The Art of NOT Holding Angles in CS2 (Counter Peeker's Advantage)
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- Опубліковано 23 вер 2024
- A quick analysis on holding angles in CS:GO and CS2. Focus on not holding angles, but pushing into angles instead. When angles must be held, choose angles that are impossible to predict.
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0:20 because it's inferno, your opponents have so many angles to clear that they die (of old age) before they see you
Before clearing any angles you gotta wait for smokes and mollies to die down
Thanks. Integrating it now to my gameplay.
You have a knack for teaching
Thank you friend! Just remember that it doesn't integrate immediately, takes some time to get going!
Yep, just watched the other vid from you, tried it, easy win :D ty! budd keep going!@@mahiCS2
Tarkovs dsync definitely prepared me for cs2 lmao after not playing for a few years.
Jeah cs fights feel so fair if u compare with eft
Dude thats what ive been saying after spending about 1k hours in labs if doesnt feel so weird swinging and getting swung
this is good advice i subconsciously do already but hearing it put into words is opening my eyes to the bigger picture
3:30, thats the issue with cs2. In csgo you do not have that much time, you will be punished for not recognizing someone is there right away and your initial crosshair was not at their head level. In cs2 peekers is so fkd up with the netcode you have enough time to, slowly recognize someone is there, adjust your aim, and shoot 2-3 bullets before the guy could react even though they were preaimed on your area.
Good advice. Got a deco 4 piece up on my channel doing this somewhat. 400 hours so I’m still learning, nice to be reassured though.
Nice work man, that was really well played for someone with only 400 hours! Surprising the first opponent by switching to stairs was already great, and for the last two kills you utilized the "push forward into off-angle" concept perfectly! :)
Awesome video, I hope to see more content like this to spread the awareness about this since I've been literally "teaching" this every match. "peekers advantage, peekers advantage, peekers advantage" lets go, take the fights
straight forward, sweet content. nice
Thanks man!
rispektit suomalaiselle laatukontentin tekijälle 🐐
Great piece of advice. Thanks !
4:44 the guy most likely saw ur gun stickin out and therefore swung u
That could very well be!
very inteligent video!
very good breakdown
Thank you so much!
Thx m8!
Beste thx ❤
Thanks for the info, though even with that I some how manage to not hit anything
Subscribed
I'm confused. you're recommending players to diagonal peek? is that a thing in CS?
poor AWPers
"Then they would get shot cause the opponent kills you and you die behind a wall and CS2 is such a bad game" Lmao this sums up all of cs
"Holding angles" is a DNA and one of the most basic principle of counter strike
that is why 1.6 was the true counter strike
and cs:go and cs2 is a run and gun joke appealing to the noobs
(also fighting for angles)
Lol what
@@Lua0x07 ua-cam.com/video/KrXmO4XpdoI/v-deo.html
"in 1.6 the guy waiting on the angle is usually the one who wins the fight"
@@spixelspixel4660 Yeah the game isn't a ct sided mess now you're welcome
Idk about you or thorin or if seangares is just saying yes to not get into that discussion, but My recollection of 1.6 plays, was literally rushing with an awp and quick scoping everyone, taking massive fights with deagles, running and shooting with a deagle, wallbangs like crazy, massive spray downs Aces with aks, never stop flashing, massive jump ins and spray transfers. But yeah thorin is right about 1 thing, if there was an awper holding he would hold the position 90% of the time.
And don't get me wrong, I loved 1.6 and every 1.6 player I've re-met in cs 2 is saying the same thing, this is 1.6 v2. With upgraded smokes, mollies and without the HE's that blow through the walls
bro that 3rd guy you killed your aim was nowhere near him that was a lucky headshot.
Haha silver noob detected
No heart for u :C
@@ArakkAttacklol try 1600 hours 2k inventory and LE.
@@keenanvanaalst9865 If that's the case, then surely you must also know that ALLSTAR.gg records its clips from Valve's 32 tickrate demos after the game, meaning the recording doesn't accurately indicate what was actually happening on my screen, right? 😉 Maybe not so lucky headshot after all!
Idkk which 3rd guy you're talking about, but if it's in csgo then nah there are no lucky headshots... If its in cs2 then I agree because the hit reg is so fucked there