Is it time for Zilliax to change?
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- Опубліковано 7 вер 2024
- Today we take our first deep dive into the Perils in Paradise meta since the expansion launched last week. We take a look at what the top performing decks are, what’s not working, and what should be done about it.
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What if they just take the two "problematic" modules and divide them up even more, so you can't get a Zilliax that has EVERYTHING?
So we would delete the Perfect and the Ticking module and make them into three new modules with less keywords and maybe better stats:
- Module1: Divine shield + Rush
- Module2: Taunt + Lifesteal
- Module3: Poisonoues + Reborn
and I think ditching Elusive completely would be fine...
But I agree the MOST with your idea honestly... they just need to change all the problematic spells by adding DIFFERENT...
This is probably the best fix I've seen yet
This is the one
Ruins the flavor of the “perfect” module. The perfect module is a reference to the original Zilliax.
I like this idea. You can have what you want but not everything!
Another idea I had was that blizzard could also jack up the the mana coat of those two modules and then together they’d cost more than 10 mana. Making ramp the only way to play them. I know that would make them class specific recipes but it might push the unfun combination to non viable.
@@Begeru
I strongly disagree with not doing buffs. Most of the archetypes introduced in this expansion are straight up non-functional or tier 5. Nerfs won't suddenly make them playable, we're just gonna end up with the pre-expansion meta.
The issue is if you try and buff these bad archetypes, you can indirectly megabuff the already good decks. Since outside of DK's rune system, there's nothing stopping these good decks swapping in the new buffed cards.
Like, say you buff Pain Priest a ton... Well, now Zarimi Priest can run some extra burst damage on top of their already good aggro shell.
Or maybe you buff Freeze DK... Now Rainbow just runs the freeze cards.
There’s certainly some cards worth considering for buffs but idk what people are smoking to suggest buffing stuff like Lynessa. Alotta the cards that aren’t performing are not just weak/shit cards, they simply either don’t have the quantity of cards to support their strategies or simply aren’t things that can be played in a meta that’s either Combo or Aggro.
A few nerfs and many buffs imo i agree so many great cards that are to weak its annoying
@@tarille1043 this is why you have a balance of buffing and nerfing. They're perfectly capable of doing both, they just don't.
Yeah like I’m pretty sure we know it’s safe to buff things like 20% wr ryecleaver warrior lol. Or anything from the last 3 sets in mage. There are some pretty obvious flops from this set that need help sooner than later, or we’re going to be in badlands 3.0.
Changing Hydration Station and and Boom seems like a good solution
or maybe make it a battlecry that zilliax gets all his keywords. Because u cant ressurect him all the time then and it wont work with battlecry multiplications because u can have the keyword just once ?
That woulnd be bad
@caiofiuzaseixas9027 Why would that be bad? Would that make your order win decks? That abuse zilliax unplayable for you? I'm sorry you suck at the game that bad that you have to play decks that are completely broken.
@@dall1786 ops bad english sorry i meant "that wouldnt be bad" i have trouble wrinting that word
@@dall1786 chill, remenber not everyone is a native english speaker
For me the buff I wait for since the DK release is giving Frostmourn lifesteal.. making it viable and lore accurate !
I think outside of Unkilliax the other ones are tolerable. Maybe remove Reborn and we are fine.
For the millionth time? Unkilliax isnt even in the n1 deck rn
@@SbigslaI use it in many decks. But I’m glad you wanna push your tears and are upset by it.
@@Tiblious Who is upset? I'm just discussint a card with education, something that you seem to be uncapable of.
Get some love, you need it.
Yeah but then buff control decks, wtf are they going to do vs aggro after nerfing reno and zilliax???
aggro can be dealt with its not the biggest issue here,a minion that can't be killed like zilliax is. reborn must be removed then zilliax is balanced
If you nerf unkilliax without buffs, surely the meta is just going to shrink as aggro is able to reign completely unopposed? I agree that unkilliax is a problem, particularly when you have to face 5-10+ of them in a match, but buffs definitely seem necessary IMO.
This is a non-issue
Most aggro decks will win before opponent can get out unkilliax. Unkilliax getting nerfed means other control decks can be played, and those decks can counter aggro decks.
@@DISTORTEDNOISE Warrior gets unkilliax on turns 4 or 5 depending on coin with Chemical Spill. Druid likewise with ramp. I hope you'd be right about other control decks filling the gap without unkilliax there, but most of the control tools of this expansion suck.
@@DISTORTEDNOISEI don’t get how unkilliax is a problem for control decks. What control deck are you talking about?
Incorrect. Plenty of mid range and tempo decks that could compete against pure agro. The problem is that all of them are an auto. Loss against ziliax decks.
At the very least I would love to see the rez effects like Dr Boom and Hydration Station bring back different minions like Tyr’s Tears does. That way one Zilliax doesn’t become two and then three. There’s already a Zilliax module to summon a copy of itself and it has to give stuff up to do so.
Honestly, I'd love to see a complete rework to Zilliax as a whole.
Too many modules just seem to do the same thing. With of course Ticking and Virus Modules being the staple problematic modules because they provide such powerful effects.
The overall idea of Zilliax, being a card you can craft specifically for your deck, is just missing due to this. Everyone just plays the same 2-3 combinations because there's no reason to pick anything else because any other modules just do the same thing, but worse.
Where's things like an AoE so you can make Zilliax a board wipe? Where's things like tech card options (Like a Steamcleaner + Renovator + Viper module)? Where's things like providing value such as card draw or generating cards?
You know, things that would make you design Zilliax for your deck, instead of just sticking the most broken keywords together.
Bought myself some Magic cards for the first time in 7 years. That's how Hearthstone is going.
I’m in the same boat.
Bloomburrow is a pretty good place start to buy mtg cards at least as standard is concerned. Very nice set
I just play commander, but I definitely agree... I spend what money I can on real cards for mtg. Otherwise, I just print out cards for deck ideas, so I can try the deck out before buying the cards.
Tyler bielman has to go
I did in mtga
I think Zilliax isn't a problem if you face him once and the opponent actually has to pay mana for it. They added the condition to Zarimi of "once per game". Why not make that into a keyword for minions like "unique" or something. It basically means that it doesn't get added to the res pool when it dies so it won't come back from Inventor Boom or Hydration Station. You could go even further and make sure it's impossible to have two copies of a unique minion during one match by also not being able to copy it with creation protocol. Basically the game makes sure that the is always just one instance of the card in the game and when it's dead it's gone permanently. This could be used for a lot of other cards as well like the titans or powerful card in the future that can't print right now because they're too easy to abuse.
What some people are not appreciating is that it isn't necessarily the winrate of zilliax that makes it a problem, it is the fact that if you don't have a way to deal with it, you insta-lose. Decks should not be compelled to play yogg, a legendary card, simply to counter one card. Its existence is toxic to deck diversity and even worse than that, it encourages power creep on a exponential scale because other things need to be able to contend with it. Xilliax was a cool idea, a fun card to play around with, and the design team can take their victory lap as the card gets hall of famed.
I’ve really liked the expansion not because of the expansion itself, but because the meta is so refreshing. There’s very few cards right now that are instant win conditions out of nowhere. Most the late game and combos decks require setup, so for the first time in a while there’s actual incremental advantage building rather than surprise here’s Reno into Brann, the entire game didn’t matter. GG. The one outlier is probably Zilliax, which I’d be ok with making major changes… but it feels more bearable.
My suggestion would be changing Lifesteal on Zilliax to: "Battlecry Restore 4 health". Because I think one big problem with Zilliax is that they can put him down when they are at 1 HP and can fullheal without a problem (if the opponent plays a board/minion havy deck). So changing that would mean they can't just put down Zilliax and make the plays of the opponent of the last couple of turns meaningless.
I also feel like Starfish would be a good indirect nerf to Zilliax if it gets added to core. I know we have some silence options in standard but they are only single-target.
But honestly, Zeddys suggestion to adding the word "different" to Rehydration Station and Inventor Boom sounds like the best option so far.
Some starting points for changes: Nerf Perfect and Virus to 7 each, so you have to ramp a ton just to pay it. Make Shadowstep cost 2 so you are only banking a discount, not cheating mana. Change Concierge to not apply to spells. Sonya should be once per turn. Any time a neutral card is in more than 30% of decks, add 2 mana, even if it goes above 10.
Druid needs to be nerfed with the infinite drinks + concierge package
It would be so so so cool if paladin could not be the top class even just one time. I don’t think there’s been an expansion in at least 3 years that paladin hasn’t had a top tier deck.
It would be great if they could slow down the game a bit, whilst simultaneously nerfing late game power.
I love the burgle Rogue archetype, but its forced to do excavate or wishing well shenanigans, because in the late game there is infite power with (almost) no counter: Boom boss deleting your deck, Infinite Plagues, boardwide Zilliax and even Ignis/Odyn.
So every deck needs to end the game early or have some ridiculous combo from hand. For me it completely takes the fun out of trying to make your own cool decks. End rant, love the content Zeddy!
This 💯! Why do late game win-cons have to be so oppressive?
Absolutely agree with your suggestions on the work around for the Xilliax nerf. The card itself I think should lose Elusive as well as hit Hydration and Dr.Boom. basically both of those cards are an auto concede.
One annoying thing about the toxic module zilliax is how harshly it beats down anything board based. Any deck that isnt going at aggro speeds kinda is forced to run yogg due to that - another card I REALLY dislike being so damn prevalent in any remotely lategame strategy.
Ticking module and power module zilliax are both kind of just.. highroll cards. They can just seal games right then and there if you are a bit lucky. Always make you feel like youve been robbed, kind of. And well, aside from having such strong high roll potential, they are just good cards in their decks, too, simple as that.
I feel like this is fine, There are controll decks, combo decks, and aggro decks. isn't that what you want in a ranked based card game? to have those 3 architypes be viable.
i feel like the hearthstone community are a bunch of crybabies compared to Magic players, Magic players addapt and move on
For an Hydration station and inventor Boom nerf I'd love to see the word "class" added to their text. This way any form of Zilliax could NOT get resummoned by them. Zilliax if a fine card... the problem comes with facing 6/9/12 of them... Ik mine's wishful thinking but I'd love to see the devs address certain style of outliers addressed more firmly
A card I'm not liking that is starting to show up in every deck is that 1 mana naga that let's you discover the most tilting spell you played. Enables druid otk even more and hydration stations. It's in fatigue lock now so more crescendo otk too.
One of the better launches recently? I think zeddy is becoming delulu. Have like 6 OTK decks by turn 5-7. There is no interaction. Also no board and a push to pay even more for skins...
Give lamplighter elusive. Boom problem solved
Maybe making the other modules playable would make bring more variety, like the only ones people use is virus in anything that isnt aggro and 0 mana +1/+1 on aggro (double attack very rarely)
Vanish was always a hard control against these kinds of decks (handbuff, zilliax) much like the 1 mana ice elemental slows things down at key moments. Taking that card away was a mistake.
Greetings everyone, new subscriber here.
First of all, thanks Zeddy for your content, i like the perspective you can put in your videos, often leading to a good insight and thinking about some of Hearthstone aspects that could go unseen.
I'm playing Hearthstone since 2016, and my two cents about Zilliax are that its not a single card the great issue we face nowadays.
At least in my point of view, the problem stands in not having an accurate beta-test of cards BEFORE they are released, and probably a way to develop the game in a too much different way that old players like me used to know.
OTKs are a plague that needs to be removed... i don't really see the point of having fun in closing a game after 5-6 turns... why on earth did Brode left the ship? :(
I think with almost every epic in this set being unplayed we could look at buffing those at least a little. But nerfs NEED to happen.
The nerf to zilliax should limit the modules that can be mixed together, so no 2 modules of the same mana cost can be combined, then they can have the problematic powerful modules that are too strong together both be cheaper, as they would no longer be able to be placed with each other. This would stop virus and perfection from being on 1 zilliax and would allow neither of the modules to get nerfed further, it would also make balancing the modules easier for the devs as it won't be key word removal or mana cost adjustment, it would just be mana cost adjustment
The problem with Unkilliax is: 9 Mana / Heal 16, Kill around 4 or 5 enemy minions. Changing Doctor Boom and the 8 mana spell as you sujested not solves it. Warrior can back to Reno and resurect it two times, druid can generate 4 or more 8 mana spells. and Yea, the problem persists. Also Priest still capable of playing the 4 mana location, generating Unkiliax of your Unkilliax, playing it as 1 mana 1/1 and having back with 4/1 at reborn stage. More infinite games with 50 or 60 turns. This card just needs a ban.
What about all the aggro decks in the meta that arent using it? 😂😂😂
@@aitor2516 they think agro will magically slow down
Good ol Zeddy stirring up S*^%# again. Time to adjust decks without the freaking robot.
If you want to deal with Zilliax you’re going to have to hit ticking, virus, and buff modules so both control and aggro get equally balanced.
Zilliax is the astalor of this expansion. It isn’t the one copy that is so unreasonable, it’s the mana cheating it out and getting multiple copies. I haven’t figured out how to beat zilliax warrior with aggro. You can’t target it with abilities and spells, you just have to send all your minions in and heal up your opponent so they can rez two more fresh ones. Zilliax is a fun card I enjoy playing like everyone else, but it shuts out decks singlehandedly. So, all that to say, mixed emotions.
If the meta offers 16+ decks why change anything? We only need to touch on the Tier 1 outliers not the decks at 51%. As annoying zilliax is, play agro or reno+yogg+zilliax if you want to play past turn 8. (Every deck should have a counter. Stop pushing)
Bro that card is misrable to play against. If you play any deck that includes aggro or minion based win condition you lose by a mile
Based on some games I've seen recently, that's already how Inventor Boom works? It's because of reborn that he summons two if you completely kill it. But if only the first one dies and then you maybe transform or steal it (or Aman'Thul it) after it's reborn, Inventor Boom will only resurrect one.
So... a change in how resurrecting reborns works would maybe be needed.
Or just getting rid of reborn altogether.
Make it so Legendaries that start in your deck can only be played once per game like the good old days.
Literally just lost to an unkilliax warrior. Had control the whole time. Managed to get through the first wall and got him to 6 health and then he plays the second hydration station and then it’s done. Like one card and I lose… really? You used to have to do a series of things to get the advantage from disadvantage. Now it’s just one card that is played. And then after that they play two more resurrect effect cards. Really good and fun!!!!!!
The different minions suggestion is very cool actually
I'm curious what would happen if the made the virus module a 0/1
Nothing.
Arguebly a buff for Warrior as there would be less chances for mind controling the Ziliax with Reska or Yogg
Maybe change reborn to "Battlecry: Gain stealth until the start of yourn next turn"? Because if you remember, first day virus module zilliax had Reborn, Stealth, Elusive,Poisonous. Maybe its time to change Reborn to Stealth battlecry for 1 turn and see what happens
It's easy. Remove Reborn or remove Taunt. Taunt is the more extreme option, but I think what REALLY makes the card broken is the ability the fact that it is so sticky. When it comes back it has Divine Shieldn just make it not com back to keep the Taunt Synergies.
I think removing elusive would allow for a lot better interaction.
There is such an easy fix for ziliax that makes the cards still playable. You add all of its effects as a battle cry just like the one amalgam band.
The concierge for sure should be "no less than 1".
I would be totally fine with banning Zylliax.
I think Boom is a pretty obviously problematic card that gets overshadowed by its synergy with the other problematic card. And boom has disgusting synergy with another problematic card in brann.
Gotta stop that 51% winrate deck while we can right? Need to give more matchups for the t1 decks to steamroll.
I think all the modules should be reworked to have a radically different total of stats. Make the perfect andor virus modules give the ziliax with no stats or +0/+1 and make other have one or two extra of each.
I think the issue is Perfect Module is supposed to be a reference to OG Zilliax, hence why it's 5 mana 3/2 Divine Shield, Taunt, Rush, Lifesteal. It's literally OG Zilliax as a module.
@@tarille1043 I get it, but honestly I would rather some modules be keyword attachments and I think sacrificing the flavor is better than removing keywords
Shadowstep should never leave, I'll die on this hill (and team 5 luckily does too)
With how badly Reno was nerfed if you nerf Zilliax I don't think late game or control decks can exist. Pretty sure Zilliax alone is carrying control/late game. Other changes would have to be made in conjunction I think. Otherwise I think the decks that are good right now will just become way better.
GRATZ on the 84k Zeddy !!!
Take reborn from Zilliax. Make Boom summon 2 different mechs and Hydration card summon different minions.
If the problem with zilliax is just the two classes that resurrect it a bunch, is the problem really zilliax? Also, unkilliax is similar to reno, a symptom of this insanely agressive card design that exists today, where the only way to play cards that cost 8 or more is to have cards like zilliax and reno in your deck to fucking survive taking 20-30 damage by turn 3
zilliax adds a different element to the game for sure
everyone forgets about royal librarian. I play 2 in my weapon rogue and whip ass with em
Nerfing other cards because of Zilliax is like punishing the bully victim instead of the bully. You don't solve the problem at it's root, you're just doing something (bad) about what iss going on at that very moment. If Zillax is such a problem now AND the before, it will be a problem again later.
Many games just either you're dead by turn 4, or this turn left 3hp and suddenly they recovered 25+hp next turn. Games too hard at this point, missed those bots giving away free wins. 😆
Change aggro decks. Nerf plague DK, support triple rune decks for DK, make more control cards...
It's a simple fix in the coding for Zilliax with Reborn. Only real, new copies should be additionally summoned by Hydration Station and Boom. Reborn explicitly says return to life after dying, not summon a new copy.
The Problem is not Zilliax... The Problem is not Reno... The problem is not the card you don't like.
The Problem is the Team not creating Checks and Counters for every kind of strategy. That is what we should be talking about.
I feel like the biggest offender is BY FAR the 8 mana 3/5 Zilliax that actually costs 0 and gives +1/+1 to your board. Like I can't even play 2 minions without them cheating it out on turn 3-4 and now they can value trade my whole board and if I don't kill Zilliax immediately the game is lost by next turn. It's a hard carry in EVERY aggro deck.
Hmmmm it seems that they would just drop the elusive trait and poof. Every deck has a viable couter. Or you can snatch it with that 4 mana free card which requires 4 enemy minions on board which is typical when zilly appears
@@przemczykczytarzeczy8526 I'm confused a bit since the Zilliax I'm talking about does not have Elusive. Although decks can have unfavorable matchups, oppressive cards should still be addressed.
@@Jaxz69-uj4if yep sorry i meant that anti magic thingy. They should trash it and replace with something entertaining like give a random buff or adapt or discover something.
Idk about “by far “ but we can agree both are really really unfun
@@przemczykczytarzeczy8526you are not talking about the same thing as the original commenter man.
What about battlecry: gain reborn? That way what you bring back doesn’t double the resurrects and much easier to go through? Also makes chemical spill quite bad
Why no one is talking about removing reborn as a keyword from ziliax ? Definitely is that the problem
Just restore ziliax to original costs but replace reborn elusive and shield with extra effects or quirks
I'm all for sending zilliax to the hall of fame early. Or at the very least redesign it. The only reason to not run the card in your deck is if you don't have it.
Zilliax is a historically broken card. It was nerfed THREE TIMES in its release expansion, and it’s still the best card in standard and one of the top cards in wild. It may be an unfixable design. I think because of how unprecedentedly broken it is, they need a complete rework of the card from the bottom up or just rotate it early. I personally think it should just be rotated.
My predictions are Concierge to 4 Mana, Horizon's Edge to 5 Mana and Virus Module to 5 Mana.
Unkilliax at 10 changes none of the problems it causes
@@Tatercon That's the point. They always make useless +1 Mana nerfs that don't change the problem of the cards.
Unkilliax is indeed really unfun to play against, but i didn't hear a solution presented to deal with the no1 deck right now. Flood Paladin is still dominating running 0 new cards.
They should probably just completely rework the virus module
Oof. Hunter, Rouge and Priest are my top 3 classes. What are those winrates
Rogue is still very strong
@@cuihenggang I spent 3200 dust finishing up coin rouge and getting the 6 cost pirate quest legendary card.
Shoulda tried hard and done death knight though with their new death rattle package.
@@Tiblious There are three good Rogue decks, Mining Rogue, Miracle Rogue, and Lightlamper Rogue. They are all very good at high legend.
Wtf is this take? Nerf Unkilliax and it just goes back to badlands and whizbang without buffs lol. Which would be awful
I'm a Pala main.4 match ín a row without wari,defeat....Best problem ín this meta, Zilliax.When you nőt aggro player and you dont have luck,you lose without wari.....(I have Flood deck 70+% wr....)
Nobody talking about how good Ticking + Pylon module is?
Meh it can be cleared by most boardwipes. Unkilliax is just on another planet abusive.
Ticking + Pylon is very good and is used in every aggro deck.
The thing is it's less seen because aggro decks often win games before they draw it.
While Unkilliax is only played in slow decks that draw most of their cards so you WILL see Unkilliax and then thanks to crap like Dr Boom and Hydration Station (Exacerbated by Fizzle) you will see it a million times per game...
straight up get rid of the taunt in zillax! It won't be res in hydration station, but still could be res by Dr boom making it still relevant still op but not obnoxious. Still can get healing but not straight up beating agro or tempo decks
and yeah needs buff to other cards tho idk what specific cards need to buffs so I kinda agree on zeddy's take on buffs kinda mix basically
It would take more than a Zilliax nerf to get me to play standard. The meta is just board vomit or combo solitaire decks. Its nearly as miserable as UiS.
I'd love a new best decks video!!
Ban Zilliax + 2 zeros cards per turn maximum as a game rule. How hard is that ? Blizzard just don't give a shit.
I don't think Zilliax needs to be hall of famed - but it does need to be removed from Revive effects. Hell i think Hearthstone would be in a better place if both revive and discover effects specifically banned legendaries in general. Making them a big one time card that can only happen once per game.
Also please nerf the hell out of Druid’s ability to Ramp in general. I know it’s the main draw of the class, but there’s just nothing else that Druid does except ramp to the moon, cheat mana, and remove boards that they had no business clearing because of insane neutral cards.
I remember when hearthstone had restrictions for max 10 mana and max 2 copies of each card in deck, outside of legendaries, which had 1.
Maybe if those restrictions were put back, it would fix a lot of things. Cause right now, most decks just play 10 copies of a legendary that is busted and have like 16 mana, or reduce mana cost of cards to 0...
Good to see mah boi Elemental Shaman finally doing well in Standard. I might try Standard for once.
Craft as fast as you can because the boomers of hearthstone want lamplighter nerfed...even though it is the whole reason elemental mage, shaman and rogue exists plus we have zeddy having existential crysis whenever an enemy rogue shadowsteps lamplighter
all time paladin is 1 and comnunity speak about druid,what a complex they have :D
For Zilliax, just take away the poisonous
Should have made Unkilliax 10 mana and kept Reno at 9.
Sonya and Shadowstep are the only thing that makes Rogue viable.
Who would've thought a card you can customize yourself would be a bad idea?
The only bad thing about zilliax is that elusive,divine shield and reborn.also it had a stealth then it nerfed
@@Alexstrasza466 The problem with a card like zilliax is it's impossible to balance
Having a custom card isn't the problem. It's the fact that 2 specific modules are stupid.
Ticking Module providing mass mana cheat, especially for those lovely aggro flood decks.
While Virus Module provides Elusive and Reborn which makes the minion so incredibly difficult to deal with (Especially when combined with Divine Shield from Perfect Module)
If they outright deleted Ticking and Virus Modules, the card would be fine and wouldn't be a big deal. The worst case would be Twin Module in Reno Warrior for triple 6/5's with Rush, Lifesteal, Taunt and Divine Shield or in Handbuff Pally to make big attack doubling bodies.
Need to nerf a lot of stuff if you nerf zilliax. I can see a nerf to the Chemical Spill mana card so you can’t cheat it as early. But yeah Druid and Lamplighter need nerfs asap.
What if the resurrection brings back the original zilliax and the reborn version because that's the one that died
Or at least move one of the keywords to a different module. If zilly didn’t have elusive it wouldn’t be so bad
What if we just add all keywords behind a battlecry? Like amalgband does.
Yeah I think the ability to summon a million Zilliax is the issue it’s a healthy enough card in other decks that only have 1
guy who don't play standard ladder talking about meta and what to buff and nerf.
Everyone keeps saying paladin is broken but I went 2-8 yesterday, all 8 losses were DK and all 8 losses they had both locations on board and nuked me into the ground lol I didn’t draw my weapon or the tutor I’m a single game, so the RNG gods were not good to me yesterday lol
I play mostly rogue and warlock, where is my big demon deck? new legendaries for rogue are too slow but i love them, i am sitting on a 20% winrate but happy at least if you find a weapon rogue its me XD
Zilliax is a mech its not even in flavor with hydration station. It doesnt need to drink!
Lamplighter should cost 1 or 2 more mana. If it was 4 then the rogue lamplighter is much weaker but it would still be usable in the mage and shaman decks.
You guys know what will happen as per usual. Instead of nerfing the problems cards they will legit nerf every single card but the problem card 😂 . I got all the cards and havnt played since the first day because 1. Im busy/an alchoholic and 2. I like to wait for the smoke to clear.
Concierge = Combo Druid
Hall of fame it. It's far too problematic either in aggro decks pushing a strong start into a crazy one or giving crazy healing to a class like rogue or the waves of multiple unkilliax in warrior and druid. Just get rid of it already. It decides far too many games for a single card in the majority of decks.
Nerfing good cards multiple times because it in fact is a good card and was designed that way on purpose makes no sense to me.
All zilex keyword must be battle cry, like dk girl.
Make Zilliax get the keywords as a battlecry and done
How are Elemental Mage/Shaman ahead of Elemental Rogue that has the ability to return Lamplighter to hand multiple times?
From experience going against Elemental Rouge, all they got is the Lamp Lighter combo. Any agro deck will out pace their set up, and if a slower deck applies pressure enough it’s likely the Rouge would use critical pieces like Shadow Steps and Lamp Lighters for them to stay in the game longer. Shaman and Mage got enough temp and value that two Lamp Lighter’s are enough to close games.
@@burgerandy2729 I take your point about other aggro decks. I haven't really seen Lamplighter Rogue have to waste combo pieces against slower decks. They pew pew to lethal while ignoring the opponent.