What the HECK Does Each Redstone Component DO? (INCLUDING 1.21)
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- Опубліковано 3 тра 2024
- Are you new to Minecraft and just the thought of redstone keeps you up at night? Or are you a pro redstone user, but want to make sure you've got your facts straight? Well, look no further than this video, where I go over every single redstone component in the game, including all of the new features coming in the 1.21 update!
Chapters:
0:00 Intro
0:23 Terms
2:03 Activators
13:43 Activatable Blocks
25:30 THE COMPARATOR
31:05 Comparator Not Included
38:10 Honey and Slime Blocks
40:15 Outro
Outro Song:
Music from #Uppbeat (free for Creators!):
uppbeat.io/t/soundroll/bring-...
License code: MB1VXSFJNQRWDIVZ
If you're reading this, subscribe! - Ігри
So, Lectern is also an "Activator": It gives a pulse every time you turn a page, you can even see it when in the "Comparator not included" thar the Dropper started to give you itens when you turned the pages.
The Chiseled Bookshelf gives redstone signal according to the last book interacted, not like any of the storage units.
The Jukebox is not On/Off, the signal strength depends on the disc you're playing.
Ah, these are all pretty interesting! I thought there was something more specific with the Jukebox, but I couldn't remember what it was off the top of my head. Thanks for the notes!
The Jukebox is also an On/Off. When a disc is playing, it will emit a redstone signal like a redstone block. Was changed in 1.20 or one of its minor version and is now parity with bedrock.
But it does also give a signal strength based on disc through a comparator
23:30 i believe powering the Large Dripleaf actually "locks" it and stops it from collapsing if stood on. that explains why it immediately goes back up when powered, because it can only be in the "up" state when powered.
Thanks for the basic info. I am just setting my sights on understanding how to work with redstone and this was a great intro.
Glad I was able to help!
Additional notes :
- Sticky pistons will unstick/re-stick to a block if you give them a short redstone pulse
- You forgot the other main function of the hopper, which is to draw items from containers, as well as items that are dropped on top of it (including on a non-full block standing atop the hopper)
- No mention of the hopper minecart and its difference with the hopper (faster pull rate and pull through a full block)
- Jukebox + Comparator will output a signal strenght based on which music disc is inserted, not just a standard on/off full strength signal.
- Should have mentioned two ther propertie of the repeater : it acts as a one-way only signal, like a diode, and its output can be locked by another repeater or a comparator giving signal to its side.
These are all good notes! I totally forgot that hopper minecarts actually had a functional difference to normal hoppers. I also totally forgot about repeater locking because (at least as far as I'm aware) it's not used too frequently. After seeing the response to this video, I would like to make more redstone videos going more in depth about some of the more complex components, as this is meant more so as a broad overview
@@batterygames- In case you male another video, one other thing you could add is the different way blocks get powered or transmit redstone power, which is often a bit confusing even for people who are used to redstone (myself included)
I've played since 1.5.2 and now have a better understanding of the Comparator, LMAO. Thanks for that. =)
Glad I could help!
Hey Chum thanks for the in depth tutorial and lessons / explanation! Just wanted to say I appreciate your work in the vid and GL towards your journey to hermitcraft.
Absolutely! Stay tuned for more in the future!
@@batterygames- will do mate! 🫡
Yeah, weighted pressure plates got more or less ruined when item stacking was introduced to recude entity count or whatever. Now even an item stack counts as one entity.
you don't seem to understand the bookshelves
they give out a redstone signal depending on LAST inventory slot used
place a book on the 6th slot: output a signal of 6, REMOVE a book from the 6th slot: STILL output a signal of 6, it's not on the fullness of the bookshelf, that's why an empty bookshelf that had books in it before is still outputting signal depending on the position of the last removed book!
That's so strange! Does interacting with an empty bookshelf reset the value to 0, or once you activate it, it can't be deactivated? Redstone's weird, man...
I think the bookshelf outputs a signal strength related to the last book slot interacted with not to how full it is.
16:00 Yes the lamp conducts redstone. This is why we have to place repeaters into blocks next to them to power only 1 when lamps are adjacent; like a storage silo indicator light for example.
Also, why no mention of the enchanting table? Pretty sure it's packed with redstone interactions.
4:07 you forgot to mention that you can usually just use levers (which are much cheaper than redstone blocks) in the place of a redstone block. However, levers can't be moved by pistons and redstone blocks, levers also can't be waterlogged. So if you're building something that moves and/or something that is underwater, you need to use a redstone block. You can't use levers as a cheaper alternative..
34:05 There is a good reason why crafters output a redstone signal and only up to nine. It's so you can automate using the crafter. You can take the redstone signal output, wrap it around itself, and make it fire itself all automatically. Disabled slots also count towards the signal strength. The reason why they didn't make each item in a crafter be equal to 1 2/3 of a redstone signal is to simplify it. What's easier? One signal strength per item up to nine, or 1 2/3 signal strength up to fifteen?
25:00 they are also useful to lock dropper minecarts...
This video definitely helps with basic Redstone knowledge. A few recommendations that may have already been mentioned.
-Supply viewers with some other examples. You mentioned that hoppers are used in auto sorters but a basic demonstration would have been nice for this. I only say this because of the examples with some other mechanics, even diving deep into comparators.
-One thing you could've touched on with the note blocks is that placing a mob head on it negates the instrument sound and instead plays the mob sound of the head.
-You didn't discuss that droppers can insert blocks into other blocks, like a hopper, but just needs a Redstone signal.
-Activator rails are also useful for dumping out mobs! Very useful for moving mobs safely.
I really enjoyed the video and I am hoping that you create another video diving into "Advanced Redstone."
I didn't realize the vsauce music is royalty free
23:00 so instead of electricity, the brain in Minecraft used redstone to tell the body to move?
It would seem so...
Activator rails also eject a rider in a minecart
Oh, that's interesting...did not know that! Thanks for the info!
5:32 The reason is performance. Game groups multiple itemStack entities into one as long as the count in each entity combined is below stack limit of the item and the items types are the same.
Ah, that does make a lot of sense. Thanks for the explanation!
22:10 Unsure about dropped items, but hoppers stop removing blocks from containers when powered
24:26 also uncertain, but it could be mentioned that they only power up to a certain number on one charge. Would be cool to see if the number changes with signal strength as i am unsure as of now
Great overview though, thanks
Thanks for sharing!
Thanks for watching!
If you're dealing with mobs on a heavy weighted pressure plate, after only 2 redstone power wouldn't the mobs start to die from entity cramming? I don't think there's a way to put 1500 entites on a heavy weighted pressure plate.
You also forgot the cake w/ comparator, otherwise quite complete video
Shoot, how could I forget cakes!
try to be a lil more dynamic, good stuff tho
Great vid 🗣️
Great video 👍
Glad you enjoyed it!
nice explanations but if you could talk a little faster it would be not so hard to follow. You made me thinking what you'd say next since there are big gaps (pauses) while you where talking which then made me missing sometimes what you really said :)
Is vSauce music under creative license?!
Is this Michael from Vsauce??
22:39 Big dripSTONE leaf? Do you have dyslexia?
nice
nice
Nice video but you repeatedly encircling things with the field of view setting that you're using with the curser is making me feel quite sick... maybe less wide motions would be better for your next video.
Oh, sorry about that! My wife actually said the same thing XD, so I'll try and do better about that in the future
couldve been better but its alright for someone who doesnt know anything about redstone in minecraft
Without it specifically saying so, Ill have to assume this Java. There are so many examples of how they do no behave the same, and I am constantly unlearning java redstone
Oh yes, this is how everything works in Java edition! I guess I should've specified that somewhere.
Who cares how redstone powers a dripleaf its called a game, not real life so no everything is NOT going to be exactly like real life. But this is a very good video, great information.
it sounds like youre talking normally at 1.25x speed please talk faster
Or just watch at a faster speed?
More like at 1.5x
1.5
I am enjoy it
@@softpaw6234thankyou for saving me 14 minutes
Dude, you talk so slow; like "1... redstone tick... is 2... game, ticks..."
For the wind charge, I bet the inspiration is the skulk sensor.
why did you replace the word c with ? in the word heck in the thumbnail?
Because I'm asking a question, and a ? kinda looks like a backwards c