Sharpshooter can be used in tandem with tavern brawler cause your using a ranged weapon to attack with your strength and you can be like Robin, green arrow, or ace and smack evil with your bow-staff
Heavy Armor Master is great for short campaigns and it can save your ass more than once, but becomes pointless if you are running a long-term campaign. As the campaign progresses, the difficulty increases and, not to mention, most hard-hitting damage you suffer comes in magical forms, the only thing this feat achieves is to make you regret picking it and beg your GM to do a Mulligan on it. Mage Slayer is pointless against spellcasters that know what they are doing, especially glass cannons who are completely aware of the fact that they MUST keep their distance in order to survive. Magic Initiate... Oh damn, I used to pick this feat instead of my ASI until I realized I can just multiclass into a Sorcerer. Yeah I strictly play CHA characters, especially after XGE came out (da best suplement evar) My personal choices: - Lucky because I am GENUINELY cursed for rolling Nat1's whenever I'm in a desperate situation so I can point a middle finger to the dice and tell it to go fuck itself. Although it doesn't work every time, atleast it prevents me from suffering the torture of the fumble-chart effect. Works fine against bosses to negate their criticals. - Resilient (CON) + Warcaster because I really, REALLY must maintain focus on the spells I'm concentrating on. Bless and later HASTE have saved our asses more times than I could count. - Diplomat because I really, REALLY do like to RP a lot and I'd prefer that GM's would focus more on the words that are being related then just saying "Roll Persuasion" after I busted my ass trying to genuinely convince someone. Really hurts when your rollplay doesn't match your roleplay...
Step 1: Play a Warlock and take the Mask of many faces invocation (This allows you to cast disguise self at will). Step 2: Take the Actor feet( This allows you to mimic voices). Step 3: Become every NPC.
I have this in a social campaign. I also am a master mind and don’t have to roll to copy accents. Plus I have the keen mind fear so I don’t even have to watch people for 10 minutes. I can just go around and automatically be any npc with advantage everywhere as a rogue with expertise. It’s fucking insane.
I've had this character concept sitting around for a necromancer wizard with the healer feat who's basically a really sketchy doctor who builds frankenstein monsters in his basement
I am legitimately doing this with a divine soul sorcerer, she even making a collection of Tome's of the golem for when she hits 10th level. Currently she has Flesh and Iron. She really wants a full set of the books so she can make more friends.
Oh boy, has Borky the Orky from "The Unexpectables" gotten his mileage out of Tavern Brawler. He's suplexed _so many_ things to death, and once (technically) used a _steam boat_ as a weapon. A note about Mage Slayer that people often miss: its second perk states "when you damage a creature that is concentrating on a spell", not "when you damage a creature within 5 feet of you that is concentrating on a spell", meaning the feat is still useful for characters that use ranged attacks.
Flavour idea for the Warcaster feat: You cast spells through your feet instead of your hands. Like, you’ll just hacky-sack a firebolt into the air and kick it at someone.
Keen mind is code for "i should know this but my player has lower int than me" Also magic initiate is just my "i want a familiar and the dm can't stop me" feat.
I though of keen mind has the oposite of that. I should now this, but my Int score is lower than my PC's, soo the character knows, and the DM has to tell me
I had the idea of a Shillelagh based Cleric and it would help so much to get the War Caster feat immediately. What I did was do Arcane Cleric first so you can get the more cantrips instead of just one from Nature Cleric. So I can get Booming Blade as well.
@@zer0stars You can't really get Shillelagh as a arcana cleric though. That Cantrip is only on the druid list, which you can access with the Nature domain. The Arcana Domain only let's you access wizzard cantrips.
@@nocanseegreen3845 For example, let’s say you have a +5 in con, then you also have +2, so you get +7 every level up mean if you take the average, you probably will have over 200 health, if you have a d8 as your hit die. So you now have a good pool of hp, which is never a down side.
@@TheKristina1978 you could even double down and go Hill Dwarf for that extra 1hp/level. I once rolled a really insane con score, put it on a hill dwarf barbarian, and had a 16 AC with 17 HP at level 1. It’s a shame I haven’t gotten to use them yet 🥲
My entire party is alive purely because of Heavy Armour Master: we faced literally 100 Kobolds over the course of the dungeon (in groups of 4-16) and I got hit a LOT. The damage this Feat soaked was nothing short of incredible.
I had heavy armor feat and got jumped on by a biiiig monster for 3d10 damage. All three d10s rolled 1, so 3 damage. 3 damage - 3 damage = 0 damage from a big hit
With it and Armored (I think that's the one, it's been years), I made my first Bard into the party tank and healer, since everyone else besides the ranger (who had a draconic kitty companion) was some flavor of squishy. It worked really well. I remember that in one combat my high base armor class (24 AC base at lvl 5) and that flat damage reduction let me absorb something like 12 hits and take 1 (ONE) damage in total. *It was great.* I later got a psionic ability (the whole party got unique abilities) that let me reduce the damage of an enemy hit each turn with a reaction, so I proceeded to tank and save people even harder. This isn't even counting that, if I really had to, could pump up the AC to 32 and get resistance to ALL damage types (Warding Bond is OP if you have a high-hp summonable mount that you can cast touch spells through - I had a celestial tiger, he was adorable). I loved playing that Bard Paladin.
I'm pretty sure i actually read about this and due to action economy and stuff you can't. Something to do with the different types of actions. Might be wrong but you should double check that
The major drawback and the only reason why I never considered this feat is because it can only be applied once on someone inbetween rests. That and I always play dedicated healers so it's kinda redundant for me :)
@@argenthellion Applying it only once per person per short rest is overpowered already. If you have a stabdard size party, that's 3 spell slots you get to keep PER REST, meaning it could easily turn into 6 spell slots if you take a short rest mid adventure. There's a reason why this feat is considered op. Edit: I also failed to mention how every time you use your healer's kit to stabilize a creature, if you do, they get a hit point. That means that instead of being on the ground unconscious, they can continue to fight. For a pro healer with a high medicine score, this is basically the better version of Spare the Dying. You can do this indefinately.
"Take Keen Mind" "The feat sucks!" -> Wizard in my game just took it. That said, this is an astronomer wizard who really cares about looking at the sky. Plus, it's still more int.
The remember any place you were at accurately works well in an investigation campaign. Plus I used it for a teleportation spell that needed you to remember a location
One of my favorite characters was a Rogue Inquisitive with the Healer feat. He had no stealth skill and all of his skills revolved around being a doctor. His sneak attack was due of his superior knowledge of anatomy.
i looove the linguist feat one of my characters got it while we levelled up in the feywild and one of the languages i got was sylvan and basically in-character he was just like: didn't everyone suddenly learn sylvan as soon as we entered the feywild?
"Take keen mind." "No! It sucks!" *Flashback to Avnia* "Whoa, keen mind is good in a dungeon?" "A feat is good in a dungeon? In a game called Dungeons and Dragons?"
Yeah the keen mind feat means your group never gets lost and know what time it is in other dimensions. It also means you can just look at every book in a secret library and release the forbidden knowledge in the world.
@Stygian Eons I mean, usually tables go by the rule of "if you remember, your character remembers" unless your character didn't witness something you did as a player. So to summarize, yeah.
Got sharpshooter and elven accuracy on my arcane archer, and I've been happy as a clam ever since. The first encounter after I got sharpshooter, my initiative was pretty garbage, so by the time I got to shoot, all the bad guys were entangled in a melee mess. The DM said "alright, you're gonna have disadvantage on that shot . . ." No, sir. I think I won't. Drilled a hobgoblin in the middle of it all and popped my arcane shot, blasting all of his buddies. The paladin mopped up and good times were had by all. Except the hobgoblins. They died.
@@Noah-vu4ie I assume he either had long range which cancelled the disadvantage due to sharpshooter, or the DM rules some forms of cover as having disadvantage, which would also get cancelled by sharpshooter. So in short, probably the sharpshooter feat and I would guess it was the ranged aspect of the attack, as that is fairly common and he did state the feat was new so the DM also not used to it.
I'm currently running Grim Hollow. All I can say is its like a fresh breath of dark air to me and my players. Amazing book. Amazing world building. Amazing everything.
Is the book balanced after level 10? I was thinking about sending my Curse of Strahd players there. But I am waiting for my next paycheck to get the PDF.
@@wh3nderson95 From what I've seen, it can be. It isn't an adventure, it's a campaign setting. You can put anything in the locations, and the world is built to be terrifying and somewhat brutal if caught off guard. What monsters it does have, are also no pushovers. Should go well with Strahd survivors.
I remember Mage Slayer. My Thief got a unique homebrew variant where she would instead attempt to slap casting components out of a nearby spellcaster's hand as a reaction, potentially interrupting the spell and wasting their action entirely. This was mostly allowed because she was overall quite weak due to being far more utility than raw damage, and it required them to be super close to the spellcaster, which usually meant going out of my way to put her into that position, usually by avoiding combat for a bit to close distance through stealth. Generally just super fun to imagine this little halfling girl jumping up and slapping beads, bones, jewels and other magical items out of peoples' hands in slow-motion, wiggling a tiny finger at them with their other hand.
More for the Pally then (or the Divine Soul) cause Eldritch Blast on low Cha isn't much fun. Granted at lower levels on something like a 10 13+1 14 8 15+1 12+2 Half-Elf...
Simon Evans I mean Paladins don’t get agonizing blast (I think that’s the one that adds cha) or hex (unless u use magic initiate). U could multiclass since they both use cha idk.
@@destroyerinazuma96 I think you only get to add the Charisma bonus if you're actually a Warlock. Adding your Cha mod to the damage requires an invocation, which are a class feature of the Warlock.
@@Thalanox true, Agonising Blast. However Cha is also used for the spell attack modifier. A 13-14 Cha character will miss a lot against average to high AC.
One of my favorite feats that often goes overlooked is Skilled. Yes, grabbing a few extra skill proficiencies is a big quality of life boost for most classes, but the REAL treat is using Skilled to pick up Tool Proficiencies, which you likely can't pick up any other way except through your background. Tools are SO horrifically underused and have SO many applicable uses that using Skilled to pick up a handful of tool proficiencies makes you a literal MacGuyver. Check out the nonsense you can get away with using just Carpenter's tools, listed directly in the book: "Build a temporary shelter", "Design complex wooden structure", "Find a weak point in a wooden wall", "Pry open a door", all this and more because you have a hammer, a saw, and some basic knowledge of architecture and engineering!
It's also an incredibly important feat if your wizard wants to use fabricate to make stuff that doesn't look like shit, since the spell specifies that you need tool proficiencies to make good stuff and wizard's don't get tools
@@alexanderblixt1221 yep. I got away without it cause I used Fabricate as a Forge Cleric for armor. But the average Zard would need those tools proficiencies.
@@davidstratton696 Sure, if you can spare the downtime of (10 - INT mod) workweeks for each proficiency, but by that logic you could argue that everything that gives you proficiency in anything is actually just a way to save a little time and money.
Me: Annoyed cleric noises The spikes on this mace aren't for bandage application y'know. My war god doesn't love war because it makes more opportunities to heal, either. Heathen peaceniks. Non-eldritch-blasting warlock: You think that's bad! Lemme pass you my pact talisman and have you feel for yourself what it means to be role-assumed. Rogue opening rejection letter: But I studied so hard! Why? Why won't they let me join the guard? I've never broken the law in my life! I took all the classes! They'd let that lumbering barbarian in before they'd let me in! Barbarian, under breath: What are you doing a degree for, they said. Not like physics can help you understand how to hit hard, is it? Surrounded by dumbasses. Wizard: Go on, punch me in the stomach I can take it. Hard as you like. Not even using any magic just lay it in there, I won't even flinch. Fighter: Nah I'm good man I wanna catch the light like, finish this painting. More to life than just battle y'know guys. Just cos you're good at something doesn't mean you want to talk about it all the time, how dull do you think I am? I think about work when I'm at work, I don't bring it home with me. Monk: Pfft. Art? Philosophy? Screw that dork stuff I'ma go get hammered, and if I'm lucky, also walloped! Later losers PEECE! Ranger, off in a secluded corner, leaning against a tree: Funny thing is I don't even know how to use the damn thing. Carry it on my back cos like it's a symbol innit? Just got it fixed permanently to the ol' green cloak, purely ceremonial. Never fired a shot, don't even have any arrows. I expect it's the same with that lute you got there, right cutie? Don't even play it probably, just there for the lay-dees and the gen-tel-men, amirite eh? Eh? Ahhh you know what I'm on about I can see it in your eyes. Asexual bard done with life just continuing to stare into the middle distance in wordless horror.
I was gonna joke about custom lineage being all that without forcing you to be a boring human, but I got sidetracked by how you're reliably beginning with a 20 in something. An 18 is doable, but a 20 surely isn't? How are you making up that 5 bonus on top of your point buy or first choice 15? With custom lineage you can go for a +2 in it and take a feat that also gives it a +1 for the +3. Variant human... do they even get a +2 in something? I thought they just got fewer +1s than the nonvariant did. And if you're talking about dice rolls then sure you might end up with a 20 but you might also end up with a 10 or even a 6 via exactly the same plan.
I was playing a wizard a while back who's mom was a bard, and so he took magic initiate (Bard with cure wounds, vicious mockery and mending) and became the backup healer for when our actual bard went down. It did give our bard a bit of an identity crisis when I also started singing to heal people but eh...he lived
Imagine this, you are a monster fighting a dragonborn wizard with war caster. Suddenly he opens his mouth, and 6 magic missiles shoot out of it, and kill the guy next to you
My celestial warlock that also has a homebrew variant of a simic that let him heal himself and a 20 con and armour of athagyis cast :"ha, kill me bitch"
@@seansolomon2267 I've never played a celestial warlock at all, but I've played WITH plenty in AL and those pl layers have chosen to be the healers for the party. Plus, my point was that they are capable of being healers, you can still play them however you want.
@@MrNolo56 That's the thing, not everyone who wants a healing spell wants to be /the healer/ or even just a healing specialist. It's just helpful to have that ability while specializing in something completely different. (Also I get really interested in discussions about how not all healing magic has to be divine (hi druids) but I mean like, you can flavor it so you're reversing time on someone's body and making part of or all of their most recent injury disappear. It's fun to mess around with and give healing to all different flavors of characters)
I love heavy armor master. Put it on a bear totem barbarian and then take tough for your next feat and you've got one CHONKY boy. Extra shoutouts of you play a Goliath and count as one size class larger for certain actions. I had a Bear Totem Goliath who once pulled up a nearby tree and shoved an animated armor's sword under it so it couldn't get it back. He could lift things 3200lbs. He was amazing - he also only communicated by grunting and flexing, and the DM and I agreed that was just giant speak.
"Mobile and Sentinel are OP!" Meanwhile, favours the Sharpshooter feat, a feat that completely destroys any damage-per-round balance, along with Great Weapon Fighting and Crossbow Mastery...
You can pair parry, heavily armored, and the Goliath’s stone’s endurance to negate a maximum of 23+your constitution mod. Goliaths get +1 to con automatically, and constitution is an important skill in general. Don’t forget you can also take the martial adept feat to get parry as a non battle master or non fighter. Shield master also exists.
I have a Dragonborn Sorceror who’s an asshole, so I gave her Magic Initiate solely so she can have Vicious Mockery. So far she’s only used it once... on a clockwork dragon... which was immune to psychic damage.
VM is great. I play Lore Bard and quite often my plan is to cast Bless, Inspire, then slowly chip at whatever is attacking the party with VM. Small but stable damage+debuff.
@Viktor Magnusson Oh no, I don't think its anything like that. We've only just started fighting mechanical enemies and throughout the campaign the party has encountered an AI created by the BBEG. So it's a normal campaign just with some sci-fi/steampunk elements.
I love the direction your heading with this video it kinda feels like were hanging out and your just excitedly talking about some thing you love witch is fantastic.
Fun feature of magic initiate, you learn the spell so, if you take magic initiate for a spellcaster class you have levels in, you basically get an extra learned spell and a single free casting of said spell
One of my players has a crazy strong wizard with tavern brawler, he's the typical wizard but super buff. The robes hide just how built he is and anyone getting too close finds themselves crushed.
Martial Adept be like: I have trained in hand-to-hand combat for years among my fellow warriors and I now posses such advanced fighting techniques that nobody can get the upper hand on me in a fight. Lucky be like: lol ability checks go nat 20 now haha
@@NoOoDLe666 yep. It can be used as a panic button with certain options, or can be taken on a Variant Human Battlemaster to extent their portfolio. Iirc it scales.
Martial Adept actually be like: I have trained in hand to hand combat and now possess two advanced fighting techniques. Also I need to nap after I use one.
@@destroyerinazuma96 honestly if every martial class got maneuvers or some form of it I wouldn't mind battle masters being removed. It would make martials more interesting to play as.
Seen a Homebrew Rule recently that makes Sharpshooter and GWM more in line with the Pathfinder version. Instead of just -5/+10 you use your proficiency bonus. -2/+4 at level 1. -6/+12 at level 17
Yep. I have an Orc Thief Rogue with the healer feat, and that bonus action heal is so good. In the right circumstances, even better than a cleric, or at least more efficient. I can heal on an action AND bonus action as long as I can get to melee of both targets, wheras if a cleric uses healing word they can't turn around and cure wounds too because of the rule about multiple non cantrip spells in a turn. Almost no fight goes by where I don't have the chance to use it. Also, yeah, medical sneak attacks are a cool idea. Haven't done that, since I didn't take healer until level 12 so had been sneak attacking a lot before, but I have at times rolled medicine to know how to stab someone and make it hurt as much as I can without killing them, in a torture type scenario.
@@darlhiatt8136 i mean, you can still call yourself a 'battle medic' without the healer feat. so long as you're carrying around medkits. its just not until lvl 12 that you learn to *Really* patch people up.
One of my favourite things about Mage Slayer is that the improved concentration disruption works with spells, so you can Fireball an entire army of wizards and they all have disadvantage on their concentration save.
I play modern DnD and a feature on the Assault Rifle allows to unleash an AOE cone of bullets. Thinking of taking Mage Slayer then doing just that against enemies
Just saying, Keep Mind's recall ability can actually be pretty good. My favorite moment was when I was sneaking through an enemy strong hold as an assassin, and I kept overhearing conversations while sneaking about a place, but they were in a rare language I didn't understand. I made it back to the group and told the caster to cast comprehend languages. Everyone was confused but caster did it. I then used Keen Mind to perfectly recall every word I head, and impostor to perfectly mimic the pronunciations. Sure there are other things we could have done to prepare for that scenario, but we didn't realize we'd be in that scenario and that's the advantage of Keen Mind. That perfect recall can prepare you for many moments you didn't prepare for. I also used the keen mind frequently to stay in crowded areas listening to idle gossip and conversations, and be able to recall if anyone said anything about X thing for some info, especially when shadowing a man I planned to impersonate. "Oh did anyone say anything while I was shadowing this guy about...*thing I am being asked about*"
I love Keen Mind. It's that kind of feat that defines your character. My Inquisitive Rogue with it and Observant is basically Sherlock Holmes with a sassy attitude.
@@destroyerinazuma96 If he does get bothered by it, just remind him that his is better. You don't get all those additional invocations like Agonizing Blast. 👍 You'll probably be busing using a bunch of other stuff anyways. An occasional blast among all your other spells shouldn't be stealing his thunder.
Magic intiate is awesome for an (Varient Human) eldritch knight, it’s super good for some backstory depth and also if you take warlock as the class, you get hex and also ELDRITCH BLAST, that plus a super fun role play spell/cantrip, it’s a good time
I think it states after you attack so if you have multiple attacks then yes you can attack, shove, and attack again. But yeah my dm let me shove beforehand
SHM feat, pp170 of phb "If you take the attack action on your turn...". It doesn't specify timing, lots of ppl just think of it as "after" because they want to make sure their players don't think if it as a free bonus action which they might bail on if they fail their shove; because it's generally kinda powerful; and because ppl generally list "action, bonus action, reaction" and that order gets ingrained in their head.
@@QuiescentPilot And he has changed mind about that a lot of times. You can find tweets of him contradicting himself on a lot of other rulings, this is also one of them. So since he has said both, it's up to the DM here. And if we're being pedantic and go by the semantics, you can 100% use a bonus action before you attack, you just have to declare that you take the attack action for you to use your bonus action to do a shield bash shove RAW.
@@Tobi1Kanobi93 yep it's kinda confusing. One thing is sure - Action Surge can allow to attack, shield bash, Attack again. Also not shield bash but I recently noticed that shoving prone then using Commander's Strike can allow the party's Rogue to immediately Sneak Attack with Advantage. You only need 5th level to achieve that.
I very much enjoy the videos with both Jacob and Spencer cause it just has... a good feeling to it. This applies to videos where there are other guests with Jacob. This channel really introduced dungeons and dragons to me, this I love how much the channel has evolved!
I've been heavily considering taking the healer feat as my monk character next time because with my movement capabilities I can rush to any KO'd party member and get them back in the fight.
Once I did something similar. A dragon poked its head through an opening to attack the party, but as it tried to leave I stuck it in place with Polearm Master + Sentinel. Was completely ready to follow up on it but then the Sorcerer decided to cast Thunderwave and pushed the dragon away.
@@danielribeiro1433 Well it balances out due to the fact that I'm just not very good at fighting tbh, never really managed to use it to my advantage super often and kept being downed all the time.
@@QuiescentPilot combo is at half-price on a Variant Human. And 18 Str early isn't that important. Heck I could play Artificer and get a +1 weapon at level 2. No sweat.
I remember Taking20 mentioned the Healer Feat in their list of the best Feats to take. He mentions how a lot of people overlook it, but that first ability from Healer where you are able to get someone back up to 1HP is *just enough* for them to get another hit in on an enemy before potentially getting knocked out again. Better that than to simply stabilize them.
I took alert and found just how broken it was on my Yian-ti Sorceress. While the rest of my part was looking a room I went across the hall, into the next room and got ambushed by 3 goblins by myself...Cept I wasn't surprised, won initiative and ended the fight with a sleep spell in an instant.
The rogue in my campaign took the Alert feat after the party got ambushed by a gang, with a 17 passive perception and +10 initiative, she's like "I see everything, you can't ambush me anymore!" And also, "They can't attack me if I kill them first! *sneak attack stab* "
I was quite pleased to be watching an informative video and then hear Jacob start singing Ludo. It's my wife's favorite band, and Broken Bride is her favorite album of theirs.
Tavern brawler firbolg rune knight Lvl 5 His name is Henry and he deals 4d4+1d6+20 damage a turn with an action surge. He's literally just a 10ft tall dumpster truck, it's so fun.
My favorite feat is actually Inspiring Leader. I was actually a DM before I was a player, and my only experience in the game prior to running it was combat with my uncles group. Because of that, my groups DMs typically abide by the rules of fun. If you want to make a character because of an aesthetic, theme, or backstory, and because of that, the character ends up being bad at what it does, the DM pucks up the slack. I typically run the hard campaigns, ones where the players decide they want to make powerful characters and be challenged, and my friend Ethan runs the loose campaigns, where we are just doing gimmicky stuff and having fun. Anyway, my first time as a player, under Ethans command, I played a Changeling Cavalier Fighter with 1 level of Hexblade Warlock. Basically, my plan was to create a Changeling Melee Fighter with Strength as his dump stats. Since I got 7 ability score improvements, eventually I just didn't need stat increases anymore. So I started taking feats, and among them was Inspiring Leader. It gave some amazing roleplay opportunities, and definitely made the boss fights more impactful. My favorite part of this character was how much I started using Eldritch Blast, it ended up being my go to for beginning rounds when I was too far away to melee and needed some damage output. The worst part about this character was Intelligence, though. I put score improvements into Con, Dex (For armor, low strength) Charisma, and Wisdom. My intelligence was pretty low, but I thought it was funny. Super charismatic, wise, and defensively able, yet stupid, skinny, and frail. But Inspiring Leader made him so much more fun to play, because he just said stupid bs and as long as he sounded confident, Ethan just laughed and kept going.
The healer kit goes well with a wizard proficient in the medic checks along with the hermit background to the herbalism proficiency where you can craft regular health potions for 25 gp per day or through the garden and have find familiar and tie two health potions or more to their torso to deliver potions to downed allies.
Once the virus dies down, maybe check out AL at your local game store. I also believe there is a subreddit for looking for games if you’re comfortable playing with strangers
Well you're bound to be invited if you look through these comments or on an lfg forum I'd offer to DM for you but right now our group has gotten back after finals and honestly even they alone are hard for me (poor phrasing but idc)
@@hinamiravenroot7162 simply taken aback by nice it is to see them interacting, that and my habbit of using multiple periods at the end of a sentence...
I love the mental image some of these give to mind. My personal favorite is mage slayer, which gives me the image of a guy seeing a mage prepping a spell in front of him and then WHACKING THE MAGE ON THE HEAD AS HARD AS HE CAN.
Ritual caster is a great feat. Took it for my divine soul sorcerer and it really rounded out the character. Plus he was masquerading as a cleric so being able to actually do a prayer of healing went a long way with the locals.
I really like the Observant feat. Especially on Wisdom based characters but its also good on anyone. Because thwarting the DM’s traps/hidden treasures by having a 17 passive perception as a Monk or other class is great.
Try a passive perception of 20. I had Expertise in Perception as a level 6 Cleric-Rogue and definitely considered taking Observant to make shite even more ridiculous.
Spectre Dan that’s really good for a level 6 character! I have also played a skill monkey Bard/Knowledge cleric/rogue who had a 22 passive perception at level 12. So yeah. High passives are really really good.
8:35 BOY, IF ONLY THERE WAS ANOTHER FEAT THAT DOES THAT BUT IN A WAY THAT IS SO MUCH MORE USEFUL OUTSIDE COMBAT AND JUST MORE USEFUL IN GENERAL, *OH WAIT, HELLO RITUAL CASTER!* This goddamn feat is so underrated, and I don't understand why
Its because Clerics and Wizards get it for free, and because most other classes DONT typically get it their spell selection takes their lack of ritual casting into account.
@@Rynewulf Druids get it in the restricted way. Wizards are only restricted by how many they know, because they don't even have to have a ritual prepped to cast one, so long as they only cast it as a ritual.
Heimskr, Prophet of Talos I don’t think you’re thinking about the feat the right way. Ritual Caster doesn’t allow you to cast Ritual Spells just in general, it just allows you to cast Ritual spells in your ritual book. That means, you could be a Wizard that can cast Divination, Commune, or Forbiddance. You could be a Barbarian that can cast Detect Magic. You can have access to all the Ritual Spells of any one class without having to prepare them. It’s excellent for Roleplay and Outside of combat
I am currently playing an Eldritch knight in a campaign where the bad guys have a lot of casters among them and man, having both warcaster and mage slayer has made my character the tankiest, most buffed, unstoppable caster-buster power house.
Then if you want to get real min-max-y, you multi-class into sorcerer a couple times and take the distant meta magic. (600ft normal range which can then be increased to 1200ft as needed? yes please)
I loved using Mage-Slayer as an Eldritch Knight with War Caster. The enemy mages would try to cast a spell while this heavily armored, shield and sword-bearing knight is breathing heavily in front of them, only to be slapped with a Booming Blade so they can't even panic-run away without hurting themselves. Eventually, I also had the character take the Sentinel feat, but it was for roleplay reasons, I swear. He was the "old-man mentor" character in the group, and he was always trying to protect everyone he could, so I felt the Sentinel feat really helped solidify that personality trait into a mechanical part of the character.
One of my favorite feat combinations is something I learned from one of your videos. When used together ‘Sentinel’ and ‘Polearm Master’ are *chef’s kiss *
Had a barbarian with the chef feat and his weapon was a giant meat cleaver, instantly became one of my favourite feats for the flavor (heh get it) it created. It felt like those scenes from ff15 every time our party rested, being able to make little snacks for everyone there was just something about it.
Personally, I love the Linguist and Actor feats and I want to try something involving the Charger feat. Probably a character with a similar fighting style to the Lawbringer from For Honour.
This can work wonders on a Medium character acting like a "mount" for a Small character. If you both need to be somewhere fast you can do the Charger attack and then watch your buddy finish them off once it's their turn.
I really really love the Fey/Shadow Touched feat(s). I think they're great on just about any character considering that they give a boost to a mental stat, and they give you 2 free spells per day, one fixed 2nd level spell that is really useful for just about anyone, either Misty Step for a bonus action teleport, or Invisibility for well, invisibility, and then you get a 1st level spell for free from a decent selection which can be great cause you can get stuff like Bless or Heroism or whatever from Fey or things like Inflict Wounds from Shadow. On Spellcasters it gives you 2 extra spells per day and boosts your important stat. And it can give you access to spells you might not normally get. If you're a warlock or an Artificer and you want a few more spells per day this gets you that. For non-casters having the ability to cast these kinds of spells, even once per day, can be a huge boon. The Fighter could teleport as a bonus action then do their full attacks without needing to be an Eldritch Knight or whatever. A Rogue can just straight up cast Invisibility once per day as early as level 4. A Monk could bless the party before running in and doing a flurry of blows with a bonus to hit in the same turn. It's not the widest selection of spells in the game but there's enough to give a good option or two to just about any character outside of a barbarian who is directly adverse to casting spells lol. You could also argue that this feat makes Magic Initiate retroactively better as well because after these feats were introduced people asked if they would errata feats like Magic Initiate into letting you use spell slots to cast the spells you learn with it and most DMs agree that you should be able to. Though it also is potentially very good in combo with Magic Initiate for a non caster if you want to play a sort of Magic-Adjacent Martial Character who doesn't wanna multiclass or things like that, but still wants some spell options. Both feats together get you 2 Cantrips, 2 First Level spells, a Second Level Spell, and +1 to a Mental Stat (presumably the one you're using to cast these spells). That's pretty good imo on a Fighter or something especially when you get extra feats anyways.
Make sure to check out Grim Hollow: bit.ly/3buCLHi
One of the better kickstarters I've backed. The transformations are fantastic.
Sharpshooter can be used in tandem with tavern brawler cause your using a ranged weapon to attack with your strength and you can be like Robin, green arrow, or ace and smack evil with your bow-staff
Heavy Armor Master is great for short campaigns and it can save your ass more than once, but becomes pointless if you are running a long-term campaign. As the campaign progresses, the difficulty increases and, not to mention, most hard-hitting damage you suffer comes in magical forms, the only thing this feat achieves is to make you regret picking it and beg your GM to do a Mulligan on it.
Mage Slayer is pointless against spellcasters that know what they are doing, especially glass cannons who are completely aware of the fact that they MUST keep their distance in order to survive.
Magic Initiate... Oh damn, I used to pick this feat instead of my ASI until I realized I can just multiclass into a Sorcerer. Yeah I strictly play CHA characters, especially after XGE came out (da best suplement evar)
My personal choices:
- Lucky because I am GENUINELY cursed for rolling Nat1's whenever I'm in a desperate situation so I can point a middle finger to the dice and tell it to go fuck itself. Although it doesn't work every time, atleast it prevents me from suffering the torture of the fumble-chart effect. Works fine against bosses to negate their criticals.
- Resilient (CON) + Warcaster because I really, REALLY must maintain focus on the spells I'm concentrating on. Bless and later HASTE have saved our asses more times than I could count.
- Diplomat because I really, REALLY do like to RP a lot and I'd prefer that GM's would focus more on the words that are being related then just saying "Roll Persuasion" after I busted my ass trying to genuinely convince someone. Really hurts when your rollplay doesn't match your roleplay...
her name in Spencer???I had no idea
See healer feat
My brain: Are you sure this will work Doktor. I have no idea
Step 1: Play a Warlock and take the Mask of many faces invocation (This allows you to cast disguise self at will).
Step 2: Take the Actor feet( This allows you to mimic voices).
Step 3: Become every NPC.
Oh yeah. That's broken
I have this in a social campaign. I also am a master mind and don’t have to roll to copy accents. Plus I have the keen mind fear so I don’t even have to watch people for 10 minutes. I can just go around and automatically be any npc with advantage everywhere as a rogue with expertise.
It’s fucking insane.
Be a changeling and you don't need disguise self except for clothes.
Don’t forget 13 levels of assassin
If you play V. Human, you can do this at lvl 2. Its great
I've had this character concept sitting around for a necromancer wizard with the healer feat who's basically a really sketchy doctor who builds frankenstein monsters in his basement
Recycling
:0 Just like that guy in The Human Centipede
I am legitimately doing this with a divine soul sorcerer, she even making a collection of Tome's of the golem for when she hits 10th level. Currently she has Flesh and Iron. She really wants a full set of the books so she can make more friends.
You require aGerman or Russian accent.
Its mandatory.
Anyway, was that how he lost his medical license?
“This is Spencer, my fiancé” and “FIREBALL” are the most used words on this channel
Now it’s going to be “This is Spencer, my wife”.
This Spencer wife, my FIREBALL.
@@chasebalcziunas4289 This is FIREBALL, my wife.
Don’t forget “this video is sponsored by...”
@@thismemelord4048 Isn't "This video is sponsored by..." something people say randomly throughout their day? Just me then?
Oh boy, has Borky the Orky from "The Unexpectables" gotten his mileage out of Tavern Brawler. He's suplexed _so many_ things to death, and once (technically) used a _steam boat_ as a weapon.
A note about Mage Slayer that people often miss: its second perk states "when you damage a creature that is concentrating on a spell", not "when you damage a creature within 5 feet of you that is concentrating on a spell", meaning the feat is still useful for characters that use ranged attacks.
It’s time, to get Orky!
It’s time, to get Borky!
AHHHHHHHHH
What would happen if this was used in combination with Lucky could you force an enemy to reroll at disadvantage or would it be a normal roll?
Usable doesn't mean good
Flavour idea for the Warcaster feat: You cast spells through your feet instead of your hands.
Like, you’ll just hacky-sack a firebolt into the air and kick it at someone.
That's an anime character if i ever saw one. Dribbling with an increasingly bigger fireball until it's ready then KABLAMM kicking it at your enemy.
"I am become Cinderace, destroyer of worlds"
okay that's good.
Not bad!
Earth Tremor with Feet Caster would just be Toph
Keen mind is code for "i should know this but my player has lower int than me"
Also magic initiate is just my "i want a familiar and the dm can't stop me" feat.
Yeah
I though of keen mind has the oposite of that. I should now this, but my Int score is lower than my PC's, soo the character knows, and the DM has to tell me
@Viktor Magnusson Im pretty sure that ritual caster has a prerequisite of atleast 13 Intellect, so if you dont have that, you cant get the feat.
go for a homunculus, you don't need an action to use their senses
@@getmeoutoftheyoutubeservers i want a cat i can cast touch spells through.
Being able to use inflict wounds at a distance is honestly just mean
I love War Caster, one of my characters was a Knight who dual-wielded lances on horseback while blasting spells at people, it was great
Dual-wielding lances has to be one of my favourite gimmicks in 5e
@@r_kayne That's anime as fuck holy shit
I had the idea of a Shillelagh based Cleric and it would help so much to get the War Caster feat immediately. What I did was do Arcane Cleric first so you can get the more cantrips instead of just one from Nature Cleric. So I can get Booming Blade as well.
Valkyrie in Megami Tensei
@@zer0stars You can't really get Shillelagh as a arcana cleric though. That Cantrip is only on the druid list, which you can access with the Nature domain. The Arcana Domain only let's you access wizzard cantrips.
Couple spends almost 15 minutes discussing their fantasy foot fetish
Hmm obzveshn
XD
im in
Took me FAR too long to get this reference... Explain A Movie Plot Poorly... Take my +1!
@@drewcourtney376 ??
I like taking the tough feat in campaigns that start at level 1 because it gives the unique ability of not dying in the 2nd combat
Hell yeah >:D
isnt that only +2 health
@@nocanseegreen3845 +2 per level, so by level 4 it’s +8 hp, which compared to all other party members is an insane bonus
@@nocanseegreen3845
For example, let’s say you have a +5 in con, then you also have +2, so you get +7 every level up mean if you take the average, you probably will have over 200 health, if you have a d8 as your hit die. So you now have a good pool of hp, which is never a down side.
@@TheKristina1978 you could even double down and go Hill Dwarf for that extra 1hp/level. I once rolled a really insane con score, put it on a hill dwarf barbarian, and had a 16 AC with 17 HP at level 1. It’s a shame I haven’t gotten to use them yet 🥲
My entire party is alive purely because of Heavy Armour Master: we faced literally 100 Kobolds over the course of the dungeon (in groups of 4-16) and I got hit a LOT. The damage this Feat soaked was nothing short of incredible.
I had heavy armor feat and got jumped on by a biiiig monster for 3d10 damage. All three d10s rolled 1, so 3 damage. 3 damage - 3 damage = 0 damage from a big hit
Yall have the wackiest and goofiest adventures bruh
With it and Armored (I think that's the one, it's been years), I made my first Bard into the party tank and healer, since everyone else besides the ranger (who had a draconic kitty companion) was some flavor of squishy. It worked really well. I remember that in one combat my high base armor class (24 AC base at lvl 5) and that flat damage reduction let me absorb something like 12 hits and take 1 (ONE) damage in total. *It was great.* I later got a psionic ability (the whole party got unique abilities) that let me reduce the damage of an enemy hit each turn with a reaction, so I proceeded to tank and save people even harder.
This isn't even counting that, if I really had to, could pump up the AC to 32 and get resistance to ALL damage types (Warding Bond is OP if you have a high-hp summonable mount that you can cast touch spells through - I had a celestial tiger, he was adorable).
I loved playing that Bard Paladin.
Having the healer feat and being a thief rogue means you can bonus action heal with fast hands.
I'm pretty sure i actually read about this and due to action economy and stuff you can't. Something to do with the different types of actions. Might be wrong but you should double check that
The major drawback and the only reason why I never considered this feat is because it can only be applied once on someone inbetween rests. That and I always play dedicated healers so it's kinda redundant for me :)
@@argenthellion Applying it only once per person per short rest is overpowered already. If you have a stabdard size party, that's 3 spell slots you get to keep PER REST, meaning it could easily turn into 6 spell slots if you take a short rest mid adventure.
There's a reason why this feat is considered op.
Edit: I also failed to mention how every time you use your healer's kit to stabilize a creature, if you do, they get a hit point. That means that instead of being on the ground unconscious, they can continue to fight. For a pro healer with a high medicine score, this is basically the better version of Spare the Dying. You can do this indefinately.
Who plays thief rogue though
@@nicholas3141 Non minmaxers and non murderhobos.
"Take keen mind"
"The feat sucks"
*laughs in Caleb*
Knowledge is power.
@@StarPichu12 ding dong. Its six o'clock.
@@StarPichu12 "I use Thaumaturgy every time he does it, to make the bing-bong noise!"
That ending was just "feats seen on critical role, excluding warcaster"
Laughs in kyree
"Take Keen Mind"
"The feat sucks!"
-> Wizard in my game just took it. That said, this is an astronomer wizard who really cares about looking at the sky. Plus, it's still more int.
You are better off taking +2 Int. Than keen mind
@@jeffshackleford3152 depence on the campain
The remember any place you were at accurately works well in an investigation campaign. Plus I used it for a teleportation spell that needed you to remember a location
If you let them use +int instead of +dex for initiative when they take KM, this seems to work out quite balanced.
If you go based on purely on RAW keen mind is actually pretty OP for Wizards, and lets you do things like copy keys or take fingerprints.
One of my favorite characters was a Rogue Inquisitive with the Healer feat. He had no stealth skill and all of his skills revolved around being a doctor. His sneak attack was due of his superior knowledge of anatomy.
i looove the linguist feat one of my characters got it while we levelled up in the feywild and one of the languages i got was sylvan and basically in-character he was just like: didn't everyone suddenly learn sylvan as soon as we entered the feywild?
"Take keen mind."
"No! It sucks!"
*Flashback to Avnia*
"Whoa, keen mind is good in a dungeon?"
"A feat is good in a dungeon? In a game called Dungeons and Dragons?"
Yeah the keen mind feat means your group never gets lost and know what time it is in other dimensions. It also means you can just look at every book in a secret library and release the forbidden knowledge in the world.
Mage slayer, It's good if you also have sentinel, until you remember that misty step exists
what happened to the feat that gives you immunity to cats, rats and bats
keen mind, literally a free pass to ask the DM what that important detail was that all the players forgot but your character remembers
@Stygian Eons I mean, usually tables go by the rule of "if you remember, your character remembers" unless your character didn't witness something you did as a player. So to summarize, yeah.
Got sharpshooter and elven accuracy on my arcane archer, and I've been happy as a clam ever since.
The first encounter after I got sharpshooter, my initiative was pretty garbage, so by the time I got to shoot, all the bad guys were entangled in a melee mess.
The DM said "alright, you're gonna have disadvantage on that shot . . ."
No, sir. I think I won't. Drilled a hobgoblin in the middle of it all and popped my arcane shot, blasting all of his buddies. The paladin mopped up and good times were had by all.
Except the hobgoblins. They died.
Sorry for the late reply but how exactly did you get advantage /didn't you get disadvantage, were you a rogue?
@@Noah-vu4ie I assume he either had long range which cancelled the disadvantage due to sharpshooter, or the DM rules some forms of cover as having disadvantage, which would also get cancelled by sharpshooter. So in short, probably the sharpshooter feat and I would guess it was the ranged aspect of the attack, as that is fairly common and he did state the feat was new so the DM also not used to it.
I'm currently running Grim Hollow. All I can say is its like a fresh breath of dark air to me and my players. Amazing book. Amazing world building. Amazing everything.
Is the book balanced after level 10? I was thinking about sending my Curse of Strahd players there. But I am waiting for my next paycheck to get the PDF.
@@wh3nderson95 From what I've seen, it can be. It isn't an adventure, it's a campaign setting. You can put anything in the locations, and the world is built to be terrifying and somewhat brutal if caught off guard. What monsters it does have, are also no pushovers. Should go well with Strahd survivors.
I might recommend it after I do curse of strahd if we like are pc enough
I honestly don't like grim hollow's stuff. I got it for the transformation mechanics and they just felt bad.
I'm planning on running a lovecraft themed campaign, do those encounters and monsters fit that well?
I remember Mage Slayer. My Thief got a unique homebrew variant where she would instead attempt to slap casting components out of a nearby spellcaster's hand as a reaction, potentially interrupting the spell and wasting their action entirely.
This was mostly allowed because she was overall quite weak due to being far more utility than raw damage, and it required them to be super close to the spellcaster, which usually meant going out of my way to put her into that position, usually by avoiding combat for a bit to close distance through stealth. Generally just super fun to imagine this little halfling girl jumping up and slapping beads, bones, jewels and other magical items out of peoples' hands in slow-motion, wiggling a tiny finger at them with their other hand.
Unpopular opinion: Sentinel feat is amazing cause it’s my job to beat up cowards who try to run away
It seems like it would be strong with Drunken Master Monk
Sentinel is a guaranteed pick in my group for any melee class because of the insane damage it can deal out
Sentinel + Inquisitive Rogue with a melee weapon is _really_ fun. Two sneak attacks in a single combat round.
@@aurora5481 ooh that's a good idea
I have it on my Paladin Tank because it's my job to keep the enemy from getting into the back lines and attacking the squishies.
Magic Initiate: when your cleric or paladin whips out eldrich blast then does 10 prayers of forgivness
More for the Pally then (or the Divine Soul) cause Eldritch Blast on low Cha isn't much fun. Granted at lower levels on something like a 10 13+1 14 8 15+1 12+2 Half-Elf...
A paladin with eldrich blast is just a better warlock, change my mind
Simon Evans I mean Paladins don’t get agonizing blast (I think that’s the one that adds cha) or hex (unless u use magic initiate). U could multiclass since they both use cha idk.
@@destroyerinazuma96 I think you only get to add the Charisma bonus if you're actually a Warlock. Adding your Cha mod to the damage requires an invocation, which are a class feature of the Warlock.
@@Thalanox true, Agonising Blast. However Cha is also used for the spell attack modifier. A 13-14 Cha character will miss a lot against average to high AC.
Lol the slight nod by Spencer when he says "random idiot"
You must be happy given your profile pic...
@@jakequinn5485 big oof
Ayyy YNWA
but it's her idiot
BULLIED
One of my favorite feats that often goes overlooked is Skilled. Yes, grabbing a few extra skill proficiencies is a big quality of life boost for most classes, but the REAL treat is using Skilled to pick up Tool Proficiencies, which you likely can't pick up any other way except through your background. Tools are SO horrifically underused and have SO many applicable uses that using Skilled to pick up a handful of tool proficiencies makes you a literal MacGuyver. Check out the nonsense you can get away with using just Carpenter's tools, listed directly in the book: "Build a temporary shelter", "Design complex wooden structure", "Find a weak point in a wooden wall", "Pry open a door", all this and more because you have a hammer, a saw, and some basic knowledge of architecture and engineering!
It's also an incredibly important feat if your wizard wants to use fabricate to make stuff that doesn't look like shit, since the spell specifies that you need tool proficiencies to make good stuff and wizard's don't get tools
@@alexanderblixt1221 yep. I got away without it cause I used Fabricate as a Forge Cleric for armor. But the average Zard would need those tools proficiencies.
Not to mention alchemist supplies and a herbalism kit
But can’t u just have someone train u in what u want to learn (with gold) so u don’t have to waste a feat?
@@davidstratton696 Sure, if you can spare the downtime of (10 - INT mod) workweeks for each proficiency, but by that logic you could argue that everything that gives you proficiency in anything is actually just a way to save a little time and money.
11:20
"It is a great way to be a healer without being a cleric."
Me: Sad ranger and druid noises
*Sad Divine Soul Sorcerer noises*
Me: Annoyed cleric noises
The spikes on this mace aren't for bandage application y'know. My war god doesn't love war because it makes more opportunities to heal, either. Heathen peaceniks.
Non-eldritch-blasting warlock: You think that's bad! Lemme pass you my pact talisman and have you feel for yourself what it means to be role-assumed.
Rogue opening rejection letter: But I studied so hard! Why? Why won't they let me join the guard? I've never broken the law in my life! I took all the classes! They'd let that lumbering barbarian in before they'd let me in!
Barbarian, under breath: What are you doing a degree for, they said. Not like physics can help you understand how to hit hard, is it? Surrounded by dumbasses.
Wizard: Go on, punch me in the stomach I can take it. Hard as you like. Not even using any magic just lay it in there, I won't even flinch.
Fighter: Nah I'm good man I wanna catch the light like, finish this painting. More to life than just battle y'know guys. Just cos you're good at something doesn't mean you want to talk about it all the time, how dull do you think I am? I think about work when I'm at work, I don't bring it home with me.
Monk: Pfft. Art? Philosophy? Screw that dork stuff I'ma go get hammered, and if I'm lucky, also walloped! Later losers PEECE!
Ranger, off in a secluded corner, leaning against a tree: Funny thing is I don't even know how to use the damn thing. Carry it on my back cos like it's a symbol innit? Just got it fixed permanently to the ol' green cloak, purely ceremonial. Never fired a shot, don't even have any arrows. I expect it's the same with that lute you got there, right cutie? Don't even play it probably, just there for the lay-dees and the gen-tel-men, amirite eh? Eh? Ahhh you know what I'm on about I can see it in your eyes.
Asexual bard done with life just continuing to stare into the middle distance in wordless horror.
this entire thing is the most random little skit ever, I love it.@@Torthrodhel
@@janTesika ha, thanks! Put a grin on my face that did. :)
Never underestimate the variant human, now your cleric can start with a 20 in wisdom and read lips.
I was gonna joke about custom lineage being all that without forcing you to be a boring human, but I got sidetracked by how you're reliably beginning with a 20 in something. An 18 is doable, but a 20 surely isn't? How are you making up that 5 bonus on top of your point buy or first choice 15? With custom lineage you can go for a +2 in it and take a feat that also gives it a +1 for the +3. Variant human... do they even get a +2 in something? I thought they just got fewer +1s than the nonvariant did. And if you're talking about dice rolls then sure you might end up with a 20 but you might also end up with a 10 or even a 6 via exactly the same plan.
@@Torthrodhel He rolled an 18 and used one of his +1s for wisdom and his feat also increased his wisdom by one.
@@arena_sniper7869 ah so it does have to rely on dice rolling, and is therefore an unreliable plan. Ok cool I get it then. :)
@@Torthrodhel Dice rolling is lame, point buy is where it's at
@@Shrapucino you know it. I like reliable plans.
"You're risking a lot not taking that +2 to Charisma."
*Laughs in variant human.*
Well you could be half elf instead :^)
My man...
Imagine playing human
Yes a feat is good but, as I've accidentally found out, firbolgs are stacked
*Laughs in MOT supernatural gifts*
Goddamnit my best friend would laugh his ass off in Half-Elf if he ever saw this comment...
I was playing a wizard a while back who's mom was a bard, and so he took magic initiate (Bard with cure wounds, vicious mockery and mending) and became the backup healer for when our actual bard went down. It did give our bard a bit of an identity crisis when I also started singing to heal people but eh...he lived
So if you were the backup bard, does that mean you were their backup singer?
I love that his mom taught him Vicious Mockery xD
That last part was very clever, especially when your profile icon is Sans from Undertale.
I swear these two never look bored when they're together.
Imagine this, you are a monster fighting a dragonborn wizard with war caster. Suddenly he opens his mouth, and 6 magic missiles shoot out of it, and kill the guy next to you
take a shot everytime you hear anything that rhymes with wheat
I'll die
You trying to kill us or something bud?
I'm not old enough, so... does it matter if some come out before all are said?
Sorry im deaf
I’m in the after life now thanks
Jacob: "And now you dont need to be a cleric to be a heaeler."
Bard, Druid, Paladin, Radiant Sorceror, Celestial Warlock: "Am I a joke to you?"
VH Fighter prodigy with Medecine Expertise: lolwut?
My celestial warlock that also has a homebrew variant of a simic that let him heal himself and a 20 con and armour of athagyis cast
:"ha, kill me bitch"
Ha! You've clearly never played a celestial warlock past level 6 if you think all they do is heal.
@@seansolomon2267 I've never played a celestial warlock at all, but I've played WITH plenty in AL and those pl layers have chosen to be the healers for the party.
Plus, my point was that they are capable of being healers, you can still play them however you want.
@@Neomagam I'm just saying celestial warlocks get to add their charisma modifier to fire and radiant damage man. Don't underestimate them.
Magic Initiate: Perfect for when you are playing a religious character and wants to pick up a couple Cleric Spells without having to multiclass.
or if you want to make a wizard who can actually cast healing spells.
@@JudithOpdebeeck Absolutely. Having a once-a-day cast of Healing Word on my Rogue has saved the party several times when the healer goes down.
@@JudithOpdebeeck divine soul sorcerer?
@@MrNolo56 That's the thing, not everyone who wants a healing spell wants to be /the healer/ or even just a healing specialist.
It's just helpful to have that ability while specializing in something completely different.
(Also I get really interested in discussions about how not all healing magic has to be divine (hi druids) but I mean like, you can flavor it so you're reversing time on someone's body and making part of or all of their most recent injury disappear. It's fun to mess around with and give healing to all different flavors of characters)
Wither and bloom can also heal someone and its a wizard spell but thats the only one i can think of that heals other people😅
I love heavy armor master. Put it on a bear totem barbarian and then take tough for your next feat and you've got one CHONKY boy. Extra shoutouts of you play a Goliath and count as one size class larger for certain actions. I had a Bear Totem Goliath who once pulled up a nearby tree and shoved an animated armor's sword under it so it couldn't get it back. He could lift things 3200lbs. He was amazing - he also only communicated by grunting and flexing, and the DM and I agreed that was just giant speak.
Until you dm gives an enemy +1 weapon and says that it does not work be cause it is a magic weapon
True but barbarians cant get benefits from rage with heavy armor
The Healer feat, or as I like to call it: reliable 10 gp healing potions that scale with your level.
Thumbnail Knight, * gets three arrows shot into helmet's eye holes
Knight: "I see."
Well, no he doesn't. He presumably has no correctly working eyes now.
@@draconicincarnated9641 I mean, r/woooosh to you as well
@@TheSmart-CasualGamer he sees the arrows
@@aldar8240 the tips, to be specific
I have a fighter that’s basically fantasy mandalorian: bounty hunter background with crossbow master, heavy armor master and sharp shooter feats.
Dope
That's pretty fucking cool
I'll always love heavily armored crossbow builds
"Mobile and Sentinel are OP!" Meanwhile, favours the Sharpshooter feat, a feat that completely destroys any damage-per-round balance, along with Great Weapon Fighting and Crossbow Mastery...
Agreed plus Mobile feels fine on a my Monk he isnt OP.
"Anything can be a weapon if you're holding it right"
Was not expecting to hear some Ludo today, but I'm glad I did.
You can pair parry, heavily armored, and the Goliath’s stone’s endurance to negate a maximum of 23+your constitution mod. Goliaths get +1 to con automatically, and constitution is an important skill in general. Don’t forget you can also take the martial adept feat to get parry as a non battle master or non fighter. Shield master also exists.
Don't forget about barbarian rage for half damage, so you can resist 46 plus con modx2.
As a crack build, you could also dip into lore bard and use Cutting words to further decrease the damage.
Don't parry and stone's endurance both take a reaction?
Palidinic Chaos you can’t rage in heavy armor, so heavily armored would need to be taken off of that value
@@torinsmith9867 Nice catch
Rogue: thief, fast hands, healer feat. YOU’RE A GODAMN DOCTOR
Surgeon class
A healer with an actual medical degree
Battlefield medic
Your Sneak Attack is just knowing where all the vital organs are to hit with maximum precision.
@@Archimonde259 I like it
I have a Dragonborn Sorceror who’s an asshole, so I gave her Magic Initiate solely so she can have Vicious Mockery. So far she’s only used it once... on a clockwork dragon... which was immune to psychic damage.
Still bullied it, that's the important part
VM is great. I play Lore Bard and quite often my plan is to cast Bless, Inspire, then slowly chip at whatever is attacking the party with VM. Small but stable damage+debuff.
@Viktor Magnusson Oh no, I don't think its anything like that. We've only just started fighting mechanical enemies and throughout the campaign the party has encountered an AI created by the BBEG. So it's a normal campaign just with some sci-fi/steampunk elements.
I love the direction your heading with this video it kinda feels like were hanging out and your just excitedly talking about some thing you love witch is fantastic.
Fun feature of magic initiate, you learn the spell so, if you take magic initiate for a spellcaster class you have levels in, you basically get an extra learned spell and a single free casting of said spell
One of my players has a crazy strong wizard with tavern brawler, he's the typical wizard but super buff. The robes hide just how built he is and anyone getting too close finds themselves crushed.
That sounds like a ton of fun
"I cast chair!"
As a bonus action, I cast let’s wrestle you useless bike rack
Man that actually sounds so hilarious! 😂
''I CAST PUNCH''
"anything can be a weapon if you're holding it right" - I did not think I would hear a Ludo reference in the year of our lord 2020. A+
Definitely wasn't expecting to hear anyone break into Save Our City today
Sure let me see you kill a dragon with block of cheese..
isamuddin, *challenge accepted*
@@isamuddin1 oh please, that's just a matter of sufficient kenetic energy. Pick something hard.
This guy's cool
Martial Adept be like: I have trained in hand-to-hand combat for years among my fellow warriors and I now posses such advanced fighting techniques that nobody can get the upper hand on me in a fight.
Lucky be like: lol ability checks go nat 20 now haha
"[...] nobody can get the upper hand on me in a fight... before I need to rest"
Martial adept would've been cooler if it was 2d4 instead of 1d6. Kinda sucks to only be able to do 1 move per SR.
@@NoOoDLe666 yep. It can be used as a panic button with certain options, or can be taken on a Variant Human Battlemaster to extent their portfolio. Iirc it scales.
Martial Adept actually be like: I have trained in hand to hand combat and now possess two advanced fighting techniques. Also I need to nap after I use one.
@@destroyerinazuma96 honestly if every martial class got maneuvers or some form of it I wouldn't mind battle masters being removed. It would make martials more interesting to play as.
"Complains about Overpowered feats."
Sharpshooter is first listed favourite feat?
@Aidan Hall I think it's more overpowered at lower levels. I'm sure we've all seen a lvl 1 variant human sharpshooter one-shot a few creatures
@Aidan Hall unless something has an AC of over 20 sharpshooter is usually more damage on average
@@jonnystorms3310 up until cr 8 weighted damage/prob to hit works out in favor of taking the risk, and continue that way whilst AC remains 18 or below
@@freddierhodes8201 unless it's a rogue
Seen a Homebrew Rule recently that makes Sharpshooter and GWM more in line with the Pathfinder version. Instead of just -5/+10 you use your proficiency bonus. -2/+4 at level 1. -6/+12 at level 17
I love the healer feat with a rogue. field medic who can disengage and get to another player.
Thief can use their healers kit as a bonus action too. Hilarious build that can just keep Allie’s alive by using LOTS of bandaids
I like that these are your favorite feats, and not just "the most powerful" feats.
I had an idea for a war medic that was instead a rogue, and flavor that his sneak attack comes from his medical knowledge.
Take thief, you can use healer to heal on a BA
Yep. I have an Orc Thief Rogue with the healer feat, and that bonus action heal is so good. In the right circumstances, even better than a cleric, or at least more efficient. I can heal on an action AND bonus action as long as I can get to melee of both targets, wheras if a cleric uses healing word they can't turn around and cure wounds too because of the rule about multiple non cantrip spells in a turn. Almost no fight goes by where I don't have the chance to use it.
Also, yeah, medical sneak attacks are a cool idea. Haven't done that, since I didn't take healer until level 12 so had been sneak attacking a lot before, but I have at times rolled medicine to know how to stab someone and make it hurt as much as I can without killing them, in a torture type scenario.
That's a really cool idea!
Amazing idea. If you read the novel (or manga) Battle Royale you'll find one character who had similar knowledge he applied in cqc.
@@darlhiatt8136 i mean, you can still call yourself a 'battle medic' without the healer feat. so long as you're carrying around medkits. its just not until lvl 12 that you learn to *Really* patch people up.
One of my favourite things about Mage Slayer is that the improved concentration disruption works with spells, so you can Fireball an entire army of wizards and they all have disadvantage on their concentration save.
I play modern DnD and a feature on the Assault Rifle allows to unleash an AOE cone of bullets. Thinking of taking Mage Slayer then doing just that against enemies
Just saying, Keep Mind's recall ability can actually be pretty good. My favorite moment was when I was sneaking through an enemy strong hold as an assassin, and I kept overhearing conversations while sneaking about a place, but they were in a rare language I didn't understand. I made it back to the group and told the caster to cast comprehend languages. Everyone was confused but caster did it. I then used Keen Mind to perfectly recall every word I head, and impostor to perfectly mimic the pronunciations. Sure there are other things we could have done to prepare for that scenario, but we didn't realize we'd be in that scenario and that's the advantage of Keen Mind. That perfect recall can prepare you for many moments you didn't prepare for. I also used the keen mind frequently to stay in crowded areas listening to idle gossip and conversations, and be able to recall if anyone said anything about X thing for some info, especially when shadowing a man I planned to impersonate. "Oh did anyone say anything while I was shadowing this guy about...*thing I am being asked about*"
I love Keen Mind. It's that kind of feat that defines your character. My Inquisitive Rogue with it and Observant is basically Sherlock Holmes with a sassy attitude.
These two are so cute separate and just cuter when they're together.
7:14 "you can have sword and shield" The Alarm:'Atention Jocat has been summon'
The best way to use Magic Initiate is with a Lore Bard. You'll get to dabble in magic from almost all the caster classes.
Bruh thanks for the suggestion. Lore Bard here and I'm still taking suggestions for my level 12 feat (currently level 9, 20 Cha, War Caster. Half-Elf)
I just hope that our Warlock doesn't get mad if I take EBlast and step on his toes a little
We bards are OP as fuck !!!!!! 😎
@@destroyerinazuma96 If he does get bothered by it, just remind him that his is better. You don't get all those additional invocations like Agonizing Blast. 👍
You'll probably be busing using a bunch of other stuff anyways. An occasional blast among all your other spells shouldn't be stealing his thunder.
@@GoodOldGamer thanks for the advise, I shall mention this
Magic intiate is awesome for an (Varient Human) eldritch knight, it’s super good for some backstory depth and also if you take warlock as the class, you get hex and also ELDRITCH BLAST, that plus a super fun role play spell/cantrip, it’s a good time
I'm starting to realize, Jacob has no idea how to use furniture.
For healer one of my favorite combinations is with thief rogue, cause fast hands lets you use the healer's kit as a bonus action
The feat sucks
Spencer: NO!
Sheildmaster: Bash people to the ground *before* you attack to gain advantage.
I think it states after you attack so if you have multiple attacks then yes you can attack, shove, and attack again. But yeah my dm let me shove beforehand
SHM feat, pp170 of phb "If you take the attack action on your turn...". It doesn't specify timing, lots of ppl just think of it as "after" because they want to make sure their players don't think if it as a free bonus action which they might bail on if they fail their shove; because it's generally kinda powerful; and because ppl generally list "action, bonus action, reaction" and that order gets ingrained in their head.
Dan N Iemiesse according to Sage Advice, Jeremy Crawford says it has to be after.
@@QuiescentPilot And he has changed mind about that a lot of times. You can find tweets of him contradicting himself on a lot of other rulings, this is also one of them. So since he has said both, it's up to the DM here. And if we're being pedantic and go by the semantics, you can 100% use a bonus action before you attack, you just have to declare that you take the attack action for you to use your bonus action to do a shield bash shove RAW.
@@Tobi1Kanobi93 yep it's kinda confusing. One thing is sure - Action Surge can allow to attack, shield bash, Attack again. Also not shield bash but I recently noticed that shoving prone then using Commander's Strike can allow the party's Rogue to immediately Sneak Attack with Advantage. You only need 5th level to achieve that.
I very much enjoy the videos with both Jacob and Spencer cause it just has... a good feeling to it. This applies to videos where there are other guests with Jacob. This channel really introduced dungeons and dragons to me, this I love how much the channel has evolved!
"That shit overpowered." "I love the Sharpshooter feat."
The Gourmand feat isn’t the greatest, but I love it for the flavor- pun intended.
I've been heavily considering taking the healer feat as my monk character next time because with my movement capabilities I can rush to any KO'd party member and get them back in the fight.
Once, I interrupted the BBEG's escape plan by having the Sentinel feat. Yeah, that shit is overpowered.
Once I did something similar. A dragon poked its head through an opening to attack the party, but as it tried to leave I stuck it in place with Polearm Master + Sentinel. Was completely ready to follow up on it but then the Sorcerer decided to cast Thunderwave and pushed the dragon away.
@@CollinBuckman that combo it's just broken, kind of unfair really. With Polearm Master + Sentinel you can kite everything that doesn't have reach
@@danielribeiro1433 Well it balances out due to the fact that I'm just not very good at fighting tbh, never really managed to use it to my advantage super often and kept being downed all the time.
Daniel Ribeiro if you think that’s broken, try an Aaracokra. PAM+Sent is pretty good, but far from broken.
@@QuiescentPilot combo is at half-price on a Variant Human. And 18 Str early isn't that important. Heck I could play Artificer and get a +1 weapon at level 2. No sweat.
Enemy boss: *Tries to summon more demons into combat
Wizard with a ton of high lvl magic missiles and Mage Slayer: Imma end this man’s whole career.
"Mage Slayer is really specific for a campaign that you're playing in"
IDK, the be party usually has at least one spellcaster in it. 😈
Grim hollow ads are back... gods has it been that long? feels like yesterday it was still just a kickstarter
I remember Taking20 mentioned the Healer Feat in their list of the best Feats to take. He mentions how a lot of people overlook it, but that first ability from Healer where you are able to get someone back up to 1HP is *just enough* for them to get another hit in on an enemy before potentially getting knocked out again. Better that than to simply stabilize them.
I took alert and found just how broken it was on my Yian-ti Sorceress. While the rest of my part was looking a room I went across the hall, into the next room and got ambushed by 3 goblins by myself...Cept I wasn't surprised, won initiative and ended the fight with a sleep spell in an instant.
Boss we saw that snake woman and then nothing. Guess we got laid at least.
I need the alert feat on my -1 paladin that always goes 10th in a 4 person party
The rogue in my campaign took the Alert feat after the party got ambushed by a gang, with a 17 passive perception and +10 initiative, she's like "I see everything, you can't ambush me anymore!" And also, "They can't attack me if I kill them first! *sneak attack stab* "
I was quite pleased to be watching an informative video and then hear Jacob start singing Ludo. It's my wife's favorite band, and Broken Bride is her favorite album of theirs.
"My first favorite feat is Sharpshooter"
Ah, a man of culture I see
I cast Enlarge on my..
Mage Slayer is my favorite. Love the idea of making mages have panic attack when my fighter is near.
Let's face it, the Tavern Brawler feat best use is to take it as a paladin, and smiting people smashing chair and barstools on their back.
Tavern brawler firbolg rune knight Lvl 5
His name is Henry and he deals
4d4+1d6+20 damage a turn with an action surge. He's literally just a 10ft tall dumpster truck, it's so fun.
My favorite feat is actually Inspiring Leader. I was actually a DM before I was a player, and my only experience in the game prior to running it was combat with my uncles group. Because of that, my groups DMs typically abide by the rules of fun. If you want to make a character because of an aesthetic, theme, or backstory, and because of that, the character ends up being bad at what it does, the DM pucks up the slack. I typically run the hard campaigns, ones where the players decide they want to make powerful characters and be challenged, and my friend Ethan runs the loose campaigns, where we are just doing gimmicky stuff and having fun. Anyway, my first time as a player, under Ethans command, I played a Changeling Cavalier Fighter with 1 level of Hexblade Warlock. Basically, my plan was to create a Changeling Melee Fighter with Strength as his dump stats. Since I got 7 ability score improvements, eventually I just didn't need stat increases anymore. So I started taking feats, and among them was Inspiring Leader. It gave some amazing roleplay opportunities, and definitely made the boss fights more impactful. My favorite part of this character was how much I started using Eldritch Blast, it ended up being my go to for beginning rounds when I was too far away to melee and needed some damage output. The worst part about this character was Intelligence, though. I put score improvements into Con, Dex (For armor, low strength) Charisma, and Wisdom. My intelligence was pretty low, but I thought it was funny. Super charismatic, wise, and defensively able, yet stupid, skinny, and frail. But Inspiring Leader made him so much more fun to play, because he just said stupid bs and as long as he sounded confident, Ethan just laughed and kept going.
The healer kit goes well with a wizard proficient in the medic checks along with the hermit background to the herbalism proficiency where you can craft regular health potions for 25 gp per day or through the garden and have find familiar and tie two health potions or more to their torso to deliver potions to downed allies.
I've never had a group to play dnd with but I've always wanted to. Love your videos bro, keep up the good work
Same. I know of a D&D group but they are full.
Once the virus dies down, maybe check out AL at your local game store. I also believe there is a subreddit for looking for games if you’re comfortable playing with strangers
Same
Well you're bound to be invited if you look through these comments or on an lfg forum I'd offer to DM for you but right now our group has gotten back after finals and honestly even they alone are hard for me (poor phrasing but idc)
Noah Broude there is in fact a subreddit of people looking for games
You two are so cute together..
Menacing dots
@@hinamiravenroot7162 simply taken aback by nice it is to see them interacting, that and my habbit of using multiple periods at the end of a sentence...
@@nimrodthewise836 yes yes....
A beautiful couple... would be a shame if something were to happen to them really...
She's his Fan-say /
You already knowwww
Lol I'm sitting here the whole time simply agreeing with her choices of feats
I love the mental image some of these give to mind. My personal favorite is mage slayer, which gives me the image of a guy seeing a mage prepping a spell in front of him and then WHACKING THE MAGE ON THE HEAD AS HARD AS HE CAN.
Ritual caster is a great feat. Took it for my divine soul sorcerer and it really rounded out the character. Plus he was masquerading as a cleric so being able to actually do a prayer of healing went a long way with the locals.
I like to pair my divine soul with a single level of order domain so all my buffs and healing also trigger an attack
A GWM fighter with magic initiate for bless to counteract your attack penalty is one of my favorite build concepts.
I really like the Observant feat. Especially on Wisdom based characters but its also good on anyone. Because thwarting the DM’s traps/hidden treasures by having a 17 passive perception as a Monk or other class is great.
Oh boy we have one of those in our modern dnd party. No ghost can creep up on us. Dude has a passive perception in the 20s.
Try a passive perception of 20. I had Expertise in Perception as a level 6 Cleric-Rogue and definitely considered taking Observant to make shite even more ridiculous.
Spectre Dan that’s really good for a level 6 character! I have also played a skill monkey Bard/Knowledge cleric/rogue who had a 22 passive perception at level 12. So yeah. High passives are really really good.
True my char now is a level 9 ranger gloomstalker (5)/ Rogue thief (4) with a passive perception of 27.
I did not expect a Ludo reference in XP to Level 3. Or really anything for that matter. Love that album.
8:35 BOY, IF ONLY THERE WAS ANOTHER FEAT THAT DOES THAT BUT IN A WAY THAT IS SO MUCH MORE USEFUL OUTSIDE COMBAT AND JUST MORE USEFUL IN GENERAL, *OH WAIT, HELLO RITUAL CASTER!*
This goddamn feat is so underrated, and I don't understand why
Its because Clerics and Wizards get it for free, and because most other classes DONT typically get it their spell selection takes their lack of ritual casting into account.
@@brosephnoonan223 You forgot bard
@@brosephnoonan223 Since when do Clerics and Wizards get it for free? Yeah they can do rituals, but only in the normal much more restricted way
@@Rynewulf Druids get it in the restricted way. Wizards are only restricted by how many they know, because they don't even have to have a ritual prepped to cast one, so long as they only cast it as a ritual.
Heimskr, Prophet of Talos I don’t think you’re thinking about the feat the right way. Ritual Caster doesn’t allow you to cast Ritual Spells just in general, it just allows you to cast Ritual spells in your ritual book. That means, you could be a Wizard that can cast Divination, Commune, or Forbiddance. You could be a Barbarian that can cast Detect Magic. You can have access to all the Ritual Spells of any one class without having to prepare them. It’s excellent for Roleplay and Outside of combat
I am currently playing an Eldritch knight in a campaign where the bad guys have a lot of casters among them and man, having both warcaster and mage slayer has made my character the tankiest, most buffed, unstoppable caster-buster power house.
Spell sniper makes me happy. I laugh as I take lt and eldritch spear.
Then if you want to get real min-max-y, you multi-class into sorcerer a couple times and take the distant meta magic. (600ft normal range which can then be increased to 1200ft as needed? yes please)
I want this and eagle totem barbarian 1 mile sight. Barbarian is now the sniper.
I'm so jealous you've found someone who looks at you with so much affection
I see your Broken Bride reference and love it so damn much.
I loved using Mage-Slayer as an Eldritch Knight with War Caster. The enemy mages would try to cast a spell while this heavily armored, shield and sword-bearing knight is breathing heavily in front of them, only to be slapped with a Booming Blade so they can't even panic-run away without hurting themselves. Eventually, I also had the character take the Sentinel feat, but it was for roleplay reasons, I swear. He was the "old-man mentor" character in the group, and he was always trying to protect everyone he could, so I felt the Sentinel feat really helped solidify that personality trait into a mechanical part of the character.
One of my favorite feat combinations is something I learned from one of your videos. When used together ‘Sentinel’ and ‘Polearm Master’ are *chef’s kiss *
I just watched the 5 worst things in dnd I wasn't ready for this
My favorite feat is eldritch adept because I get more invocations for my invocation gremlin who uses all of the unlimited use invocations
I might be french, but from now one i'm homebrewing "fiancé" as "françois". Thanks for the tip!
You can homebrew a language?
@@alexandersoudry188 French people can
Máximo Fernández Im gonna ask my dad to homebrew some words than.
That Ludo "Broken Bride" reference felt like getting rear ended by a truck. I've literally never run into that in the wild. 10/10 excellent reference.
Had a barbarian with the chef feat and his weapon was a giant meat cleaver, instantly became one of my favourite feats for the flavor (heh get it) it created. It felt like those scenes from ff15 every time our party rested, being able to make little snacks for everyone there was just something about it.
Personally, I love the Linguist and Actor feats and I want to try something involving the Charger feat. Probably a character with a similar fighting style to the Lawbringer from For Honour.
This can work wonders on a Medium character acting like a "mount" for a Small character. If you both need to be somewhere fast you can do the Charger attack and then watch your buddy finish them off once it's their turn.
I really really love the Fey/Shadow Touched feat(s). I think they're great on just about any character considering that they give a boost to a mental stat, and they give you 2 free spells per day, one fixed 2nd level spell that is really useful for just about anyone, either Misty Step for a bonus action teleport, or Invisibility for well, invisibility, and then you get a 1st level spell for free from a decent selection which can be great cause you can get stuff like Bless or Heroism or whatever from Fey or things like Inflict Wounds from Shadow.
On Spellcasters it gives you 2 extra spells per day and boosts your important stat. And it can give you access to spells you might not normally get. If you're a warlock or an Artificer and you want a few more spells per day this gets you that. For non-casters having the ability to cast these kinds of spells, even once per day, can be a huge boon. The Fighter could teleport as a bonus action then do their full attacks without needing to be an Eldritch Knight or whatever. A Rogue can just straight up cast Invisibility once per day as early as level 4. A Monk could bless the party before running in and doing a flurry of blows with a bonus to hit in the same turn.
It's not the widest selection of spells in the game but there's enough to give a good option or two to just about any character outside of a barbarian who is directly adverse to casting spells lol.
You could also argue that this feat makes Magic Initiate retroactively better as well because after these feats were introduced people asked if they would errata feats like Magic Initiate into letting you use spell slots to cast the spells you learn with it and most DMs agree that you should be able to. Though it also is potentially very good in combo with Magic Initiate for a non caster if you want to play a sort of Magic-Adjacent Martial Character who doesn't wanna multiclass or things like that, but still wants some spell options. Both feats together get you 2 Cantrips, 2 First Level spells, a Second Level Spell, and +1 to a Mental Stat (presumably the one you're using to cast these spells). That's pretty good imo on a Fighter or something especially when you get extra feats anyways.
Yes