I've followed the steps and I've got a few mods working, but now I've exported the pak files and copied them and replaced everything and the new mods I'm trying to add aren't working. The previous mods work but I can't make the new ones I'm adding work.
Are you overwriting previous mods or installing new mods for untouched characters/elements? If you could specify what type of mods they are it will help too. :)
Sure, I'll do that later today. It's the exact same steps as unpacking and dropping in the characters-windows.pak file. Just do it for both pakchunkHQ and pakchunkLQ files. Unpack those with FModel, same AES key and steps as the original. Once you've dropped those into the MarvelGame folder you can remove the pakchunkHQ and pakchunkLQ files from the pak folder and mod away.
@@FercPolo i have tried EVERYTHING to get this ui mod to work and nothing seems to work even tho when i talked to someone from the modding discord server and i followed every step they showed it still didnt work for me so i have absolutely no idea why it isnt working 😭
I did it and followed all the steps and it just shows all the skins as black screen or it doesn't show the character, or it just crashes? what am i doing wrong.
Question, have you tried to mod it previously or is this your first attempt? I saw that happen with a mod that had files a different mod I was using didn't and to fix it I had to actually delete the files since nothing from default overwrote it. Otherwise: In FModel click Settings and ensure Keep Directory Structure is on. Steps should be, specifically: Point Fmodel at MarvelRivals. Ensure UE Version is GAME_MarvelRivals Add AES Key Create Unpack folder Unpack Character.pak Copy/paste the unpacked folder into MarvelGame folder. Remove Character.pak file from pak folder. Point Fmodel at Mods folder. Ensure UE version is GAME_MarvelRivals Unpack .pak files for the mods you want to use. Cut/paste these unpacked files inside Export, "Marvel" is the folder name, and then paste it into the MarvelGame folder in your game install. Does that cover what you did fully?
I re-export the mod I want to replace, see the files I need to restore, and then grab them from the backup I made of the original unpack of the game files. I drop those back into the MarvelGame folder to replace the modded files. If you didn't save a version of the original export you can just put the pakchunkCharacter-Windows.pak back in the game pak folder. If you're missing that file you can just verify the files in steam which should restore it. Make sure to remove it again before attempting to use mods or you won't see them.
how do you remove mods I'm adding another mod that'll overwrite another mod, also with spray packs/ui changeing mods how do youu get it to work if you pull the HQ and LQ file the screen when you get into the game will just have white holes of the screen missing within the game
If you're experiencing white holes it's likely that you did not put the unpacked files in the correct location. The new files should be under: MarvelGame/Marvel/Content/Marvel. This is usually accomplished by dropping the folder into MarvelGame itself as the structure is already there in the folders.
Do the same thing you did for pakchunkCharacter-Windows.pak to the pakchunkHQ-Windows.pak and pakchunkLQ-Windows.pak for the UI mods. For Sound mods pakchunkWwise-Windows.pakpakchunkWwise-Windows.pak
@@dabearsmmdabearsmm2861 You have to unpack it with the Fmodel first then put the unpacked folder into the MarvelGame folder, just like you did with Character. THEN you can remove the pak file and drop in any sound mods. I currently have "I'm gonna put some dirt in your eye" and "Espresso" working.
Good idea! I'll do it as if someone deleted the pak file and didn't make a copy of the original character files. Just so you have an answer here: You could always just delete the Character and VFX folders from the MarvelGame/Marvel/Content/Marvel folder and then verify the game files in steam which would restore the pak files. After which you would just re-export the Character pak files and you'd have a fresh copy of the unmodded files. Heck, if you still have the original Pak file I advised moving out of the folder just put it into the folder where you are unpacking mods, unpack it like a mod, and then drop it in. It will put the modded folder back to stock for characters and still allow you to mod the game.
Great question! Yes! Once you are at the "unpack the mods you want to use" step you can actually unpack ALL of them into the folder, one at a time, using the same "double click mod, one left click Marvel, one right click Marvel and export" and then just do one copy/paste to put all the mods you want in at once. So long as none of the mod files overwrite eachother you're basically building a mod export here. If any mods do overwrite the latest export will be the current file, so for a spray pack, if it overwrites another spray you have, just export the pack first then the single one you like and it will overwrite that single one from the pack. I recommend doing it a couple at a time specifically because I then had to go back and start from scratch because one mod was preventing getting into a lobby even though the game software itself worked. Turned out it was a storm mod, process of elimination...but I only know that because I had to go back and go one by one to test.
Marvel Rivals Update today 1/22/2025 has removed adding loose files. Modding is over once again. If it returns once more I shall make a new video.
Of course when I try to get this working it literally just broke XD thanks for the update
so is it done for good?
I've followed the steps and I've got a few mods working, but now I've exported the pak files and copied them and replaced everything and the new mods I'm trying to add aren't working. The previous mods work but I can't make the new ones I'm adding work.
Are you overwriting previous mods or installing new mods for untouched characters/elements? If you could specify what type of mods they are it will help too. :)
@FercPolo I was installing new mods for new characters. It was mods to change certain characters' skins. 😏😈😅
IMPORTANT
Make sure in settings, "Keep directory structure" is enabled. Mine was not by default and caused everything to fail
Very true! This is important if it is not already on in your FModel.
its on by defult
How did you turn ur mod into a .pak file? I wanted to download this Loona mod but it comes out as Characters and VFX
ur my king thank you my goat
Can you make a video on how to do the UI mods im trying to but cant figure it out
Sure, I'll do that later today. It's the exact same steps as unpacking and dropping in the characters-windows.pak file. Just do it for both pakchunkHQ and pakchunkLQ files. Unpack those with FModel, same AES key and steps as the original.
Once you've dropped those into the MarvelGame folder you can remove the pakchunkHQ and pakchunkLQ files from the pak folder and mod away.
@@FercPolo i have tried EVERYTHING to get this ui mod to work and nothing seems to work even tho when i talked to someone from the modding discord server and i followed every step they showed it still didnt work for me so i have absolutely no idea why it isnt working 😭
@ Trust, I hear your pain, I was able to make it work pretty quickly so I'll get a video recorded for you.
Done
@ Done, video posted.
I did it and followed all the steps and it just shows all the skins as black screen or it doesn't show the character, or it just crashes? what am i doing wrong.
Question, have you tried to mod it previously or is this your first attempt? I saw that happen with a mod that had files a different mod I was using didn't and to fix it I had to actually delete the files since nothing from default overwrote it.
Otherwise: In FModel click Settings and ensure Keep Directory Structure is on.
Steps should be, specifically:
Point Fmodel at MarvelRivals.
Ensure UE Version is GAME_MarvelRivals
Add AES Key
Create Unpack folder
Unpack Character.pak
Copy/paste the unpacked folder into MarvelGame folder.
Remove Character.pak file from pak folder.
Point Fmodel at Mods folder.
Ensure UE version is GAME_MarvelRivals
Unpack .pak files for the mods you want to use.
Cut/paste these unpacked files inside Export, "Marvel" is the folder name, and then paste it into the MarvelGame folder in your game install.
Does that cover what you did fully?
When I get to the point of pasting the folder where the marvel.exe is it takes 10+ hours and this is with a SSD and high end CPU
Did you export to the same SSD or is it on a spinny? I did that first and it gave me a huge estimate so I just used the M.2 where my game lives.
whenever i try downloading fmodel my antivirus blocks it and i am suspicious
Also how do you remove mods cause one of my mods just over lapped with the basic outfit and it won’t go away
I re-export the mod I want to replace, see the files I need to restore, and then grab them from the backup I made of the original unpack of the game files. I drop those back into the MarvelGame folder to replace the modded files.
If you didn't save a version of the original export you can just put the pakchunkCharacter-Windows.pak back in the game pak folder.
If you're missing that file you can just verify the files in steam which should restore it. Make sure to remove it again before attempting to use mods or you won't see them.
how do you remove mods I'm adding another mod that'll overwrite another mod, also with spray packs/ui changeing mods how do youu get it to work if you pull the HQ and LQ file the screen when you get into the game will just have white holes of the screen missing within the game
If you're experiencing white holes it's likely that you did not put the unpacked files in the correct location.
The new files should be under: MarvelGame/Marvel/Content/Marvel.
This is usually accomplished by dropping the folder into MarvelGame itself as the structure is already there in the folders.
Mine dont have pakchunkcharacter what i do?
How do u mod the Ui and audio stuff like Lunas ult music?
Do the same thing you did for pakchunkCharacter-Windows.pak to the pakchunkHQ-Windows.pak and pakchunkLQ-Windows.pak for the UI mods.
For Sound mods pakchunkWwise-Windows.pakpakchunkWwise-Windows.pak
@@FercPolo I just did that for the sound at it removed all sound from the game
@@dabearsmmdabearsmm2861 You have to unpack it with the Fmodel first then put the unpacked folder into the MarvelGame folder, just like you did with Character. THEN you can remove the pak file and drop in any sound mods.
I currently have "I'm gonna put some dirt in your eye" and "Espresso" working.
can u do a tuto on how to remove mods? pls :))
Good idea! I'll do it as if someone deleted the pak file and didn't make a copy of the original character files.
Just so you have an answer here: You could always just delete the Character and VFX folders from the MarvelGame/Marvel/Content/Marvel folder and then verify the game files in steam which would restore the pak files.
After which you would just re-export the Character pak files and you'd have a fresh copy of the unmodded files.
Heck, if you still have the original Pak file I advised moving out of the folder just put it into the folder where you are unpacking mods, unpack it like a mod, and then drop it in. It will put the modded folder back to stock for characters and still allow you to mod the game.
@@FercPolo ohh i didnt know that ty!
Are u able to do this with multiple mods?
Great question! Yes! Once you are at the "unpack the mods you want to use" step you can actually unpack ALL of them into the folder, one at a time, using the same "double click mod, one left click Marvel, one right click Marvel and export" and then just do one copy/paste to put all the mods you want in at once.
So long as none of the mod files overwrite eachother you're basically building a mod export here. If any mods do overwrite the latest export will be the current file, so for a spray pack, if it overwrites another spray you have, just export the pack first then the single one you like and it will overwrite that single one from the pack.
I recommend doing it a couple at a time specifically because I then had to go back and start from scratch because one mod was preventing getting into a lobby even though the game software itself worked. Turned out it was a storm mod, process of elimination...but I only know that because I had to go back and go one by one to test.
The AES key does not work for me
Did you check to make sure there isn't a space? I used it just now so it's still valid.
you probably have the wrong UE version selected on your fmodel. go back to 1:43 and make sure it's identical.
ur game gonna crash all over if u do this
Generally only experience crashes with specific mods that have issues. Played 20 matches in a row without an issue yesterday.