grapple feat +advantage grapplre +advantage on range attacks -?? it says use your action to grapple again to pin greature. So it takes whole action and you can't take extra attack action?? -your speed is 0 -your attacks have disadvantage -attacks against you have advantage Grapple + shove +You can move half speed +Enemy is proned and can't end it because grappled -range attacks have disadvantage Both give advantage on attacks against the target. Both lilit the targets speed to 0 both give disadvantage onnattack rolls against the target Pinned winning the grapple can still move 30ft Prone has to spend half of it steep to stand up that is so far what I have found after looking in to grappler feat for 2 weeks ^_^ still if you know how RAW go on the action I would like to know. So why west a feat unoess you want advantage? just rage~ it gives you advantage, recless attack does not RAW :^) and rolling 20 is notninsta succes in grappler nor shove RAW (rules as written) Have a great evening ^_^/)
I would kindly like to plop in a cool chip of info here. Keenmind is excellent for wizards... mostly if and when you loose your book you're still good to go for a month because you can recall it all in flawless detail. Also can help you make a new book.
Shiiiit now I'm going to make one broken-ass wizard. Damn I can't believe I didn't think of that. Hell you could literally leave your spellbook behind for any adventure you know will take less than a month, and never risk losing it. The only possible problem would be if you end up gaining a level (and thus one or more spell slots) on that adventure. Just bring an extra, blank 'scratchbook' maybe?
@@flingage Technically you neither need other wizard spellbook to copy the spell. If your campain has wizard get rogue to sneak and get the book for you, skim it from front to finish and stop on all pages where there is gibrish and later copy the spell ^_^
@SaviorOfNirn yeah... but you only need it for enough time to read the pages, then you can return the book.... Times when you can use these is if enemy is wizard you can "I wont kill him/her" and then you take the spellbook if it is with him/her and read the book :D Having Paladin/Cleric/Bard cast zone of truth is important so they tell where the book is if not with them a n d if it is protected by some kind of trap that will destroy the spell book ^_^ few ways DM can work around keen mind -> wizard don't have to carry the spell book with them :D
Super late but Keen Mind also gives your character *perfect* memorization of everything for an entire month, which is disgustingly useful in an RP-heavy campaign, or one where you're frequently exposed to magical scrolls or things of the like.
copying a scroll as wizard still uses the scroll in ly knowledge RAW? But reading the enemies spell books should allow depending on Dm to copy them . . .
Eldritch blast, plus eldritch spear, plus the Sorcerers metamagic to double range of a cantrip/spell,Plus spell sniper, let's eldritch blast go 1200 FEET
Which you probably will never be able to see , so it becomes almost worthless unless you are in a really large open field or flying very high (and the DM will likely start throwing flying creatures at you). A 20 x 20 room, a 100ft corridor, a fairly thick forest, the underdark, ya know the locations where 99% of encounters take place, ya not useful to spend an entire build on. Now Eldrich Spear with kiss of Mephistopheles, Spell Sniper, and Empower Spell and boom, an extremely powerful long range rocket launcher that cover doesn't save you from.
Most humans can see a target from 300 meters away, that said, if you can see it, and it sits in your spell range, you can make a spell attack roll agaisnt it to see if you hit it or not. Plain and simple.
@@Ignisrex I'm not sure what you mean by that? Are you saying that most 3.5e feats are an upgrade from 5e feats, that they're an upgrade from no feats, or something else?
A Tabaxi can go much faster than that. •Lvl 5 barbarian - Fast Movement + 10 •Elk Totem - +15 while unincumbered •5 Monk for Unarmored Movement +10 •Lvl 6 Transmuter Wizard for for Transmuter's Stone +10 •Lvl 2 Fighter for Action Surge +Action •Lvl 2 Rogue for Cunning Action +Dash on bonus action •Lvl 1 Spell: Longstrider +10 •Mobility feat +10 •Boon of Speed +30 •Tabaxi Feline Agility x2 •Boots of speed x2 •Haste x2 That's 5400 feet in 1 six second turn, meaning this Tabaxi can run at 614 mph
Ain't bad on my wild shaped druid either (and it bumped my actual con to 20 - I have such good hp that after wildshaping I'm basically the party punching bag)
Tough Feat: 5/10 for any player 10/10 for anyone playing Bear Totem 20/10 for a Hill Dwarf with maxed out Con and playing Bear Totem with a 5 level dip into Rogue for Uncanny Dodge.
I am playing a celestial warlock with pact of the chain and that invocation that makes all dice to heal me count as rolled max. I also rolled really stupid high on my stats so I have +4 con and then proceeded to roll really high on my first few level ups and alright on the rest. At level 8 I took tough just for the meme level health. So now my warlock has 96 health.
Another thing about a monk with mobile who takes a few levels into rouge for dashing. He/she can run on water because of vertical surfaces feature. If he/she somehow gets heat resistance, run on LAVA. welcome to dnd.
Monks Don't need to take a level into rogue because they can dash as a bonus for one ki but taking a few rogue levels dose make it free so weigh your options...
@allblazing1160 get skill expert and get expertise on grappling. Or take a dip in rogue or ranger to get expertise. Tavern brawler gives you a bonus action grapple and shield master gives a bonus action shove
I took Keen Mind because our game features a lot of caves and areas where the characters’ sense of time is screwed with, magically and otherwise. I knew we’d only been in a cave for an hour and a half, but because of the nature of the cave, the rest of the party thought we’d been down there for hours or even a day or two. Suuuper useful for that and remembering detail oriented stuff. Plus, +1 intelligence to my eldritch Knight? Yes please.
Sharpshooter and Crossbow Expert are really good on their own, but stacked together alongside the Archery fighting style, a few extra attacks, and action surge, you basically become Hawkeye.
Resilient is very useful for casters other than sorcerers because concentration checks are Con saves. For higher-level characters (for example, if you maxed out your spellcasting stat before choosing a feat), the proficiency bonus is better than the advantage that War Caster gives. Of course, I apologize if the joke was that it's too obviously useful to discuss in detail and I missed that.
0:05 The Fool is actually not a negative card. It represent carefreeness, someone who goes through life knowing the gods favor him, and he thus doesn't need to take anything seriously
Tough says it also applies retroactively: meaning as soon as you take the feat you add +2 hp for every level you already have, and then you continue to add +2 each level
If you're playing a warlock or illusionist in a game about investigations and solving mysteries then try to haggle with your DM on a way to combo observant, keen mind, and misty visions/silent image. A PC that has all three of those should be able to use their illusions to recreate any room they've been in and re try investigation, perception, or most other intelligence and wisdom skill checks. Or just look for more clues.
If you recreate the room perfectly from memory and thus also created the clues you're trying to find, you have to have already noticed the clue in the first place, therefore invalidating the entire reason for recreating the room. You can't recreate those hidden details if you failed the check to even fathom them in the first place.
@@spiralfeather966 If I did the math right, 5800 feet per round (which is the fastest I've seen people get even in theory) is 1060 km/h, or just short of the speed of sound.
Whats fun is me and a few nerds found that if you hit a wall or anything can cause huge dmg. Since m*v=P=F*delta t. And since lets say you hit a wall so the time the force is applyed over is super small. 80kg monk going 1125ft/s -> 343m/s = 27440kgm/s. Thats your momentum. 27440=F* assumed .6 seconds -> 4574N of force on impact. Thats 1027 pounds of force hitting said solid object. Perspective : the average car going 30mph hitting a wall is only about 500 pounds of force. This speed build isnt even min maxed
@Spiral Feather Rollin' around at the speed of sound! Got places to go, gotta follow my rainbow! Can't stick around have to keep moving on! Guess what lies ahead? Only one way to find out!
Sharpshooter is way stronger than a 7. 600 range that ignores all but full cover is pretty insane. Add in that most dedicated ranger builds can take that -5 hit to therir attack role and not feel it and well, its just a passive +10 damage to all your attacks. Lets a gloomstalker ranger basically do 200+ damage before the enemy can react at level 8. Don't forget the Polearm Master x Sential combo, its insanely OP.
After I learned from Taking20 that you can build an infinite line of copies of yourself with Simulacrum, I find the term “OP” not all that useful, but I get your point, and that is very cool.
Why play Ranger when you can play a Rogue (Scout) Multiclassed into a Fighter, (Arcane Archer)? Build it right, you get 3 attacks per round, Sneak attack at 5d6 (less than a pure Rogue, more than a Ranger), more skills proficientcies, magic trick arrows, Evasion, movement, etc. And THEN take Sharpshooter! The only thing Rangers get is "Racially Enemy" whitch is a thousand times funnier when you just refer to the ability as "racism".
Sentinel + pole arm mastery = opportunity attack on entering a range with reach that stops them in their track outside of their reach. Allowing you to attack for free then move 5 feet away without disengaging cause you aren’t in their reach. The only time someone can actually get close enough to attack is bows spells Spears or if your opportunity attack misses or your reaction is spent from you protecting your allies. AKA, use a spear the way a spear is actually meant to be used and make melee attacks against you so rare that as long as all ranged targets are focused. You will never get hurt ever. All at level 4 cause you are a basic human fighter.
Stumbled on this entirely by accident and I remember my mind just filling with possibilities, bottleneck a 20ft wide corridor, nobody can get past you, it's insane. additionally, if you're a cleric and your dm is super super nice, this'll stack with spirit guardians, pushing the range out even further, I just wish there was some possible way to pick up additional reactions, but I haven't found one yet
I feel like people misunderstand what Keen Mind can do, especially if you're an illusionist or a conjurer. It gives you savant level photographic memory, among other things. You saw an NPC pull out a key? You can later conjure a key that will work PERFECTLY. Cast illusions that are 100% accurate. This is a great RP tool.
resilient can be good if you have one stat that is an odd number. example your fight has 9 dex, get resilient and now you essentially got the ability AND the feat while being good against fireball
"The Alert feat makes it so rogues can't sneak attack you" Is this another houserule of yours? Because by raw and rai, there are definitely more ways for a rogue to sneak attack someone without them being surprised.
1:43 Elemental Adept has actually been revised so that "Spells you cast ignore resistance to damage of the chosen type, and creatures with immunity to the chosen type are instead treated as having resistance to the damage your spell inflicts." So yes, it would allow you to kill a fire elemental with fire... It would still be kind of difficult, but you can do it.
@@AntonoirJacques Yea. It's not that effective on Fire bolt. But pretty much all fire spells above that all use d6 for damage. Making it between 2-6 Damage. So it's a very good increase. I do like the Homebrew Elemental Master as well. Which needs adept and makes Immunity Resistance and Absorb (Where magic damage heals the enemy) Into Immunity.
Resilient (WIS) actually worked really well for me. My Battlemaster took it and it saved his ass so many times since the DM really liked to throw charm spells at the party
IMO savage attacker is great on paladin's because they can smite stuff, then, if they don't do enough damage, smite again and always get the better roll.
Regarding Mage Slayer. Forcing a Mage to gtfo with Misty Step means he aint casting anything higher than a cantrip on that turn. And you got to slap his face when he Misty Stepped.
From Mage Slayer: • When a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature. Last I checked, Misty Step is a spell. If he is within 5f of you and casts Misty Step, you can use your reaction to slap him.
Right, sorry, didnt consider that part. Still, stupid wording if you ask me, because is the whole idea not that you make use of the mages opening as he starts casting the spell to attack, not wait for him to finish?
@@TheTriforceDragon Normally the reaction attack goes first, though some feats flat out state this so guess its a GM call as to which effect goes first.
He said it that way because you mostly need the extra hp in the lower levels. It would have been massively useful for me as a level 1 human wizard to have the toughness feat in order to have 10 hp instead of 8 hp.
Resilient is actually decent when making a 15 to a 16. It's a little lacking with 13 to 14 but still not bad. I had my bard go from +2 wisdom saves, to +8. Huge leap in such a commonly used save.
Guys, 3.5/PF feats are comparable to 5e feats only in name. Improved Initiative vs Alert is a clear example. 5e feats are an optional rule, you generally play with 1 or 0 of them, and they're all powerful compared to the single feature feats from 3.5/PF.
@@Mugthraka Hey 3.5 has a couple thousand too and they actually matter unlike 4e Oh also @Caleb M 5e feats are terribly unimpactful compared to 3.5/PF. Yes, the worst feats are worse but nobody takes those. In the most measurable sense, in 3.5/PF a decent feat multiplies your damage by 1.3-1.5; a good one doubles it. And that level of "good' is still applicable for other effects; Improved Initiative is alright, but you can get +6-+8 from Noble Scion, or +2 and a better animal companion from Psicrystal Affinity/+4/+2 and a familiar from Familiar Bond/Obtain Familiar, etc.
My opinions if anyone is interested: I feel like Actor is also nice with assassin in my experience. Duel Wielder is essential for various melee builds. Great Weapon Master is almost a must-take for many Barbarians. Keen Mind is actually very good for wizards - photographic memory comes in super useful Mage Slayer is usable with a monk build in my experience Resilient is obviously very good
Yeah, I was kind of surprised when Great Weapons Master was listed as "meh" here when it is literally the #1 feat on top 10 lists for all the most famous D&D channels on UA-cam. I think he skimmed the feats and had never seen it in a game before. Virtually all paladins, fighters, and barbarians automatically take it and having it at level 1 is single handedly why variant humans are more popular than any other race. Even clerics, druids, rangers, bards, and melee spellcasters can use it to great effect because it's so easy to offset the penalty through one of the many ways to get advantage on attack rolls.
5:02 Mounted Combatant doesn't work too well with medium/small mounts as you only get advantage on enemies smaller than your mount, so it wouldn't be too good with a Mastiff except only against small enemies.
"Charger: the whole world turns into sparta and you become an agitated rhinoceros" that one is my favorite by far and makes me crack up everytim without fail. Simply genius.
Spell Sniper on a Warlock is great because then I take Eldritch Spear and get a range of 600 feet. But if you really want to screw with people, go Wizard, get Spell Sniper, and take the Lore Master school and Melf's Acid Arrow. Now you can blast people from two miles away, and they take half damage even if you miss. But Magic Initiate is my favorite for flavor because it basically turns every first-level spell into a feat.
Unfortunately, you can't stack Martial Adept RAW, since it doesn't say you can in the feat. Literally the only feat in the PHB(And I think every other feat in every other book) that says you can take it more than once is Elemental Adept.
The only exception is the "x-touched" feats, and the "magic initiate" feats, so long as you take a different class each time At least you can on DnDBeyond
I like that 5e got rid of that whole feat-tree thing. Although I actually loved the whole building odd miss-match class characters, with 13 str, 13 dex, 13 int to get the ultimate benefit, from PF and 3.5. I think 5e is more friendly to fast character creation and new players. I like the new feats, but agree that there is some (LUCKY) feats that are... unbalanced. But then again, D&D is not a MMO. The DM is there to play god, and say no.
My wizard took keen mind just for the "knows how many hours till sundown or sunrise" part because he's inventing the pocket watch. But the rest is basically useless.
@@gattzflappa6306 You can remember anything from the past month perfectly. If you consider that useless I'm sorry but you're not using it creatively enough.
@@shadowkat678 I take notes during every session and my DM recaps at the beginning of every session.so that's not really a problem for me. Now I have actually used it to find a location above an undersea cave that we had been in, but that was probably my DM being cool about it as that's not actually an ability that keen mind would give.
Go conjuration wizard use minor conjuration to conjure any book you have seen in the last 30 days and you have infinite books and a moving library (since they last for an hour you can trick people into buying it from you), you can also use it to make maps, and you always know the time and direction, so for example if you get kidnapped you know which way they took you and what Time it is, that’s all the ideas I have right now, sorry for bad English.
Resilient (not "Resiliant") is actually a really great feat for most games. Have a bad score in a common saving throw stat? Well, you get a +1 to that stat and up to a +6 on saving throws with it. But Magic Initiate gets you that sweet eldritch blast that you can't use because you're stunned again.
War caster is great for druid too. W/Circle of the Moon, you can cast moonbeam or other damage-making concentration spell as an action, bonus action into a bear or harry-nosed wombat, and move. War Cast helps keep that concentration going.
Shield Master is a feat I’ve really taken a liking to. Sure it’s kinda like a poor man’s Evasion, but for a Fighter or a Paladin who potentially already have a super high AC, you now have a defense against your biggest weakness of AoE attacks. Plus you can literally emulate all those pictures of the knight blocking dragon fire with his shield and that’s cool as shit.
I don't know. I like being able to get Saving Throw proficiencies. Especially Con for non-sorcererous casters. And War Caster for that advantage on Con Saves to keep concentration.
I currently have a Dragonborn Wizard with the Sage background and Linguist, seven languages. The homebrew campaign revolves around portals to different planes so his languages experience helps talk to any elementals or celestials we meet, and his regular languages help him find extra spells in spellbooks from most races. Got a new character as backup who is a paladin with the polearm feat and a halberd, great for area denial.
So glad I found you channel. It's really punchy made! My favorite line so far:" Basically turns you into a Dark Souls Boss, who telegraphs their attack and then hits with the force of the sun." xD
We once played as a 5 man commando, and with Observant and Linguist, I just ROCKED as the comms officer of the squad. Every time the GM asked "does anyone here speaks..." I could just kick down the table and yell "YES, I FUCKIN DO, AND ALSO CAN READ LIPS FROM 2,894 MILES AWAY."
Think mage slayer is underestimated here. On say a rogue it lets you sneak or dash your way to an annoying spellcaster, advantage + evasion dodge any harmful dex save spells, and if they do happen to misty step you hit them with a sneak attack hit as a reaction likely breaking their concentration on some important battle spell.
or give it to monk so that they can stunning strike and potentially stop the enemy's turn after they teleport, allowing you to close in before they can get away (note, of course, that the monk can usually catch up anyways, but this allows the entire party to catch up in max 2 rounds (in a normal battle with a slightly larger battleground), or 1 round most of the time, with the odd straggler having to dash.
My personal favourite use is making a wrestler character that specializes in grappling. It’s fun because mages are scrawny and can’t escape your grapples.
Also, never forget that forcing the mage to use Misty Step to escape from melee leaves the mage with just cantrips for the rest of that turn. This is huge.
I loved using inspiring leader as a fighter with the gladiator background. Giving rousing speeches about how no matter the bad everyone else in the party was, that I was great, and if someone as great as I believed in them, then they should believe in them as well
As a dm and a player, I think Keen Mind is one of the best feats. Because of how it specifies, you don’t know the time of day or what direction is north inherently. As far as I am aware there aren’t rules for even determining the time of day or north. I took it, even when I had a lenient dm because I want to be the character that knows everything. Pair it with changeling and actor and you don’t just look and act like them, you remember every you and anyone else have said and become the perfect spy.
You can't stack feats unless it says you can. Which, I believe is just Elemental Adept? So, basically, for Martial Adept; no, you basically just take it on battlemaster, and nothing else. ((if that's just your houserule though that's understandable it is a bad feat without being able to stack it unless you're BM))
1:45 We sometimes houserule that Elemental Adept turns Immunities into Resistances for said Element, usually on Characters that have specifically said at the start of the game "I really only want to use fire/lightning/ice"
Tough is actually a better feat to take later on in case you notice you haven't been rolling well for your HP every level. It grants +2 HP/level and gets substantially more enticing as you climb in level since it does grant the health retroactively (aka at level 8 it gives you 16 HP).
Meeting with a public game group for the first time next week, I'm gonna show up with a Jack Black Bard build with Actor. I'll always have a set of monk's robes, a luchador's outfit, and a school teacher's uniform on me at all times. Time to learn a good Jables impression
Hate that now dnd5e Fandom wiki only have SRD stuff instead of the expanded stuff like Xanithor and what not. Making it super annoying cause I don't have the books.
Well combining savage attacker with pact of the blade warlock with the invocation claw of acamar is a fun combo. At lvl 10 my character can make an attack that deal 11d8 damage and reroll. Though only as many times as he has spell slots.
"Gives players a chance to roleplay a speach, wich they wont do" I did. Had it wrote out and everything. Asked the DM if I could apply it to every ally who heard the speach, got the OK and gave an entire army bonus HP before the campaigns climax.
Mobile works surprisingly well with Sword Bard. You can basically always move ten feet away from someone after attacking, even if you've consumed all of your movement.
Sentinel + Polearm Master is my favorite feat combination. With both it means that, if you have a polearm as your weapon, you basically have a 10ft radius around you where most enemies can't escape barring bad rolls on your part.
My #1 use of magic initiate is to take Wizard and make your spell Find Familiar. Take whatever cantrips you want, but you can never go wrong with Prestidigitation and Minor Illusion. Some may say 'pick Warlock for Eldritch Blast' and that's valid I guess, but the meme-tier occult mg-42 that is Eldritch Blast partially relies on Warlock class features, and without them it's just a better-than-average attack cantrip.
You'd think having Fire Elemental Adept would be great since so many things are fire resistant. "Mounted Combat is useless if you can't take your mount anywhere" *looks at his homebrew, where Chocobos can be independant mounts by existing*
Just imagining a barbarian using healing word and screaming "STOP DYING YOU WEAKLING" and it works
Or yelling to grow trees
or just yelling a stick to make it hurt more
@@kinamiya1 be stronger you stick
LET'S SEE YOU GRIT THOSE TEETH!!!
Basically Hulk from Avengers 1 scaring the life back into Tony.
Have any of you played Borderlands 2? Well I read that in Kriegs voice
>Play as a living suit of armor
>Take Grappler
>Have the Druid cast Heat Metal on you
>Become walking oven
Genius
grapple feat
+advantage grapplre
+advantage on range attacks
-?? it says use your action to grapple again to pin greature. So it takes whole action and you can't take extra attack action??
-your speed is 0
-your attacks have disadvantage
-attacks against you have advantage
Grapple + shove
+You can move half speed
+Enemy is proned and can't end it because grappled
-range attacks have disadvantage
Both give advantage on attacks against the target.
Both lilit the targets speed to 0
both give disadvantage onnattack rolls against the target
Pinned winning the grapple can still move 30ft
Prone has to spend half of it steep to stand up
that is so far what I have found after looking in to grappler feat for 2 weeks ^_^ still if you know how RAW go on the action I would like to know.
So why west a feat unoess you want advantage? just rage~ it gives you advantage, recless attack does not RAW :^) and rolling 20 is notninsta succes in grappler nor shove RAW (rules as written)
Have a great evening ^_^/)
Soooooo....if you are a warforged...
Yeah but then you can’t Suplex people
You could just belly flop onto a guy... it would be like someone dropped a 5-6ft tall oven burner on you
I would kindly like to plop in a cool chip of info here.
Keenmind is excellent for wizards... mostly if and when you loose your book you're still good to go for a month because you can recall it all in flawless detail. Also can help you make a new book.
Shiiiit now I'm going to make one broken-ass wizard. Damn I can't believe I didn't think of that.
Hell you could literally leave your spellbook behind for any adventure you know will take less than a month, and never risk losing it.
The only possible problem would be if you end up gaining a level (and thus one or more spell slots) on that adventure.
Just bring an extra, blank 'scratchbook' maybe?
Holy shit.
@@flingage Technically you neither need other wizard spellbook to copy the spell.
If your campain has wizard get rogue to sneak and get the book for you, skim it from front to finish and stop on all pages where there is gibrish and later copy the spell ^_^
@SaviorOfNirn yeah... but you only need it for enough time to read the pages, then you can return the book....
Times when you can use these is if enemy is wizard you can "I wont kill him/her" and then you take the spellbook if it is with him/her and read the book :D
Having Paladin/Cleric/Bard cast zone of truth is important so they tell where the book is if not with them a n d if it is protected by some kind of trap that will destroy the spell book ^_^ few ways DM can work around keen mind -> wizard don't have to carry the spell book with them :D
Super late but Keen Mind also gives your character *perfect* memorization of everything for an entire month, which is disgustingly useful in an RP-heavy campaign, or one where you're frequently exposed to magical scrolls or things of the like.
copying a scroll as wizard still uses the scroll in ly knowledge RAW?
But reading the enemies spell books should allow depending on Dm to copy them . . .
Eldritch blast, plus eldritch spear, plus the Sorcerers metamagic to double range of a cantrip/spell,Plus spell sniper, let's eldritch blast go 1200 FEET
Which you probably will never be able to see , so it becomes almost worthless unless you are in a really large open field or flying very high (and the DM will likely start throwing flying creatures at you). A 20 x 20 room, a 100ft corridor, a fairly thick forest, the underdark, ya know the locations where 99% of encounters take place, ya not useful to spend an entire build on.
Now Eldrich Spear with kiss of Mephistopheles, Spell Sniper, and Empower Spell and boom, an extremely powerful long range rocket launcher that cover doesn't save you from.
Thats for assasinations.
Most humans can see a target from 300 meters away, that said, if you can see it, and it sits in your spell range, you can make a spell attack roll agaisnt it to see if you hit it or not. Plain and simple.
Aspect of the beast eagle style
Just don't forget to have a familiar to see all the way there
"95 feats is a lot"
*Laughs in 3.5e*
most feats in 3.5 were basically an upgrade
@@Ignisrex I'm not sure what you mean by that? Are you saying that most 3.5e feats are an upgrade from 5e feats, that they're an upgrade from no feats, or something else?
@@jahsiahandrews8510 no, most feats 3.5 were upgrades to other feats of 3.5
@@Ignisrex not really, about a third *required* other feats for you to get them, but there weren't many that were actually upgrades to other feats
@@jahsiahandrews8510 I might got pathfinder and 3.5 feats mixed up
A Tabaxi can go much faster than that.
•Lvl 5 barbarian - Fast Movement + 10
•Elk Totem - +15 while unincumbered
•5 Monk for Unarmored Movement +10
•Lvl 6 Transmuter Wizard for for Transmuter's Stone +10
•Lvl 2 Fighter for Action Surge +Action
•Lvl 2 Rogue for Cunning Action +Dash on bonus action
•Lvl 1 Spell: Longstrider +10
•Mobility feat +10
•Boon of Speed +30
•Tabaxi Feline Agility x2
•Boots of speed x2
•Haste x2
That's 5400 feet in 1 six second turn, meaning this Tabaxi can run at 614 mph
Now THAT'S how you make sonic the hedgehog!
Are the rogue levels required if tou can dash as a bonus action with a ki point from the monk levels?
Makes sense, once you get to around level 15 you're basically a demigod.
The tabaxi also immediately breaks their legs, because an organic body is not meant to run that fast.
This is a fantasy world where dragons can fly despite weighing far to much to even be able to stand, I think we can say mr. Sonic is fine...
Resilient SAVES my wizard CONstantly.
HA Ha
I didn't laugh but i definitely smiled and it was a big one:]
Really good feat for any non-Sorcerer tbh (Sorcerers get Con proficiency by default.)
same
Ain't bad on my wild shaped druid either (and it bumped my actual con to 20 - I have such good hp that after wildshaping I'm basically the party punching bag)
Tough Feat:
5/10 for any player
10/10 for anyone playing Bear Totem
20/10 for a Hill Dwarf with maxed out Con and playing Bear Totem with a 5 level dip into Rogue for Uncanny Dodge.
then slap on sentinel so that no one can ever leave his space.
@@jemm113 Alternatively, go Juggernaut Warforged. Now you're an unmovable sentry.
did that once, pretty epic.
@@forestcaine Sadly, you can't rage with heavy armor on
I am playing a celestial warlock with pact of the chain and that invocation that makes all dice to heal me count as rolled max. I also rolled really stupid high on my stats so I have +4 con and then proceeded to roll really high on my first few level ups and alright on the rest. At level 8 I took tough just for the meme level health. So now my warlock has 96 health.
Another thing about a monk with mobile who takes a few levels into rouge for dashing. He/she can run on water because of vertical surfaces feature. If he/she somehow gets heat resistance, run on LAVA. welcome to dnd.
Grotag Goblins, Tieflings and Fire Genasi have resistance to fire damage. *The More You Know*
You're gonna need heat resistance for the air friction alone.
No need for those rouge levels acutally. with step of the wind as a bonus action sonic over there would be allowed to dash as a bonus action as well.
@@samfolmer3111 True, but you would have to use Ki points to use Step of the Wind. Rogue's Cunning Action is free
Monks Don't need to take a level into rogue because they can dash as a bonus for one ki but taking a few rogue levels dose make it free so weigh your options...
LOL The most useful resistance: "Damage done by the DM" hahaha
WHERES THE SECOND ONE ALREADY! I'VE BEEN WAITING FOR LIKE 1 MINUTE!
I'm like a cat when it comes to content. I was only half way though this video and I was checking to see if there's more.
It's out now
This is exactly what I am thinking too
666 Likes, CONGRATULATIONS!
Everyone please keep this comment at 666 likes (otherwise Fiends will eat you alive)!
0:32 Alert
0:47 Charger
0:51 Defensive Duelist
0:59 Dual Wielder
1:34 elemental adept
2:00 great weapon master
2:41 keen mind
3:11 mage slayer
3:20 magic initiate
5:17 observant
5:48 savage attacker
5:57 sentinal
6:08 sharp shooter
6:22 skilled
6:40 war caster
Is there any feat that helps with grappling and throwing I kinda need that for
@@allblazing1160 grappler
Missed some feats:
2:26 inspiring leader
6:25 skulker
6:27 spell sniper
6:32 tough
@@allblazing1160 and tavern brawler
@allblazing1160 get skill expert and get expertise on grappling. Or take a dip in rogue or ranger to get expertise.
Tavern brawler gives you a bonus action grapple and shield master gives a bonus action shove
I think you missed a couple things on the tabaxi monk movement. a couple more spells, according to a green text and you're breaking 4,000 ft/s
And now multiclass into druid for the 60 ft flying speed
You then break your legs, because an organics body is not designed to move that fast.
@@shadowscall7758 still worth it
Broke the sound barrier in my game like this
Explain, please.
I took Keen Mind because our game features a lot of caves and areas where the characters’ sense of time is screwed with, magically and otherwise. I knew we’d only been in a cave for an hour and a half, but because of the nature of the cave, the rest of the party thought we’d been down there for hours or even a day or two. Suuuper useful for that and remembering detail oriented stuff. Plus, +1 intelligence to my eldritch Knight? Yes please.
Sharpshooter and Crossbow Expert are really good on their own, but stacked together alongside the Archery fighting style, a few extra attacks, and action surge, you basically become Hawkeye.
Resilient is very useful for casters other than sorcerers because concentration checks are Con saves. For higher-level characters (for example, if you maxed out your spellcasting stat before choosing a feat), the proficiency bonus is better than the advantage that War Caster gives.
Of course, I apologize if the joke was that it's too obviously useful to discuss in detail and I missed that.
0:05 The Fool is actually not a negative card. It represent carefreeness, someone who goes through life knowing the gods favor him, and he thus doesn't need to take anything seriously
It's a name of a stand
Iggy
The F Master Which was named after the tarot card
@@thefmaster9833 Iggy! Get out of here! He's still alive!
Tarot is magic and magic is heresy. Eldritch Blasstttttt!
Tough says it also applies retroactively: meaning as soon as you take the feat you add +2 hp for every level you already have, and then you continue to add +2 each level
If you're playing a warlock or illusionist in a game about investigations and solving mysteries then try to haggle with your DM on a way to combo observant, keen mind, and misty visions/silent image.
A PC that has all three of those should be able to use their illusions to recreate any room they've been in and re try investigation, perception, or most other intelligence and wisdom skill checks. Or just look for more clues.
If you recreate the room perfectly from memory and thus also created the clues you're trying to find, you have to have already noticed the clue in the first place, therefore invalidating the entire reason for recreating the room. You can't recreate those hidden details if you failed the check to even fathom them in the first place.
Keen mind. The thing is I let the player retroactively ask me questions. "Did that man have any holy symbols on him?" and ill answer that question
If you do more to the Tabaxi Mobile thing, you can get over 5000 ft per round
If thats true, then the Tabaxi is moving over 800mph, which is faster than the speed of sound.
@@spiralfeather966 and would that be a problem?
@@spiralfeather966 If I did the math right, 5800 feet per round (which is the fastest I've seen people get even in theory) is 1060 km/h, or just short of the speed of sound.
Whats fun is me and a few nerds found that if you hit a wall or anything can cause huge dmg. Since m*v=P=F*delta t. And since lets say you hit a wall so the time the force is applyed over is super small. 80kg monk going 1125ft/s -> 343m/s = 27440kgm/s. Thats your momentum. 27440=F* assumed .6 seconds -> 4574N of force on impact. Thats 1027 pounds of force hitting said solid object. Perspective : the average car going 30mph hitting a wall is only about 500 pounds of force. This speed build isnt even min maxed
@Spiral Feather
Rollin' around at the speed of sound! Got places to go, gotta follow my rainbow! Can't stick around have to keep moving on! Guess what lies ahead? Only one way to find out!
Sharpshooter is way stronger than a 7. 600 range that ignores all but full cover is pretty insane. Add in that most dedicated ranger builds can take that -5 hit to therir attack role and not feel it and well, its just a passive +10 damage to all your attacks. Lets a gloomstalker ranger basically do 200+ damage before the enemy can react at level 8.
Don't forget the Polearm Master x Sential combo, its insanely OP.
Yeah Sharpshooter just lets you delete everything. Like, the rest of the party doesn't even need to do damage as long as you're conscious.
After I learned from Taking20 that you can build an infinite line of copies of yourself with Simulacrum, I find the term “OP” not all that useful, but I get your point, and that is very cool.
Why play Ranger when you can play a Rogue (Scout) Multiclassed into a Fighter, (Arcane Archer)? Build it right, you get 3 attacks per round, Sneak attack at 5d6 (less than a pure Rogue, more than a Ranger), more skills proficientcies, magic trick arrows, Evasion, movement, etc. And THEN take Sharpshooter! The only thing Rangers get is "Racially Enemy" whitch is a thousand times funnier when you just refer to the ability as "racism".
Sentinel + pole arm mastery = opportunity attack on entering a range with reach that stops them in their track outside of their reach. Allowing you to attack for free then move 5 feet away without disengaging cause you aren’t in their reach.
The only time someone can actually get close enough to attack is bows spells Spears or if your opportunity attack misses or your reaction is spent from you protecting your allies.
AKA, use a spear the way a spear is actually meant to be used and make melee attacks against you so rare that as long as all ranged targets are focused. You will never get hurt ever.
All at level 4 cause you are a basic human fighter.
Stumbled on this entirely by accident and I remember my mind just filling with possibilities, bottleneck a 20ft wide corridor, nobody can get past you, it's insane.
additionally, if you're a cleric and your dm is super super nice, this'll stack with spirit guardians, pushing the range out even further, I just wish there was some possible way to pick up additional reactions, but I haven't found one yet
Great Weapon Master
"You basically become a dark souls boss who telegraphs their attacks and then hits with the force of the sun"
Escanor is that you?
Nah nah nah, ITSSSS SOLAIRE
@@holykonchu7250 \[T]/
Holy Konchu and who decided that
@@mistermegalo how many souls would a soul of dedede net me?
@@itzplant3196 not as many as you'll lose dying to me
“Like everything, this is a little better then bardic inspiration.”
I feel like people misunderstand what Keen Mind can do, especially if you're an illusionist or a conjurer. It gives you savant level photographic memory, among other things. You saw an NPC pull out a key? You can later conjure a key that will work PERFECTLY. Cast illusions that are 100% accurate. This is a great RP tool.
resilient can be good if you have one stat that is an odd number.
example your fight has 9 dex, get resilient and now you essentially got the ability AND the feat while being good against fireball
"The Alert feat makes it so rogues can't sneak attack you"
Is this another houserule of yours? Because by raw and rai, there are definitely more ways for a rogue to sneak attack someone without them being surprised.
He means the SNEAK part of SNEAK ATTACK. A solo Rogue can't get a buddy within 5ft
Even still, Assassin Rogues lose their auto-crit against a surprised person
1:43 Elemental Adept has actually been revised so that "Spells you cast ignore resistance to damage of the chosen type, and creatures with immunity to the chosen type are instead treated as having resistance to the damage your spell inflicts." So yes, it would allow you to kill a fire elemental with fire... It would still be kind of difficult, but you can do it.
Where is it written about Immunities becoming resistance?
That is not true. It is a common homebrew, but not an actual rule.
@@TheRavenofSin Yea. I could find nothing about it.
Elemental adept literally doubles your minimum possible attack for fireball.
Extra damage is extra good.
@@AntonoirJacques Yea. It's not that effective on Fire bolt. But pretty much all fire spells above that all use d6 for damage. Making it between 2-6 Damage. So it's a very good increase. I do like the Homebrew Elemental Master as well. Which needs adept and makes Immunity Resistance and Absorb (Where magic damage heals the enemy) Into Immunity.
Resilient (WIS) actually worked really well for me. My Battlemaster took it and it saved his ass so many times since the DM really liked to throw charm spells at the party
IMO savage attacker is great on paladin's because they can smite stuff, then, if they don't do enough damage, smite again and always get the better roll.
Regarding Mage Slayer. Forcing a Mage to gtfo with Misty Step means he aint casting anything higher than a cantrip on that turn. And you got to slap his face when he Misty Stepped.
You attack them once they cast the spell, so you wouldn't be able to attack an enemy that Misty Stepped.
From Mage Slayer:
• When a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature.
Last I checked, Misty Step is a spell. If he is within 5f of you and casts Misty Step, you can use your reaction to slap him.
@@TheTriforceDragon But as it mentions, he cast the spell, meaning he isn't right beside you, he is gone.
Right, sorry, didnt consider that part. Still, stupid wording if you ask me, because is the whole idea not that you make use of the mages opening as he starts casting the spell to attack, not wait for him to finish?
@@TheTriforceDragon Normally the reaction attack goes first, though some feats flat out state this so guess its a GM call as to which effect goes first.
The Tough feat works retroactively; Due to gaining twice your level in health. The way you said it makes it sound like it doesn't.
He had said that it does, just that early on more HP can help a lot.
He literally said, "this feat offers the same bonus at every level"
Wtf are you on about??
He said it that way because you mostly need the extra hp in the lower levels. It would have been massively useful for me as a level 1 human wizard to have the toughness feat in order to have 10 hp instead of 8 hp.
Resilient is actually decent when making a 15 to a 16. It's a little lacking with 13 to 14 but still not bad. I had my bard go from +2 wisdom saves, to +8. Huge leap in such a commonly used save.
With the magic initiate feat I’m just imagining a barbarian using viscous mockery against someone.
"All NINETY-FIVE feats!"
*pathfinder grinning from the shadows*
*3.5 cackling in the distance*
Guys, 3.5/PF feats are comparable to 5e feats only in name. Improved Initiative vs Alert is a clear example. 5e feats are an optional rule, you generally play with 1 or 0 of them, and they're all powerful compared to the single feature feats from 3.5/PF.
@@cm01 Spell Sniper+War Caster+Resilient=lots of fun
@@Mare_Man *4th edition Laughing his arse out with its 4223 feats*
@@Mugthraka Hey 3.5 has a couple thousand too and they actually matter unlike 4e
Oh also @Caleb M 5e feats are terribly unimpactful compared to 3.5/PF. Yes, the worst feats are worse but nobody takes those. In the most measurable sense, in 3.5/PF a decent feat multiplies your damage by 1.3-1.5; a good one doubles it. And that level of "good' is still applicable for other effects; Improved Initiative is alright, but you can get +6-+8 from Noble Scion, or +2 and a better animal companion from Psicrystal Affinity/+4/+2 and a familiar from Familiar Bond/Obtain Familiar, etc.
That "giant's attack with a dart" is actually exactly what I thought when I saw this feat.
My opinions if anyone is interested:
I feel like Actor is also nice with assassin in my experience.
Duel Wielder is essential for various melee builds.
Great Weapon Master is almost a must-take for many Barbarians.
Keen Mind is actually very good for wizards - photographic memory comes in super useful
Mage Slayer is usable with a monk build in my experience
Resilient is obviously very good
I found mage slayer paired with war caster is quite useful against any magic foe
A melee focused Horizon Walker Ranger can keep in a Mage's face quite easily and is hard for enemies to keep away from the mage.
Actor is situational at best, you have to know what the campaign will be like before hand and know how the DM deals with this kind of thing.
Yeah, I was kind of surprised when Great Weapons Master was listed as "meh" here when it is literally the #1 feat on top 10 lists for all the most famous D&D channels on UA-cam. I think he skimmed the feats and had never seen it in a game before. Virtually all paladins, fighters, and barbarians automatically take it and having it at level 1 is single handedly why variant humans are more popular than any other race. Even clerics, druids, rangers, bards, and melee spellcasters can use it to great effect because it's so easy to offset the penalty through one of the many ways to get advantage on attack rolls.
Quién Será I would like to possibly build a doppelgänger bard, would you take actor for that?
resilient is amazing for spells requiring Con... I almost always pick it when playing a spell caster its like a 8/10
5:02 Mounted Combatant doesn't work too well with medium/small mounts as you only get advantage on enemies smaller than your mount, so it wouldn't be too good with a Mastiff except only against small enemies.
For a Paladin with Find Greater Steed, though, it does have some advantages.
"Charger: the whole world turns into sparta and you become an agitated rhinoceros" that one is my favorite by far and makes me crack up everytim without fail. Simply genius.
Spell Sniper on a Warlock is great because then I take Eldritch Spear and get a range of 600 feet. But if you really want to screw with people, go Wizard, get Spell Sniper, and take the Lore Master school and Melf's Acid Arrow. Now you can blast people from two miles away, and they take half damage even if you miss.
But Magic Initiate is my favorite for flavor because it basically turns every first-level spell into a feat.
Hilarious, great takes! But you SEVERELY underrate: Great Weapon Master, Polearm Master, Sharpshooter, & Crossbow Expert
Unfortunately, you can't stack Martial Adept RAW, since it doesn't say you can in the feat.
Literally the only feat in the PHB(And I think every other feat in every other book) that says you can take it more than once is Elemental Adept.
The only exception is the "x-touched" feats, and the "magic initiate" feats, so long as you take a different class each time
At least you can on DnDBeyond
if you have the "eldritch spear" invocation and the spell sniper feat you can also hit someone hiding behind a tree 600ft. away
"95 feats is a lot"
*Laughs in Pathfinder*
I like that 5e got rid of that whole feat-tree thing. Although I actually loved the whole building odd miss-match class characters, with 13 str, 13 dex, 13 int to get the ultimate benefit, from PF and 3.5. I think 5e is more friendly to fast character creation and new players. I like the new feats, but agree that there is some (LUCKY) feats that are... unbalanced. But then again, D&D is not a MMO. The DM is there to play god, and say no.
"Keen Mind 3/10" Excuse you. Keen Mind is amazing.
My wizard took keen mind just for the "knows how many hours till sundown or sunrise" part because he's inventing the pocket watch. But the rest is basically useless.
@@gattzflappa6306 You can remember anything from the past month perfectly. If you consider that useless I'm sorry but you're not using it creatively enough.
@@shadowkat678 I take notes during every session and my DM recaps at the beginning of every session.so that's not really a problem for me. Now I have actually used it to find a location above an undersea cave that we had been in, but that was probably my DM being cool about it as that's not actually an ability that keen mind would give.
@@shadowkat678 if you have some more creative uses for it I would love to hear them.
Go conjuration wizard use minor conjuration to conjure any book you have seen in the last 30 days and you have infinite books and a moving library (since they last for an hour you can trick people into buying it from you), you can also use it to make maps, and you always know the time and direction, so for example if you get kidnapped you know which way they took you and what Time it is, that’s all the ideas I have right now, sorry for bad English.
God its just...some of these lines are just gold "With the telegraph of a dark souls boss but hits with the force of the sun"
Resilient (not "Resiliant") is actually a really great feat for most games. Have a bad score in a common saving throw stat? Well, you get a +1 to that stat and up to a +6 on saving throws with it.
But Magic Initiate gets you that sweet eldritch blast that you can't use because you're stunned again.
Of course you can use it. The DM is the one shooting them, of course.
War caster is great for druid too. W/Circle of the Moon, you can cast moonbeam or other damage-making concentration spell as an action, bonus action into a bear or harry-nosed wombat, and move. War Cast helps keep that concentration going.
4:30 and if they have two levels in Rouge He can take the dash action and double the amount (before the first dashing)
?? You mean dash action as bonus action ?? Monk can already do that... or am I misssing something?
"Lucky, you just stop fucking rolling bad"
I've never heard a shorter or more accurate description of Lucky EVER
Resiliant is good for proficiency in constitution, saves for concentration.
Shield Master is a feat I’ve really taken a liking to. Sure it’s kinda like a poor man’s Evasion, but for a Fighter or a Paladin who potentially already have a super high AC, you now have a defense against your biggest weakness of AoE attacks. Plus you can literally emulate all those pictures of the knight blocking dragon fire with his shield and that’s cool as shit.
I don't know. I like being able to get Saving Throw proficiencies. Especially Con for non-sorcererous casters. And War Caster for that advantage on Con Saves to keep concentration.
I was surprised he didnt mention druids as great with warcaster, seeing as druids have a ton of concentration spells
I currently have a Dragonborn Wizard with the Sage background and Linguist, seven languages. The homebrew campaign revolves around portals to different planes so his languages experience helps talk to any elementals or celestials we meet, and his regular languages help him find extra spells in spellbooks from most races.
Got a new character as backup who is a paladin with the polearm feat and a halberd, great for area denial.
*Sentinel
No spelling mistake gets away, period.
So glad I found you channel. It's really punchy made!
My favorite line so far:" Basically turns you into a Dark Souls Boss, who telegraphs their attack and then hits with the force of the sun." xD
0:27 or a warlock with the mask of many faces
We once played as a 5 man commando, and with Observant and Linguist, I just ROCKED as the comms officer of the squad. Every time the GM asked "does anyone here speaks..." I could just kick down the table and yell "YES, I FUCKIN DO, AND ALSO CAN READ LIPS FROM 2,894 MILES AWAY."
Wait sentinal +mage slayer sounds great on high-level caster bosses, this VS a mage or mind flayer could be interesting.
I was drawing when i heard the kalista part:
i collapsed due excessive laughs
Think mage slayer is underestimated here. On say a rogue it lets you sneak or dash your way to an annoying spellcaster, advantage + evasion dodge any harmful dex save spells, and if they do happen to misty step you hit them with a sneak attack hit as a reaction likely breaking their concentration on some important battle spell.
or give it to monk so that they can stunning strike and potentially stop the enemy's turn after they teleport, allowing you to close in before they can get away (note, of course, that the monk can usually catch up anyways, but this allows the entire party to catch up in max 2 rounds (in a normal battle with a slightly larger battleground), or 1 round most of the time, with the odd straggler having to dash.
My personal favourite use is making a wrestler character that specializes in grappling. It’s fun because mages are scrawny and can’t escape your grapples.
Also, never forget that forcing the mage to use Misty Step to escape from melee leaves the mage with just cantrips for the rest of that turn. This is huge.
i loved this mini series i would like to see his reaction to the feats that have come out since
>resilient
>1 out of 10
erm...
I loved using inspiring leader as a fighter with the gladiator background. Giving rousing speeches about how no matter the bad everyone else in the party was, that I was great, and if someone as great as I believed in them, then they should believe in them as well
Thank you Logan, very cool!!!!
4:38 Imagine looking to your DM and being like "so since I'm moving 127mph when I hit him, does that do bonus force damage?"
_sneak attaaaaaaack_
So now you can be a halfling rising a mastiff, and take over the world. Holy crap I couldn't stop laughing. Good vid Runesmith.
I love the brevity and the humor. Especially with such a large topic.
With alert I got to +11 initiative I WILL ALWAYS GO FIRST HAHAHAHAH
PLus all those rogues archetypes CAN'T SNEAK ATTACK YOU and no one ever gets a surprise round on you...
As a dm and a player, I think Keen Mind is one of the best feats.
Because of how it specifies, you don’t know the time of day or what direction is north inherently. As far as I am aware there aren’t rules for even determining the time of day or north. I took it, even when I had a lenient dm because I want to be the character that knows everything. Pair it with changeling and actor and you don’t just look and act like them, you remember every you and anyone else have said and become the perfect spy.
Aaaah, the spelling... it burns us! It burns us! Runesmith twisteds it...
HAHAHA!!! I only now saw AND understood the Prestidigitation reference @3:30. Well played. Well played, indeed.
You can't stack feats unless it says you can. Which, I believe is just Elemental Adept?
So, basically, for Martial Adept; no, you basically just take it on battlemaster, and nothing else.
((if that's just your houserule though that's understandable it is a bad feat without being able to stack it unless you're BM))
1:45 We sometimes houserule that Elemental Adept turns Immunities into Resistances for said Element, usually on Characters that have specifically said at the start of the game "I really only want to use fire/lightning/ice"
3:20 so you can choose any cantrip from any class?
does this include eldritch blast?
edit: YES YOU GOD DAMN CAN
WIch makes little sense RP wise, but yeah since EB is just a cantrip and not a class feature...
Mobile on a tabaxi monk is like that scene in Over the Hedge when the squirrel trys caffeine.
>Saying resiliant is lame
Ok bud
Tough is actually a better feat to take later on in case you notice you haven't been rolling well for your HP every level. It grants +2 HP/level and gets substantially more enticing as you climb in level since it does grant the health retroactively (aka at level 8 it gives you 16 HP).
What a nice feature, to feature feats.
Meeting with a public game group for the first time next week, I'm gonna show up with a Jack Black Bard build with Actor. I'll always have a set of monk's robes, a luchador's outfit, and a school teacher's uniform on me at all times. Time to learn a good Jables impression
Hate that now dnd5e Fandom wiki only have SRD stuff instead of the expanded stuff like Xanithor and what not. Making it super annoying cause I don't have the books.
Pirate them like everyone else.
@@indan just did got it all of the books on PDF
5etools my friend. 5etools.
@@indan BUY THEM YOU CHEAPO
@@CharalamposKoundourakis I don't support bad unfinished tabletop games from companies who can't behave.
Watch several of your videos but for some reason this is the one that made me subscribe
Nice! Are you going to do racial feats?
yup! in part 2
Cool
That's racist, son
I lost it at: "Let's you kite as kalista did before they patched her" - RIP Kalista
Grappler. . . For reasons
Zappazoid45 G No Goron you can’t grapple the T. rex
@@KP-gu6fc Grappler is the only SRD feat... AKA the free ones that other online character builders can use.
@@vetrynsfriendbluejay1217 * laughs in 5etools *
Well combining savage attacker with pact of the blade warlock with the invocation claw of acamar is a fun combo. At lvl 10 my character can make an attack that deal 11d8 damage and reroll. Though only as many times as he has spell slots.
Taking feats for roleplay purposes > taking feats for a stronger character
Yes and I want to roleplay the fastest thing alive! TABAXI MONK FTW!
I take my domian or paths by Rp purposes, same as feats, makes me love my character even more
"Gives players a chance to roleplay a speach, wich they wont do" I did. Had it wrote out and everything. Asked the DM if I could apply it to every ally who heard the speach, got the OK and gave an entire army bonus HP before the campaigns climax.
6:42
Why no one cares about Bladesingers?
And valor bards
Mobile works surprisingly well with Sword Bard. You can basically always move ten feet away from someone after attacking, even if you've consumed all of your movement.
The spelling hurts my head, please message me and I'll proofread your video before you post it.
Sentinel + Polearm Master is my favorite feat combination. With both it means that, if you have a polearm as your weapon, you basically have a 10ft radius around you where most enemies can't escape barring bad rolls on your part.
So you sometimes censor words, and sometimes you do not. When you do decide to, you use an annoying beep instead of dead air?
My #1 use of magic initiate is to take Wizard and make your spell Find Familiar. Take whatever cantrips you want, but you can never go wrong with Prestidigitation and Minor Illusion.
Some may say 'pick Warlock for Eldritch Blast' and that's valid I guess, but the meme-tier occult mg-42 that is Eldritch Blast partially relies on Warlock class features, and without them it's just a better-than-average attack cantrip.
I stopped following you when I heard you say Resilient was useless
*cough* Resilient(Con) for any caster that isn't a Sorcerer, come on man
Ageed, I always take it with my dwarven forge cleric - a perfect top-off for uneven con. Well, at level 8. At level 4 I take lucky :P
You'd think having Fire Elemental Adept would be great since so many things are fire resistant.
"Mounted Combat is useless if you can't take your mount anywhere"
*looks at his homebrew, where Chocobos can be independant mounts by existing*