TitanForge, how have you not hired this man? I love this! This proposal sounds so fun. From my perspective, I don't play conquest, because it just looks too complicated. You need to know what role should do what, you need to know all the different camps and when you should attack them, or whether you as your role even may do these camps. And then when you do something wrong, other players often backlash at you and you feel bad. Tons of things to know and to learn. And also I'm the exact example you gave. I played Smite ages ago, and I KINDA knew how to play conquest, at least I had some idea. Then after 7 years hiatus, I returned and played 1 conquest match. And I was confused as hell. I much more prefer Assault, Arena, or just Joust because... they are simple! The idea of more conquest maps and with unique objectives seems SO interesting. I'd play the hell out of it :)
Love these Ideas! to piggy back off your dragon map it could fly away and use hou yi's T5 enviornemtn art for the ult and shoot a massive fire breath at the tower. Also an indoor map with walls and high vaulted ceiling or destroyed ceiling w/e would be cool. A lot of the external eniornment art kinda goes to waste because no body looks at it, but playing smite indoors would feel so cool
Thank you for making a video about things I have complained about on reddit and the forums without anyone taking you serriously. At the start of s11 I madd a post explaining how players understanding of direction, farm and teamfight is non exsistence in my games and hoe they should approach Smite 2. However no one listend
@inuki you know what makes GF and FG points of contention? SUNDER/HOG. Back when Sunder did 1k in Smite 2, objectives were something my team hammered on CD. We were carrying 3 per game. Because we wanted to get those bonuses and stay ahead. Then sunder gets nerfed and now we only carry one. But we still teamfight. We had to adapt but it still works
Sunder and HoG don't exactly make it points of contention. These objectives are still contested in the same. It's just how they end is different. You can still last hit with abilities and people do. For example Kukulkan and Ra in SMITE 2 will look to snipe out the objective. The act of last hitting a Gold Fury or Fire Giant though is not the same as an actual fight, or how that fight first occurs in the first place. If you compare fights over objectives in Heroes of the Storm and fights over objectives in SMITE. There's quite a difference. One looks more like a fight than the other.
HotS is basically used as a tool in this video to highlight the problems with SMITE. HotS exists and as such it is easy to use as a reference as opposed to making up a completely imaginary scenario in all instances of a 40 minute video. SMITE managed to reach out to a lot of people by going Third Person in a MoBA but like other third person MoBA games there are still problems. SMITE's specific problem in this video though is talking about conquest. Arena is fine. Assault is fine. Why are people playing those modes over conquest though? Why do a greater majority of people play Summoner's Rift in League of Legends which is the main mode? Why is the main mode of SMITE not conquest? SMITE 2 is trying to make conquest a better experience. This video looks at the underlying issues that prevent that from being the case by looking at another game that has solved that problem in a much better way. There are more original ideas we can bring about with SMITE but this would be a starting point.
TitanForge, how have you not hired this man? I love this! This proposal sounds so fun.
From my perspective, I don't play conquest, because it just looks too complicated. You need to know what role should do what, you need to know all the different camps and when you should attack them, or whether you as your role even may do these camps. And then when you do something wrong, other players often backlash at you and you feel bad. Tons of things to know and to learn. And also I'm the exact example you gave. I played Smite ages ago, and I KINDA knew how to play conquest, at least I had some idea. Then after 7 years hiatus, I returned and played 1 conquest match. And I was confused as hell. I much more prefer Assault, Arena, or just Joust because... they are simple! The idea of more conquest maps and with unique objectives seems SO interesting. I'd play the hell out of it :)
damn that dragon idea would be fun 11:02🔥
Love these Ideas! to piggy back off your dragon map it could fly away and use hou yi's T5 enviornemtn art for the ult and shoot a massive fire breath at the tower. Also an indoor map with walls and high vaulted ceiling or destroyed ceiling w/e would be cool. A lot of the external eniornment art kinda goes to waste because no body looks at it, but playing smite indoors would feel so cool
Playing SMITE indoors? That sounds like a nightmare for casters! :D
@InukiTV haha it would need the disabled ceiling/wall feature like in smite 1 lol. But as a player it would be awesome
Thank you for making a video about things I have complained about on reddit and the forums without anyone taking you serriously. At the start of s11 I madd a post explaining how players understanding of direction, farm and teamfight is non exsistence in my games and hoe they should approach Smite 2. However no one listend
It’s interesting! I like the idea of subtly promoting cooperation vs isolating. I think that would probably help with toxicity too
It is a team game after all right?!
So why is there a solo role! This makes no sense! :D
@@InukiTV Because u need an offlane in a moba. theyre 3 lane maps not 2
@@AlucardC99 need? Why do you need one? Does that mean Heroes of the Storm doesn't work? It has 2 lane maps.
Your first example is flashpoin in overwatch 2
These r great ideas
@inuki you know what makes GF and FG points of contention? SUNDER/HOG.
Back when Sunder did 1k in Smite 2, objectives were something my team hammered on CD. We were carrying 3 per game. Because we wanted to get those bonuses and stay ahead. Then sunder gets nerfed and now we only carry one. But we still teamfight. We had to adapt but it still works
Sunder and HoG don't exactly make it points of contention. These objectives are still contested in the same. It's just how they end is different. You can still last hit with abilities and people do. For example Kukulkan and Ra in SMITE 2 will look to snipe out the objective. The act of last hitting a Gold Fury or Fire Giant though is not the same as an actual fight, or how that fight first occurs in the first place.
If you compare fights over objectives in Heroes of the Storm and fights over objectives in SMITE. There's quite a difference. One looks more like a fight than the other.
This is just Heroes of the Storm with Smite 2 flavoring suggestions. Why not just play HOTS?
HotS is basically used as a tool in this video to highlight the problems with SMITE. HotS exists and as such it is easy to use as a reference as opposed to making up a completely imaginary scenario in all instances of a 40 minute video. SMITE managed to reach out to a lot of people by going Third Person in a MoBA but like other third person MoBA games there are still problems. SMITE's specific problem in this video though is talking about conquest. Arena is fine. Assault is fine. Why are people playing those modes over conquest though? Why do a greater majority of people play Summoner's Rift in League of Legends which is the main mode? Why is the main mode of SMITE not conquest?
SMITE 2 is trying to make conquest a better experience. This video looks at the underlying issues that prevent that from being the case by looking at another game that has solved that problem in a much better way. There are more original ideas we can bring about with SMITE but this would be a starting point.
Understandable