Thank you Scroft for this info from Giants. I am so stoked for this game. Also looking forward to seeing how you implement The Farm Hand into this game. Will George move to another farm? As long as The Farm Hand enters this game, with all it has to offer, you will set an all-time great in farm videos. Again, thank you Scroft.
Dude the deformation is the best feature in my opinion its going to be great for modders, if its open for them to mod. Also there was a mod that i always use that allows you to get stuck if you dont use the correct tyres or if its muddy or whatever, its going to complement the deformation for sure!
Thank you for the update on FS25. I watch videos from several content creators about FS25. I really like the way you present the new game. Not over analyzing every cranny and “bytes”, but focusing on the simulation aspects that the game is really about. Your other videos reflect that as well. It’s difficult to translate my appreciation into words, but thank you Scroft and Beanie 😃👍
Thank you for the update Scroft. I know I will probably be playing the Asian map first. Are there any NPC's on the Asian map or are they only on Riverbend Springs. Dynamic animal pastures are a big improvement for me as I like to play as realistically as possible. FS 25 is a big leap forward. Can't wait to see what the modding community can do with the game.
I think plowing could be way more fun now. You can put your wheel in the furrow and not have to worry about missing anything, you should be able to stay in first person, if they did it realistically. It would be cool if they added it in enough that you can get stuck in the field, and need to tow it out. I have seen people bury a tractor really deep in a field, like buried up to the tops of the tracks or tires. Mechanically this would just be ground deformation to the point the frame of the tractor starts to dig into the soil and you can't get traction to move out as the tires spin and just move any mud out of the tire tracks.
Seems to be some nice additions....I hope Giants hasn't overhauled the scripting too much so mod makers can hit the ground running. It took a while for mod makers to hit their stride when FS22 came out.
I've been asking for seagulls behind the tractor since FS13. On there forum, never did get an answer from any of them. Getting stuck in the mud seems to be on a time clock I hope that isn't the case this time.
i'm looking forward to the new true simulation implementation - they sound really good (especially the dynamic pastures). The only reservation I have at the moment is how 'comic book' the graphics look in Pantai? The colours look over saturated in my opinion.
I'm interested to know how the livestock will be moved between shed and pasture. Putting them on a trailer is a pain. I'm hoping to drove them between the two.
Well obviously it is just a reskin of fs22! You can clearly see that they just added a few things and called it a new game. Why didn't they just add mudrunner physics, more indepth pest/weed mechanics, moisture mechanics and 100% reallife graphics!!! They had 3 years!!! (/s just to be sure)
As I say to people that knock modders, if you can do better then give it ago, FS has evolved from the early says of 08 etc, sometimes there doesn’t seem like there’s a lot of change but how can you say copy and paste when we got new features like ground deformation? Lazy comment did you watch the whole video? 🤔
Thank you Scroft for this info from Giants. I am so stoked for this game. Also looking forward to seeing how you implement The Farm Hand into this game. Will George move to another farm? As long as The Farm Hand enters this game, with all it has to offer, you will set an all-time great in farm videos. Again, thank you Scroft.
Dude the deformation is the best feature in my opinion its going to be great for modders, if its open for them to mod. Also there was a mod that i always use that allows you to get stuck if you dont use the correct tyres or if its muddy or whatever, its going to complement the deformation for sure!
Thank you for the update on FS25. I watch videos from several content creators about FS25. I really like the way you present the new game. Not over analyzing every cranny and “bytes”, but focusing on the simulation aspects that the game is really about. Your other videos reflect that as well. It’s difficult to translate my appreciation into words, but thank you Scroft and Beanie 😃👍
anchorman, story teller, video creator and editor while also being a dad what more can you expect from a human, big up to yourself scroft
Yeah things are starting to look A LOT better.
Thank you for the update Scroft. I know I will probably be playing the Asian map first. Are there any NPC's on the Asian map or are they only on Riverbend Springs. Dynamic animal pastures are a big improvement for me as I like to play as realistically as possible. FS 25 is a big leap forward. Can't wait to see what the modding community can do with the game.
I think plowing could be way more fun now. You can put your wheel in the furrow and not have to worry about missing anything, you should be able to stay in first person, if they did it realistically.
It would be cool if they added it in enough that you can get stuck in the field, and need to tow it out. I have seen people bury a tractor really deep in a field, like buried up to the tops of the tracks or tires. Mechanically this would just be ground deformation to the point the frame of the tractor starts to dig into the soil and you can't get traction to move out as the tires spin and just move any mud out of the tire tracks.
Eddie the Eagle!
Its looking good 👍
This is incredible. Im absolutely buzzing.
Well presented information, looking forward to FS25.
Wonder if it affect crop as well. Like proper crop and grass destruction when you drive over it
Seems to be some nice additions....I hope Giants hasn't overhauled the scripting too much so mod makers can hit the ground running. It took a while for mod makers to hit their stride when FS22 came out.
I've been asking for seagulls behind the tractor since FS13. On there forum, never did get an answer from any of them. Getting stuck in the mud seems to be on a time clock I hope that isn't the case this time.
I cant wait scroft very informative
i'm looking forward to the new true simulation implementation - they sound really good (especially the dynamic pastures). The only reservation I have at the moment is how 'comic book' the graphics look in Pantai? The colours look over saturated in my opinion.
Não tem cavalo no jogo?
@@mailsonlimabatista8596 I believe there are horses.
I'm interested to know how the livestock will be moved between shed and pasture. Putting them on a trailer is a pain.
I'm hoping to drove them between the two.
would be good if they add tramlines aswell :)
How do you know if you have to tickets for the event after Lamma? I applied but haven’t heard anything?
Wow and I bet you’ll still get people windging😂, great vid as always mate👍
Well obviously it is just a reskin of fs22!
You can clearly see that they just added a few things and called it a new game. Why didn't they just add mudrunner physics, more indepth pest/weed mechanics, moisture mechanics and 100% reallife graphics!!! They had 3 years!!!
(/s just to be sure)
WOW now we are talking just this will make me want to buy the game.
need to see more game play first
"sheeps" .....
🤣🤣🤣
Tem cavalo? @@Scroft
FS22 Copy paste fs 2025 such a lazy release.
As I say to people that knock modders, if you can do better then give it ago, FS has evolved from the early says of 08 etc, sometimes there doesn’t seem like there’s a lot of change but how can you say copy and paste when we got new features like ground deformation? Lazy comment did you watch the whole video? 🤔