthy :D Eitherway keep up the good work mate! Cheers :)
Well, as you said you played GW1, how much content/bosses would you have to skip if you were playing solo? I know when I played that you could farm some parts of UW, FoW, RoT and such, but most of the end game farm came long after it appeared, as people figured how to make solo builds that usually couldn't finish whole areas in question. What makes this different?
In GW1 it was 8 man (maybe less with few heroes), and here it's 10, is it such a big difference, or are you just older and busier person now? :)
@Nolorwolf As I said I played GW for like 4-5 months, not daily, not always. I did all the story, side quests and merely scratched the surface of the Hall of Monuments. Aside from that to answer your question I mainly didn't bother doing any of the dungeons because they were not relevant at all to the main plot of the games(counting GW2 as well). If I remember correctly the most important and intriguing was the Underworld with Dhuum and all that where even that plot I believe will not be addressed any time soon in GW2. I wouldn't have a problem if GW2 did something like that where it was stuff that didn't take into account the main plot of the game, they were literally side quests. Talking about GW2 raids though, even though the Forsaken Thicket wings are not all that magnificent in terms of story they lay the foundation of Living World season 3 with Lazarus and all that, thus making it important. Oh and by the way, I am 99% sure that arenanet just made Lazarus less important with The Head of Snake to make the plot of the Forsaken Thicket less prominent which I don't appreciate at all, it's like them saying "yeah you were right after all, the Forsaken Thicket was important, so we will make Lazarus less of a threat". Anyhow, talking about the Bastion of the Penitent re-introducing and at the same time concluding in a marvelous way the story of Saul D'Alessio, is far more important to the overall plot of Guild Wars than Menzies and Kanaxai were. I mean you can be sure that the plot of the Bastion of the Penitent will somehow bleed into the plot of LS3 since the Mursaat are a pretty vital common thing to both plots just like the Forsaken Thicket tied to LS3 through the Bloodstone and the ressurection of Lazarus. Btw thanks for the reply, Discussions are always healthy! Cheers to you, too :)
I do agree that if this story somehow transitions into LS3+ (or next expansion!) it will be a misstep on ANet-s part, but Saul is really more a GW1 side-plot (no matter how interesting). How I see it is, GW1 built the the world that we use now and it's lore, and only other way for them to do story in raids would be to invent it which would be far less enjoyable both for those playing raids or watching it like this.
Now imagine GW3 comes along in future and tackles in raids some GW2 side plots they never intended to push forward (pick one, maybe Malyck?). From today's perspective you probably wouldn't mind seeing it get resolved as opposed to... not :P On other hand, GW3 players would complain that it's important, I THINK because they would consider it interesting part of world history. History has time for hype to build up in older players, making it seam far more important than it really is (unless proven otherwise) :P
My point being, I would rather have them finish some old stories in an epic way (like you said), in a rare and epic part of content as raids should be, rather then leaving them hanging, never finding a good way to implement in accessible way to general public (who might not know or be interested in the story in a first place). This also includes Evennia, a character they never even referenced (i think) since that mission, and will probably never re-introduce from today's perspective :/ (unlike say Livia)
Damn, long sentences are a b**ch :D
PS. I have to add to my point, look "Brick of Clay" discussion page on GW2 wiki to see what I mean :)
@Nolorwolf Or they could add an additional, no-rewards, story mode for solo or 5-man groups to each raid wing while having the existing 10-man challenging content as the default mode. Everybody wins :/
@Melony Sharon Nah I don't think Anet ahs any long term "nefarious" target behind the scenes, nor do they bear any ill will towards those of us who don't tackle the raid for whatever reason. At this point though I would literally prefer raids being fractals and fractals being raids, and I wonder would, in such a case, raiders mind, gathering 10 people in order to do the uncategorized fractal? Yeah, I am pretty sure they would mind... Fractals are alot more accessible but the story up until now was a bit minimal, and the raids have an accessibility wall at the front with "story done right" as WP said
Thanks for making this. I Could never find a group to clear or even try these raids so this story outline and analysis is very much appreciated! :D
Holy shit - really great video that a guildie just had me watch - I'm coming back to GW2 because of you after months off!
Also your nerding out about this wing made me feel a lot better about how much I nerded out about your video. Thanks.
I didn't know half of this. It was very awesome learning more about the lore and further understanding everything seen and heard in the raid wing as it was cleared. Great job!
I was told that I will never be able to play a raid as long as I play a condition damage mesmer. The only mesmers allowed are chronomancer. I found a build for condition damage mesmer for raid online. I'm building it right now, but I know that I will never get to raid. The teams are too selective. It reminds me of how you'd get rejected in HoH (gw1) under the rank 3. Thanks for the video, I'm a huge fan of gw lore. I'm really glad you take the time to Share the story with us. Your analysis are always on point.
I was refreshing your god damn channel for last hour every minute in hope of this video! You bastard kept me waiting for so long! Lets jump in !
I can't just magic out of my ass completing the actual content! Progression raiding takes time! I had something like 10-12 hours of footage and two clears of the wing to scrub through before even getting a script!
But hey, lots of gametime is great for us as players.
I hope you know that I wasn't seriously mad right Mr Potatoes :P ? Love your content man, and simply just couldn't be excited to know how the biggest nerd of this franchise felt about newest update. Was scared you got caught in the blizzard, though those are not to common here in England :P
Aha no I wasn't offended at all!
Just finished the video. You haven't mention the dark room! This is one of the coolest places in the entire raid wing! Have you not been there yet? If not you definitely should go there, much more stuff from Saul past!
As a dedicated raider who cleared the Wing within hours,but didn't pay any attention to the small dialogues/hints given in the raid, I really enjoyed the explanation in this video :) (especially considering I had no gw1 knowledge of the character Saul)
Yup, that's it then. I'm completing the raid build. It has been long enough that I have been avoiding raiding content, but that narrative at the last boss.. oh you touch my tralala.
10 minute intro is the best intro.
dude i hope you get paid, cos you PUT IN WORK with these videos and you leave EVERY other gw2 video maker IN DA DIRT!!!
Thx m8, rly appreciatie this lore even understand more from gw1 now. Was much fun to watch keep these vids comming.
Damn! I just love your "reading voice"!
Thank you so much for making these videos, I love all of this lore that I missed while while I was a very small child.
Thank you for this, WP. I would have never likely found all this juicy detail on the raid story (probably because I'm not a raider). This story is fantastic. While listening to you talk about it, I was on the edge of my seat. "What happens next what happens next!?" It brings be back to when I played the Bonus Mission Pack in GW1. I love that not only did they continue Saul's story, but they concluded it. I'm glad he got one last hurrah before finally being laid to rest. As you said, I'm happy they continued to portray Saul as a flawed man who made some really bad decisions, but with good intentions (but I think the charr would disagree XD).
That last boss, though, is nightmare inducing. Kudos to the art and animation team on that design!
WP I would've LOVED to hear your reaction in real-time while you were playing this, when you discovered Saul was the prisoner. This was yet another great video, thank you so much
Thank you for the great video! It was truly both entertaining and informative!
I no longer play the game but I still follow its story through your channel, WP.
Stay awesome
AHHHHHHHH so many feelings! That was so cool! And so many new mysteries too! I can't wait for the rest of your head of the snake and bastion videos!!!
Although D'Alessio may have been tragic... he did somehow survive a few hundred years of constant torture intended to break him. Isn't that sort of incredibly badass all told?
All of the dialogue and details in this wing in particular, as someone who doesn't play raids, makes it seem like it is an insane amount of work to produce a wing, even just from the dialogue perspective. They have Glenna who has a ton of parts, and then they have all 5 races to be voiced, as well as potentially some variations for each class/race combo. And then they have to rig all of the voice clips up... crazy how much work it would be (and if it's voiced in multiple languages, you can multiply the work). Almost seems like more work than the living story. But this really made me appreciate how much work they put into the raids. I just wish that I could experience it then, fully (in game, in the atmosphere, and even some of the tension), without having to depend on other players to be able to play through it (I get the impression that you can't get all of the dialogue with Glenna after it's been cleared, if you enter a cleared map). This video is great, but I'd still really like to go through it on my own, with my own character. Glad they do have an easier and challenge mode now though, should help get more people into it.
Now I'm really hyped for Janthir Wilds
I've done the raid, and I still waited eagerly for this video! There's so much stuff that I just can't catch while doing it - esp since I didn't play GW1.
This was so awesome! I'm not a raider so far so this story catch up is so helpful. The beginning of this video really has me nostalgic for GW1 though! I remember the hardmode bonus for the chosen mission more than I thought I would lol ^_^
Watching this today : "it's about more details on kuunavang" 6:16
They never cease to amaze us
Thanks for the video. It is a great recap of what happened to Saul in GW1 and how it fits into GW2 story.
The raid isn't the only place in the patch that has class specific options for things. In the instanced area where you go back into Caudicus's mansion at the end of the story, you will find turrets that can only be disabled by engineers, Krytan hounds that can be tamed away from their masters by rangers, and skeletons that can be mastered by necromancers when fighting one of the bosses. I would assume there are other places with class specific stuff, but I have only played through it once.
I personally love it, it reminds me of Dungeons & Dragons Online and Neverwinter, both of which had class specific stuff, with the former having your race play a big part in what sorts of things you had a bonus towards seeing, noticing, or doing. For example, if you play a Warforged in DDO you will be able to survive under water and be immune to poisonous gas because that race are magical constructs who don't breath, Elves will get a bonus to trap detection and seeing at night if I remember (and so on)
This also reminds me of Guild Wars 1, not with your characters, but with some of the enemies. In Guild Wars 2 most of the enemies, no matter what they are made of are vulnerable to conditions, with the exception of some being immune to fire and things like that. In GW1 you would have elementals, Jynn, and other spectral beings that did not have flesh or blood, so they would be immune to bleeding damage and poison. It made way more sense and is a bit disappointing when you face a lot of the same enemies in GW2 and they aren't spec'd like this. Why the hell can I bleed an Earth elemental to death, or a ghost for that matter. It would make the combat a bit more strategic if they changed this up with at least some of the later enemies.
Hearing WP wondering where they are teleported before Deimos appears, now I think it's pretty obvious they are teleported to Nayos
Yeah you think that realm is nayos? Makes sense!
i love the random "eat my dust" in the middle of a conversation lol
Grumpy Dai accelerating!
Here is idea for why he was kept alive: Eye was supposed to be used in Krytan Civil war, but when Mursat were killed eye didn't have any new orders so it kept on doing what it was ordered to do.
For the thief unlocking the door, it seems to be a thing with this update, because in the current Living World story final mission, you can turn on dormant turrets with an engineer to help you in a fight. Pretty cool.
Dávid Lakatos you can also tame the drake-hounds as a ranger and pick locks as a thief in the final story instance.
*Major spoilers for Secrets of the Obscure expansion story and lore!*
Revisiting Bastion of the Penitent after SotO, it seems they did take the same tone and implementation quality when explaining the mystery of the Wizard's Tower :D But while it solved many questions this raid wing pose, it raise many questions still.
According to a dev comment recorded on Wiki, Deimos can be interpreted as both a manifestation of Saul's guilt and a being from the mist, but now obviously we know now that he's a Kryptis Royalty. Does that contradict what the devs said earlier, or do the writers now have considered that and there's some link between the Kryptis formation/birth and emotion? We know that they feast on emotion and etc, but not how they're born.
Still the question of Deimos's loyalty remains. The current lore suggests that Deimos was trapped in Bastion of the Penitent after a failed invasion from the Kryptis and just decided to play along when the Mursaat moved in. This... seems like a tacky explanation even with the idea that "Saul's emotion was a feast to him", and especially so when we consider that the Mursaat were supposedly exiled from Nayos which is now inhabitated by the Kryptis. I wonder if the Kryptis has some history with the Mursaat that will be revealed in the future.
Also I wonder if this place was this grim and dark when Isgarren built it, I'll say that the Mursaat has some heavy influence on the environment of this place. The celestial thing matches unexpectly perfect with how the various Bastions in Amnytas are on the verge of Tyria and almost touch the mist/space, and the fact that they have wizards working on celestial charting and things (Dagda even being explicitly referred to as "the wizard of celestial"). But then, I'll guess that the name of this Bastion should not be taken seriously as "Penitent" is obviously referring to Saul rather than any wizard.
And there's still the question of Samarog. The plaque in "Tower of Secrets" seems to suggested that Samarog was like a failed production of "the Obscure" (I might be reading it all wrong)? I remember having a conversation about why the expac was called secrets of THE obscure, and getting the theory that "the Obscure" was probably an entity of some kind. And judging from the device "heart of THE obscure", this "obscure" is becoming more and more like some real thing rather than an adjective.
Anyway, just some ramble after the excitment brought by SotO's new lore. I know that the devs definitely aren't thinking of anything SotO revealed to us when making this raid wing, but I can't help trying to find links.
Thanks a lot for this Video! I am not a raider and really happy to experience the story through your Videos
Really cool vid Wp! Though it's still WOODLAND Cascades, Verdant Cascades was the area in GW1.
solitary confinement. good one Anet.
Saulitary
Damn your video just made me realize. We now know that, we the commander are Ascended. We are able to see Lazarus, a Mursaat. Which we were only able to do in GW1 once we completed ascension at Augury Rock. So at some point we ascended before fighting Lazarus in LW3.
Dude that demon looks like a DAI demon !! so cool
Regarding the Forgotten:
Aren't we already close to confirmed to meet/see them once we start going to the Crystal Desert area in the fight against Kralkattorik? Assuming Kralkattorik wouldn't move.
Regarding Samarog:
It's highly possible that it really was a former prisoner. As for what it was, I predict that it's not entirely a new race or if it was, it would be a demon from the Mists that the Mursaat imprisoned in the facility during as Samarog was captured when the Mursaat moved to the Mist. My theory regarding Samarog is that it's an experimented-on prisoner. I wish I'm able to find the crest on Deimos on Samarog just to make a better connection.
Sad about the Jotun and the Human especially since we're required to kill them before even be able to talk to them.
Regarding Deimos:
I feel like Deimos is actually a "shadow" of Saul, much like the "blighted" versions of characters in the fight against Mordremoth OR a different entity designed to watch over Saul especially since in the last part he tells Saul to "Not until you obey." referring to Saul as a different person. If we find more about that crest on his chest then maybe it'll shed some light on it. Have we seen something like that that's even slightly related to Mallyx or any demon/realm from the mist? It feels awfully, como se dice, Mistwarden.
The "shadow world" feels more like a mirror into Saul's own torture prison designed by the Mursaat or maybe it has a connection as to how the Eye of Janthir works in picking a Chosen especially due to the fact that it "chooses" someone to be a sacrifice. Wherever the PC is getting sent to is... different to say the least but regarding the description of how close the whole Janthir area is to the Mist, it isn't impossible for those areas to be realms in the Mist.
Overall, loved this. I'm surprised at myself being able to watch a 1-hour long video. Apparently, geeking out and being a nerd with lore speculations, etc.(a good hobby of mine too; not a lot of people I know in-game share it though) really makes time fly. Thank you for this.
Thanks for the lovely comment! Lots of food for thought.
Thank you very much WP for the video. Loved to see it.
I just want to put this out there WP. I have followed your channel since the beginning of GW2 and I have played since the beginning of GW franchise and this is actually disheartening. I feel this is the best story they have had in GW2 finally in relation to GW1, and I am a casual player that cannot block out time to play the raids. With that personal feeling in mind, I can't help but feel other people must also feel this way and they could be loosing player base. You have to understand that you think its great because you play raids. GW2 is your job basically, but for other people who can't make it their life, raids are not that easy to get into/play, and that makes a good story that many people have wanted blocked off to casual players.
As someone who doesn't raid simply because he can't find a dedicated group, let me say:
God bless you, you glorious man
Damn, GW2 writers CAN write, apparently. The lore in this raid is phenomenally well written, I applaud them. They still have some hiccups when it comes to dialogue, but that's head and shoulders above their previous endeavours. And the implications here are huge! That sign on the Deimos' chest, specifically, left me in a bit of shock - looks very familiar to the revenant armor Rytlock is using. Demon's design iself is very reminiscent of it and matches the theme almost perfectly. I can see the dots between revenants, Deimos, Samarog and Mursaat, but I've not idea how to connect them. God, they are good at teasing.
Speaking of strange unexplained things. Blue flame in a furnace at Lake Doric? What in world is that about?
Note, I'm writing this down as I'm watching this for the first time. In case it's said later but.... Could it be that in addition to the magic aptitude test it provides, could the Eye of Janthir is also some sort of scrying device? Could it be that the Mursaat are using it as a lens into our realm? Spooky.
I think that we will see Saul again in the mists. with the final boss fight introducing a different dimension I feel that if a net decides to add another wing to this raid that we will continue to explore it and Saul will be our guide, or rather he will be our "envoy".
Wasn't able to kill Deimos yet. I loved the backstory (as I didn't play GW1) and the resolution of the wing. Really well made video.
“I never thought a freaky floating eye could be such a terrifying entity” *The Eye of Sauron knows your location*
wow great video great work WoodenPotatoes
Still magical in 2023. Thanks WP
the optional stuff is very interesting.
Its the background story for the 2 prisoners you encounter during the 3rd boss (the jotun and human).
I was litterally waiting like a japanese school fan girl for this video :D . Your raid videos about the HoT raid wings were awesome :D :D
Its here! Been waiting for this!
Wow. TEN WHOLE YEARS of waiting on that story thread.
Hey Wp, love your videos about the lore of GW2, i try to get into it myself thanks to you.
What am i curious about after this video is: what are your thoughts on the expension?
Do you think Anet will go further into Mursaat territory like traveling to mist( like WoW did with Burning Crusade) or put a focus on the elder dragons again based on what Taimi told us in LS3E4?
Another question related to this: When do you think expensaion will hit? I saw GuildGab of AuroraPeachy and they speculated it would hit at the end of this year, like to see or hear your perspective on it.
I hope you answer this question bc i like to hear your perspective on it.
Keep up with the videos and looking forward to more lore stuff :D
So slight theory crafting here
what if saramog was formally the forgotten prisoner, just corrupted and tortured into his current form. The forgotten were responsible for freeing glint so is it possible that that ritual could be used to enslave. we've seen quaggan formchange so forgotten might have that trait as well. pretty sure saramog has scales as well
I got to enter a cleared instance of the wing and it definitely seemed a lot cooler than the previous ones. Unfortunately I never played the majority of the GW1 story, so the impact is probably lost on me. As a retired raider, I still wish ANet would look into a 'story' mode type raid difficulty. I know some players would rather experience it for themselves and can't due to time constraints.
The raid music sounds so epic :o Wish I had enough time to get into raiding just for it.
Am I the only one, who's wondering why raid bosses look better than the endboss fight of HoT?
I said exactly that when my grp first encountered the Wing 4. Every fight was more interesting mechanically and visually than the HoT boss fight.
It is for videos like this that I support you on patreon. :)
Keep up the awesomeness!! :D
...holy shit, i missed a lot
....i need to get into raiding!
Hey, there's an empty grave in Demetra the Priory can stick him in. Hell, if I recall there's a scholar out that way.
#WoodenPotatoes = Planning to have a Super Q/A in regards to all the lore and ties/loose ends revealed in this update?
Floating eye, balrog-looking creature named Samarog. Somebody really wants to pay homage to Tolkien very badly in ArenaNet
there's a lot of additional chat options with Glenna in between each boss btw WP. so make sure u go back and check those out :D
I'm glad that bane signet finally returns. :P
there are also parts in the living world story were you have sections some classes have special interactions.
I'm just waiting waiting for the 5 years for anet to make it accessible to all. look at what happened to dungeons all classes and builds can be used in them with relative ease.
You know what would be a interesting Profession Mechanic like how the Thief "locl pick" the door?
Engineer has the ability to sabotage The Boss stage thus setting boss difficult to Easy Mode.
Can't call Engineer not Meta anymore when they are the only ones that can access Raid's Solo Mode and make it easy to clear raid without effort. :p
Calling it right now, the Eye of Janthir is not itself wanting to harm the players in their quest to complete the raid but in monitoring the former facility it has taken notice of the player throughout their journey. A silent observer hoping for someone to end the madness.
Seems way to obvious that it'd be controlled by the Mursaat and they themselves are evil. I think it's a misunderstanding as are most ominous things.
gimme all the story
(cause ill probably guaranteed never play raids)
I both love and hate how each answered question leads to a series of more questions, but from a story standpoint that also helps retain interest so I can begrudgingly accept this. However beyond the question of what they wanted him to do and when the eye will reappear...I'm curious and hopeful to see what other mysteries from GW1 will find answers in the future O: I'm also grateful for these videos as I want to know the story, but it'll be a long while before I really give raids a shot more for personal reasons/doubts than any fault of the game. I really like the racial touch they splice into responses in the raids and that it seems like more than just the starter of an instance might provide dialogue as I noticed in your video here. The fact that a thief can really be a "thief" in this raid is an even cooler touch, and wouldn't mind seeing spots in later raids that other classes have some sort of special moment like that as an acknowledgement to the primary class.
I feel like every time I see the Mursaat I become more and more curious what they look like beneath their armor given their humanoid structures. Had a passing fancy/pondering if a human or something could ever ascend/become one somehow despite knowing they're an older race of Tyria.
gw2 was my "first" mmo. i played gw1, but i was too young and i had a character on my brothers account, so i could play. i never did pvp, or any other end game content so i didnt get experience on that. now, in gw2, ive been playing since the betas, but i still dont have that kind of exp. the problem is, people in my server only wants people with experience to raid, so its really difficult, or impossible, to start raiding, even tho i really want to try it.
You can look on forums for guilds that do training raids, or ask in your own guild. Mine started running them after one night we "rebelled" and just demanded it seeing how many of us are excluded from that activity. It started with 1 comment rly :) Also, you can guest on other servers easily if you know/hear on some that are quite active in raids :)
If you are on EU check out the weekly posts from this guy www.reddit.com/r/gw2raiders/comments/5r00fh/eu_training_raid_v19/