Yeah he’s tripping on that, it’s better then orbital gas imo cause it weakens heavy enemies while also killing chaff very well. Plus it’s a very fast cooldown
It's more persistent, lasts the entirety of a bug breach, and recharges when it's time for another breach. If anything it does tend to wander, but otherwise it's a solid pick.
I think orbital gatling is really good cause it has an extreme low cooldown. Kills more efficient than the gas strike and I don't have to deal with the eagle returning shenanigans when I pick an eagle stratagem next to the gattling barrage
Agree with a few others here on the orbital gatling barrage. Super short cooldown, destroys impalers and buildings. The damage to cooldown ratio is good. And unlimited uses as it is orbital. I would put this above the orbital airburst strike.
Orb. Napalm is absolutely Big PP. Yeah, long cooldown, but it immediately obliterates bug breaches and can net you x40-100 killstreaks easily. Can't knock BIG NAHMBER.
Gas strike also has the explosive effect, so it gets the job done as well There are scenarios where Gatling can be better, but gas also has utility now and just more advantages overall
Guys hear me out with the Walking Barrage: turn 180 when facing the bugs, throw it at your feet and start running, everything that follows you will die right behind you while you perform an epic escape from the falling missiles. It's so fun. Give it a try.
walking barrage is also great for things like detector towers for the bots. 9 times out of 10 if I throw one at a tower, it destroys the living hell out of it. Even when it doesn't, it tends to kill a lot of the bots hanging around
I used to run Eagle Napalm for Bug Breaches, but have moved to Gatling Barrage, it seems to do very good chip damage, unlike Napalm on heavier targets, and softens them up for a guaranteed kill with Rocket Pods. The benefit of Gatling Barrage is its firing rhythm and duration align with that of a bug breach. If you throw a Cluster you might get all the immediate chaff, but it's not going to hit everything coming out of that hole. Gatling Barrage touches everything for 9 seconds.
While laser is limited use and a long cooldown, where it shines is when you split off solo from the group and take on a giant nest or have the majority of bugs/ breaches on you because that can happen and the laser will either completely rid the nest of bug holes by autotargeting them as it kills bugs, or it will have your back when being chased by endless mobs of bugs while you carve your path forward. I get the laser does have its drawbacks, but as someone that normally splits off on missions to get more objectives done quickly/earlier so we could do side objectives easier at the end without worry of failing, the laser is by far one of the better "i need my team to help me but they're not here" tools. I get napalm strike is also S tier for things like this, but the laser destroying bug holes with you before too many spawns come in and guarding your back is just way too nice when you go solo on missions to speed up the process
Eagle Strafin Run & Orbital Gatling Barrage have best of both world value to them with armor penetration and chaff clear. Very fast to call in times and short cooldowns will make sure that you will be responbind to a lot of incoming attacks. One really good thing about Eagle Stafing run is that it won’t be killing your teammates often with close air support drops (insert avarage cluster throw here😂).
Strafing run is great when you can line it up on a patrol (namely mediums/spewers). I think it's better against bots, but I still bring it to bugs depending on loadout.
I mostly agree about the Orbital Rail Cannon, but for me it fills a certain niche: 1. Not interfering with the 500kg cooldown. 2. Clears one titan quickly without any aim or positioning (and thus can't whiff because of slight mistakes, aggro stealing teammates or Complex Stratagem Plotting). In my Arc Thrower-RoverOrShield-Cookout-GP-GasOrThermite loadout, which can deal with everything except Titans and Impalers with extreme ease (on Super Helldive, with friend group or only randoms), I feel the perfect complement is 500kg and Rail Cannon. The Rail Cannon cooldown is of course longer than a precision strike, but it's just right for how often I need it.
I think walking barrage is underrated by most people, but it isn't as good on bugs. The good thing about it is that you can follow it in, following up much more quickly than you can with other barrages. But the way bugs swarm, almost all of them just going straight for you as soon as they are aggroed, they tend to avoid most of the shots where bots will stand in their same spot and fight, and thus actually get hit. Charging in on the tail of the barrage is also not as good on bugs because going forward too fast is a good way to get swarmed.
Something to keep in mind for Stratagems for tierlists like this: Stuff like Eagle strafing run can hit a Fabricator and kill it from ANY angle, Long ways, Diagonal, and Sideways. Gatling barrage can damage it which, while i'm not sure if it can consistently kill, can at least lower the commando back down to a 1 rocket kill on them with the shortest strat cooldown in the game. I would also guess that uh, Missile Sentry and AC Sentry (maybe even Mortar) can do it, and who knows what others. Anything that does armor penetration...5? 6?
As a lvl 10 (super helldive both bots and bugs) map clean sweeper : I do understand that Rail cannon has a long cooldown: but most of them trying are braindead. Let me explain in priority order: 1> You have 3 patrols of hunters coming up , 3 bile titans, 1 impaler, true I also take out titans with support weapons, but when the SPORE CHARGER comes up, you need to clear that ASAP, There is no other Stratagem, i repeat no other, that takes the Spore charger out with that efficiency. 2> In case of bots: When you are in a absolute jam, you cannot afford to move an inch, and you see a hulk coming in from a position where the weak spot (both eye and vents) is not exposed, This comes in clutch, TLDR: Rail Cannon is an easy S tier for me. RC is for close combat only. My Standard build: Bugs( Cookout, grenade pistol, thermite, 500Kg, Rail Cannon, Guard Dog Rover, Rail Gun). Bots (Diligence Counter Sniper, grenade Pistol, Thermite, 500kg, RailCannon, Bubble Shield gen, Rail gun). Just want to educate more fellow Democracy lovers, please dont mind, Also for the above 2 scenarios if u have any other tools , like SPEAR, you dont need the RC, but u lose the backpack slot.
The rail cannon strike just needs a cool down reduction to match the orbital strike, maybe a bit longer by like 10 or 20 seconds due to the ease of use, give it that and it will be useful again, because rn I only use this as a oh shit I need this gone right now tool when I do a no support weapon run, then the orbital EMS NEEDS to be able to stun bile titans and factory striders and have a much MUCH larger AOE, make it a tool to stun an entire field of enemies that's the only way I see it becoming useful
Agree on both fronts. I see no reason for the railcannon to be such a long cooldown. It could be 60 seconds, and I still think I wouldn't take it very often. Also 100% EMS should be able to stun Bile Titans and Factory Striders. As is, there is literally no reason to take it.
i find that the lack of precision and predictability for the 380 and 120 barrages, along with the extended time it takes them to complete damage output, makes them a total no go. the only one that works for me is the napalm, as it actually covers the entire area of effect with fire. the random damage on offer has to be high reward to match the high risk, and right now, its not high enough for me. i prefer damage i can count on, so my skill is the only thing in between myself and victory, not some random dice roll
The 380 and 130 have consistent patterns. Might be worth looking up the patterns online to get a sense of what you are going to hit. When I’m doing solo super Helldives, I bring a 120 for both bugs and bots.
I understand that skilled players playing independent of each other can make good use of Eagle Cluster, but the number of times I've been teamkilled by that stupid strategem on my journey to Super Private has made me very wary of anyone who picks it. Most of the time, someone will get killed while trying to toss one, right at evac.
Yeah I hate when my teammates use it, the area is just too damn big and they don’t use it in safe far off spaces like you’d use an orbital barrage. People use clusters so recklessly.
I agree with a lot of what the other commenters have said about orbital gatling, and i want to add something i havent seen others mention. The orbital gatling call in time is 1 or 2 seconds, it starts firing basically after the orb lands. This is a very important factor because it will start mulching enemies very quickly, which is very useful now that there are so many quick jumpy bastards. Compare to an airstrike or gas strike, which have 3-5 sec call ins, and a bunch of targets may already be out of the strike zone. Sometimes you need that quick and dirty crowd control to give you some breathing room. I love dropping it at my feet when im running away from a swarm, itll filter out a goid chunk over a decent amount of firing time.
I run Railcannon in conjunction with Rocket Pods. I'll start a cadence. RP -> RP -> Rearm -> Railcannon. I am just constantly on the run and am not going to go dancing with a Bile Titan or anything around it. Alongside Blitzer and Autocannon, there's just a quick answer to any enemy and multiple enemies.
commando + expendables are way faster and more efficient than a single railcannon strike. if you are on D10, having a single target strike every 210 seconds is a death sentence.
@@hesherson I've been playing since early March, and am well beyond lv.150, and only play D10 unless I'm farming. You'd be amazed how many divers/reinforces I've saved with Railcannon + Rocket Pods. I will swap out Autocannon with EAT when I see another player bringing AC, because It'll only be a matter of time when they drop it, or call in another one.
Railcannon Strike is C tier at best with the long cooldown. Putting it above the Eagle Strafing Run hurts my soul. The Strafing Run can kill lines of bugs with moderate effectiveness, as well as one shot Impalers. It is also amazing at destroying structures like Spore Trees and Shrieker Hotels.
@@Crazymrpipz the advantage of the strafing run is its accuracy. You can tell exactly where the shots will land and it allows you to stand extremely close to where you throw it. For the cluster or airbust, sure it can kill swarms, but not if they are almost on top of you.
@@TVISE but allu gotta do is start running the other way and throw it under u:) and ur good everything will die behiond u not just 1 line:) but hey as I said... we agree to disagree
Railcannon strike is great for supporting your team. You can safely chuck it across the battlefield to your buddy who is getting chased by a bile and know three things: 1. You won't miss. 2. The thing in question is dead. 3. No team killing. The cooldown is the only negative.
Orbital Napalm barrage is definitely S rank my guy😂 Like it has the highest kill potential of anything on this list… Also the 110 rockets are definitely less specialized but i think they deserve higher on B maybe even low A for their Swiss Army knife versatility. Can be thrown close range, can serve as emergency heavy killer, can be used to clear a bug hole whenever your out of nades, can be used to take out most mission objectives, has a fairly short cool down, has 3 uses, etc. otherwise i agree on the rest. Good video 👍
I love listening to his reasoning and opinions on these. I just started Level 8 this week on bugs and the Rocket Pods and 120 have been working great with the Laser Rover and Arc Thrower. The Rocket Pods cover my weakness of not being able to do big damage to a single Heavy Enemy without putting my squad at risk of being hit with the Arc Thrower. I would like to switch my Stun Grenades out for the Thermite to help me contribute more against Chargers and Bile Titans, but I always wind up getting swarmed with no way out or no way to help a teammate out if they are in the same situation. I have been enjoying the 120 for Bug Nests, but this video now makes me want to try the Eagle AirStrike/Eagle Cluster/Orbital Napalm and see if they are any better.
if u want insane add clear go for cluster, it will take time to get used to it but once u do its amazing, 500 kg for big targets, crossbow is amazing atm so u can do everything with it:)
500kg, gas strike, orbital napalm barrage, and shield pack are probably my favorite set of stratagems for bug missions. Gives you good survivability even against bile spewer mortars and the stratagems are just great and work well with each other
Honestly, with the new AT support weapon changes and armor changes, I can't fathom ever touching Orbital Precision Strike again in any circumstances, straight poop this patch. I personally think as a whole, orbitals (outside of napalm barrage on Terminids and HE on Automatons) are in a poorer state. The cooldowns don't match the efficiency of buffed support weapons, and sometimes they don't even kill consistently. I've had issues with OPS killing a Bile Titan.
I mostly agree with your tier list, thanks :-) I think the strafing run is underrated, though. I think it is more versatile than laser and railcannon strike, but not as good as the airburst strike. It has lots of uses, it is safe to use (in comparison to all other eagles), it comes in fast, and against enemies which line up because they follow you, such a stratagam has a lot of applications. That combined with its ability to destroy shrieker nests, mushrooms or, occasionally, bug nests makes it a good pick.
Orbital gattling is the longest lockdown to cool down ratio imo. It lasts a good while. It has a seemingly wider aoe than gas while having a similar cool down and enough damage to kill literally anything. Not just adds. Structures and heavies. It's inconsistent which detracts from it slightly, but it has such a low cool down and it lasts so long with a predictable aoe, it's amazing in every scenario compared to other startegems that are more niche. Seriously. You mention pairing strategems, and that's where gatling excels. Because it damages everything in a wide, but predictable aoe, you can pair it with everything. It will take out tightly packed adds while also damaging heavies and structures from shrieker nests to fabricators. Sometimes i just watch it destroy everything from cover, but the real strength is laying down fire to take out priority targets. Because of its low cooldown you can always just toss one out if you're unsure. Even the friendly fire damage generally allows you to recover if you mess up your aim, but you do need to be careful. I find its best used against advancing enemies as they will walk right into their demise. For retreat and lockdown, this covers you. Really hard to overstate how good this works as it can have really high uptime compared to almost any other strategem.
I agree with many here. The Gatling barrage is always a good option. The super quick cooldown is incredible , you’ll have one pretty much every fight and can take out structures to boot
Actually, I think that 380 is better than orbital napalm when it comes to bug nests. Throwing orbital napalm into a bug nest always sounds like a waste to me because it essentially blocks out your team, but does not resul in any progress with closing bug nests. Thus, if a heavy nest has lots of enemies, throw 380. You kill most of them and most of the bug holes. If you are retreating and have bug breaches behind you - orbital napalm.
Napalm barrage deserves its own tier above big pp tier. It's insanely strong, and it's the only strategem I've gotten 50, 60, sometimes even 70 kill kill streaks. The cool down doesn't even matter because the fire can sit there for a bit, or, if you're taking napalm and the cool down does bother you, take something like the gas strike
I'd move eagle smoke up a tier: bugs don't know how to attack objects inside it, so for Geo surveys, or nuke nests, you can drop the eagle smoke on the objective and bugs will just get confused and stand there. Trivializes nursery missions
I have the unlock where you get one extra eagle and run the 500 kilo, I never have to use any other ‘bomb’ strategem. It’s already good asf when you have one but when you have two it is fantastic
My favourite duo against terminids currently is 500 kg to absolutely annihilate everything in a particular spot and orbital napalm to watch the world burn. Then I pair them with Recoilless Rifle and Gatling Sentry for a well-rounded loadout.
Hmm i should bring the cluster eagle more often 🤔. I really like laser for oh shit moments when im out of everything... And it just looks super sick! ⚔️
eagle strafing run is amazing. It can reliably oneshot impalers and will make chargers bleed when hit from the sides or rear. And it's also an great way of getting rid of spewer patrols
Gatling barrage imo is not fully for mob clearing, that's just half the story. It provides a wall of bullets that damage all bugs while you and your teammates retreat to a better position. And given its low cooldown (60s with ship modifiers i believe), you basically have it on hand everytime you need it. It kinda feels like an eagle strategem without eagle 1 needing to resupply.
Yeah know I used to use the eagle cluster almost every mission. Now I bring the machine gun sentry instead. The reason is it has much much lower chance of team kill and doesn’t introduce further hazards when we are getting overrun. Its short cooldown means it’s basically ready every time I need it.
I agree that the orbital laser has been orphaned by the new update, but I do like the stratagem. It's powerful, fun, and visually fantastic but yeah the long cooldown and limited use really dampen its utility compared to something like the 500kg especially with an improved hangar. And yeah, you can pretty much never go wrong with the precision strike.
I must admit I use the rail cannon strike for both bits and bugs. But I also run the spear on both as well. So I play more as a line backer for my squad so I usually hang back with the eruptor picking off what I can then when the big boys come on to the field that's my job. So the rail cannon is more a panic delete button. But I also haven't given the precision strike a go since the update which I'll definitely give a go after this video. Cheers 🍻 mate 👍 keep up the good work man love your positive content 👍
Eagle air strikes, clusters, recoiless and the 4th strat choose whatever you want. Crossbow, redeemer, impact or stun grenade, any light armor. Best build!
In the current iteration, anything good at crowd control is S tier. I mean, what is the point of bringing an orbital precision strike for single target clear when you have a termite grenade, quasar, expendable, railgun, etc. with literally no cooldown. What you lack in superhelldive is crowd control. Elite clear is now a job for support weapons and grenades.
Are you goin to make a weapons and stratagem tier list for the decepticons in the near future? (If you did mention it at the end I haven’t watched that far yet)
Gattling barrage has short cooldown and easily wipes patrols and bug breaches. It will also kill titans and chargers that are partially damaged by other stratagems. I use it every game, on bugs or bots. Because of its short cooldown you can get significantly more kills over the course of an entire game with gattling barrage vs he barrage, napalm, gas and many other area clearing stratagems with long cooldowns. Otherwise i agree with most of these teirs. 😁
the orbital ems would be so much better if it actually worked on the bile titans. i understand why the nade and the mortar doesnt affect them, but the orbital version (and the one from the artillery too) should be stronger.
Loving your new videos. Your thoughts on why our tools feel strong/weak is one of the best in the helldivers comunity and you try to make it as objetive as possible for our democracy sake. Will you do a review on automatons? I know you are a terminid enjoyer but i would freaking love hearing your opinion that faction. Much love brother.
thanks man! I really appreciate it! as for the bots naah man, I just dont enjoy thebroken mechanics:) I have tested allof these on bots and tested all weapons as well... but the epxperience is just not for me... missions are easy dont get me wrong im not complaining that its hard... but HOLY SHIT the gameplay and enemies are broken... 1 shots... ragdolling.. no sound ques for attacks... no visual ques for attacks that come from off screen... map designs are also NOT MADE for bot fights... overall not my thing but when they fix the above ill ofcourse make content for it
the ems strike lasts longer thanthe stun grenade, together you can hold anything still for however long you want. it's excellent for covering your 6 while running similar to how the smoke's in bots but ems will stop the meelee bugs and nothing for the ranged bots. Ems to bugs is smoke to bots.
I say you should view things dialectically, view stratagems as parts of a whole loadout instead of individually, because you're rating eagle stratagems as stand-alone things while in reality, they share the same cooldown and so can get in each other's way. The eagle 500 and airstrike are totally big PP but the rest should really be lowered some places or even a tier just because they can hamper your 500kg cooldown.
Smoke orbitals are only good vs bots and even then your team has to be smart enough to use it right. Would definitely love to see more love given to smoke some day.
Disagree on strafing run. I’ve always enjoyed it, even before the buffs. And now I love it for both factions. For bugs, I enjoy its versatility. Yes, it’s not the best add clear nor the best heavy killer. But it’s great at softening up heavies and cutting down on swarms. But most of all, as someone who often plays as the add-clear guy, I enjoy having it to destroy structures. It’s great for shriekers nests and spore spewers (as well as killing bile spewers) as those are things I’m usually not kitted to deal with effectively. I’m a bit napalm/gas enjoyer so having a heavy hitting strafing run works well for me. The only other thing I like about it that it goes in a straight line which gives me far better control on where it’ll go since enemies are often lining up to hunt you down
The only way we would see more orbital lazer is if they made it unlimited uses. If they did that then I can see them nerffing the duration it would be on the map
Orbital laser needs way more damage for 3 uses... i get it, for bots specifically, it targets fabs and other objectives, so it technically needs it, but if the napalm barrage can be infinite and be 1000 times better than it, the laser has no business waisting half its use on a titan or charger.
A list that is said for the whole game but only takes into account half the game is a half arsed list. Include Automatons or make a clear disclaimer your list is void for it because you only play Terminid. You say vs terminid only at the end of a title as long as this comment. It doesn't show
Sir you are sleeping on the Gatling Barrage. Cooldown is so low, youre just constantly throwing it on top of bug breaches. It will lock down one breach while you are dealing with other stuff. Calls in quicker than the cluster bomb too.
Why are you putting the eagle airstrike into a but eagle napalm into b? They are basically the same, napalm just having the additional napalm effect which makes it better in my books.
Eagle airstrike can kill heavy enemies, bugs holes, fabricators etc. compared to the napalm not killing heavys, it also doesn't reliably close bug holes or fabricators. It's clearly a tier above the eagle napalm lol
Has anyone else had problems with the 500kg? I’ve used and seen 500kg’s land next to bile titians, tanks, hulks and they survive even though being within 10 meters. Precision strike has been the same way but not as bad.
@@asdf_asdf948 it always has one shot enemies when it hits them directly. It worked great after the buff date but since the big fix update a week after, it hasn’t been taking out heavies like it was.
OPS fell off. OL and ORC are the worst stratagems in the game, the cooldown and limited usage isn't justified. Strafing run and gatling barrage are relatively good at everything, not just horde clear. 110m rockets needs like 1 or 2 more uses then it's solid.
Minion clearing. Swarm clearing. Its an MMO term for "additional enemies". In MMO games you engage a strong mob, then that mob could call or wander into reinforcment minions. Those are "Adds" and need to be cleared efficiently.
I forget where the term "adds" comes from, but it basically means the trivial small enemies that you need to kill to progress. I think it was probably a MOBA term originally. "Add" in this context basically just means the swarms of small enemies.
After testing orbital precision strike i dont take this guy serious for ranking it high. cooldown dont mater if its not possible to hit anything with that shit. Its simply not possible to kill a charger with that and so its nothing than a wasted slot
Yeah, OPS most consistent trait is that it misses its targets repeatedly. Rail cannon strike is better. Cool down is worse, but it actually takes out its target the first time around. Even if you're not quite on top of your target, it will seek it out. OPS shrugs its shoulders and says, you should have thrown me directly underneath your target if you wanted me to kill it.
@@serbe3416 When an OPS has to be used in conjunction with a Stun Grenade to hit moving targets, you know it's a bad stratagem. Rail Cannon Strike for life.
cause I dont play VS bots anymore until its fixed I dont enjoy the experience:) I did test all of this on bot side as well so i might upload it but... I honestly cant stand playing VS bots :D:D:D so many things need a fix and I believe they will fix it
Right? Our next 4 MOs are bot side i think and hes doing bugs 😂 Tbf to him tho like 70% of players only play bugs lol. He’s just going for those analytics.📈
I understand that some people enjoy playing the bots, I myself ALWAYS test everything on bots as well to be up to date, that said its EXTREMELY poorly designed form game design perspective in my opinion and is simply NOT FUN TO PLAY, im not gonna waste time on something I truly do not enjoy doing, when they fix that shit ill 100% be doing it, is it hard vs BOTS? no... the missins are VERY VERY EASY, but the gameplay is doo doo
i might be in the minority here, and i am by no means a professional, but just explain how things work on the tier list once. then just lay it out. i stopped the vid because you would go off topic and say things like "its going to move" and "i can see this ending up here" and so on. thats my two cents! God bless!
I can only laugh about this ranking after tested his next s tier the 500kg bomb. Its nothing than a air strike with less uses coz it cant kill a bilo titan. His b tier stuff like laser and and gunship strike are better than his trash on s tier like "precision" strike (witch hits his target 1/20 times only for NOT killing it) and 500kg. Why the 500kg is in the game?? Cant understand after testing it...
@@serbe3416 as I said.. u clearly have done a lot of INDEPTH TESTING that I rally trust... and are in the high 0% of people who thinks 500KG is so bad it shouldnt be in the game... so I shall take a step back and apologise for thinking 500KG is good
@@Crazymrpipz i dont need to test a lot, throw into nest and it dont close all holes in big nests, throw on a bilo titan, he SURVIVE. So theres all clear
gatling barrage was done omega dirty
Orbital Gatling is so good at closing bug breaches and is always available due to low cooldown
Yeah he’s tripping on that, it’s better then orbital gas imo cause it weakens heavy enemies while also killing chaff very well. Plus it’s a very fast cooldown
@@crashdummyfreed9088 They did nerf the sound though. Now it's much more muffled and less satisfying
@@i2cube YES! I almost always pick the gatling barrage, and i absolutely hate the new sound design. Why wuld they change that anyway?
It's more persistent, lasts the entirety of a bug breach, and recharges when it's time for another breach. If anything it does tend to wander, but otherwise it's a solid pick.
I think orbital gatling is really good cause it has an extreme low cooldown. Kills more efficient than the gas strike and I don't have to deal with the eagle returning shenanigans when I pick an eagle stratagem next to the gattling barrage
Dunno, gas is still really good and hardly has any longer of a cooldown. Orbital Gatling still doesn’t look as impressive as it should
@@mansgotplansgas and gatling have same cooldown, I find gatling better for bugs bc bugs jump around a lot and gets out of the gas.
Yep, I almost always have it.
Agree with a few others here on the orbital gatling barrage. Super short cooldown, destroys impalers and buildings. The damage to cooldown ratio is good. And unlimited uses as it is orbital. I would put this above the orbital airburst strike.
as I said in the video we agree to disagree
Personally I’d put Gatling barrage on the same level as gas and airburst. All three for area denial
Orb. Napalm is absolutely Big PP. Yeah, long cooldown, but it immediately obliterates bug breaches and can net you x40-100 killstreaks easily. Can't knock BIG NAHMBER.
considering its cool down almost always lines up with bug breaches is a biggg + for me i dont really mind it given that its great for breaches
@@SuperSparrow45 Orb.Napalm clears the mountain hatchery and 500kg clears half moon/building hatchery.
Orbital Gatling kills impalers and structures also.
Gas strike also has the explosive effect, so it gets the job done as well
There are scenarios where Gatling can be better, but gas also has utility now and just more advantages overall
Man, I'm with you 99% except the Orbital gatling barrage. I get 60-100 kill on a breach typically, that's incredibly useful.
Eagle strafing run can kill fabricators and bug holes btw
And turrets and tanks
@@asdf_asdf948 love to use strafing run on bots
Guys hear me out with the Walking Barrage: turn 180 when facing the bugs, throw it at your feet and start running, everything that follows you will die right behind you while you perform an epic escape from the falling missiles. It's so fun.
Give it a try.
Not just that, but it walks out like 100 meters. You can toss it at a nest far away, and it'll usually clear it out without ever having to get close!
walking barrage is also great for things like detector towers for the bots. 9 times out of 10 if I throw one at a tower, it destroys the living hell out of it. Even when it doesn't, it tends to kill a lot of the bots hanging around
Throwing the Gatling Barrage onto bug breaches is great to keep them under control.
I used to run Eagle Napalm for Bug Breaches, but have moved to Gatling Barrage, it seems to do very good chip damage, unlike Napalm on heavier targets, and softens them up for a guaranteed kill with Rocket Pods.
The benefit of Gatling Barrage is its firing rhythm and duration align with that of a bug breach. If you throw a Cluster you might get all the immediate chaff, but it's not going to hit everything coming out of that hole. Gatling Barrage touches everything for 9 seconds.
While laser is limited use and a long cooldown, where it shines is when you split off solo from the group and take on a giant nest or have the majority of bugs/ breaches on you because that can happen and the laser will either completely rid the nest of bug holes by autotargeting them as it kills bugs, or it will have your back when being chased by endless mobs of bugs while you carve your path forward.
I get the laser does have its drawbacks, but as someone that normally splits off on missions to get more objectives done quickly/earlier so we could do side objectives easier at the end without worry of failing, the laser is by far one of the better "i need my team to help me but they're not here" tools.
I get napalm strike is also S tier for things like this, but the laser destroying bug holes with you before too many spawns come in and guarding your back is just way too nice when you go solo on missions to speed up the process
Eagle Strafin Run & Orbital Gatling Barrage have best of both world value to them with armor penetration and chaff clear. Very fast to call in times and short cooldowns will make sure that you will be responbind to a lot of incoming attacks.
One really good thing about Eagle Stafing run is that it won’t be killing your teammates often with close air support drops (insert avarage cluster throw here😂).
Strafing run is great when you can line it up on a patrol (namely mediums/spewers). I think it's better against bots, but I still bring it to bugs depending on loadout.
I mostly agree about the Orbital Rail Cannon, but for me it fills a certain niche:
1. Not interfering with the 500kg cooldown.
2. Clears one titan quickly without any aim or positioning (and thus can't whiff because of slight mistakes, aggro stealing teammates or Complex Stratagem Plotting).
In my Arc Thrower-RoverOrShield-Cookout-GP-GasOrThermite loadout, which can deal with everything except Titans and Impalers with extreme ease (on Super Helldive, with friend group or only randoms), I feel the perfect complement is 500kg and Rail Cannon. The Rail Cannon cooldown is of course longer than a precision strike, but it's just right for how often I need it.
I think walking barrage is underrated by most people, but it isn't as good on bugs. The good thing about it is that you can follow it in, following up much more quickly than you can with other barrages. But the way bugs swarm, almost all of them just going straight for you as soon as they are aggroed, they tend to avoid most of the shots where bots will stand in their same spot and fight, and thus actually get hit. Charging in on the tail of the barrage is also not as good on bugs because going forward too fast is a good way to get swarmed.
Something to keep in mind for Stratagems for tierlists like this: Stuff like Eagle strafing run can hit a Fabricator and kill it from ANY angle, Long ways, Diagonal, and Sideways. Gatling barrage can damage it which, while i'm not sure if it can consistently kill, can at least lower the commando back down to a 1 rocket kill on them with the shortest strat cooldown in the game.
I would also guess that uh, Missile Sentry and AC Sentry (maybe even Mortar) can do it, and who knows what others. Anything that does armor penetration...5? 6?
ya as soon as bugs start building fabricators Ill take it into account :D
@@Crazymrpipz I am a clown. And this, my circus.
As a lvl 10 (super helldive both bots and bugs) map clean sweeper :
I do understand that Rail cannon has a long cooldown: but most of them trying are braindead. Let me explain in priority order:
1> You have 3 patrols of hunters coming up , 3 bile titans, 1 impaler, true I also take out titans with support weapons, but when the SPORE CHARGER comes up, you need to clear that ASAP, There is no other Stratagem, i repeat no other, that takes the Spore charger out with that efficiency.
2> In case of bots: When you are in a absolute jam, you cannot afford to move an inch, and you see a hulk coming in from a position where the weak spot (both eye and vents) is not exposed, This comes in clutch,
TLDR: Rail Cannon is an easy S tier for me. RC is for close combat only.
My Standard build:
Bugs( Cookout, grenade pistol, thermite, 500Kg, Rail Cannon, Guard Dog Rover, Rail Gun).
Bots (Diligence Counter Sniper, grenade Pistol, Thermite, 500kg, RailCannon, Bubble Shield gen, Rail gun).
Just want to educate more fellow Democracy lovers, please dont mind, Also for the above 2 scenarios if u have any other tools , like SPEAR, you dont need the RC, but u lose the backpack slot.
The rail cannon strike just needs a cool down reduction to match the orbital strike, maybe a bit longer by like 10 or 20 seconds due to the ease of use, give it that and it will be useful again, because rn I only use this as a oh shit I need this gone right now tool when I do a no support weapon run, then the orbital EMS NEEDS to be able to stun bile titans and factory striders and have a much MUCH larger AOE, make it a tool to stun an entire field of enemies that's the only way I see it becoming useful
Agree on both fronts. I see no reason for the railcannon to be such a long cooldown. It could be 60 seconds, and I still think I wouldn't take it very often. Also 100% EMS should be able to stun Bile Titans and Factory Striders. As is, there is literally no reason to take it.
i find that the lack of precision and predictability for the 380 and 120 barrages, along with the extended time it takes them to complete damage output, makes them a total no go. the only one that works for me is the napalm, as it actually covers the entire area of effect with fire. the random damage on offer has to be high reward to match the high risk, and right now, its not high enough for me. i prefer damage i can count on, so my skill is the only thing in between myself and victory, not some random dice roll
The 380 and 130 have consistent patterns. Might be worth looking up the patterns online to get a sense of what you are going to hit. When I’m doing solo super Helldives, I bring a 120 for both bugs and bots.
380 on super helldive on a multi close together bug breach is very good.
I understand that skilled players playing independent of each other can make good use of Eagle Cluster, but the number of times I've been teamkilled by that stupid strategem on my journey to Super Private has made me very wary of anyone who picks it.
Most of the time, someone will get killed while trying to toss one, right at evac.
Won't most stratagems TK you in that scenario, though?
@@DjNaste Like I said, Cluster is very flashy, so a lot of noobs run it. To me it's almost as bad as Mortar Sentry.
Yeah I hate when my teammates use it, the area is just too damn big and they don’t use it in safe far off spaces like you’d use an orbital barrage. People use clusters so recklessly.
@@agedgouda8809 Exactly. I've played with randoms, mic off since the very beginning. People just don't have good situational/spatial awareness.
I hate cluster bombs when my teammates bring them.... So many team kills. Also orbital gatling is crazy cause it also softens up bigger targets
I agree with a lot of what the other commenters have said about orbital gatling, and i want to add something i havent seen others mention. The orbital gatling call in time is 1 or 2 seconds, it starts firing basically after the orb lands. This is a very important factor because it will start mulching enemies very quickly, which is very useful now that there are so many quick jumpy bastards. Compare to an airstrike or gas strike, which have 3-5 sec call ins, and a bunch of targets may already be out of the strike zone. Sometimes you need that quick and dirty crowd control to give you some breathing room. I love dropping it at my feet when im running away from a swarm, itll filter out a goid chunk over a decent amount of firing time.
im happy u guys are enjoying it
I run Railcannon in conjunction with Rocket Pods. I'll start a cadence. RP -> RP -> Rearm -> Railcannon. I am just constantly on the run and am not going to go dancing with a Bile Titan or anything around it. Alongside Blitzer and Autocannon, there's just a quick answer to any enemy and multiple enemies.
commando + expendables are way faster and more efficient than a single railcannon strike. if you are on D10, having a single target strike every 210 seconds is a death sentence.
@@hesherson I've been playing since early March, and am well beyond lv.150, and only play D10 unless I'm farming.
You'd be amazed how many divers/reinforces I've saved with Railcannon + Rocket Pods.
I will swap out Autocannon with EAT when I see another player bringing AC, because It'll only be a matter of time when they drop it, or call in another one.
Orbital Napalm is my go-to pick for some specific missions, like geologic surveys or raising the flag that have lots of bug breaches
Railcannon Strike is C tier at best with the long cooldown. Putting it above the Eagle Strafing Run hurts my soul.
The Strafing Run can kill lines of bugs with moderate effectiveness, as well as one shot Impalers. It is also amazing at destroying structures like Spore Trees and Shrieker Hotels.
ya and anything above it can do that 100 times better
@@Crazymrpipz the advantage of the strafing run is its accuracy. You can tell exactly where the shots will land and it allows you to stand extremely close to where you throw it. For the cluster or airbust, sure it can kill swarms, but not if they are almost on top of you.
@@TVISE but allu gotta do is start running the other way and throw it under u:) and ur good everything will die behiond u not just 1 line:) but hey as I said... we agree to disagree
Railcannon strike is great for supporting your team. You can safely chuck it across the battlefield to your buddy who is getting chased by a bile and know three things: 1. You won't miss. 2. The thing in question is dead. 3. No team killing.
The cooldown is the only negative.
Orbital Napalm barrage is definitely S rank my guy😂
Like it has the highest kill potential of anything on this list…
Also the 110 rockets are definitely less specialized but i think they deserve higher on B maybe even low A for their Swiss Army knife versatility. Can be thrown close range, can serve as emergency heavy killer, can be used to clear a bug hole whenever your out of nades, can be used to take out most mission objectives, has a fairly short cool down, has 3 uses, etc. otherwise i agree on the rest. Good video 👍
Ive found success with paring Gatling and gas orbs. Their low cool down is fantastic and is great at breaches and nests.
I love listening to his reasoning and opinions on these.
I just started Level 8 this week on bugs and the Rocket Pods and 120 have been working great with the Laser Rover and Arc Thrower. The Rocket Pods cover my weakness of not being able to do big damage to a single Heavy Enemy without putting my squad at risk of being hit with the Arc Thrower. I would like to switch my Stun Grenades out for the Thermite to help me contribute more against Chargers and Bile Titans, but I always wind up getting swarmed with no way out or no way to help a teammate out if they are in the same situation.
I have been enjoying the 120 for Bug Nests, but this video now makes me want to try the Eagle AirStrike/Eagle Cluster/Orbital Napalm and see if they are any better.
if u want insane add clear go for cluster, it will take time to get used to it but once u do its amazing, 500 kg for big targets, crossbow is amazing atm so u can do everything with it:)
500kg, gas strike, orbital napalm barrage, and shield pack are probably my favorite set of stratagems for bug missions. Gives you good survivability even against bile spewer mortars and the stratagems are just great and work well with each other
Honestly, with the new AT support weapon changes and armor changes, I can't fathom ever touching Orbital Precision Strike again in any circumstances, straight poop this patch. I personally think as a whole, orbitals (outside of napalm barrage on Terminids and HE on Automatons) are in a poorer state. The cooldowns don't match the efficiency of buffed support weapons, and sometimes they don't even kill consistently. I've had issues with OPS killing a Bile Titan.
OP never killed bile titan unless u direct hit him most of the time, thats why u gotta run under and throw to guarantee a hit
I mostly agree with your tier list, thanks :-) I think the strafing run is underrated, though. I think it is more versatile than laser and railcannon strike, but not as good as the airburst strike. It has lots of uses, it is safe to use (in comparison to all other eagles), it comes in fast, and against enemies which line up because they follow you, such a stratagam has a lot of applications. That combined with its ability to destroy shrieker nests, mushrooms or, occasionally, bug nests makes it a good pick.
Napalm barrage is the best. Completely negates multiple bugbreaches. And if all 4 people bring it you can rotate the uses
Orbital gattling is the longest lockdown to cool down ratio imo. It lasts a good while. It has a seemingly wider aoe than gas while having a similar cool down and enough damage to kill literally anything. Not just adds. Structures and heavies. It's inconsistent which detracts from it slightly, but it has such a low cool down and it lasts so long with a predictable aoe, it's amazing in every scenario compared to other startegems that are more niche.
Seriously. You mention pairing strategems, and that's where gatling excels. Because it damages everything in a wide, but predictable aoe, you can pair it with everything. It will take out tightly packed adds while also damaging heavies and structures from shrieker nests to fabricators. Sometimes i just watch it destroy everything from cover, but the real strength is laying down fire to take out priority targets. Because of its low cooldown you can always just toss one out if you're unsure. Even the friendly fire damage generally allows you to recover if you mess up your aim, but you do need to be careful. I find its best used against advancing enemies as they will walk right into their demise. For retreat and lockdown, this covers you. Really hard to overstate how good this works as it can have really high uptime compared to almost any other strategem.
Solid list 💪 The big patch definitely updated stratagems on the tier list!
I agree with many here. The Gatling barrage is always a good option. The super quick cooldown is incredible , you’ll have one pretty much every fight and can take out structures to boot
Orbital Railcannon is pretty good at killing spore chargers and covering team mates. It usually takes up my 3rd red slot when I'm using RR.
Actually, I think that 380 is better than orbital napalm when it comes to bug nests. Throwing orbital napalm into a bug nest always sounds like a waste to me because it essentially blocks out your team, but does not resul in any progress with closing bug nests. Thus, if a heavy nest has lots of enemies, throw 380. You kill most of them and most of the bug holes. If you are retreating and have bug breaches behind you - orbital napalm.
Napalm barrage deserves its own tier above big pp tier. It's insanely strong, and it's the only strategem I've gotten 50, 60, sometimes even 70 kill kill streaks. The cool down doesn't even matter because the fire can sit there for a bit, or, if you're taking napalm and the cool down does bother you, take something like the gas strike
bro needs to use gatling barrage more
I'd move eagle smoke up a tier: bugs don't know how to attack objects inside it, so for Geo surveys, or nuke nests, you can drop the eagle smoke on the objective and bugs will just get confused and stand there.
Trivializes nursery missions
I have the unlock where you get one extra eagle and run the 500 kilo, I never have to use any other ‘bomb’ strategem. It’s already good asf when you have one but when you have two it is fantastic
My favourite duo against terminids currently is 500 kg to absolutely annihilate everything in a particular spot and orbital napalm to watch the world burn. Then I pair them with Recoilless Rifle and Gatling Sentry for a well-rounded loadout.
Love tierlists! Thank you!
ENJOY
Hmm i should bring the cluster eagle more often 🤔. I really like laser for oh shit moments when im out of everything... And it just looks super sick! ⚔️
Cluster is clutch when getting suddenly swarmed by terminids. I use it all the time, good enough to know how close to call it around teammates 😂
eagle strafing run is amazing. It can reliably oneshot impalers and will make chargers bleed when hit from the sides or rear. And it's also an great way of getting rid of spewer patrols
Gatling barrage imo is not fully for mob clearing, that's just half the story. It provides a wall of bullets that damage all bugs while you and your teammates retreat to a better position. And given its low cooldown (60s with ship modifiers i believe), you basically have it on hand everytime you need it. It kinda feels like an eagle strategem without eagle 1 needing to resupply.
Orbital Napalm Barrage vs Bugs is Massive PP 🤣
MASSSSSIVEEEE :d:d:d:d:d
U mean against ur team mates
Yeah know I used to use the eagle cluster almost every mission. Now I bring the machine gun sentry instead. The reason is it has much much lower chance of team kill and doesn’t introduce further hazards when we are getting overrun. Its short cooldown means it’s basically ready every time I need it.
I agree that the orbital laser has been orphaned by the new update, but I do like the stratagem. It's powerful, fun, and visually fantastic but yeah the long cooldown and limited use really dampen its utility compared to something like the 500kg especially with an improved hangar. And yeah, you can pretty much never go wrong with the precision strike.
I agree! its funa nd looks cool as hell haha
I must admit I use the rail cannon strike for both bits and bugs. But I also run the spear on both as well. So I play more as a line backer for my squad so I usually hang back with the eruptor picking off what I can then when the big boys come on to the field that's my job. So the rail cannon is more a panic delete button. But I also haven't given the precision strike a go since the update which I'll definitely give a go after this video. Cheers 🍻 mate 👍 keep up the good work man love your positive content 👍
thanks for the kind words man!
The gatling barrage is 300 rounds of 350dmg AP5 goodness all with the shortest cooldown. It is so good on Bile Spewer planets.
Orbital gatling barrage C tier??? Its S tier imo. The best for breaches. It's always ready. Just toss it on a breach an forget about it.
Eagle air strikes, clusters, recoiless and the 4th strat choose whatever you want. Crossbow, redeemer, impact or stun grenade, any light armor. Best build!
In the current iteration, anything good at crowd control is S tier. I mean, what is the point of bringing an orbital precision strike for single target clear when you have a termite grenade, quasar, expendable, railgun, etc. with literally no cooldown.
What you lack in superhelldive is crowd control. Elite clear is now a job for support weapons and grenades.
I rock the 120 barrage because of its cooldown
120 IS VERY NOICEEEEE
100% agree with you on the Orbital Napalm barrage
Are you goin to make a weapons and stratagem tier list for the decepticons in the near future? (If you did mention it at the end I haven’t watched that far yet)
I will when they FIX the gameplay:) currently its not fun to play the bots with the one shots and out of nowhere ragdolls:)
Gattling barrage has short cooldown and easily wipes patrols and bug breaches. It will also kill titans and chargers that are partially damaged by other stratagems. I use it every game, on bugs or bots. Because of its short cooldown you can get significantly more kills over the course of an entire game with gattling barrage vs he barrage, napalm, gas and many other area clearing stratagems with long cooldowns. Otherwise i agree with most of these teirs. 😁
I was with you on everything except for the walking barrage. It is the best tool to use on both the bots and bugs
the orbital ems would be so much better if it actually worked on the bile titans.
i understand why the nade and the mortar doesnt affect them, but the orbital version (and the one from the artillery too) should be stronger.
Loving your new videos. Your thoughts on why our tools feel strong/weak is one of the best in the helldivers comunity and you try to make it as objetive as possible for our democracy sake.
Will you do a review on automatons? I know you are a terminid enjoyer but i would freaking love hearing your opinion that faction.
Much love brother.
thanks man! I really appreciate it! as for the bots naah man, I just dont enjoy thebroken mechanics:) I have tested allof these on bots and tested all weapons as well... but the epxperience is just not for me... missions are easy dont get me wrong im not complaining that its hard... but HOLY SHIT the gameplay and enemies are broken... 1 shots... ragdolling.. no sound ques for attacks... no visual ques for attacks that come from off screen... map designs are also NOT MADE for bot fights... overall not my thing but when they fix the above ill ofcourse make content for it
@@Crazymrpipz yeah it's kinda frustrating when you get ragdolled to hell, specially with the new striders
Congrats for 50000 subs :]
the ems strike lasts longer thanthe stun grenade, together you can hold anything still for however long you want. it's excellent for covering your 6 while running similar to how the smoke's in bots but ems will stop the meelee bugs and nothing for the ranged bots. Ems to bugs is smoke to bots.
Man, «rail Cannon orbital», as the best thing to kill the Spore Charger in non vision situation.
I say you should view things dialectically, view stratagems as parts of a whole loadout instead of individually, because you're rating eagle stratagems as stand-alone things while in reality, they share the same cooldown and so can get in each other's way. The eagle 500 and airstrike are totally big PP but the rest should really be lowered some places or even a tier just because they can hamper your 500kg cooldown.
Orbital precision strike is not what it used to be, especially against bots.
It does half its damage on impact now so you need to do a direct hit, it really is supposed to be a precision strike now
This tier list is best described by "even a blind chicken finds a grain sometimes"
Exosuits are so mutch better now. Also orbital gas and gas nades are legends vs bots
Smoke orbitals are only good vs bots and even then your team has to be smart enough to use it right. Would definitely love to see more love given to smoke some day.
Disagree on strafing run. I’ve always enjoyed it, even before the buffs. And now I love it for both factions.
For bugs, I enjoy its versatility. Yes, it’s not the best add clear nor the best heavy killer. But it’s great at softening up heavies and cutting down on swarms. But most of all, as someone who often plays as the add-clear guy, I enjoy having it to destroy structures. It’s great for shriekers nests and spore spewers (as well as killing bile spewers) as those are things I’m usually not kitted to deal with effectively. I’m a bit napalm/gas enjoyer so having a heavy hitting strafing run works well for me.
The only other thing I like about it that it goes in a straight line which gives me far better control on where it’ll go since enemies are often lining up to hunt you down
agree to disagree:)
walking barrage still need to decrease about 50% range to be useful
The only way we would see more orbital lazer is if they made it unlimited uses. If they did that then I can see them nerffing the duration it would be on the map
Nah I think it lasting such a long time but having limited uses gives it some identity
Orbital laser needs way more damage for 3 uses... i get it, for bots specifically, it targets fabs and other objectives, so it technically needs it, but if the napalm barrage can be infinite and be 1000 times better than it, the laser has no business waisting half its use on a titan or charger.
A list that is said for the whole game but only takes into account half the game is a half arsed list.
Include Automatons or make a clear disclaimer your list is void for it because you only play Terminid.
You say vs terminid only at the end of a title as long as this comment. It doesn't show
He literally said at the start that it’s for Termininds.
Sir you are sleeping on the Gatling Barrage. Cooldown is so low, youre just constantly throwing it on top of bug breaches. It will lock down one breach while you are dealing with other stuff. Calls in quicker than the cluster bomb too.
Why are you putting the eagle airstrike into a but eagle napalm into b? They are basically the same, napalm just having the additional napalm effect which makes it better in my books.
Eagle airstrike can kill heavy enemies, bugs holes, fabricators etc. compared to the napalm not killing heavys, it also doesn't reliably close bug holes or fabricators. It's clearly a tier above the eagle napalm lol
Eagle airstrike overall is a lot better than the napalm
Has anyone else had problems with the 500kg? I’ve used and seen 500kg’s land next to bile titians, tanks, hulks and they survive even though being within 10 meters. Precision strike has been the same way but not as bad.
500kg does a lot of impact damage now so if you miss it can fail to one shot titans, the rest shouldn't survive though
@@asdf_asdf948 it always has one shot enemies when it hits them directly. It worked great after the buff date but since the big fix update a week after, it hasn’t been taking out heavies like it was.
Did the Orbital Gatling get nerfed? Sound changed and i feel like damage and scatter is worse
Only time i use ems and smoke stratagem is because of stratagem roulette.
Is Warhammer 40k gameplay as fun as HD2?
for me personally its more fun
OPS fell off. OL and ORC are the worst stratagems in the game, the cooldown and limited usage isn't justified. Strafing run and gatling barrage are relatively good at everything, not just horde clear. 110m rockets needs like 1 or 2 more uses then it's solid.
what does "ad clear" mean? what does "ad" mean in this context?
Yeah i was wondering the same.
Minion clearing. Swarm clearing.
Its an MMO term for "additional enemies". In MMO games you engage a strong mob, then that mob could call or wander into reinforcment minions. Those are "Adds" and need to be cleared efficiently.
I forget where the term "adds" comes from, but it basically means the trivial small enemies that you need to kill to progress. I think it was probably a MOBA term originally. "Add" in this context basically just means the swarms of small enemies.
Oof my boy Gatlting got done dirty :(
Eagle Air Strike is my "oh shit" button
haha ya :D
After testing orbital precision strike i dont take this guy serious for ranking it high. cooldown dont mater if its not possible to hit anything with that shit.
Its simply not possible to kill a charger with that and so its nothing than a wasted slot
ya I also aint taking someone serious who cant make precision work so we good no worries 😄😄😄😄
Yeah, OPS most consistent trait is that it misses its targets repeatedly. Rail cannon strike is better. Cool down is worse, but it actually takes out its target the first time around. Even if you're not quite on top of your target, it will seek it out. OPS shrugs its shoulders and says, you should have thrown me directly underneath your target if you wanted me to kill it.
@@Crazymrpipz 🤦♂️ cant be accurate coz they are moving, they dont wanna stay there for 10sec and waiting to be killed
@@Discgolfanatic thats why this need to be s tier and not precision strike witch cant hit moving targets
@@serbe3416 When an OPS has to be used in conjunction with a Stun Grenade to hit moving targets, you know it's a bad stratagem. Rail Cannon Strike for life.
What the heck does "ad" mean when he says ad clear. I know it's small bugs but where does ad come from he says it all the time
its a oldschool MMO term - ad = aditional enemies, usually used for the smaller non elite enemies
Pre 50K sub squad below
why all terminids, where are the bot lists
Pipz doesn't play against the bots ever.
Why don't you do tier list for both bugs and bots?
cause I dont play VS bots anymore until its fixed I dont enjoy the experience:) I did test all of this on bot side as well so i might upload it but... I honestly cant stand playing VS bots :D:D:D so many things need a fix and I believe they will fix it
@@Crazymrpipz couldn't agree more😝
We need tier lists for bots for the MO!!!
Right? Our next 4 MOs are bot side i think and hes doing bugs 😂
Tbf to him tho like 70% of players only play bugs lol. He’s just going for those analytics.📈
I understand that some people enjoy playing the bots, I myself ALWAYS test everything on bots as well to be up to date, that said its EXTREMELY poorly designed form game design perspective in my opinion and is simply NOT FUN TO PLAY, im not gonna waste time on something I truly do not enjoy doing, when they fix that shit ill 100% be doing it, is it hard vs BOTS? no... the missins are VERY VERY EASY, but the gameplay is doo doo
Its when you change a game for the good always the past meta orbitals going to be useless in a sense
I think this tierlist is for difficult 8 and below
Bot weapon tier list when?
Nice.
UR NICE!
No u.@@Crazymrpipz
i might be in the minority here, and i am by no means a professional, but just explain how things work on the tier list once. then just lay it out. i stopped the vid because you would go off topic and say things like "its going to move" and "i can see this ending up here" and so on. thats my two cents! God bless!
I believe I ttried to explain how I wa gonna rate the stratagemsa t the beginning but Ill try to do a better job next time! thanks for letting me know
@@Crazymrpipz its a delicate balance! the soul is willing! you got this!
Is the game fun again?
yes
Ngl this guy probably has a bad take. Napalm barrages and gatling is top tier.
You sound like a stratagem salesman 😅
:D:D:D:D:D:D:D ya when u play for like 12 hours straight to test all this shit thats like a side effect :D:D:D
I can only laugh about this ranking after tested his next s tier the 500kg bomb.
Its nothing than a air strike with less uses coz it cant kill a bilo titan.
His b tier stuff like laser and and gunship strike are better than his trash on s tier like "precision" strike (witch hits his target 1/20 times only for NOT killing it) and 500kg.
Why the 500kg is in the game?? Cant understand after testing it...
ya ur right 500KG sux
@@Crazymrpipz so why it s tier...
@@serbe3416 as I said.. u clearly have done a lot of INDEPTH TESTING that I rally trust... and are in the high 0% of people who thinks 500KG is so bad it shouldnt be in the game... so I shall take a step back and apologise for thinking 500KG is good
@@Crazymrpipz wheres the point to using it when it does the same as air strike, cant kill titans but have less uses
@@Crazymrpipz i dont need to test a lot, throw into nest and it dont close all holes in big nests, throw on a bilo titan, he SURVIVE. So theres all clear
Why no list's for BOTS!!!!
cause I tested all orbitals and primarys on bots and it was SUCH A FUCKING HORRIBLE Experience I aint playing that shit till they fix it