I Combined Beauty and Light Passes in Nuke and Got AMAZING Results!

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  • Опубліковано 20 січ 2025

КОМЕНТАРІ • 24

  • @vijayctamil
    @vijayctamil 16 днів тому +2

    I usually render Beauty pass split by light aovs , and rebuild them for full control. For simpler render passes , all those control is unnecessary and expensive. But the divide to get the changes and multiply to add it back is just intuitive and great. I just feel stupid to not realize this basic math. Helpfull one mate.!!

  • @andreashebo2795
    @andreashebo2795 13 днів тому

    Thanks for the tutorials Shahid, I'm really liking the stuff you share.
    Just wanted to clear something up as I triede recreating this cool concept and i noticed some sort of initial weird results.
    It seems to me when making the beauty rebuild using the shader AOV's then dividing it by the original render and then multiplying it with the light pass rebuild the changes I did with grade nodes in the shader AOV rebuild is the inverse of what was expected when mixed with the light passes.
    Fx gaining up and gamma down resulted in less contrast when it should create more contrast, while tint shifts in the diffuse color or transmission indirect was also inverted.
    A 'fix' was (i'm not sure if i'm totaly wrong, if i am please let me know lol) to check the reverse option in the grade nodes which then in conjunction with the divide by render and multiplying with the light passes gave the expected results.
    However this could yield strange results i expect when doing more advanced shader AOV manipulation - I'm curious to hear your openion if i'm totaly off the reservation here.
    Thanks again :D

    • @VFXSHOWDOWN
      @VFXSHOWDOWN  13 днів тому

      when you do divide with original beauty layer make sure to to connect properly i mean in the merge make sure to connect B pipe to original beauty and A pipe to shader rebuild then do divide operation fi the B and A pipe switch then you will see inverted change when doing manipulation on passes, just check once,

    • @andreashebo2795
      @andreashebo2795 13 днів тому

      @@VFXSHOWDOWN ah Roger that!
      That makes total sense 🙏🏻😂

  • @LoveVFX
    @LoveVFX 16 днів тому

    Nice one!!!

    • @VFXSHOWDOWN
      @VFXSHOWDOWN  15 днів тому +1

      thanks, as we discussed the divide and multiply using merge node, we can also do this operation using expression node

  • @abhinayuliravula2263
    @abhinayuliravula2263 16 днів тому

    Eagerly next one...

  • @vedaprasad4874
    @vedaprasad4874 16 днів тому

    Good explanation 😇

  • @radhadas6964
    @radhadas6964 16 днів тому +1

    Please make a video on geometry projection in nuke like projecting surface textures

  • @radhadas6964
    @radhadas6964 16 днів тому

    Please make a tutorial on how to add 2d stock elemnts in full cg shots using position to points and deep compositing node system

    • @VFXSHOWDOWN
      @VFXSHOWDOWN  15 днів тому

      in my upcoming course i'm covering that check here www.vfxshowdown.com/cloud-asteroid

  • @aribi07
    @aribi07 16 днів тому

    What's the shortcut for that auto dot?

    • @VFXSHOWDOWN
      @VFXSHOWDOWN  15 днів тому

      that's the python script you can download it from nukepedia "dot"

    • @aribi07
      @aribi07 15 днів тому

      @@VFXSHOWDOWN Thanks alot

  • @aribi07
    @aribi07 16 днів тому +1

    Can use this same method for arnold render also right?

    • @VFXSHOWDOWN
      @VFXSHOWDOWN  16 днів тому

      Yes, the divide and multiply you can use this for any render engine passes to combine light and beauty

    • @aribi07
      @aribi07 16 днів тому

      @@VFXSHOWDOWN Thanks for the tip.
      And what about the auto dot?

  • @imtiazali6980
    @imtiazali6980 16 днів тому

    Video link kam nai kr raha 🥲

  • @laharisri7806
    @laharisri7806 16 днів тому

    How u done auto dot can u plz explain pls