Hey, great explanation of how the images get displayed! Got my Portrait today--well, _technically_ yesterday now, but I'm still awake tinkering with it!--and have been getting the hang of rendering to it from Blender with the blenderLKG addon! Next comes Unity! 😁
Fantastic review. One thing I’m curious about is the resolution. Splitting up the image into 45 different views would give the 4K display a horizontal resolution(in portrait orientation) of about 34 pixels? Or 102 sub pixels depending on the sun pixel layout. To me that would seem far too low to display what I’ve seen the demos of. How do they really look?
Thanks. At a complete guess, I would reckon they are not only dividing up the horizontal resolution, but the vertical resolution as well. I’m not sure how they avoid the display looking like it has ‘gaps’ - maybe the fancy lens/lenticular sheet does that? Generally the photos look like a kind of 640x480 type image (I say this only anecdotally), with some blur depending on how much depth range you are using.
@@DavidAddis thanks for getting back to me. It looks like you’re right. You should watch the video by Michael brown ua-cam.com/video/50-fQJiO00E/v-deo.html . By putting the lenticular sheet at a -7 degree angle relative to the display they can divide x and y. Amazingly brilliant! So tempting to get one.
The only issue I see is that the parallax is one way. So only side to side. It will not look like a truly 3d object if you move up and down. A shame... I'll wait for the next gen version
i cannot understate how informative this was :3
You are a genius. Your way of simplifying things is pristine and helpful. Pure value
Hey, thanks!
This really helped me understand the different methods they have, thanks for making this video!
Hey, great explanation of how the images get displayed! Got my Portrait today--well, _technically_ yesterday now, but I'm still awake tinkering with it!--and have been getting the hang of rendering to it from Blender with the blenderLKG addon! Next comes Unity! 😁
Great video, very informative!
Any experience with using photo files containing depth maps from any Android photo?
Fantastic review. One thing I’m curious about is the resolution. Splitting up the image into 45 different views would give the 4K display a horizontal resolution(in portrait orientation) of about 34 pixels? Or 102 sub pixels depending on the sun pixel layout. To me that would seem far too low to display what I’ve seen the demos of. How do they really look?
Thanks. At a complete guess, I would reckon they are not only dividing up the horizontal resolution, but the vertical resolution as well. I’m not sure how they avoid the display looking like it has ‘gaps’ - maybe the fancy lens/lenticular sheet does that?
Generally the photos look like a kind of 640x480 type image (I say this only anecdotally), with some blur depending on how much depth range you are using.
@@DavidAddis thanks for getting back to me. It looks like you’re right. You should watch the video by Michael brown ua-cam.com/video/50-fQJiO00E/v-deo.html . By putting the lenticular sheet at a -7 degree angle relative to the display they can divide x and y. Amazingly brilliant! So tempting to get one.
they need to add virtual pets to this looking glass
The only issue I see is that the parallax is one way. So only side to side. It will not look like a truly 3d object if you move up and down. A shame... I'll wait for the next gen version