Oof, the amount of hardwork other artists put into studying such very specific concepts like sheer and weft and warp blow my mind, I'm humbled and inspired
I can't say how grateful I am with your videos Laura! This is the most detailed cloth anatomy review! Thanks so much for sharing your expertise with the community!
I was skimming through your video and saw something that caught my eye. you pulling the cloth at a very concentrated point and i was like huh wonder how thats useful. then you proceed to show how its useful. AccuCuve. I love you. years of using only DamStandard to shoddy results and here you are with the move brush and a button turned on. damn
I just started with painting and 3D modelling / sculpting and I instantly realized that my work was missing something when it came to clothes, curtains or hand towels. It was clear to me that I do not get the folds right. Your video really helped me a lot to understand what I did not realize about folds and fabrics. Thank you a hundred times 🌻
Thank you for this video. I'm terrible at sculpting clothing and especially knowing where to apply the folding parts. This video has helped me understand clothing a little better.
I am going to use the XYZ Method now and forever LOL Great lecture and study! Thank you for sharing your knowledge to help us as artists improve our craft!
"buckling" is also misused here. the segmentation of the bigger folds is because the fabric is too soft to hold up its own weight, the deformation is in the same direction as the force applied (vertically). so it "broke into 2 smaller groups of fabric that is able to hold its own weight horizontally separated by a abrupt point in the middle.
@@Outgang Also, I feel excited by all the other marvelous designer tutorials you offer. Can't wait to dig in. Thanks for what your knowledge so generously.
Really cool stuff, thanks for that. I always tried to achieve that foil look which is defined by a lots of hard wrinkles. Now I'm quite sure it is a missing feature in MD.
very easy to understand even work for 2d artist like me , thanks for the vid , wish i could notice more about logic, form structure not just draw what i like ( sory my english horrible )
how would be a good approach to create those very tight folds in zbrush? those that are kind of hiding cloth underneath and are hard to make it sculptable because its too close... for example in 13:21 the bottom of the trausers make those tight folds. SAme happens with eye lids, how to make them when they are inside the skin (eyes open). thats something i always wondered. i guess is it just by masking(even if it will be even hard to mask that area? or there are some tricks to make it simpler?
That's a great question, thank you Ruben. If you look closely at most artists doing hand-sculpted cloth you'll see that most don't bother sculpting overhangs, it's hard to do. Best way is pretty much what you described, create a mask and pull the unmasked surface over the masked surface. For eyelids, most artists will just sculpt the upper eyelid crease with a really sharp brush but there too, masking and pulling the surface over itself leads to a better visual result.
*Physics* *Gravity* When you drop an object (On Earth), at any given point, there'll be both gravity and air resistance. Gravity: A universal force in space (Earth is also space) which pulls two+ bodies together. Equation looks like this: F = (G*m*M)/r^2 F = Attraction G = Gravitational constant m = Mass of body one M = Mass of body two r = Distance between center of bodies Air resistance: The air molecules beneath/ between the two bodies being pushed aside by the two colliding bodies. I don't know the equation for this You'd subtract gravity with air resistance. Temperatures will also have an impact on air resistance, I suppose. (That's how hot air balloons work) I imagine air molecules will be trapped beneath the clothing, whenever motion happens, which will create folds. *Waves* All waves behave the same, be it sound, light or water waves. They spread out in circles or spheres and can create interference with each other. Waves have negative (Valley) and positive (Hill) amplitudes. When interference happens between two or more waves, the amplitudes at the collision points will either amplify, subtract or cancel each other out depending on where the waves hit each other. When a wave hits a wall, it'll bounce back, creating more interference. If the wall has one or more holes in it, the waves will continue on the other side, however the bigger the hole, the less it will bend on the other side. This is called diffraction.
do leather have a memory folds then? If you say that memory folds is a point of material failure like buckling point, I assume leather will not have any memory folds also?
Leather definitely can have memory folds. The leather jacket I'm always wearing got a bunch of them in the elbow area. From what I've seen, the thinner the leather is the more easily it imprints.
Gravity is a force, people has mis conception, but dont replace it with another misconception. Neil deGrasse Tyson never say its not a force in that clip. I am a 3d artist in Game indutry and i studied Physics in Uni.
You need to really study physics before speaking of them without understanding them. Just as an example, you say gravity does not form folds but normal does (yeah the thing you was unable to name). But without gravity there wont be any normal force to form the folds.
Oof, the amount of hardwork other artists put into studying such very specific concepts like sheer and weft and warp blow my mind, I'm humbled and inspired
The best resource on clothing knowledge, thanks for sharing. Proud to be a member of Outgang!
Thanks for the support Nate! I appreciate it!
My second time through this video, and all I can say is thanks for sharing your knowledge!
I can't say how grateful I am with your videos Laura! This is the most detailed cloth anatomy review! Thanks so much for sharing your expertise with the community!
My pleasure Jan!
I was skimming through your video and saw something that caught my eye. you pulling the cloth at a very concentrated point and i was like huh wonder how thats useful. then you proceed to show how its useful.
AccuCuve.
I love you. years of using only DamStandard to shoddy results and here you are with the move brush and a button turned on. damn
I've been struggling with clothes modeling for a while now and this helped a lot. Thank you so much
This is the best clothes tutorial ever
Thanks a lot!
Awesome. Really appreciate these kind of in depth videos.
pls keep producing your amazing content, it's gold, I'm sure everyone including myself will support in ways we can.
Probably one of the best videos on cloth sculpting/drawing, Thank you
I just started with painting and 3D modelling / sculpting and I instantly realized that my work was missing something when it came to clothes, curtains or hand towels. It was clear to me that I do not get the folds right. Your video really helped me a lot to understand what I did not realize about folds and fabrics. Thank you a hundred times 🌻
Not a 3D artist but this definitely helped me understand it better for my art. Thank you!
Thank you for this video.
I'm terrible at sculpting clothing and especially knowing where to apply the folding parts. This video has helped me understand clothing a little better.
Cool Tetsuo! Good luck with your next projects!
thx 4 the video? very usefull infrmation for all 3d artist., i ll defenetly follow ur chanel to see more video like that !!!!
you got this laura, I hope everything's going smoothly for you
This is quality resourceful educational material, love the amount of info provided, thank you very much!
I am going to use the XYZ Method now and forever LOL
Great lecture and study! Thank you for sharing your knowledge to help us as artists improve our craft!
Just wow. Extremely well explained and useful. Thank you Laura.
Thanks for sharing your knowledge Laura & very well explained
It's my pleasure Pradeep, thanks for your regular engagement!
Best video of the subjet for sure! thanks a lot!
Incredible Content! Congrats!
"buckling" is also misused here. the segmentation of the bigger folds is because the fabric is too soft to hold up its own weight, the deformation is in the same direction as the force applied (vertically). so it "broke into 2 smaller groups of fabric that is able to hold its own weight horizontally separated by a abrupt point in the middle.
This is GOLD. Thank you so much for this Laura.
That was SO helpful ! It's so well explained how does this only have 10k views
Awesome Laura! Thanks for that! Love your work
Thanks for watching Rodrigo! Glad you enjoy the content :)
Thank you! I've been struggling with this subject for a while and now I understand it way better. Amazing work! Thank you very much.
insanely valuable, thankyou
Laura, you're a massive help and you're also so darn cute! Thanks for the informative video. You made a huge difference in my modeling!
Thanks Deborah!
@@Outgang Also, I feel excited by all the other marvelous designer tutorials you offer. Can't wait to dig in. Thanks for what your knowledge so generously.
This was a great one.. so informative
Thanks for sharing this knowledge!
Wow such a GREAT video that is, litteraly an Art school class!
Thank you so much Laura for giving us such quality content for free 😲
Very informative video, you are doing a great work.
Thanks, very clear and easy to understand.
Wow, This was an amazing break down! Thank you! ^_^
Wow! I learned so much from this video. Thank you a lot! :D
you are doing a great job on this channel.
Thank you Roberto!
It's really amazing
Lots of useful information, thank you very much❤
Really cool stuff, thanks for that. I always tried to achieve that foil look which is defined by a lots of hard wrinkles. Now I'm quite sure it is a missing feature in MD.
Thank you very much for all that information 🙏🙏🙏😀
Thanks for video. It is so good. Love you.
Awesome stuff
Thanks Nattha!
Very interesting video !
Thanks !)
Vert informative and well thought out.
Thanks for the compliments Likesyrup!
Yes, your explanation are efficient but I would say you can also iron your belongings before going out !
she's so pretty!☺
AMAZING
This was great thank you 😊
You're welcome!
Great video!
awesome! thank you
that's a very helpful video. Thank you so much
Glad it was helpful Nabil!
Hey! Love yor videos. Just curious, what headphones are you using?
thanks a lot
You're the king !
There's a video by NickelCityPixels uploaded 4 years ago. There's a chance you saw the XYZ concept there :p just thought I'd mention
really helpful
great video tnx
solid stuff thanks for sharing :)
Thanks Mathias!
very easy to understand even work for 2d artist like me , thanks for the vid , wish i could notice more about logic, form structure not just draw what i like ( sory my english horrible )
Very good stuff :D you look like horizon in Apex :P keep up the good work.
Thanks Mat! I love the reference :)
Thank you very much! You are beautiful ♥️
Thank you Pikotaro
可以分享一下书在哪购买吗,书名叫啥,视频看不清楚名字
Algae Studio :D !!
What is the name of the book you mentioned before I cant seem to find it
15:25 Proud as a peacock.
how would be a good approach to create those very tight folds in zbrush? those that are kind of hiding cloth underneath and are hard to make it sculptable because its too close...
for example in 13:21 the bottom of the trausers make those tight folds. SAme happens with eye lids, how to make them when they are inside the skin (eyes open). thats something i always wondered.
i guess is it just by masking(even if it will be even hard to mask that area? or there are some tricks to make it simpler?
That's a great question, thank you Ruben. If you look closely at most artists doing hand-sculpted cloth you'll see that most don't bother sculpting overhangs, it's hard to do. Best way is pretty much what you described, create a mask and pull the unmasked surface over the masked surface. For eyelids, most artists will just sculpt the upper eyelid crease with a really sharp brush but there too, masking and pulling the surface over itself leads to a better visual result.
*Physics*
*Gravity*
When you drop an object (On Earth), at any given point, there'll be both gravity and air resistance.
Gravity: A universal force in space (Earth is also space) which pulls two+ bodies together.
Equation looks like this: F = (G*m*M)/r^2
F = Attraction
G = Gravitational constant
m = Mass of body one
M = Mass of body two
r = Distance between center of bodies
Air resistance: The air molecules beneath/ between the two bodies being pushed aside by the two colliding bodies.
I don't know the equation for this
You'd subtract gravity with air resistance.
Temperatures will also have an impact on air resistance, I suppose. (That's how hot air balloons work)
I imagine air molecules will be trapped beneath the clothing, whenever motion happens, which will create folds.
*Waves*
All waves behave the same, be it sound, light or water waves.
They spread out in circles or spheres and can create interference with each other. Waves have negative (Valley) and positive (Hill) amplitudes. When interference happens between two or more waves, the amplitudes at the collision points will either amplify, subtract or cancel each other out depending on where the waves hit each other.
When a wave hits a wall, it'll bounce back, creating more interference. If the wall has one or more holes in it, the waves will continue on the other side, however the bigger the hole, the less it will bend on the other side. This is called diffraction.
do leather have a memory folds then? If you say that memory folds is a point of material failure like buckling point, I assume leather will not have any memory folds also?
Leather definitely can have memory folds. The leather jacket I'm always wearing got a bunch of them in the elbow area. From what I've seen, the thinner the leather is the more easily it imprints.
@@Outgang i see thanks for the reply! very informative video
♥ i like ur videos
you are so pretty omg
sorry i know this has nothing to do with the video, i promise i'm here for the teaching content XD
Gravity is a force, people has mis conception, but dont replace it with another misconception. Neil deGrasse Tyson never say its not a force in that clip. I am a 3d artist in Game indutry and i studied Physics in Uni.
28.02
Theory cannot explain 80% of the wrinkles,so we call them dark wrinkles.
Korean language please I Dont understand english
everytime I see her looks like someone rendered her out for a video...!😂
You need to really study physics before speaking of them without understanding them.
Just as an example, you say gravity does not form folds but normal does (yeah the thing you was unable to name). But without gravity there wont be any normal force to form the folds.